Star Wars Galaxies Emulator Test Server Hits Alpha 192
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CoffeeHedake continues "This all comes after much very bad press for SOE, after completely changing the game mechanics of Star Wars Galaxies: An Empire Divided. The game has had a rocky history, with nerfs and bugs abounding, but the latest 'NGE' or New Game Enhancement patches have led to the detrimental decline in player population. SWGEMU was formed with the hopes of allowing players to 'roll back' their experiences to a Pre-'Combat Upgrade' state of the game, months before the ill-fated NGE was implemented."
"The SWGEMU will allow private, emulated game servers to be run by anyone with the hardware and bandwidth to support the load, possibly allowing customized environments, and game mechanics, as well as a 'dungeon master' control of the server, possibly even over a LAN."
"News has spread, even throughout the Sony Online Entertainment forums of SWGEMU's latest success. No word from Sony, as of yet."
I'll give odds (Score:4, Interesting)
Re:I'll give odds (Score:3, Insightful)
Re:I'll give odds (Score:4, Insightful)
One years salary is cheaper than a lawsuit, and does not set a precident the same way losing a lawsuit might.
Re:I'll give odds (Score:2)
Re:I'll give odds (Score:2)
For nonquestionable purposes that have nothing to do with reverse engineering, I would imagine. No sarcasm involved, there's always going to be some kind of coding they can provide SoE.
Re:I'll give odds (Score:2, Informative)
That's my point though... their code was of "script kiddies" quality. I'm not trying to sound like too much of a jerk, but any developer that wants to go take a look at that code will back me up. It was a bit scary.
Re:I'll give odds (Score:3, Insightful)
At least they can be used to analyze already finished code, and debug or change it. Which is very important.
Re:I'll give odds (Score:4, Insightful)
"Execute Order 66. Wipe them out. All of them."
Then again, considering how the SWG game has (de)volved over the past couple of years, maybe "Do Not Want" is the appropriate snarky one-liner to use here.
Sony could do the gaming world a lot of good if they laid the smackdown on the NGE (sucky thing in current release) and permitted the pre-CU (the "live beta" that got released for the first couple of years) codebase to be emulated. They've gone on record as saying they'll never revert to pre-CU gameplay, so why not put the pre-CU game engine to good use? With decent scripting, you could make a pretty good game out of that. The reason SWG sucked donkey cock wasn't really the fault of the engine, it was that SOE never grasped (and still doesn't understand) that Star Wars is a story, not a skin for an FPS.
Re:I'll give odds (Score:2)
Because then there would be an alternative for people who want a Star Wars Themed MMORPG.
Re:I'll give odds (Score:2)
www.wowstatus.net
How To Resolve Links! (Score:5, Informative)
This is, of course, with the exception of the screenshots hosted by gamerspace [gamerspace.net] or the video [youtube.com] (which really just seems to be a transition of the stills). Note, I'm not sure if the YouTube video is the same as the one from the mirrors, I'm still downloading that.
I should also point out that the forums are tightly moderated as swgemu is not looking for trouble with legal issues regarding SOE. I think they've had tangles with them in the past and don't enjoy discussing it. I don't actively post on swgemu but am thrilled by the idea of what they are trying to create. The concern by SOE is not only stealing paying customers but also the fact that if this is open sourced, then anyone will be able to see the reverse engineering work which means a whole lot more attempts on hacking the servers.
Most importantly, there are no dates set whatsoever for this project. I am just sitting back and waiting for hopefully a chance to play a game I once knew and loved. A game that exists no more. Pre-CU SWG.
I guess it had such a huge client that most of the functionality had to be sitting on each client machine and the server required some interaction. Hopefully this reverse engineering provides a stable alternative. If you'd like to contribute, help them with the datapack [swgemu-datapack.com] done in a Wiki format! If you're interested in development for the team and know C/C++, check out this post [cprogramming.com].
Re:How To Resolve Links! (Score:2, Informative)
Actually, it seems like they redirect you if you send
Bets anyone? (Score:3, Insightful)
same fate as bnetd? (Score:5, Insightful)
Re:same fate as bnetd? (Score:2)
Re:same fate as bnetd? (Score:2)
>EULA.
The first is most easilly avoided by being outside USA. The last one is most easilly avoided by never agreeing to it.
In other news.. (Score:5, Funny)
Re:In other news.. (Score:2)
In other news... (Score:4, Funny)
Sony files lawsuit in 3..2..1..
http://religiousfreaks.com/ [religiousfreaks.com]Re:In other news... (Score:2)
Re:In other news... (Score:2)
Re:In other news... (Score:2)
MOD PARENT UP (Score:2)
That's great news! (Score:4, Funny)
As Chris Rock said it best... (Score:3, Funny)
Oh dear god... (Score:5, Interesting)
And it's going to make it possible for Sony's legal team to achieve their "absuive lawsuit quotient" months ahead of schedule.
Seriously. It's like they're begging to be crushed. I can't think of a company with less sense of humor than Sony, and I really can't think of anyone who protects his IP better than Lucas. They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.
I guess I'm happy and sad for them. They're like happy little lemmings.
Re:Oh dear god... (Score:5, Funny)
Oh dear God indeed - my mind's eye! That's an image I *really* didn't need!
Re:Oh dear god... (Score:2)
They're going to combine to form some sort of mega-legal-robo-proctologist, and they're not going to stop until they get to the back of the SWGEMU team's teeth.
Dude, this is Sony (Score:2)
This is Sony. What makes you think they give a damn about getting bad press or alienating customers?
I mean in this case they even have some excuse that they're protecting their IP, but they've been known to do worse stuff just because they could. From SOE's heavy-handed handling of customer relations, to the Sony rootkit of their music division, to the PS3 interviews (especially the one where they say you should get a second job already if you can't afford a PS3), to
Re:Dude, this is Sony (Score:2)
Actually, Lucas is probably ok with it (Score:2)
Sony's another story- I'm sure they have legions of lawyers just waiting to piss off more people.
Sick 'em Sony... (Score:5, Funny)
Re:Sick 'em Sony... (Score:5, Informative)
Re:Sick 'em Sony... (Score:2)
So what? (Score:5, Insightful)
Those of you weeping over this, try http://www.eve-online.com/ [eve-online.com] Sure it's nothing like SWG, but it's a MMORPG that actually seems to give a damn about it's userbase and isn't catering to the largest $$ segment of the population.... Not that I'm bitter or anything! (Rest In Peace SWG.... Rest in Peace).
Re:So what? (Score:2)
Re:So what? (Score:5, Insightful)
I think of all the talent and passionate hacking involved in an effort like this, and it breaks my heart to think that it'll probably get shut down by lawyers.
Eve astroturfing? (Score:2, Interesting)
Kinda upsets me a bit.
Re:Eve astroturfing? (Score:2)
Re:Eve astroturfing? (Score:2)
That was at least my reaction after playing it for a while.
Re:Eve astroturfing? (Score:2)
Eve is open, no top limits. Nothing to brag about - there's always someone, or a consortium, with a higher number.
Non-gametime skill growth. Nothing to do better to level faster.
A non-IRC interface. It's not a "group with 50 people and chat while buffing" type of game.
I agree that Eve kicks ass, but I've always loved tactical space sims and have been playing them multiplayer since Galactic Empire (anyone
Re:Eve astroturfing? (Score:2)
Re:So what? (Score:2)
Re:So what? (Score:2)
Re:So what? (Score:2)
In Eve a Griefer is a pirate, or maybe a Privateer. They may still suck to get killed by, but pirate hunting is another long real-world tradition, and like snipers in WW2 games, eventually you go in and smoke them out, rich with all their phat loots. At that point, as a player, they're much more fun to kill than any "mobs".
I guess my point is that in an arbitrary world where everyone h
Let's Just Say The Obvious... (Score:5, Funny)
Unless Sony's legal department shows up with the police, then you may want to ditch the Emulator instead.
Re:Let's Just Say The Obvious... (Score:4, Funny)
Wow (Score:3, Insightful)
Re:Wow (Score:2)
Luke was not a Padawan until IV, and there was another Jedi: Obi-Wan.
I'm really not much of a nerd. Please tell me I am wrong and don't know what I am talking about.
The Rebellion needs to hide the plans!!! (Score:3, Funny)
Re:The Rebellion needs to hide the plans!!! (Score:3, Funny)
Vader: Where is the source code you wrote?
Vader lifts him off his feet
Vader: What have you done with those binaries?
Re:The Rebellion needs to hide the plans!!! (Score:2)
Re:The Rebellion needs to hide the plans!!! (Score:2, Insightful)
Re:The Rebellion needs to hide the plans!!! (Score:2, Funny)
Have you played SWG?
You're taking it too seriously (Score:3, Insightful)
Noone said it was illegal (Score:2)
Noone said that anything Sony did was _illegal_ (or unconstitutional or whatever.) That's one... element that _you_ introduced in that discussion, I'm not even sure in response to what.
Then again, I'm sure Palpatine never did anything illegal after he was in power either. I'm sure he just changed the law to give himself full legal rights to do whatever he wan
Re:Noone said it was illegal (Score:2)
Still, even if it were an EULA violation, that's still a very far cry from alleging code theft, artwork theft, and SW IP theft, don't you think? I'm pretty sure that, for example, George Lucas's property isn't really violated by editing an IP address.
If Sony comes after them... (Score:5, Funny)
These aren't the emulated servers you're looking for.
Yoda says.. (Score:5, Funny)
Re:Yoda says.. (Score:5, Funny)
*this is not the post you're looking for*
Re:Yoda says.. (Score:2, Funny)
BLASPHEMY! Good God, man!
The radiation! The solar radiation!
Re:Yoda says.. (Score:2)
LS
Re:Yoda says.. (Score:2)
it was a good game (Score:3, Interesting)
Ok, seriously (Score:5, Funny)
Re:Ok, seriously (Score:2)
IP already paid for?! (Score:4, Interesting)
That's what the DMCA's for (Score:2)
It took them this long because... (Score:4, Funny)
Good time for Sony to make nice (Score:3, Funny)
Re:Good time for Sony to make nice (Score:2)
Cease and desist is imminent... (Score:2)
This is your second chance people... (Score:3, Insightful)
If you want anybody to be able to reverse-engineer things for compatibility purposes then you better speak up right now. Otherwise this will be smacked down as hard as BNETD was.
And BNETD wasn't even substituting for a pay-to-play service so you can imaging what Lucas The Hutt's lawyers will do on this one.
You thought Vivendi was bad...
Re:This is your second chance people... (Score:2)
Pre-CU SWG was the game with the potential (Score:5, Insightful)
In Pre-CU SWG, you could NEVER SPEND A MINUTE in combat and still be just as vital a part of the game community as a Jedi Master. It had a combat system and UI that was awesome, you spent time on strategy, not toolbar watching and button mashing. It had no levels, only skills.
The CU took the heart out but left the body mostly intact. It was a boring and slow combat engine and nerfed player power to the point of requiring a group to do mundane things like level grinding. Non combat roles got marginalized at that time as anti decay kits and uber loot rewards from the expansions replaced crafted items.
The NGE then destroyed the body, taking away the skill system completely and reducing 32 mix and match professions to 9 static ones. Jedi ceased to be a long term game aspiration and became selectable on startup. There ceased to be anything at all to work towards.
Throught ALL of this we have been screaming for classic servers, which would make the pre-Cu vets like me very happy. No, says SOE, play THIS or else.
Well, even John Smedley admitted on the SWG forums that SWG players have been voting with their feet and that subscriber numbers have been falling since the NGE. Their response has been to shove half assed versions of stuff taken away since NGE back into the game slowly but surely. Rumor has it after the latest combat revision (yes, they are STILL changing the combat system every 6 months) that subscriber levels dropped even more, and consequently, the lead developer recently posted about bringing back turn based combat with a target lock (like all other MMO's use).
So now we have the pre-Cu emulator. The time has come for SOE to either give us our game back, or else, we will take it out of their hands. The Emu project is about to go open source, and no matter what they do with lawyers, just like DeCSS they won't be able to stop it once that code is out there.
Ohh, No! Stupid, stupid, stupid! (Score:4, Interesting)
If only they had put their efforts into Planeshift [planeshift.it] to get it on with a viable open source alternative to WoW and GuildWars. But, no, they had to ripp a commercial product. Great. Wonderfull.
What a waste of brainpower.
Re:Ohh, No! Stupid, stupid, stupid! (Score:2)
Wasted their braintime on accomplishing this goal? Not granted.
Why? Because this group of people would, more than likely, NEVER have worked on Planeshift. Why? Because they LOVED and were highly interested in Star Wars Galaxies. They felt the pre-CU world of SWG was an open playfield, a veritable land of riches where those who wanted to grab a laser rifle and hunt down a Krayt could do so. Where those who wanted to strip mine the planets for that last ounce of uber ore to
Re:Ohh, No! Stupid, stupid, stupid! (Score:3, Interesting)
Maybe it's also about motivation: create an SWG emulator now and enter the hall of fame, and very possibly be either hired or
Wasted effort (Score:2)
Unfortunately, it's wasted effort. Consider that in this case the emulator writers are facing two companies not known for their patience in dealing with people violating their intellectual property: Lucas and Sony. It's only a matter of time before the lawyers come knocking.
I'm a small-scale online game developer myself, and I appreciate the work that goes into this t
Re:Wasted effort (Score:2)
Re:Wasted effort (Score:2)
Re:Wasted effort (Score:2)
No, simply using another work does not turn your own work into a derivative work.
Also note that in many countries, the concept of derivative work does not exist in the same way or is much more lax in its definition and use, hence it is not such a big problem as in for example USA:
Re:Wasted effort (Score:2)
Which is essentially my point in my original post. It really makes little difference if the emulator is 100% legitimately reverse engineered, they still violate other aspe
Re:Wasted effort (Score:2)
>little difference if the emulator is 100% legitimately reverse
>engineered, they still violate other aspects of the intellectual
>property such as trademark. Kinda hard to advertise a "Star Wars
>Galaxies" emulator without violating at least 2 trademarks that I can
>count.
How so? And based on what countries law? (I can't find any information on were they are based by the way). Simply USING a trademarked word is not infringemen
Re:Wasted effort (Score:2)
Convoluted headline (Score:2)
Remember Bleem? (Score:2)
http://en.wikipedia.org/wiki/Bleem! [wikipedia.org]
Bleem was basically sued out of existence even though I'm pretty sure they were in the right and no existing playstation code was used. The difference may be that Bleem was a commercial enterprise and this SWG emulation apparently is not. I guess that's a pretty big difference but I'm still surprised that they were allowed to get as far as they have.
Re:Why? (Score:2)
Re:Why? (Score:2)
Re:history has proven (Score:2)
And that is Sony's entire problem (Score:4, Insightful)
The only defence I got for my taste is that it was a unique game, the above poster could have simply moved to WoW and found the game he wanted. Or even Everquest 2.
As for the grind accusation, well that is partially true. If you wanted to be a jedi pre-nge you had an ungodly grind ahead of you.
For the longest time in SWG the way to unlock jedi was to master a number of random and unknown proffession to master. This lead to a lot of people grinding to jobs they didn't want. For instance you character might require you to master chef and commando and doctor. Not exactly a logical combination.
This unlock method did give the game something unique though. It had lots of experienced players in the end game giving up their high levels in job X and starting over in Y. This made for a very dynamic game with more people in mid level then you will find in other MMO's.
But they changed this and unlocking Jedi became a pure XP grind. You had to convert your various XP points into jedi XP points at a bad exchange rate. This meant a couple of things. First nobody grinding for jedi bothered with learning new jobs. Because of various game mechanics people just grinded the easiest proffesion to master and then grinded XP like mad. They needed a truly unholy amount of XP too. Far more in fact then you needed before to grind different proffesions. And while before you got to experience different types of playing you now had to grind XP in one job.
So before to unlock jedi you played a scout, then became a dancer and then went on to craft weapons for lets say two months. To unlock Jedi after the village was added you just grinded XP in a combat class for six months. Whoo!
Ah! but you don't need to grind a Jedi at all do you? Well no, and before the village if you avoided the jedi/holo grind you could have a really fun game playing the mixed job you wanted and if you wanted a change, well there were plenty of holo grinders around to make sure that the game was very welcome of job changers.
SWG was far more a sandbox game and the holo grind that a lot of people choose helped in that aspect by supplying the game with a load of mid level players. Imagine a WoW or EQ where 50% of the players are NOT at the top level. This would mean that you no longer need to race for the top. That it is the mid level game that is most important.
Sadly SOE never managed the game well, all the "special" stuff was very high level indeed. It ain't just SOE fault, I don't really know of any MMO that adds extra mid level content.
But the NGE changed all this. It is now far more like an EQ or WoW game in that you choose a proffesion and then just ride it to the top and sit there running the same high level content until a new expansion comes out wich adds a few levels.
Offcourse some people prefer it but they are not "right" they just got different tastes. My beef with them is that they already got plenty of games for them. Why did SWG have to become another run off the mill MMO like all the others.
Imagine if I said that America Football would be better if you couldn't touch the balls with your hands, except the goalie, and the goals should be smaller and the balls should be round. Would you not say to me, go play soccer?
SOE turned SWG into a WoW wannabe probably because they wanted the WoW subcriber numbers. That is understandable except that it didn't work and never could work. First of WoW is already WoW and trying to out WoWing WoW is as likely as say out Coca-Colaing Coca-Cola. There is a market for clones but if you really want to stand a chance you usually are better of making a product that is unique or at least offers a safe heaven for people who do not enti
NEVER (Score:2)
Why ?
Because it was ALL ABOUT JEDI at that time. If people were not grinding for jedi, they were trying to get jedi bounties, or producing jedi items, or helping people do jedi quests etc and so on.
Game was ruined at the moment they announced it was possible now to become a jedi.
And even if we take the jedi thing out of the picture, the other professions were some ungodly grind too.
Say, you wanted to be a bounty hunter.
Re:NEVER (Score:2)
Re:NGE IS HEAVEN compared to the prior state (Score:2)
Here, here!
Now, about the NGE... Even as a standalone game, it'd have problems. Major things like hit detection for interior walls and objects are still not present 7 months after the NGE hit... simply because SOE is more concerned about releasing things on-time rather than working.
Re:NGE IS HEAVEN compared to the prior state (Score:2)
Re:One Big Problem (Score:2)
My analogy would be buying a broken PS2 on eBay for the purpose of fixing it.
SWG post-CU post-NGE is a broken PS2 hit with a sledgehammer. You can try to put it back together, but it will be a serious pain in the ass and probably won't be worth the effort.
SWG pre-CU pre-NGE (aka SWGEMU) is just a broken PS2. Probably not too hard to fix, and in the right hands, could be made better than the original.
Okay, so maybe it's a bad analogy, but it's at least funny and kinda describes
Re:One Big Problem (Score:2)
Re:UO (Score:2, Interesting)
Re:Great Interest by SWG folks (Score:2)
Now that would be a bit of a paradox, wouldn't it? A Sony which cares about its customers and about what they want? (And for that matter a Raph Koster that cares about customers, instead of doing some more ego-masturbation along the lines of "I know what
They probably ARE full of shit (Score:3, Insightful)
They probably _are_ full of shit. It's just some funky way of bragging that their game is too complex to be emulated. And, let's face it, bragging is half of what the SWG team is all about. They're too busy polishing their own statue to even fix the damn game. So whether they'll actually make a job offer or not is pretty much i