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Quake is 10
Posted by
timothy
on Fri Jun 23, 2006 02:41 PM
from the shaky-decade dept.
from the shaky-decade dept.
cyclomedia writes "Late on 22nd June 1996 Quake was uploaded to cdrom.com's archives in the form of 7 1.44MB floppy disk images. Though it wasn't until the 23rd that everyone realised (or at least, that's my excuse for being a day late with the news submission). Cue much aggravation on the newsgroups as eager downloaders experienced glorious 2 FPS gameplay."
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Quake is 10
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Old schoolin' (Score:5, Interesting)
(http://www.kabong.ca/)
Re:Old schoolin' (Score:5, Funny)
(http://breakplay.com/)
3.25" floppies (Score:5, Funny)
(http://www.smarter-i...er/web_developer.asp)
Re:3.25" floppies (Score:5, Funny)
(Last Journal: Saturday May 22 2004, @09:17AM)
Re:Old schoolin' (Score:5, Funny)
Re:Old schoolin' (Score:5, Interesting)
(Last Journal: Tuesday March 04 2003, @03:08PM)
Re:Old schoolin' (Score:4, Funny)
(http://randomcoolzip.blogspot.com/)
The Size was incredible (Score:4, Insightful)
(http://twoturtlelovers.blogspot.com/ | Last Journal: Friday May 25, @03:01PM)
Oh how times have changed.
Re:The Size was incredible (Score:5, Funny)
Re:The Size was incredible (Score:5, Interesting)
(http://www.shishnet.org/)
10 years! (Score:5, Funny)
Re:10 years! (Score:5, Insightful)
(http://barrett.9hells.org/ | Last Journal: Friday October 06 2006, @09:25PM)
Next you'll be telling kids to get off your lawn (Score:5, Insightful)
There are plenty of great new games, if you haven't found them it is because you are being willfully blind. Some are nothing more than updates of old games, but wonderful ones at that. Civilization 4 is a good example. As the name implies it's the 4th in the series. Each game is just the old one made anew. The fundimental premise of the game doesn't change. However each one is a worthy successor. The gameplay and mechanics take a huge step up, as well as graphics and sound. Some are more orignal, such as Knights of the Old Republic. Jedi Knight meets NWN.
Also, I think you'll discover that if you take off the rose coloured glassess of memory you'll find that many of those great old games, well, aren't. I've found that games that I just loved as a kid are not nearly as good now. I remember how tought Final Fantasy used to see, how a group of us would get together on the weekends and play it as a team. Now it's trivial, formulaic even. If enemy if type X, do strategy Y, etc. Still cool, but no comparison to, say Baldur's Gate 2. Of course I doubt I'd have liked BG2 as a kid, too high level, too much reading.
So please, let's stop with this "new games don't bring anything to the table". Yes they do. They aren't all great, of course, but you would be positively amazed at the utter crap released for old systems. Ever play Captian Novilon? I thought not, it was an SNES game about diabeties. Yes really. A huge pile of shit and it's just one of a massive list.
There are plenty of new, good games. There are plenty of resources to help you find them, or you can ask on Slashdot. However if you can't find any good modern games, the problem is not the state of games, the problem is you.
Re:Next you'll be telling kids to get off your law (Score:4, Insightful)
(http://www.sigsegv.cx/)
In fact everything is right with the slashdot crowd.
The slashdot crowd is absolutely bloody right to expect that 10 years later something with the visuals of Quake and the level of game AI complexity of Nethack should have been written released and shipped.
And that has not happened. The monsters in the newer quakes, dooms and the likes are as daft as in the original. There is no random or even pseudorandom level generation.
It is the same old grind. Granted it is with very fancy visuals, but in 10 years I would have expected the industry to come up with something moderately more engaging.
So the slashdot crowd is entitled to bitch and it surely does.
When it is not engaged playing Nethack. Where the f... did that storm giant go... I need to kill it and eat it as I am missing the intrinsic...
Re:Next you'll be telling kids to get off your law (Score:5, Interesting)
(http://matt.waggoner.com/ | Last Journal: Tuesday February 17 2004, @02:03PM)
It is, in fact, entirely unsurprising that this hasn't happened.
There's a very good reason why you rarely see random level generation: It's extremely limited. (As a game designer, I've had a good deal of experience with the problem of randomly generating game content.) "Preposterous!" you say. "Random level generation means exponentially increased variety for only slightly more effort!"
While this is technically true, the problem with randomly generated content is that it's very easy for humans to recognize the patterns and elements of the random set. Anyone who's played Diablo or Diablo II enough is familiar with this. At first, the random levels are pretty neat, each time you go into the cathedral it's a different layout... but after a few times, you begin to recognize certain elements (a room shaped a certain way, a certain set of prison cells arranged just so), and after a while, you see enough permutations that even if the level isn't one you've exactly seen before, it's similar enough to all the others you've seen that it's basically the same.
Even if you create 100 distinct rooms for your dungeon that can be arranged in 100 billion unique ways, there's still only 100 basic elements, and you'll begin to recognize them pretty quickly. Randomly generated content also violates the precept that games are a form of storytelling; and randomly generated stories are not interesting. Notice that even in a game like Diablo II, with randomly generated levels, the quests are always exactly the same and the dialogue is always exactly the same -- because you really can't randomly generate a good, original story.
I've played plenty of engaging games since Quake came out; if you haven't been "engaged" at all since then, that's your problem.
Re:Next you'll be telling kids to get off your law (Score:5, Interesting)
(Last Journal: Saturday September 20 2003, @01:55PM)
And then theres the stuff for gameplay. Fully customizable hud. Arbitrarily re-coloring text(makes for good teamplay scripts), Regular expression triggers for console text(so you can match "someone stole your flag!" and play a sound for example), TCL scripting(I don't like it, but to each their own), Advanced scripting (if/then blocks, variables, math), etc.
It's not that games havn't improved since 1996, its that while companies are busy trying to add a few new features to their engines so they can hype it up, we've all been sitting here playing with the best christmas present anyone ever got us--Quake's source.
Of course I only focused on the engine (whats important-- as a good mod has its balls cut off by being on a bad engine), but for gameplay just look at stuff like CustomTF, RocketArena, MidAir, ClanArena. For that matter, I've yet to have a better co-op experience than quake right out of the box.
Re:10 years! (Score:5, Funny)
Re:Indeed (Score:4, Interesting)
(http://www.hyperlogos.org/ | Last Journal: Wednesday July 18, @08:19PM)
To me the major accomplishment was that it had co-op play. Unfortunately, it totally failed to usher in an era of co-op. Playing Quake with two or three people (or Doom for that matter - it's not like Quake was the first FPS with that feature) was just riotous fun. I have played Q2 with the co-op mod, but it's buggy. Or it was then...
God, yes (Score:4, Interesting)
(http://www.pobox.com/~meta/ | Last Journal: Sunday February 29 2004, @09:19AM)
Me and a bunch of friends against a seemingly unstoppable horde of alien scum--that's what I want in a game.
ah the memories (Score:5, Funny)
> video card and I get 6.2 fps in the start. While in Duke 3D, I get well
> over 30+ fps. Why is Quake so slow compared to Duke 3D?
Ahh... the last time anything besides Windows Vista got compared to Duke Nukem.
Re:ah the memories (Score:4, Funny)
Don't use a three year old S3 chipset video with a two year old Cyrix/AMD -- it is 1996 and Intel owns games.
That 80MHz machine is no better than an i486/33 which is barely a shade better than AMD's i386/40.
And Gateway2000 has had an under $2000 Pentium for 18 months now.
Go back to your two year old, 64 bit Atari Jaguar.
Still my Pentium favourite (Score:3, Interesting)
(http://www.misscellania.com/ | Last Journal: Monday October 29, @11:47PM)
In recent years Unreal has replaced it as my favourite. I got my screenname [used on Slashdot now too] from playing Quake on dialup, and P2P with another local kid.
I can still remember Quake 1 being released (Score:5, Interesting)
Your excuse (Score:5, Funny)
(http://www.flipforit.net/ | Last Journal: Monday March 06 2006, @07:48AM)
I thought it was because you were using that Procrastnatr calendar thingy...
Still have flashbacks ... (Score:5, Funny)
Not Quake, but GL Quake! (Score:3, Interesting)
Now hurry and get people to help out at http://www.quakeremix.com/ [quakeremix.com] !!!!!
Quake still has a feature no other FPS has... (Score:5, Interesting)
(http://www.hyperlogos.org/ | Last Journal: Wednesday July 18, @08:19PM)
Classic quotes (Score:4, Interesting)
"Still have 486? Get a Pentium immediately!"
"I have a 486 Dx2/80 with a Diamond Stealth 64 2120 video card and I get 6.2 fps in the start."
"Am I the only person who just can't
"Well over 30+ fps at start of Duke3d ? Thats top DX4-100 speed....actually I haven't seen a DX4-100 that tops 28."
"There's an option, r_fullbright (1/0) which turns off all lighting effects and speeds up the FPS tremendously."
Those were the days - further I can recall back to is the Voodoo 2, anyone have any further fond memories of the mid 1990s GPU situation?
Re:Classic quotes (Score:5, Informative)
(Last Journal: Sunday November 11, @09:31AM)
The 3D engine used by Quake and Quake 2 was pure software, the CPU did all the heavy lifting geometry wise (and still does, for the most part). AFAIK, the 3d geometry part of it is still mainly CPU based, you can't just send every polygon in the world up to the GPU and expect it to sort the shit out in a timely fashion. BSP trees and face culling and all kindsa nifty hacks abound for such things.
We had no fancy hardware T&L business or programmable pixel shaders, and that's how we liked it.
I remember walking uphill 40 miles in the snow just to frag newbies with my nailgun.
Revolutionary Game and GPL'ed Engine (Score:3, Interesting)
(http://aymanh.com/ | Last Journal: Wednesday October 25 2006, @04:23AM)
And thanks to Id for releasing its source code [idsoftware.com] under GPL, because of this, the game is still being played and mod'ed after 10 years of its initial release, check Tenebrae [sourceforge.net] for example, which adds modern rendering techniques like per-pixel lighting and stencil shadows to the original game.
Perfect time to re-install and re-play (Score:5, Insightful)
(http://www.everylastpenny.com/)
Put it on nightmare, type +mlook into the console and let er rip. Not many games can be enjoyed 10 years after their initial release, but Quake stands above the crowd.
88mph (Score:5, Funny)
Descent. (Score:5, Funny)
Quake beta (Score:3, Funny)
Quake Done Quick (Score:5, Interesting)
(http://ukfetish.info/ | Last Journal: Tuesday November 26 2002, @12:59PM)
Check it out: http://clanservers.multiplay.co.uk/?p=/ftpfiles.p
Quake Done Quick With a Vengeance (Score:4, Informative)
http://qdq.planetquake.gamespy.com/qdqwav.html [gamespy.com]
Full collection of Quake 1 demo files for the run.
Attention, Mac users (Score:3, Informative)
(http://anticirc.coconia.net/)