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RL T-Shirt Store Opens Branch in Second Life
Posted by
Zonk
on Tue Jun 27, '06 09:47 AM
from the get-your-red-hot-shirts dept.
from the get-your-red-hot-shirts dept.
ches_grin writes "The (very real) t-shirt maker American Apparel has opened a virtual store in Second Life, becoming the first major retailer to set up shop in the SL universe. Though items cost only $1, the company hopes to bolster real life sales. Article includes some screenshots of the store and clothes." From the article: "The amount of money American Apparel has made so far on Second Life is probably not as much as they would make in a day at a single store ... But the idea meshes existing Korean online game models in which players can buy accessories for their avatars in micro-transactions, with the idea of the social Web--an online, virtual community. American Apparel's store suggests a new form of videogaming only starting to be explored in the U.S."
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RL T-Shirt Store Opens Branch in Second Life
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Like they say,
(Score:4, Insightful)(http://www.nsa.gov/kids/)
Made in the USA?
(Score:4, Funny)Re:Made in the USA?
(Score:4, Informative)(Last Journal: Tuesday November 28, @05:22PM)
- American-made, non-sweatshop products
- A creepy pervert owner and creepy, sleazy advertising
SoNext...
(Score:3, Interesting)I for one welcome our new virtual overpriced fashion masters.
Lots of opportunity...
(Score:5, Funny)Shoplifting?
(Score:3, Funny)(http://twoturtlelovers.blogspot.com/ | Last Journal: Friday October 13, @12:28PM)
So is their going to be a way for real-life shoplifting to occur too? If so
Think Geek?
(Score:4, Insightful)(http://www.datacenterknowledge.com/)
Can you do it yourself?
(Score:4, Interesting)(http://robvincent.net/ | Last Journal: Monday November 06, @10:39AM)
A whole new can of worms?
(Score:2)Or alternatively...
(Score:1)doomed for failure
(Score:3, Insightful)(Last Journal: Saturday June 17, @07:09PM)
This is probably why the store is devoid of any traffic, and the only person there is some linden who appears to be trapped in the floor.
RL Advertising
(Score:4, Insightful)(http://bluezhift.proliphus.com/ | Last Journal: Thursday October 26, @10:06AM)
What's the appeal of Second Life?
(Score:4, Insightful)(http://www.bigzaphod.org/)
Absolutely amazing.
(Score:2)It's already bad enough with people walking around in $50 t-shirts with huge logos plastered all over them. Now we've got people paying money online for essentially no other reason than to help this company advertise.
The depth of corporate greed is easily outdone by the depth of consumer stupidity.
This isn't such a bad idea
(Score:2, Interesting)(http://realitybynex.blogspot.com/)
Think about the number of people who go to great lengths to personalize their avatar in a game like WoW which has very limited customization options. With a game like Second Life, where your character IS YOU, the desire to "pimp your toon" is HUGE.
Also, this business model, has almost no overhead costs. Sure, advertising factors in, but you only need to design the items once, and never actually need to manufacture them.
Sadly though, because of the smaller populations of a game like Second Life, I dont think it's going to be a huge cash cow any time soon. However, once a game like Second Life that's more of a Life Sim than a game like WoW (which is a murloc-killing sim) becomes the top MMO, the profits could be amazing.
Re:In Reverse, Too!
(Score:1)(http://egypt.urnash.com/)