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PS3 Cell Processor 'Broken'?

Posted by Zonk on Mon Jun 05, 2006 08:27 AM
from the it's-drinking dept.
D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of magnitude slower than the write speed; and is unlikely to improve much before the ship date. The slide from Sony pictured in the article is priceless: 'Local Memory Read Speed ~16Mbps, No this isn't a Typo.' Demerjian says when the PS3 comes out a full year after the XBox360, it's still going to be inferior: 'Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.'" This is the Inquirer, so take with a grain of salt. Just the same, doesn't sound too good for Sony or IBM.

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  • PS2 Vs PS3 (Score:5, Informative)

    by eldavojohn (898314) * <my/.username@@@gmail.com> on Monday June 05 2006, @08:29AM (#15471412) Homepage Journal
    Microprocessor Online has some an interesting analysis [ibm.com]. Pay attention to page 8, where the PS2 "Emotion Engine" processor is compared to the PS3 Cell processor. This is an analyst report for the industry of microprocessors.

    If you really want to dig into the details of the Cell processor, check out Sony's resources [scei.co.jp]. You have to agree to a bunch of things to get to the pdfs but there's a lot of information [scei.co.jp] in them. Another place you can find information is IBM's resource site [ibm.com] which contains a lot of stuff including the programming handbook.
  • Inquirer, yes, but... (Score:5, Insightful)

    by Southpaw018 (793465) * on Monday June 05 2006, @08:31AM (#15471423) Homepage Journal
    I'm aware that, in the past, The Inquirer has published questionable articles. However, they've certainly got a revealing picture to back it up here...unless they're outright lying and they photoshopped something, why should we take this story with a grain of salt?
    • Re:Inquirer, yes, but... (Score:5, Insightful)

      by datafr0g (831498) * <(datafrog) (at) (gmail.com)> on Monday June 05 2006, @08:45AM (#15471503) Homepage
      That picture could be genuine but could also have been an unprotected powerpoint slide show that anyone could have edited - that's the way I would have forged it if I was so inclined and had the chance.

      By the way, I'm not discounting that it could be real - it's got me curious enough to look on the web for the last 10 mins for some documentation to back up the claims in the story.. I couldn't find anything though.

      Anyone got any real documentation or anything to back up the claim?
      [ Parent ]
    • Re:Inquirer, yes, but... (Score:5, Insightful)

      by robosmurf (33876) * on Monday June 05 2006, @09:06AM (#15471611)
      Because the picture isn't the thing that matters. It's been misinterpreted.

      The picture says that the read speed for the Cell from "Local Memory" is 16Mb a second. Assuming it is true (I've got no reason to doubt it), then it still doesn't matter.

      The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.
      [ Parent ]
      • Re:Inquirer, yes, but... (Score:5, Informative)

        by gabebear (251933) on Monday June 05 2006, @09:30AM (#15471767) Homepage Journal
        Ah, I was trying to come up with someway that the picture could make any sense.

        The RSX can read the Cell's RAM at ridiculous speeds which is all that matters. The RSX can render out of main memory, so you shouldn't ever be using the Cell to read from the RSX's RAM at all. The Cell will probably be manipulating vector data for the RSX, but 256MB for all executable code and vector data is still more than enough. The 256MB attached to the RSX would have been used primarily for textures even if the Cell could read from it at reasonable speeds
        [ Parent ]
  • main memories read speed is 25GB/s (Score:5, Insightful)

    by sckeener (137243) <sterling@[ ]askeeners.org ['tex' in gap]> on Monday June 05 2006, @08:39AM (#15471457)
    So what is the difference between the local memory 16MB/s and the main memory 25GB/s 'reading'?

    I assume the local memory is not going to be used much for 'reading' and only main memory is going to be used.
        • That is because you have never done any work in 3D graphics. It isn't at all unusual for the video memory to have incredible write speeds and painfully slow read speeds (back to the CPU that is). The reason is that in 3d graphics the video card does the actual rendering. Therefore you simply tell it "I want a blue triangle at the coordinates X,Y,Z (x3) with T texture applied". The card renders it and applies the texture from texture memory and then displays it onto the screen. You never need to read the (texture) memory, because the data contained in it is throw away (why would you need to read the texture in that you sent to the card?)

          So it is perfectly normal for texture memory to be nearly write-only. As long as writing to it is extremely fast (which it is in this case according to the PP slide), that isn't a problem.
          [ Parent ]
  • Does it really matter? (Score:5, Funny)

    by MartinJW (961693) on Monday June 05 2006, @08:56AM (#15471561)
    I thought we had all boycotted Sony anyway! Or are we on another bandwagon this week?
  • Why ./ is bashing Sony so much? (Score:5, Insightful)

    by lbbros (900904) on Monday June 05 2006, @08:57AM (#15471566) Homepage
    The subject says it all. It's getting really tedious. Why just not wait for the release and then make comments?
  • DevStation? (Score:5, Funny)

    by mustafap (452510) on Monday June 05 2006, @08:58AM (#15471569) Homepage
    Noticed the logo on the bottom left of the slide. Maybe it should have read

    DeviStation
  • Article completely misses the point (Score:5, Insightful)

    by robosmurf (33876) * on Monday June 05 2006, @08:59AM (#15471578)
    The "Local Memory" is the memory attached to the RSX.

    That the read performance for the Cell from this memory is dreadful is no surprise. This is exactly the same architecture that has been traditionally used in PCs. Reading graphics memory from the main processor is usually really really slow.

    This memory is where you store textures and other graphics data. The main processor will usually have little need to read from this memory. If it does, then, as apparently Sony says, you just get the RSX to write to main memory instead.

    This is a non-story. People have dealt with this for PC games for a long time.
  • For goodness sake... (Score:5, Informative)

    by hptux06 (879970) on Monday June 05 2006, @09:00AM (#15471585)
    Does anyone ever bother reading the *IBM* documents for this? Never mind what Sony have managed to do to the cell processor, if you turn to the IBM CBEA developers handbook (page 75), you will see:

    "Load and store operations (LS), 6 Clock cycles Latency". And that's the time it takes for the instruction to complete, not to be issued to memory.

    (3.2Ghz / 6 cycles) * 16 bytes != 16MB/s

    Personally, I'm gonna bet on IBM being right, seeing how they're the ones who made the bloody thing. I don't trust the inquirer anyway, but if those figures are true, the most likely answer is inefficiencies in their benchmarking programs, (Such as instruction starvation, a nasty side effect of using SPU's)
  • History Repeats Itself (Score:5, Insightful)

    by TerenceRSN (938882) on Monday June 05 2006, @09:06AM (#15471610)
    I've been hearing a lot of chatter about how the PS3 is difficult to program for, developers don't like it, Sony isn't providing quality libraries, blah, blah, blah. These exact same things were said about the PS2 when it first came out six years ago and it still managed to dominate its generation of console gaming. And it certainly wasn't true that developers avoided the PS2 in favor of XBOX or GameCube. As always the winner and losers of the console wars will be decided by the buying public, in the US, Japan, and Europe.

    I think being too connected to the online debates about this stuff can make you lose sight of what the more average public thinks and bases their purchase decisions on. That's why the only real argument for the PS3's failure so far is the high price, not questions about performance or developer issues.
  • by Anonymous Coward on Monday June 05 2006, @09:13AM (#15471653)
    The The Inquirer article is rubbish and that slide is taken out of context. It seems to imply that the Cell can only read "Cell local memory" (whatever that is) at 16MB/s.

    Memory transfer bandwidth between each SPU and its SPU Local Memory is something more like 25GB/s (gigabyte per second); sustained actual bandwidth between all SPUs is greater than 100GB/s; peak theoretical is greater than 200GB/s (assuming all 8 SPUs present for simplicity).

    If you had access to the full version of the presentation (part of the full Sony PS3 SDK and technotes), you'd realise that that slide is part of a presentation about the RSX (the PS3's GPU). As such, when it refers to "Local Memory", it means RSX's Local Memory (eg graphics memory, video memory, VRAM or whatever you call it in fanboy/ps3/360-is-teh-suck websites). To be understood outside that context, the columns would be better labelled "Main System Memory" and "GPU Local Memory".

    The Inquirer article seems to suggest that this figure of 16MB/s (megabyte per second, by the way, what the fuck is it with journalists swapping bits for bytes? why don't they get their shift/capslock keys fixed?) is some kind of show stopper. No it isn't. It simply means that the Cell processor has 16MB/s bandwidth when reading directly from memory-mapped GPU address space. So what? Unless you're planning on calling memcpy() or some shit to bring your data back then it doesn't really matter.

    On RSX-initiated transfers you have 20GB/s bandwidth to do the same transfer (from RSX local to main system memory). Cell read bandwidth of GPU memory might as well have 0MB/s (ie no connection at all) and it wouldn't matter a bit.
  • Yay! (Score:5, Interesting)

    by rAiNsT0rm (877553) on Monday June 05 2006, @09:18AM (#15471680) Homepage
    About two years ago I decided to leave my post as a reviewer/tester for Sony. I had close ties with them for over 4 years and I began to have major misgivings on the direction and quality (lack thereof) that was being pumped out. I have been around the gaming industry long enough to know the beginnings of massive problems and they began a few years back.

    Everyone close to me in the industry said I was crazy and that this would all smooth out and Sony would easily retain its market share if not grow more. I wasn't buying it and stuck to my guns, I'm pretty happy about my decision almost daily since day 1 of E3 this year.

    I was against UMD from the beginning, yet everyone claimed that the sales were stellar. Looks like they weren't and they are proprietary, expensive, unwieldy little discs that no one wants to deal with. The "cell" processor was without a dobt my turning point, I have ZERO faith in it or the architecture and it will not become this ubiquitous omnipresent processor as so many claim, even IBM has major problems with it and designing compilers and dev software for their own product. Control schemes have been radically changed from initial proposals, and too quickly to be properly tested... that is a bomb yet to go off. System price and dev costs that are just too high for our current economic situation as well as for widespread adoption. There are more issues, but top it all off with a new unproven media that is also expensive and offers no real consumer advantages and you have the high risk of a catastrophic failure that could hurt Sony and IBM even more than they are already hurting.

    The best that can happen is that companies finally lose the DRM/proprietary/Closed nature of their consumer electronics. Stop treating customers as criminals and start to offer them affordable and accessible entertainment that is convenient. I'd actually prefer consoles to standardize and become built into consumer electronics so that developers and consumers can really get to work on a stable and long lasting platform. Imagine the possibilities. There is a lot to be said for standards.
    • Re:Go Sony, go! (Score:5, Funny)

      by the_humeister (922869) on Monday June 05 2006, @08:41AM (#15471469)
      Exactly. I'd rather have a console that has a 3-core cpu, 512 MiB memory, 20 GiB hardrive, and etherner ports. Oh wait...
      [ Parent ]
    • Re:Go Sony, go! (Score:5, Funny)

      by Bromskloss (750445) on Monday June 05 2006, @08:47AM (#15471509)
      AND they're not trying to make it the center of your digital home.
      My other home is a digital home.
      [ Parent ]
    • Re:Go Sony, go! (Score:5, Informative)

      by adubey (82183) on Monday June 05 2006, @08:54AM (#15471551)
      On the cell processor [wikipedia.org], local memory is similar to a cache, but is not "transparently" managed by the CPU. Rather, the software must explicitly say what it wants to have in the local memory.

      [ Parent ]
    • Re:Go Sony, go! (Score:5, Interesting)

      by Monkelectric (546685) <slashdot@NOspaM.monkelectric.com> on Monday June 05 2006, @09:20AM (#15471694)
      I'd just like to remind everyone that there was the *EXACT* same type of rumors about the PS2 when it launched. People were saying it didn't have NEARLY enough texture ram and "experts" were pouring over the specs and shaking their heads ...

      And it turned out to be one fo the most successful consoles ever.

      [ Parent ]
      • Re:Go Sony, go! (Score:5, Funny)

        by Anonymous Coward on Monday June 05 2006, @08:43AM (#15471485)
        Note: PS3 is a console for real men, Wheeee! is a toy for Linux-users and other faggots.

        Not trying to flamebait here, but what is one of the OS's that will be running on PS3? Hint, it starts with L and ends with X.
        [ Parent ]
      • Re:Go Sony, go! (Score:5, Informative)

        by Retric (704075) on Monday June 05 2006, @09:29AM (#15471757)
        "The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data."

        IMO it's reasonable to have asynchronous communication with the graphics subsystem. The only stupid thing going on is calling graphics cards memory "Local Memory". It suggests that the X-Box got it right by having one big chunk of memory that is read by both the CPU and GPU even if most developers will make the same basic split anyway.
        [ Parent ]
        • Re:Go Sony, go! (Score:5, Informative)

          by Ford Prefect (8777) on Monday June 05 2006, @09:54AM (#15471920) Homepage
          "The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.

          Presumably in the (unlikely?) event you did need the output from the RSX graphics chip for manipulation by the Cell processor gubbins, you could get it to render to main memory, let the processor do the appropriate data-diddling, then have the RSX read it back again?

          The 'local memory' is presumably the RSX's private play area, and thus the RSX gets maximum-stupendous-speed priority, and the Cell gets occasional access at weekends. Which is a bonus, and not even necessary...
          [ Parent ]
      • Re:Go Sony, go! (Score:5, Informative)

        by robosmurf (33876) * on Monday June 05 2006, @09:56AM (#15471926)
        Sadly, you are also wrong.

        In the slide, the "Local Memory" refers to the RSX local memory, not the SPU local memory. The article says that the next slide is Sony telling devs to use the RSX to do the transfer instead, which only makes sense if it is talking about the RSX memory.

        Your conclusion is right though, as this also is memory that the Cell doesn't need to read from.
        [ Parent ]
    • by Anonymous Coward on Monday June 05 2006, @09:00AM (#15471581)
      I was just about to post the exact same thing. It amazes me that:
      1) The poster had no clue
      2) Zonk (and for that matter, the whole /. editing kiddie troupe) seems to have no clue
      3) This mistake happens _constantly_ on /., and it's constantly pointed out and constantly ignored
      4) Anyone with even a basic understanding of computers wouldn't make this mistake

      Just more proof that "IT" != computer science
      [ Parent ]