Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

[ Create a new account ]

Can Games Make You Cry?

Posted by Zonk on Thu Jul 27, 2006 12:30 PM
from the recently-only-when-patching-doesn't-work dept.
Ground Glass writes "'Can games make you cry?' is a ridiculously simple question to ask about a hideously complex issue. Worse, it's possible that the very question itself muddies the answer. Next Generation's approach is a little more thoughtful; by figuring out what questions each medium tries to answer free of the art issue, it cuts to the heart of what games can do. With the tools made clear, it then theorizes what said tools can do emotionally." From the article: "In film, you can show a character staring at a point before him and then change perspective to show what he was staring at; it is the proximity and timing of the imagery that lends significance to the second shot. In painting, you can play with the two-dimensional space and qualities of the material at hand to create similarly suggestive juxtapositions of imagery, color, symbolism, perspective, lending greater insight into the workings of the medium, the subject at hand, the painter herself, and - ultimately - the viewer and his own perspective on the world around him."
This discussion has been archived. No new comments can be posted.
Can Games Make You Cry? | Log In/Create an Account | Top | 379 comments (Spill at 50!) | Index Only | Search Discussion
Display Options Threshold:
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
(1) | 2
  • Starfox 64 (Score:4, Funny)

    by ronz0o (889697) on Thursday July 27 2006, @12:32PM (#15792480)
    (http://www.dotronzo.com/)
    It was starfox...i was at the end boss...hardest mode...would have unlocked everything......... ...then I died. =(
    • Re:Starfox 64 by Cyraan (Score:1) Thursday July 27 2006, @12:39PM
      • Re:Starfox 64 by SevenHands (Score:1) Thursday July 27 2006, @02:26PM
        • Re:Starfox 64 by Cornflake917 (Score:2) Thursday July 27 2006, @06:33PM
      • 1 reply beneath your current threshold.
    • Re:Starfox 64 by beluv (Score:1) Thursday July 27 2006, @12:41PM
      • 1 reply beneath your current threshold.
    • Re:Starfox 64 by dasunt (Score:2) Thursday July 27 2006, @03:22PM
      • Re:Starfox 64 by aardvarkjoe (Score:2) Thursday July 27 2006, @05:05PM
    • Re:Starfox 64 by ConcreteClam (Score:1) Saturday July 29 2006, @10:49PM
    • Re:Super Mario by JahToasted (Score:2) Thursday July 27 2006, @05:51PM
      • 1 reply beneath your current threshold.
    • 3 replies beneath your current threshold.
  • by vasqzr (619165) <vasqzr@netsc[ ].net ['ape' in gap]> on Thursday July 27 2006, @12:33PM (#15792484)
    Nothing like seeing a kid not be able to get past a level, and breaking into tears.

    Hell, it happens with adults too. If you've played Battletoads or Ghost and Goblins you know what I mean.
  • One Word... (Score:5, Insightful)

    by poodlehat (919902) <angela...anuszewski@@@gmail...com> on Thursday July 27 2006, @12:34PM (#15792498)
    (Last Journal: Thursday August 10 2006, @07:33AM)
    Aeris.
    • Re:One Word... by dlc3007 (Score:1) Thursday July 27 2006, @12:40PM
    • Re:One Word... (Score:5, Funny)

      by antifoidulus (807088) on Thursday July 27 2006, @12:49PM (#15792681)
      (http://slashdot.org???? | Last Journal: Saturday August 12 2006, @03:06AM)
      It's not as emotional, if like me, you named her "ugly slut".....
      [ Parent ]
    • Re:One Word... (Score:5, Interesting)

      by Conception (212279) on Thursday July 27 2006, @12:52PM (#15792713)
      I have to put my money on Wing Commander 3. When Hobbes betrays you and you see the death scene for Angel... man... I've never been so engulfed by both sadness and rage by fictional characters.
      [ Parent ]
    • AERIS 4 shure! by Dangolo (Score:1) Thursday July 27 2006, @12:53PM
    • Re:One Word... (Score:4, Informative)

      by MuNansen (833037) on Thursday July 27 2006, @12:55PM (#15792760)
      Supposedly there's a pretty sad moment in Shadow of the Colossus with the horse.

      And the trailer hints to some loss in HL2: Ep. 2 that could be pretty sad.
      [ Parent ]
    • Re:One Word... (Score:5, Interesting)

      by meanfriend (704312) on Thursday July 27 2006, @01:21PM (#15793016)
      I have to disagree with this example. The whole Aeris thing is a pre-rendered cut scene with no interactivity. It's just a movie and we all know that movies can make people cry.

      The question posed here is can a *game* make you cry. Not a video stuck into the middle of a game, but from the actual gameplay. How many times have you cried while actually playing a game as opposed to sitting there with the controller in your lap watching some CGI whose trigger and resolution you had absolutely no control over? Not many, I'd wager.
      [ Parent ]
      • Re:One Word... (Score:4, Insightful)

        by 0racle (667029) on Thursday July 27 2006, @01:42PM (#15793220)
        Hate to break it to you, but simply saying it was a FMV in a game doesn't make it not part of the game. The death of Aeris wouldn't have been important at all if you just saw the cutscene so that wasn't what made it sad. It was all the interactions with the character that made you care about her and then you watched as a giant sword ripped through her.
        [ Parent ]
        • Re:One Word... (Score:4, Insightful)

          by Evanisincontrol (830057) on Thursday July 27 2006, @02:09PM (#15793488)
          Half of me wants to agree with you, and the other half wants to disagree.

          Initially, I was on the same train of thought you were on. All the actual in-game interactions develop a sense of connection with the characters, specifically Aeris, who dies, and Cloud, who catches her in his arms when she collapses. Up until this point in the game, you'd played with Cloud as the main character throughout the story (or close to it), and it's almost like you ARE Cloud, watching Aeris die. (stretch your imagination a little, people)

          But on the other hand, how much interaction is there with this game, really? Sure, there's long conversations between the characters, and they go deep into their past... but it's all forced. You don't get to make-up Cloud's past, that he thinks he's a SOLDIER and that he likes Aeris, etc. It's all forced upon you, just as much as the story of any movie is forced upon you. (Exception: You get to "pick" who you're going on a date with in the Golden Saucer. Sort of. Can this be enough to justify a more "connected" feeling with the characters of a game than the characters of a movie? Maybe, in someone's opinion.)

          So what's my point? I don't think I have one, other than to say that I can understand and argue both sides of this debate. In the end, I think it comes down to how much you LET yourself feel like you're part of the world you're playing in. People cry in movies because they let themselves feel like they're in shoes of the person watching their war buddy die, or seeing their true love pass away of cancer, or whatever you cry about when you watch a movie. Just the same, if you feel like you're standing in front of Sephiroth, watching a 7 foot sword stab through a girl you like/love, you are probably more prone to feel emotion than if you think "it's just a game."
          [ Parent ]
        • Re:One Word... by iainl (Score:1) Friday July 28 2006, @02:58AM
      • Re:One Word... by bhunachchicken (Score:1) Thursday July 27 2006, @02:09PM
      • Re:One Word... by grumbel (Score:3) Thursday July 27 2006, @02:14PM
        • Re:One Word... by KDR_11k (Score:1) Thursday July 27 2006, @03:08PM
        • Re:One Word... by stunt_penguin (Score:2) Thursday July 27 2006, @03:23PM
      • Re:One Word... by Matt Edd (Score:1) Thursday July 27 2006, @02:29PM
      • Good point (Score:5, Insightful)

        That's a good point. Such an event is emotional because you can't control it. That's why people become angry or sad when such things happen in other mediums. You are sad or angry because it 'happened' and you aren't in the frame of mind to think that it can be changed. In a game, you're always thinking about how to 'win'. If something bad happens (like one of your teammates dies) you aren't as effected by it because you are not 'in' the scene like you would be if it was a movie. You are, in a way, 'outside' the scene as an omnipotent observer with the ability to affect the world. Like a god. You have great power over the game's 'world'. You can try and help the characters, and if it doesn't work you can always try again. In a non-interactive medium you cannot do that. You expect that you're able to find some way out of the level with everyone alive. You expect that you'll be able to 'save the world'. In a non-interactive story, you don't expect that, so you don't think in such a way, but in a game you cannot take such consequences as seriously.

        Perhaps games need to evolve into a more 'all or nothing' mindset. Currently all games are based on the idea that you can restart at any time and try again. Maybe the game that finally causes us to evoke major emotions will be one where you can't just 'try it again'. Maybe 'the next great game' will start you on a quest to save the world, give you teammates that you grow to care about, and not let you get them back when they get killed. Imagine playing a game and getting careless and having one of your teammates killed. The emotional impact could cause you to take the consequences of your actions much more seriously. You will start to think about characters as much more human if they stay dead.

        That said, it doesn't mean it's impossible for a current game to evoke such strong emotions - just harder. I was playing 'Brothers in Arms: Earned in Blood' some time ago and had grown attached to my squadmates. In one level we were ambushed and one of my men couldn't get to cover fast enough and screamed out as he was riddled with bullets. My heart stuttered and, for a moment, I froze. It wasn't enough to make me cry, and it was only momentary (I reloaded the level and kept him out of harm's way), but I certainly felt a very strong, very real emotional shock.

        Can a game make you cry? Yes. They can, and they will.
        [ Parent ]
      • Re:One Word... by Firehed (Score:2) Thursday July 27 2006, @02:38PM
      • Re:One Word... by Angostura (Score:2) Thursday July 27 2006, @03:08PM
      • Re:One Word... by LS (Score:2) Thursday July 27 2006, @04:10PM
      • Re:One Word... by JuzzFunky (Score:3) Thursday July 27 2006, @06:49PM
      • Re:One Word... by halcyon1234 (Score:1) Friday July 28 2006, @12:34AM
      • Re:One Word... by asb (Score:2) Friday July 28 2006, @06:45AM
      • 1 reply beneath your current threshold.
    • One game back by Valdrax (Score:2) Thursday July 27 2006, @01:38PM
    • Two Words... by Reverend528 (Score:2) Thursday July 27 2006, @02:06PM
    • Re:One Word... by akross (Score:1) Thursday July 27 2006, @02:45PM
    • Re:One Word... by BumpyCarrot (Score:1) Thursday July 27 2006, @03:09PM
    • Re:One Word... by IgLou (Score:1) Thursday July 27 2006, @03:24PM
    • "It's just a movie" by Prien715 (Score:2) Thursday July 27 2006, @04:50PM
    • Re:One Word... by sysinu (Score:1) Thursday July 27 2006, @05:53PM
      • Re:One Word... by Fallingcow (Score:2) Thursday July 27 2006, @09:09PM
    • Re:One Word... by blahplusplus (Score:2) Thursday July 27 2006, @05:54PM
    • Re:One Word... by jez9999 (Score:2) Friday July 28 2006, @06:45AM
    • Re:One Word... by hackwrench (Score:1) Thursday July 27 2006, @01:08PM
    • Re:One Word... by jt007 (Score:1) Friday July 28 2006, @05:15AM
    • 3 replies beneath your current threshold.
  • computers don't cry by cloudkiller (Score:1) Thursday July 27 2006, @12:34PM
  • Can games make you cry? (Score:3, Funny)

    by krell (896769) on Thursday July 27 2006, @12:34PM (#15792504)
    (Last Journal: Monday October 02 2006, @08:42AM)
    Not if you have the right game coach! [slashdot.org]. "There's no crying in Warcraft!"
  • You have a sad feeling for a moment then it passes by Stavr0 (Score:1) Thursday July 27 2006, @12:36PM
  • Seems the answer's easy... (Score:5, Insightful)

    Games are an art form just like films or books. These other art-forms can instill a wide range of feeling into those playing/watching/reading them. Interactive media has come a long way since it's inception a few short decades ago, and already there are games which can made you happy, excited, they can move you, or they can scare you, some even make you laugh. It stands to reason that a game can make you cry, it's just a matter of "what game", and "when".

  • Sure by jandrese (Score:2) Thursday July 27 2006, @12:39PM
    • Re:Sure by larien (Score:2) Thursday July 27 2006, @12:44PM
  • yeah, once by preppypoof (Score:1) Thursday July 27 2006, @12:39PM
  • Duke Nukem Forever by Short Circuit (Score:2) Thursday July 27 2006, @12:40PM
  • Can they? by Klaidas (Score:2) Thursday July 27 2006, @12:42PM
    • Re:Can they? (Score:5, Insightful)

      by muellerr1 (868578) on Thursday July 27 2006, @01:47PM (#15793267)
      If the person holding the camera is that kid's parent, this is unbelievably mean--that kid was clearly traumatized. How messed up do you have to be to do that to your kid? And once you've done it, pass the video around?

      This kind of underscores the link between surprise, fear, and humor. I thought it was pretty funny until the very end. Then I just felt bad for the kid, and kind of angry at the person behind the camera.
      [ Parent ]
  • by Eudial (590661) on Thursday July 27 2006, @12:42PM (#15792593)
    PC games series that are adapted to consoles (at the expense of gameplay) make me cry. Deus Ex II for an instance, that made me cry.
  • old school by teknoboy (Score:1) Thursday July 27 2006, @12:42PM
  • Of course they can (Score:5, Interesting)

    by Cloud K (125581) on Thursday July 27 2006, @12:43PM (#15792600)
    (http://www.deryk.co.uk/)
    The Final Fantasy series has made me shed tears (however mildly) on a number of occasions. I am a 24 year old male.

    It's difficult to pinpoint what it is, until you turn the sound off. It's the music. I can watch (FF7+10 spoilers) Aerith die and Cloud's reaction, Tidus fading away as Yuna tries to hug him and falls through (end spoilers) without the sound on and barely batter an eyelid. Put the sad music in there and I'm blubbing like a girl. The emotions are there with or without, but the music is like a magnifying glass.

  • Came close once... by escher (Score:2) Thursday July 27 2006, @12:44PM
  • Back To the Future II & III for the NES... by rob1980 (Score:1) Thursday July 27 2006, @12:44PM
  • Absolutely by earnest murderer (Score:2) Thursday July 27 2006, @12:45PM
  • Games Are No One Thing by bateleur (Score:2) Thursday July 27 2006, @12:45PM
  • Planetfall by disassembled (Score:1) Thursday July 27 2006, @12:46PM
    • Re:Planetfall by yonkiman (Score:1) Thursday July 27 2006, @03:07PM
    • Re:Planetfall by achacha (Score:2) Thursday July 27 2006, @03:31PM
      • Re:Planetfall by MadGrizzle (Score:1) Thursday July 27 2006, @04:18PM
  • Two things by Affenkopf (Score:1) Thursday July 27 2006, @12:49PM
  • Twice for real... by exclusive_lock (Score:1) Thursday July 27 2006, @12:51PM
  • Not a new question, but still a good one by bfwebster (Score:2) Thursday July 27 2006, @12:52PM
  • I was almost finished... by night_flyer (Score:1) Thursday July 27 2006, @12:52PM
  • Ouendan! by mike260 (Score:2) Thursday July 27 2006, @12:54PM
    • Re:Ouendan! by Ristol (Score:1) Thursday July 27 2006, @01:34PM
  • Of course they can by mobby_6kl (Score:2) Thursday July 27 2006, @12:57PM
  • Why I cry by TheZorch (Score:1) Thursday July 27 2006, @12:57PM
    • Re:Why I cry by TheZorch (Score:2) Thursday July 27 2006, @01:07PM
      • Re:Why I cry by nuzak (Score:2) Thursday July 27 2006, @02:14PM
      • Re:Why I cry by achacha (Score:2) Thursday July 27 2006, @03:38PM
      • 1 reply beneath your current threshold.
  • Emotional Experiences? by Bobosan (Score:1) Thursday July 27 2006, @12:59PM
  • by eddy (18759) on Thursday July 27 2006, @12:59PM (#15792810)
    (http://gazonk.org/~eloj/ | Last Journal: Tuesday June 07 2005, @01:18PM)

    As someone who just completed Planescape: Torment [wikipedia.org] for the first time about an hour ago [klopper.net], I can say YES.

    FFG: "No cage shall separate us, and no Plane shall divide us." Fall-From-Grace's face becomes like stone. "Keep thinking of me, and we shall meet again." TNO: I SHALL NOT FORGET ALL YOU SACRIFICED FOR ME.
    FFG: She shakes her head. "Just do not forget me."
    TNO: TIME LAYS WASTE TO ALL THINGS. BUT I SHALL FIGHT IT AS LONG AS I CAN.
    FFG: "Time is not your enemy. Forever is."

    PS. Best. Game. Evar.

  • How i see games. (Score:3, Interesting)

    I think story-based games are basically movies that give you illusion of control over what happens.
    I think that illusion sort of breaks your identifiability with the character, there sort of an ambiguity for me between me as the character and me as the guy playing the character and i sort of find it easier to identify with a character that's not supposed to be me.

    Examples for games that i can think of right now that stirred emotions for me are:

    Fallout - I remember the end especially, when the hero saves the vault for the second time he is told he can never return to his home because he changed too much and would be a bad influence on the vault dwellers.

    Homeworld - I love it how they added a whole spiritual side to what could have been just a space strategy game, and the music in the second one really contributed to the atmosphere.

    Planescape Torment - The whole "What can change the nature of a man?" theme, search for identity.

    There is a place for games that concentrate on skill developmenet.
    But i think that as a form of art, a story-based game that doesn't stir emotion in you is missing its purpose.

  • Depends what you mean by game by LainTouko (Score:1) Thursday July 27 2006, @01:02PM
  • "Can love bloom on the battlefield?" (Score:5, Insightful)

    by thatguywhoiam (524290) on Thursday July 27 2006, @01:02PM (#15792839)
    Once we get past this 1920-film era of video games, I'm sure we'll have some more emo.
  • Ultima 7: Serpent Isle by DoctaWatson (Score:2) Thursday July 27 2006, @01:02PM
  • Classic... and not-so-classic. by watashiwananashidesu (Score:1) Thursday July 27 2006, @01:04PM
  • Only once by Ahnteis (Score:2) Thursday July 27 2006, @01:04PM
  • Anything can by HalAtWork (Score:2) Thursday July 27 2006, @01:08PM
  • It's All Part Of Being A Guy by Imbolc (Score:1) Thursday July 27 2006, @01:09PM
  • Of course! by 2nd Post! (Score:2) Thursday July 27 2006, @01:12PM
  • Planetfall by soft_guy (Score:2) Thursday July 27 2006, @01:15PM
    • Re:Planetfall by paintswithcolour (Score:1) Thursday July 27 2006, @01:20PM
      • Re:Planetfall by Xiaran (Score:2) Thursday July 27 2006, @02:30PM
    • Re:Planetfall by denmon (Score:1) Thursday July 27 2006, @01:40PM
    • Re:Planetfall by Ubergrendle (Score:2) Thursday July 27 2006, @02:13PM
  • I don't quite cry.... by porcupine8 (Score:2) Thursday July 27 2006, @01:16PM
  • Suikoden by Safiiru (Score:1) Thursday July 27 2006, @01:22PM
  • Honestly by Runefox (Score:2) Thursday July 27 2006, @01:24PM
  • pac man creator by Sebastopol (Score:2) Thursday July 27 2006, @01:26PM
  • PC Installation by wickedj (Score:2) Thursday July 27 2006, @01:29PM
  • Homeworld 1 by T-Kir (Score:2) Thursday July 27 2006, @01:30PM
    • Re:Homeworld 1 by mike260 (Score:2) Thursday July 27 2006, @01:58PM
    • 1 reply beneath your current threshold.
  • Movies hardly make me cry by rwa2 (Score:2) Thursday July 27 2006, @01:31PM
  • Grim Fandango (Score:3, Interesting)

    by nuzak (959558) on Thursday July 27 2006, @01:32PM (#15793119)
    The ending of that ... more of a happy tears thing, but it was so cute. "This little light of mine ... I'm gonna let it shine ..."

    Also the flashback in the sensorium in Torment. And that was just text.

    Serpent Isle was trying to be a tearjerker in the scene where Dupre dies, but since most of my party had died and been resurrected dozens of times before, it's just too hard to get attached. That and LB really just can't write drama (as U9 showed us)

  • an expensive hobby by nakedsushi (Score:1) Thursday July 27 2006, @01:41PM
  • Homeworld by ckotchey (Score:1) Thursday July 27 2006, @01:43PM
    • 1 reply beneath your current threshold.
  • They sure can... by Serengeti (Score:1) Thursday July 27 2006, @01:44PM
  • once by jameseyjamesey (Score:1) Thursday July 27 2006, @01:46PM
  • Y's III finale. by Metroid72 (Score:2) Thursday July 27 2006, @01:48PM
  • Dad why are you crying by Provocateur (Score:1) Thursday July 27 2006, @01:51PM
  • Does this count by Chris whatever (Score:1) Thursday July 27 2006, @01:51PM
  • Games by wobblie (Score:2) Thursday July 27 2006, @01:53PM
  • Planescape Torment by DrDitto (Score:2) Thursday July 27 2006, @01:53PM
  • Why should they not? by Captain Sarcastic (Score:2) Thursday July 27 2006, @01:55PM
  • max payne 2 by Hohlraum (Score:1) Thursday July 27 2006, @01:56PM
    • Mona lives by eddy (Score:1) Thursday July 27 2006, @08:35PM
  • Daikatana? by plasmacutter (Score:1) Thursday July 27 2006, @01:56PM
  • Ever lose power when you cant save? by 192939495969798999 (Score:2) Thursday July 27 2006, @01:56PM
  • QQ SWG by CHaN_316 (Score:2) Thursday July 27 2006, @01:57PM
  • can books may you cry? how bout wood chips? by johnrpenner (Score:2) Thursday July 27 2006, @01:57PM
  • Old school... by Cally (Score:2) Thursday July 27 2006, @01:57PM
  • End of Final Fantasy VIII by Matt Edd (Score:1) Thursday July 27 2006, @02:01PM
  • Can Games Make You Cry? by Genrou (Score:1) Thursday July 27 2006, @02:05PM
  • That came as close as anything ever would. Very emotional ending (showdown with The Boss).
  • "Thanks, Mario by Tetrad_of_doom (Score:1) Thursday July 27 2006, @02:10PM
  • Ghosts n Goblins by BigNumber (Score:2) Thursday July 27 2006, @02:15PM
  • Can games make you cry???? by cuyler (Score:2) Thursday July 27 2006, @02:19PM
  • It's a toss up... Games or film making me cry most by nick_davison (Score:1) Thursday July 27 2006, @02:20PM
  • I still feel bad... by souporman (Score:1) Thursday July 27 2006, @02:20PM
  • I didn't cry, but... by scheming daemons (Score:1) Thursday July 27 2006, @02:22PM
  • Two weird answers (Score:3, Insightful)

    by Sage Gaspar (688563) on Thursday July 27 2006, @02:23PM (#15793648)
    When I was young and stupid, the endings of Illusion of Gaia and Link's Awakening both got me choked up. In my early 20s, I haven't cried at anything in a good long while, but the rare game like Shadow of the Colossus can still resonate with me on the same level as a sad part of a movie or book.
  • I am a GIRL. Therefore... by AriaStar (Score:2) Thursday July 27 2006, @02:24PM
  • Second Life.... by scheming daemons (Score:2) Thursday July 27 2006, @02:26PM
  • To quote the Bard of Avon (Score:3, Funny)

    by monopole (44023) on Thursday July 27 2006, @02:32PM (#15793747)
    All your base are belong to us! ...
    Gentlemen, make your time! ...
    For great justice!

    Sorry (sob) I just can't go on!
  • Halo2 by bSMfh (Score:1) Thursday July 27 2006, @02:32PM
  • Another World by The Loverat (Score:1) Thursday July 27 2006, @02:34PM
  • Credit to Trip Hawkins... by bitrot42 (Score:1) Thursday July 27 2006, @02:36PM
  • Katamari Damashii, Rez, PoP:SoT by Ximba (Score:1) Thursday July 27 2006, @02:41PM
  • Confession by chord.wav (Score:1) Thursday July 27 2006, @02:46PM
  • Hell yeah... by steveo777 (Score:2) Thursday July 27 2006, @02:48PM
  • MGS, FF, KH... by Andrew Kismet (Score:1) Thursday July 27 2006, @02:49PM
  • Yes... by Supergibbs (Score:1) Thursday July 27 2006, @02:58PM
  • No... by quizzicus (Score:1) Thursday July 27 2006, @02:58PM
  • Games usually evoke different emotions by edremy (Score:2) Thursday July 27 2006, @03:01PM
  • Not really. by Jugalator (Score:1) Thursday July 27 2006, @03:04PM
  • BG&E by justinstreufert (Score:1) Thursday July 27 2006, @03:07PM
  • Yes, if done right by alexgieg (Score:1) Thursday July 27 2006, @03:12PM
  • The Longest Journey (Score:3, Interesting)

    by Phoenixhunter (588958) on Thursday July 27 2006, @03:13PM (#15794152)
    The original The Longest Journey has been the only game wherein I found an ability to empathize with the protagonist, even when the graphics were already considered subpar. I've never found a way to put to words the reason why. I played Syberia and other similar titles, but I never really felt the same degree of connection. When I recently picked up the sequel, Dreamfall, I was let down.

    Any recommendations on titles?

  • Cried into my wallet by GalacticCmdr (Score:1) Thursday July 27 2006, @03:22PM
  • A Mind Forever Voyaging by samkass (Score:2) Thursday July 27 2006, @03:23PM
  • final fantasy by Zantetsuken (Score:1) Thursday July 27 2006, @03:25PM
  • Diablo2 by BillGod (Score:1) Thursday July 27 2006, @03:26PM
  • Closest ive come. by xtieburn (Score:2) Thursday July 27 2006, @03:27PM
  • Brothers In Arms by JerkBoB (Score:2) Thursday July 27 2006, @03:29PM
  • Of course they can! by Jerk City Troll (Score:2) Thursday July 27 2006, @03:31PM
  • Some one set us up the bomb! by tbcpp (Score:1) Thursday July 27 2006, @03:32PM
  • Photopia by Nall-ohki (Score:1) Thursday July 27 2006, @03:32PM
  • by kinglink (195330) on Thursday July 27 2006, @03:52PM (#15794541)
    Guys, I applaud you for being symmetrical down to the clothes, but come on. I don't come to Slashdot to hear the same thing three hundred times. Why not make one thread of it rather then all posting your own "unique" way of saying it in new topics.

    Yes Final Fantasy VII may have made you cry but one game in 500 making you cry doesn't prove the theory. The question is can they make you cry, not which one.

    And even worse, thanks for NOT reading the article, he clearly discusses Aeris' death and why he doesn't feel it really matches the standards he sets.

    However at the same the question is "duh". Games can be beauty and are portrayed with stories, how can they not be impactful. It's the same as reading books, or watching movies, but even more involved. I would be willing to say games can have a large impact on our emotions. It's not just crying.

    Rage, and fear came to me early, through a game called System Shock. Shock and despair in Chrono Trigger (the major character dying? not saying who). Happiness and Joy comes from many games.

    So why focus on Crying, it's obvious games while interactive are just as story driven as any industry. It's true stories are not required (see madden or other sports games) but at the same time for a book or a movie you don't need a story. (See Comedy, books of stats, and a few movies that just show images rather then tell stories)

    But if you want to know can games make you cry, ask any serious gamer. One who tries all types of games, they'll tell you, yes. For me it was Final Fantasy VI, tears of sadness when Cid died in the world of ruin, tears of joy when you find all your friends, tears during the opera scene (truely great).

    There's others too of course, but that's one of the major ones. Chrono Trigger's reunion. The FFIV where rosa rejoins the group. Legend of Zelda Ocerina of Time was wonderful. Shadows of Colussus. Metal Gear Solid (more of tears of rage when I realized what had happened to Meryl).

    So yeah the answer is yes. It's true almost all these things are non interactive but that's the point. If you really want to see if something interactive can make you cry that's fine, there's a couple games when a friend dies in a battle, but at the same time it's either extremely scripted so it's like a cutscene or it's a chance happening and a random guy dies you have little connection to.

    If you want an example of interactive versions look into things like Knights of the Old Republic. However it's uneffective in getting people to tear up because they always seem to give an obvious way out, and the fact is you probably arn't going to get people killed unless you're trying to go down the evil path, and if you're evil you're not going to be crying, you're going to be cheering the death.

    So the long story is yes, games are emotional and can move people to tears, however we are not yet at the point where a game can have a true moment of sorrow with out it being completely planned out to drive the maximum impact to the player. This is not because of bad game design but because we have yet to have true "freedom" even in open-world games.
  • Can Games Make You Cry? (Score:5, Funny)

    by MarsDude (74832) on Thursday July 27 2006, @03:57PM (#15794578)
    (http://www.marsdude.com/)
    Sure they can.. depending on how hard it is thrown at you, if the console/pc is still attached, and where it hits you...
  • Why not?! by berwiki (Score:1) Thursday July 27 2006, @03:59PM
  • Silent Hill by Peterus7 (Score:2) Thursday July 27 2006, @03:59PM
    • 1 reply beneath your current threshold.
  • Yes, even in the "olden" days by StaticEngine (Score:2) Thursday July 27 2006, @03:59PM
  • Masters Of Orion 3 by FraggedSquid (Score:1) Thursday July 27 2006, @04:05PM
  • 3 Words. by thewrathoffluffy (Score:1) Thursday July 27 2006, @04:05PM
  • My tear jerker moment by wezelboy (Score:1) Thursday July 27 2006, @04:28PM
  • I know.... by paulevans (Score:1) Thursday July 27 2006, @04:29PM
    • Re:I know.... by Fordiman (Score:2) Thursday July 27 2006, @07:05PM
  • StarCraft by ddt (Score:2) Thursday July 27 2006, @04:39PM
  • Sacrifice by Avatar8 (Score:1) Thursday July 27 2006, @04:50PM
  • What gives a game emotional power? (Score:3, Interesting)

    by PurpleFloyd (149812) <zeno20@nOSpam.attbi.com> on Thursday July 27 2006, @04:54PM (#15794986)
    (http://slashdot.org/)

    It's hard to make a game that truly uses the medium to create powerful emotional scenes. Take one example, the death of Aeris in Final Fantasy VII. Most people acknowledge that it was a powerful scene, and with good reason. In some sense, you'd grown to know her character throughout the game, and so seeing her die was an emotional moment. Still, how does that use the nature of the medium? If I'm watching a good movie, I'll have the same reaction. If anything, the Mines of Moria scene in Fellowship of the Ring was more powerful. Might it be possible to use the interactivity of a game to create a branching path, with powerful and resonant consequences, no matter which way you choose?

    I'm not saying this because Final Fantasy VII was so heavily FMV-based, either. In fact, it would be possible to create a game which was 95% FMV, but still used the interactivity present in a game to create emotional impact. The difference lies in the fact that FFVII had very little in the way of hard moral decisions. What if it were possible to save Aeris, but it ultimately meant the destruction of hundreds of other, innocent lives? Imagine this:

    You're given two options. One, you can use some kind of evil materia you've picked up earlier in the game. It summons the life out of hundreds of others, and uses it to channel some sort of force which turns Sephiroth's blade aside, and drives him away. Cut to a scene of a small child desparately crying for his mother and father, who have died simply so your friend can live. Pull back and see the devastation - hundreds have died so that you could save Aeris, you selfish bastard. She stays with you, but never sees you in the same way. Or, choose option two: Cloud enters and watches Sephiroth kill Aeris, knowing that he (and you) could have done something, but that the end couldn't ever justify the means. Neither one is satisfying, but the choice defines who Cloud is, and what he's willing to do for his cause and his friends.

    It's difficult to create a game which can allow you to make weighty moral decisions, but the result of a game which does this well is nothing short of incredible. Consider Planescape: Torment, or, to a lesser extent, the Knights of the Old Republic and Fallout games. They're all truly role-playing games; you can create your own character, with your own moral code. If you're out to save the world, might that justify shaking down peasants when you need the cash to buy that +57 Super Armor? After all, if you die, then they're doomed; better that they be short some cash rather than souls trapped in the Ultimate Doom Machine. On the other hand, aren't you fighting for these people? Heck, maybe you're just power-mad and psychotic, looking to take control of the Ultimate Doom Machine for yourself.

    To me, a really emotional game would allow me to step into someone's shoes and make these decisions. In the real world, if I were to be some kind of super-powered hero, I'd have to make hard choices. A game which wants to make a strong emotional impact should force you to make hard choices as well; if the game makes your choices for you, then it can only ever operate on the emotional level of a movie. That's not a bad thing, but as a game, it's possible to use the nature of the medium to go further.

  • everquest! by micromuncher (Score:2) Thursday July 27 2006, @05:02PM
  • Shadow of the Colossus by zerOnIne (Score:2) Thursday July 27 2006, @05:20PM
  • Contra by Danzigism (Score:1) Thursday July 27 2006, @05:29PM
  • Save games by regular_gonzalez (Score:1) Thursday July 27 2006, @05:41PM
  • i blubbered like a baby by Intangion (Score:1) Thursday July 27 2006, @05:45PM
  • I've cried at 2 games before by mouse_clicker (Score:1) Thursday July 27 2006, @05:49PM
  • whoever asks that question... by fishbowl (Score:1) Thursday July 27 2006, @06:06PM
  • Chrono Trigger by Popadopolis (Score:1) Thursday July 27 2006, @06:20PM
  • ScummVM on DS Linux by Kresh (Score:1) Thursday July 27 2006, @06:31PM
  • Oblivion and Morrowind by Socks of Doom (Score:1) Thursday July 27 2006, @07:45PM
  • Didn't kids cry... by krunk4ever (Score:2) Thursday July 27 2006, @08:00PM
  • Mature? by exp(pi*sqrt(163)) (Score:2) Thursday July 27 2006, @08:18PM
  • Mafia made me cry by LinuxRulz (Score:1) Thursday July 27 2006, @08:25PM
  • So true. by beaver1024 (Score:1) Thursday July 27 2006, @11:36PM
  • Trying to... by Brad1138 (Score:1) Thursday July 27 2006, @11:47PM
  • I've never cried but... by Corbu Mulak (Score:1) Friday July 28 2006, @01:06AM
  • Getting... by SEG7 (Score:1) Friday July 28 2006, @03:27AM
  • Beyond Good and Evil by Dhelor (Score:1) Friday July 28 2006, @04:48AM
  • Old-school reasons by noidentity (Score:1) Friday July 28 2006, @08:14AM
  • E.T. on the Atari 2600 by neveragain4181 (Score:1) Friday July 28 2006, @08:59AM
  • Not as bad as it seems... by Prodeus (Score:1) Friday July 28 2006, @12:25PM
  • ZX Spectrum games by malf-uk (Score:1) Monday July 31 2006, @06:24AM
  • 26 replies beneath your current threshold.
(1) | 2