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Casual Gaming the Real Next Gen?
Posted by
Zonk
on Thu Jul 06, 2006 02:51 PM
from the here-now-cheap dept.
from the here-now-cheap dept.
The Guardian Gamesblog wonders aloud about the ramifications of casual gaming; could it be that the wave of casual and mobile games is the real next generation of gaming? Author Keith Stuart interviews Matt Spall, of UK studio Morpheme, for an insider's perspective. From the article: "People buying the DS to play Brain Training, and Nintendogs are probably not even aware of Metroid or Advance Wars which kind of suggests this might be a one-way street — the hardcore aren't likely to buy these 'ultra casual' titles in great numbers, because they're fairly simplistic, and don't offer a great deal of depth for a hardcore player. Hopefully though, some people who would never normally play games now own DSs, and may 'graduate' to more advanced titles over time. Having said that, the fact that the DS market can support things like Electroplankton, which can keep anyone charmed for ages, is already encouraging."
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De(S)Liteful (Score:4, Insightful)
Re:De(S)Liteful (Score:4, Insightful)
Parent
Re:De(S)Liteful (Score:2, Insightful)
Casual doesn't make as much money (Score:3, Insightful)
Re:Casual doesn't make as much money (Score:5, Insightful)
Parent
why just one next gen (Score:3, Insightful)
There is also an addressable market of several tens of million people interested in spending a couple hundred dollars a year and a couple hours a week on video games.
It's like any other recreation market. There are cyclists who will drop five grand on a carbon-fiber frame, and those of us who like to take a ride around the lake on our three hundred dollar m
Re:Casual doesn't make as much money (Score:2)
Seriously, which demographic do you think Rare is counting on to buy pinata sweaters on Xbox Live?
Re:Casual doesn't make as much money (Score:2)
Re:Casual doesn't make as much money (Score:5, Insightful)
Casual gamers are the ones who buy those $20 download games that the rest of us scoff at. They also purchase those $3 ringtones, or shell out $8 every couple of months for a new mobile game.
A little bit here and there definately adds up. That's why casual gaming is one of the largest growth areas of the industry, and why a lot of people are now taking notice.
Parent
just a thought (Score:2, Insightful)
this is just porting that popularity into a medium where someone can pay a reasonable price for unlimited access to lots of different types of activities and iterations of these activities.
Re:just a thought (Score:2)
The generation that popped all those quarters into Pacman and Gala
No (Score:2, Interesting)
No no no no no no no. This is just wishful thinking on the developers' part.
Look at the greater casual game industry in general, which is far older and more mature than what we've seen on the DS thus far. Even after years upon years of casual gaming, the vast majority of users are *still* playing their Bejeweled clone #5758, and *still* doing the Solitaire thing. I have seen *very* few casual gamers get into even slightly more complex games.
IMHO there's a real ache in the industry for casual-hardcore ga
Re:No (Score:2)
Casual Gaming (Score:5, Insightful)
What some companies are discovering, Nintendo comes to mind, is that games do not have to take hours to become proficient in, and many many hours to complete. Those of us in our thirties, the ones that grew up on Atari 2400's and Pong attached to our TV's through RF splitters, don't have that kind of time anymore to set aside for gaming. But we still like to occasionally sit down (stand in line, etc.) and play a little here and there. But our kids have lots of free time.
Instead of targeting a console or handheld at the 'hard core', make it appeal to both the young and old. There is nothing wrong with having the latest 'OMGL33T' game on the same console as something that takes little time to play.
As to TFA, I think that they are mistaken in their assumption that someone playing a non hard-core game is going to 'graduate' to a more advanced title. I imagine alot of us have 'graduated' outside of the more advanced titles and are looking for something with a little more depth that doesn't take away from the lives that we live in terms of time.
Why does everything have to be another generation? (Score:2, Insightful)
It's like the people who come up with a new genre of techno music for each song. It's called variety, people.
World of Warcraft (Score:2)
Re:World of Warcraft (Score:2, Insightful)
Re:World of Warcraft (Score:2)
Undoubtedly (Score:2, Insightful)
As time goes by, a larger and larger percentage of the population plays video games. Yes, there is the young male crowd (including some older ones who continue being "hardcore"
charmed for ages? (Score:2)
Casual Gaming is interesting though. I heard how those "10 in ones" are a monstorously huge market. Too bad there's not more of an indy movement w/ standalone hardware...
not sure.. (Score:2, Insightful)
One reason is where is the line drawn between hardcore and casual? its not a black and white world folks. I consider myself a casual gamer because I play for about 2 hours a day. Ask my girlfriend though, and Im a hardcore gamer. Ask my other friends who play WoW all day, and im casual. So does that mean people like me will define it? Or people playing brain teaser will define it? There has to have a line drawn somewhere.
Another reason is that this is not
Portables vs consoles (Score:2)
This is not the case with consoles. They're fixed to one location (how many people go to the trouble of moving a console and all its assorted cables and gubbins from one room to another?), more expensive (well, PSP aside
Casual is the new hardcore. (Score:4, Funny)
Strike that...reverse it... (Score:5, Insightful)
"might be a one-way street - the hardcore aren't likely to buy these 'ultra casual' titles ... some people who would never normally play games now own DSs, and may 'graduate' to more advanced titles over time."
My mom, who bought a DS for Brain Age, is not going to "graduate" to Metroid. I have friends that are addicted to Spider Solitaire, they are not going to "graduate" to Unreal 3.
On the other hand, I've seen plenty of my friends, who use to be hardcore gamers, start playing casual games. When you get girlfriends, jobs, car payments, a wife, kids, etc. suddenly it becomes much harder to justify the time and money needed to be hardcore.
If anything, hardcore gamers graduate to become casual games with lives.
More than 2 demographics... (Score:3, Insightful)
Columnists commonly group gamers into two wildly generalized stereotypes: the "casual gamer" and the "hardcore gamer". Now, for a second, let's forget about the extreme ambiguity of the label "hardcore", and the wide variety of demographics within the "casual gamer" catagory, and ask ourselves, "just really, what are we talking about?"
Are we comparing the amount of time put into video games? Are we looking at how people define themselves, socially, in terms of video games (ie: "I consider myself a gamer")? Are we talking about the TYPES of video games that different groups of people play (ie: Elektroplankton vs. Suikoden V vs. Half Life 2)? Even, possibly, are we looking at how a person views video games as an entertainment genre (is it a ligitimate form of entertainment equal to that of litterature and cinema)?
From a marketting perspective, it's not quite as simple as casual/hardcore. There are many gamers who will never leave the PC world, because of the additional hardware required. There are many people who consider themselves "hardcore gamers" (myself included), that will constantly be drawn to handheld systems because they seem to be more devoted to the roots of video gaming. There are some "hardcore gamers" (like a friend of mine) who are still struggling to embrace gaming as ligitimate, mature, entertainment form, and therefor only play early games, feeling that games are only relivent for nestolgic value.
I find this concentration on "casual gamers" to be very silly and a bit shortsided. There's a good chance that the Wii is going to be a hit all the way across the board, but my suspicions is that its biggest supporters are going to be life-long gamers, the emulator crowd (and the would-be emulator crowd): those that feel that the original ideals of gaming got a bit lost somewhere along the way, and thus the direction of gaming should back up a bit, and then branch out from there. Similarly with handhelds, some of the people I consider to be the "hardest-core" gamers I know are huge GBA and DS fans.