How America Changed the Mario Brothers 315
DreamWinkle writes "It might seem unlikely considering that Mario was born and developed in Japan by Japanese minds, but America forever changed how our favorite plumber played. Why? Because Nintendo thought the U.S. and European gamers couldn't play. As a consequence, they never released the real Mario 2 outside of Japan because it was too hard, and instead released Doki Doki Panic with the Mario name. Since then, the entire Mario franchise has picked up traits from Doki Doki Panic, like the card game at the end of each level in Mario 3. This article takes a look at what elements really belong to Mario and what belongs to Doki Doki Panic. It's interesting to see that, point for point, Nintendo changed almost nothing about Doki Doki Panic before releasing it in the states and Europe as Mario 2."
Old... (Score:5, Interesting)
Re:Old... (Score:5, Informative)
Re:Old... (Score:5, Interesting)
Everything inherited from SMB2 (Score:5, Informative)
One of the biggest things that comes to mind is how Princess Peach can float and pull+throw turnips(?) seemingly out of nowhere in Super Smash Bros. Melee.
Re:Everything inherited from SMB2 (Score:4, Funny)
Re:Everything inherited from SMB2 (Score:4, Informative)
Re:Everything inherited from SMB2 (Score:3)
Re:Everything inherited from SMB2 (Score:5, Funny)
And I'm sure you never have.
Re:Old... (Score:5, Insightful)
From Cellphones to everything else. It is all "dumbed down" for Us consumption.
Why do they do this? Because the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out. Give them full control menus on their TV for adjustment and they freak out. How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?
Most of the cool electronics that geeks here would kill for are castrated and then have soft corners installed for us "special" americans so we do not hurt ourselves.
Re:Old... (Score:3, Interesting)
I think you'll find the attitude is not so much "dumb Americans" as "dumb non-Japanese". It's not like other "caucasian" countries are swimming in the cool eletronic gadgetry that is commonplace in Japan, either.
Re:Old... (Score:4, Funny)
I mean we all look alike to them?
Re:Old... (Score:2, Interesting)
To be fair, the excessive number of button presses required to set a VCR clock IS too hard unless you intend to set a timer for recording. Otherwise, you just have a clock on your VCR and, frankly, it's just not worth the effort only to have it reset itself the next time the power goes out.
A better, but related example, might be that delayed record feature. How many people never did figure out how t
Re:Old... (Score:2)
You raise an excellent point. Why, after 20+ years of VCR development, do I *still* have to reset everything on my VCR every time the power blinks? My computer can keep time for years without power. What's so difficult ab
Re:Old... (Score:3, Interesting)
That being said though, I have never found a VCR that was too hard to set. People just freak out when they are presented with a set of steps more than 2 or 3. I know plenty people (some whose houses I have to visit) who can't watch TV after the power blinks, because thei
Re:Old... (Score:5, Insightful)
How many cellphones have I had in a lifetime? 5 at least. I no longer learn all the functions of my electronic device, i want it to 'work'. Douglas Adams said it best (paraphrasing)-- "Technology is a word used for a device that doesn't work yet. A chair is technology, but no one things of it as such."
Re:Old... (Score:2)
JVC DVD and Mini-DV Video Recorder Combo [markertek.com] 250 GB HDD. $1500
the average US consumer IS too damned stupid. Give them a DVD recorder remote with 52 buttons and a LCD status screen and they freak out. Give them full control menus on their TV for adjustment and they freak out. How many people went through the 80's with a blinking 12:00 clock on the VCR because it was "too hard to set"?
Re:Old... (Score:5, Insightful)
-matthew
Re:Old... (Score:3, Insightful)
I think there's some truth in this.
The example of a 52-button DVD recorder remote with a built-in LCD screen given by a previous commenter... that's just bad interface design.
For one thing, if you're using a DVD recorder the odds are very, very good that you have its video output hooked up to a TV. Why does there need to be a graphical display on the remote itself? Use the TV as the display and d
Re:Old... (Score:3, Insightful)
Or how about this: the average US consumer isn't so infatuated by technology that they want to learn a 52-button remote. I have a degree in comp sci and have a Palm and a satellite radio sitting on my desk - I am the target market for complicate, geeky gadgets. And yet what I really want is a cellphone with ten number buttons, a "phonebook"
Re:Old... (Score:3, Interesting)
That would be why they get all the wild stuff that never makes it past their borders. It's either unpopular or can't be mass produces at a low enough price point.
As for the dumbing down effect, Asians seem to love buttons & features. The more buttons & features an electronic gadget has, the better. It seems to be a cult
Re:Old... (Score:2)
I think the Japanese just have a different idea of what is fun than most westerners. To many, Japanese games seem more tedious than fun.
Re:Old... (Score:2)
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Does anyone not know about the story of SMB2? (Score:5, Informative)
Re:Does anyone not know about the story of SMB2? (Score:2, Informative)
Everybody's in such a rush to yell "DUPE!" they don't bother to read.
Re:Does anyone not know about the story of SMB2? (Score:2)
since the article is about 200 words spread over 16 pages I guess it's just an ad scam though my adblocking makes it ineffective.
Re:Does anyone not know about the story of SMB2? (Score:5, Informative)
Pot. Kettle. Black.
DreamWinkle's summary indicates that's what the article is about, but it's really not. The article just shows a bunch of comparison screenshots and talks about what changed and what didn't, and even then, The Mushroom Kingdom's Doki Doki Panic/SMB2 comparison [themushroomkingdom.net] is more accurate, more thorough, and easier to navigate.
Re:Does anyone not know about the story of SMB2? (Score:2)
Re:Does anyone not know about the story of SMB2? (Score:2)
The last time I remember saying "Mario" was at least 8 years ago. The article is pretty interesting, yet seems very short.
Thanks for the link, I'll check it out sometime.
Re:Does anyone not know about the story of SMB2? (Score:5, Funny)
Short, but [NEXT]
you will need [NEXT]
a new mouse [NEXT]
button afterwards [NEXT]
because of [NEXT]
all the [NEXT]
page breaks. [NEXT]
Its like [NEXT]
reading toms [NEXT]
hardware guide.
Re:Does anyone not know about the story of SMB2? (Score:5, Funny)
sounds like [buffering...]
What Real [buffering...]
players does. [buffering...]
Have they [buffering...]
branched out [buffering...]
into making [buffering...]
web pages? [buffering...]
Or has... this web page... a work of... Capt. Kirk?
Re:Does anyone not know about the story of SMB2? (Score:3, Insightful)
Uh, that's an opinion not a fact. Seriously, if anyone doesn't know about the history of US/EUR SMB2 check out the links already posted by users. They are much better than this drivel.
Re:Does anyone not know about the story of SMB2? (Score:2)
Besides that, he's judging the name based on how it sounds to English-speaking ears. In Japanese, the phrase "Doki Doki" is a reference to the sound of a heart beating. So a more appropriate English phrase might be "Heart-pounding panic" --- still a cheesy-sounding title in English, but I'd be willing to bet it doesn't seem nearly so cheesy in Japanese, to someone who's familiar with
Re:Does anyone not know about the story of SMB2? (Score:3, Funny)
Re:Does anyone not know about the story of SMB2? (Score:5, Insightful)
Re:Does anyone not know about the story of SMB2? (Score:3, Insightful)
Re:Does anyone not know about the story of SMB2? (Score:2)
Tonight o_O (Score:4, Funny)
Re:Tonight o_O (Score:2, Insightful)
Makes a lot of sense (Score:3, Informative)
Honestly, I remember playing Mario 2 and thinking "What the hell were they smoking when they made this game? Killing enemies with turnips you pull out of the groun? Red potions that take you to a mirror world? How does this fit between 1 and 3?". This actually explains a lot.
Also, I don't know why they thought we couldn't handle the real one - all the best [imdb.com] gamers are in North America ;)
Difficult game != good game (Score:5, Insightful)
IMO Super Mario Bros. 2 (the real one) is overrated. There's a lot there that makes the game harder, and some of it, as far as I'm concerned, falls under the category of "poor game design" rather than being a worthwhile challenge. For instance:
Poison Mushrooms: They're a fair enough game element, but the visual difference between these and good mushrooms (the color of the spots) could potentially be lost on poor TV monitors.
Super Springboards: You bounce off these so high that you're off-screen for several seconds. On some levels you need to jump high off these and then make precision landings.
Castle Mazes: There were a couple of these in SMB - how they worked is that if you're in a castle and you run to the right, the castle will appear to be an endless loop unless you're on the platform at the "correct" elevation. There's no indication that this is a dynamic thing. You just have to figure it out. Reasonable if it's not taken to extremes, but SMB2 pushes this farther than SMB did.
You have to also consider how this all went down:
1985: SMB comes out in US and Japan.
1986: SMB2 comes out in Japan for the Famicom Disk System. The game, for whatever reason, is not released in the US. I think it's because of a combination of the difficulty (perhaps) and the somewhat poor game design choices, and the fact that, overall, it's "just another" SMB without much new to it.
1988: SMB3 is on its way, and the US is still without a SMB2. Do they release SMB2 (a first-generation NES title, by US standards) to the US, three years after the release of the NES? Bear in mind that in the time since SMB came out, NES games had gotten a lot better. Contra, Castlevania, and Rockman 1-2 all came out in that period. Plus SMB3 was coming, and setting a new standard for the series. I think apart from any concerns about how SMB2 would be received by US audiences based on its merits as a game or sequel, there must also have been concern that if they released SMB2 in 1988, it wouldn't measure up to more contemporary titles, with its one-direction scrolling, rather simple sprites, animations, and backgrounds, and the fact that it was little more than a new set of levels for a three-year old game that almost all NES owners had played (and probably gotten tired of, begun to see as antiquated, etc.). So they took Doki Doki Panic and put in Mario characters.
Now you can say what you like about how Doki Doki Panic/Super Mario USA doesn't fit the style of gameplay in the rest of the series... but nevertheless it was a damn good game. It had a good central gameplay mechanic (lift/throw) and used that to good effect to create some interesting boss battles, like the mouse/bomb fight or the final battle - much better than the "dump in lava or shoot with fireflower" that you had with Bowser in SMB 1 and 2.
I don't get how the article can attribute the minigames in SMB3 to the roulette feature in Doki Doki, however. What's the connection? Tenuous at best, I'd say.
Wait a minute (Score:3, Informative)
oh. (Score:5, Funny)
Re:oh. (Score:5, Funny)
Re:oh. (Score:2, Funny)
That game's a drug party!
Re: (Score:3)
It's common (Score:5, Interesting)
The very popular Final Fantasy series has very much seen this. We, in the US, never saw quite a few of the releases. For much the same reason - we are seen as too stupid. Later releases have been adjusted to meet both our markets.
The interesting question is: is this true? I don't really think so, Imports/unedited releases are too popular when available. IMO people are mostly just people - difficulty doesn't matter much. Culture references very much are important, but that is very different from complexity.
Lets put it this way: were there to be a "white" and "black" version of a US game release where the black version was VERY simplified from the white persons games for the same reasons would we accept it? Not in the least - and rightfully so. There may be some culture difference (maybe one prefers FPS over RPGS) but complexity and ability to understand it is not one of them.
I've always found it intereseting what prejudices are accepted and which are not. Not just in the above example (dark colored skin vs light colored), but in any of them. West vs east, tech vs non tech, color of skin, rural vs city, religious vs non-religious, or any number of classes that are compared. Pretty much everyone has them - I do. I try to root them out but am shown that I haven't found one from time to time. For whatever reason it seems to be human nature to group - some can try and identify it, some can not. And, in some cases, the groups are even accurate (if they are accurate to ignore them is horrid/destructive policy).
While there may very well be some cultural differences (maybe westerners do actually prefer FPS and simple games over easterners - though I'm not sure that's true), it's not because one can not handle them. I don't like art films - I can quite follow them and understnad them - however I still don't like anything but simple minded movies (I do, however, like complex books).
Ironically, you're oversimplifying. (Score:5, Insightful)
I don't think this is what executives at Nintendo, Square, and the like are thinking. I'm not saying that Japan is devoid of nationalism or even outright racism, but I simply can't see a rational human being uttering the phrase "The American mind simply cannot take in all of the brilliance that is Final Fantasy I&II, we must water it down". It all comes down to the bottom line, and anyone wanting to sell a product has to know their market. There's a big difference between "Let's not port SMB2 because it won't sell" and "Americans are too stupid for SMB2".
Unfortunately, I feel the market disagrees with you. Take a look at rare instances where Japanese RPG titles get the full-on marketing push in the USA. EarthBound for the SNES is a good example. Originally known as "Mother 2" in Japan, the game received a very good (yet faithful) translation effort, had a big marketing push by Nintendo, and was prominantly displayed in oversize packaging that was custom-made just for that title (to accomodate the strategy guide they threw in to sweeten the deal). In fact, the USA translation was arguably more expensive to develop and market than the original Japanese version.
By your theory Earthbound should have done every bit as well as it did in japan. However, the game tanked badly. I was one of the, oh, maybe 5 people in the USA to buy that game. It was awesome, btw, but that's not the point.
There are a couple instances that play out similar to this, but smart companies learn lessons quick and that's why nintendo is very shrewd about what titles get ported.
As for this conventional wisdom regarding why Nintendo didn't release the "real" SMB2 in the USA... I don't buy it. I see the same reason stated repeatedly, but never with attribution. I'd be willing to guess that there was a quote taken out of context and/or badly translated. I'd be much more willing to believe that Nintendo felt that the Japanese SMB2 would be poorly received because the American gaming demographic skewed younger than their japanese demographic and that small children would be turned off by a weak cash-in of a game that was so frustrating that you wanted to bash the cartridge into tiny bits.
Yeah, I played it, and though I'm sure to offend the obscure-japanese-game-title-snobs out there, but the truth is this: The Japanese version of SMB 2 simply wasn't very good.
Re:Ironically, you're oversimplifying. (Score:5, Interesting)
The concept of racial equality is a western one, and a western one alone. It is entirely acceptable in Japanese (and most of asia/africa/south america) culture to discriminate based on race. Emmigrating to Japan is hard at the best of times, but if you're brown of any description or russian (for example), you can essentially forget about it. It is not uncommon for establishments (pubs/bath houses/shops) outside of Tokyo to proudly proclaim "Japanese Only". http://www.debito.org/ [debito.org] has some interesting information about this sort of descrimination.
Divirging, but deciding not to offer something because "westerners aren't smart enough " is, in my opinion, entirely in keeping with cultural norms in Japan.
Re:Ironically, you're oversimplifying. (Score:2)
Re:Ironically, you're oversimplifying. (Score:2, Informative)
2. Nowhere in south america you can't be vocally racist without risking jail or you ass getting kicked.
Where did you get such a silly idea like that? Really. I'm really curious since I lived in South America all my life.
Re:Ironically, you're oversimplifying. (Score:3, Informative)
Re:Ironically, you're oversimplifying. (Score:2, Insightful)
Re:Ironically, you're oversimplifying. (Score:3)
We call people from the continent of Africa "Africans".
We call people from the continent of South America "South Americans".
We call people from the continent of North America "North Americans".
We call people from the country of Germany "Germans". They may be referred to as either "Europeans" OR "Germans"
We call people from the country of Columbia "Columbians". They may be referred to as either "South Americans" OR "Columbians"
We call people from the co
Re:It's common (Score:2)
Re:It's common (Score:3, Insightful)
It's a matter of patience really, not intelligence.
Re:It's common (Score:4, Funny)
One person's "patience" is another person's "obsessiveness."
-Eric
Re:It's common (Score:2)
Dunno. I think it was a little less than 20 years ago when Mensa changed their admissions test in Japan because something like 15% were passing instead of 2%. Maybe nurture _becomes_ mental nature? It isn't Lamarckian to say the development of the mind is shaped according to its available environment.
W
Re:It's common (Score:3, Interesting)
What they ACTUALLY uncovered was an inherent flaw in Mensa's assumptions: that abstract qualities like "intelligence" and "creativity" can be measured by a damn 2-hour multiple-choice test. The Japanese were able to do so well because they are obsessively focused and dedicated when it comes to studying for multiple-choice tests.
-Eric
Re:It's common (Score:3, Insightful)
Re:It's common (Score:2, Informative)
Is it? That doesn't explain why obesity levels are rising at an alarming rate in other Western countries too (and many non-Western countries as well), such as Australia. Google for world wide obesity and you'll see.
FF: International (Score:3, Informative)
Final Fantasy 7 was actually significantly improved for the US version. Not only were random enemy encounter rates cut to about 1/3rd what they were in the japanese version, but two insanely difficult "mega weapon" optional final bosses were added.
This was later released in Japan as Final Fantasy 7: international edition and proved incredibly
Re:FF: International (Score:2)
Re:It's common (Score:2)
Re:It's common (Score:3, Insightful)
Mario 2 Japan was also really freaking ha
Re:It's common (Score:2)
The most important thing... (Score:5, Insightful)
Re:The most important thing... (Score:3, Funny)
So the Mario character debuted how many times? ; )
Glad I grew up in Japan! (Score:2, Funny)
Adware on linked page (Score:5, Informative)
Re:Adware on linked page (Score:3)
I was not able to improve my Mac by going to that site. Damn you Apple!
Re:Adware on linked page (Score:2)
Re:Adware on linked page (Score:2)
They DID release it (Score:4, Informative)
Re: (Score:2)
Re:They DID release it (Score:4, Informative)
No, they did not. They released a dumbed down version of the original SMB2 for American and European audiences. From the Wiki: [wikipedia.org]
"Neither of these rereleased versions [SMB All Stars and SMB Deluxe] of the game are absolutely true to the original. Aside from the save feature and improved graphics, extra power-ups and 1-ups were peppered throughout the levels, and hidden power-ups were placed in plain sight. Red Piranha Plants, which would originally come out even if Mario or Luigi were next to or on the edge of the pipe, would not emerge if the player was standing on the center of the pipe."
If you've ever played the Famicom version of SMB2, you WILL notice the differences after a few levels.
doki doki panic (Score:2)
"Too Hard" canard (Score:5, Insightful)
"Everyone knows" that all the most awesome, hardcore Japanese games don't make it to the US because, overall, the US audience needs dumbed-down, easier games.
Everyone is wrong. Comparing mainstream audiences, Japanese gamers actually prefer easier, less-complex titles with more linear storytelling and less control and decision-making from the user. This is most evident in sports games. US/EU sports titles never make it in Japan in part because they are far too complex and a bit too difficult. JP sports titles rarely make it elsewhere because the gameplay seems dumbed-down and unrealistic.
In the case of the "lost levels", the game wasn't that popular in Japan either, while our so-called SMW2 has enjoyed enduring popularity in Japan, across multiple releases on multiple consoles. The problem with the SMB sequel wasn't just that it was too hard, it is that it's not that good. It's too much of a rehash of the first SMB and all the added difficulty comes from gimmicky and poorly-tested elements; it's more often annoying than it is hard.
As for RPG's not coming to the US, the problem here isn't that we aren't good enough for the excellent Japanese RPGs. The bigger problems are:
Re:"Too Hard" canard (Score:3, Insightful)
While I am sure that there are distributors in the US for Brian Lara's Cricket or Gaelic Football, those titles aren't exactly likely to be flying off the shelves. Likewise in Europe with US sports like (American) Football & Baseball. They might sell, but it would be a tiny fraction compared to the home mar
Re:"Too Hard" canard (Score:2)
Re:"Too Hard" canard (Score:2)
I would have thought a
Re:"Too Hard" canard (Score:2, Funny)
War was beginning.
Captain: What happen?
Mechanic: Somebody set up us the bomb.
Operator: We get signal.
Captain: What !
Operator: Main screen turn on.
Captain: It's You !!
Cats: How are you gentlemen !!
Cats: All your base are belong to us.
Cats: You are on the way to destruction.
Captain: What you say !!
Cats: You have no chance to survive make your time.
Cats: HA HA HA HA
Captain: Take off every 'zig' !!
Captain: You know what you doing.
Captain: Move 'zig'.
Captain: For great justice.
And that was just
Wow, and this story was accepted? (Score:2, Interesting)
I do havea normal comment though.
I wonder if it's just a natural tendency for Japanese to make their games that much tougher. Is that because your average Japanese boy is more patient? I mean, Everyone knows taht the Japanese Final Fantasies basically have enemies that cause more damage yet your main characters earn less EXP per kill.
Query: Was SMB2's similiarity to SMB the problem? (Score:2, Informative)
Unwelcome Easy-ness (Score:3, Interesting)
Not to brag (I've never really considered myself "good" at video games, I have friends who consistently kick my ass at it), but I picked up the New Super Mario Bros DS title a few weeks ago and beat it in about a week. Finished the final boss on my second try, and went back & polished off the 2 skipped worlds in a day or two.
This makes me a sad panda. It's a gorgeous game, loads of fun, but it was over before I knew it and compared to my childhood Mario experiences (SMB 1 & 3, SMW) it just seemed very easy. There's not even a % done indicator so I can see whether I've found all the coins and hidden spots. Am I missing something?
Justin
Re:Unwelcome Easy-ness (Score:2, Insightful)
Try to replay any of the old titles some time. I recently tried to play Super Mario World. I didn't expect to get anywhere, since I haven't played it for 15 years and have rarely played anything f
Just plain sad (Score:2)
Card Game? (Score:2)
"Pure Mario" is a bit of a strain (Score:2)
Yes, his image was created in Japan, but Donkey Kong was created to sell in North America, a circuit board that could be tossed into unsold arcade cabinets over here, replacing the mundane space game that nobody remembers because nobody wanted to play it. Heck, it was NOA that gave him the name "Mario" (Super Jumpman Bros, anyone?). So it's a real s
They DID eventually release Mario 2 in the US... (Score:2)
The europeans do/did this as well (Score:2)
Re:original "Mario Bros" (Score:5, Informative)
MB was also the game that introduced Luigi.
Re:original "Mario Bros" (Score:2)
Re:original "Mario Bros" (Score:2, Informative)
Re:original "Mario Bros" (Score:2)
Re:I believe the original Mario 2 is available (Score:2)
Re:Where to buy? (Score:2, Informative)
Re:Where to buy? (Score:2)
Re:Where to buy? (Score:2)
bootlegs... and disappointments (Score:3, Funny)
Back when I was a kid, WELL before SMB3 was released outside of Japan, the asshole at the local video rental place told me they had an imported "Super Mario 3" in. I was extremely excited, and rented it right away. I got home, turned it on, and wondered "WHAT THE HELL IS THIS?" (It was, in fact, the Japanese SMB2.)
My mom convinced him to give me a refund.
A few days later, my friend rented and imported "Super Mario 5" from them, which finally turned ou