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Square and Blizzard Drop The Banhammer
Posted by
Zonk
on Thu Jul 27, 2006 02:10 PM
from the splat dept.
from the splat dept.
Gamespot has the news that Square has banned some 2000 accounts from FFXI, and Eurogamer reports that Blizzard has banned 59,000 accounts from World of Warcraft. The bans come as game publishers continue to attempt to crack down on Real Money Traders in their titles. From the FFXI article: "The news follows Square Enix's crackdown of 250 accounts in June over money-farming and real-money trading, which is the practice of selling in-game currency for cash in the real world. Concerns over real-money trading prompted the Japanese government--particularly worried about large-scale money-mining operations in video games--to launch its own investigation last week."
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Square and Blizzard Drop The Banhammer
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Wrong Headline (Score:5, Funny)
Same Crap, Different Day
Re:Wrong Headline (Score:5, Interesting)
Re:Wrong Headline (Score:5, Interesting)
Re:Wrong Headline (Score:5, Insightful)
Re:Wrong Headline (Score:4, Insightful)
(Last Journal: Tuesday December 19 2006, @05:12PM)
I've been on guild "Squish the Farmer" events, but all to often it turns into a pitched battle because people on the other side misinterpret your assault on the farmers. Anyway, that's of extremely limited utility anyway, because the economics of the sides only impact each other through the little-utilized neutral auction houses.
Re:Wrong Headline (Score:4, Insightful)
Good, Ban Them (Score:5, Interesting)
Oh Noes!!! (Score:5, Insightful)
(http://www.lrsehosting.com/ | Last Journal: Tuesday August 21, @06:21PM)
Re:Oh Noes!!! (Score:4, Interesting)
1) Arguing that bnetd enabled piracy is dumb; pirated copies could still be played offline, over a LAN, or through other workarounds. Furthermore, the bnetd developers offered to add support for verifying CD keys against a Blizzard server but were ignored (yes, individuals running bnetd could hack the source to disable the check, but that'd make it pretty obvious what they were up to, and Blizzard could've nailed them, not bnetd itself).
2) People are banned from bnet for other things, such as cheating, and there's a fair population of jerks on bnet. Someone with a valid license may want to play online but be unable or unwilling to use bnet. I own a legit copy of war3 but I'd definitely rather play with friends on a private server.
3) Blizzard's (well, I think it's Vivendi's) management and legal department already had a reputation among a lot of people for being grand assholes, so people weren't inclined to give them any benefit of the doubt.
I'll agree it's not the WORST use of the DMCA, but it's still pretty indefensible. People have a reason for holding this particular grudge.
Re:Oh Noes!!! (Score:5, Insightful)
(http://www.unanimocracy.com/about.html | Last Journal: Tuesday April 04 2006, @12:04PM)
I'm always shocked how pro-freedom geeks forget their morals when it comes to a game or a product they like. Blizzard is Vivendi, folks, and Vivendi is evil based on their corruption of Congress. Why are we still caring what they do to players who forgot they're evil?
Re:Oh Noes!!! (Score:5, Interesting)
(http://www.seizurerobots.com/)
Also, it wasn't just some random company blown away because Blizzard felt like being mean. Bnetd was intimately tied to Blizzard's products and business model and they created this relationship without any cooperation or even permission from Blizzard.
Re:constitutionality? (Score:4, Informative)
(http://www.unanimocracy.com/about.html | Last Journal: Tuesday April 04 2006, @12:04PM)
Also, it could be well argued (not by me as I repudiate copyright entirely) that DMCA has not been enforced by "authors" nor "inventors" but by distribution cartels. Again, not within the meaning of the Constitution.
The DMCA has zero to do with copyright and everything to do with enforcing actions of others that any free thinker would deem legal. Figuring out how something works is part of making a new device that will be better (and not potentially disturb any patents). The DMCA prevents you from figuring out how something works -- it doesn't actually enable or disable copying.
Who cares? It's nothing new. (Score:2, Insightful)
No one cares about Blizzard doing it, either. Why?
Because they've been banning accounts all along. It's not news. Blizzard bans more gold farmers, twice as many spring up. It's not going to go away just because some accounts were banned.
Now, if this were news about how Blizzard was planning on redesigning their MMORPG to make gold farming a non-issue (and, to be honest, it really is already: the best stuff is gotten through raids, which side-step the gold-seller aspect entirely), then this would be news.
As long as the gameplay rewards people for collecting large sums of gold that can be traded amongst other players, people will be willing to pay others to collect that gold for them. It's nothing new.
Banning cheaters isn't interesting. Trying to fix the root problems that result in cheating would be interesting, but they're not, they're just banning people who cheated.
I wish Guild Wars Would Follow Suit (Score:1)
(http://slashdot.org/slashdot.org | Last Journal: Friday August 11 2006, @10:36AM)
MMORPGs are being ruined by some of the same money-grubbing crap people play them to escape for a few hours. It saddens me that humanity is so pathetic that even something as simple as this can't escape jackasses who are happy to make everyone else miserable for their own small gains here and there.
i report farmers (Score:4, Interesting)
(http://www.solemndragon.org/ | Last Journal: Monday April 16 2007, @10:17AM)
I think we should be banned from BUYING gold, too.
Report sellers, report bots, the next time someone whispers to you ingame to visit their WoWgold site, report it under the behaviour tag in the reporting options. This becomes especially important for casual players, who just can't compete.
I know, isn't that just an artificial control? No, it's more like cracking down on forgery- this is wealth that was created for the purpose of selling it, which makes it an otherwise unnecessary element in the economy that hurts the whole.
I say yay, keep up the farmer bans.
On an unrelated note, every time i clean out my bookbag, i wish vendors in real life bought the trash...
Another day another GP (Score:5, Insightful)
(http://www.omgwtflol.com/)
(New acct) 59,000 * $40 = +$2,360,000
(Monthly fee) 59,000 * $15 = $885,000/mo
Looks like the business model is working for the farmers and Blizzard. Kind of like a farming tax.
Good Job! (Score:2, Funny)
Lesson to be learned (Score:3, Interesting)
(Last Journal: Saturday January 20 2007, @07:25PM)
a) better economics.
b) no tweaking.
c) tie characters to credit card details (will cause problems with gamecards).
d) better economics.
e) allow gold/character selling, but moderate and oversee it.
Blizz and any other games company who thinks about doing another MMOG better get this sorted before they write the next blockbuster, as otherwise I foresee thousands of bald programmers in darkened rooms pulling out their hair and screaming as they have to deal with the intricacies of propping up dying economies and stopping farming rather than writing stuff they actually are interested in.
Re:Lesson to be learned (Score:5, Informative)
(Last Journal: Tuesday December 19 2006, @05:12PM)
Sure you see items that are overpriced, and sometimes those get purchased. More often, however, you see the same item up for sale for a week or more, and get to watch its price trending gradually down until someone buys it.
It's not rampant inflation. It's exactly the sort of cyclical activity I would expect given variable supply.
So give me some data on this completely broken model, because I'm not seeing it.
It IS something new (Score:5, Insightful)
(Last Journal: Monday May 17 2004, @07:10PM)
I've actually heard of people quitting WoW over this, because the only way they thought they could compete with full time players was with buying gold. Between the growing gear gap, and increasing price of gold, it's making some people reconsider playing.
Gold farmers (Score:5, Insightful)
That's a very good point (Score:4, Insightful)
(http://bartcopnation.com/dc/dcboard.php)
I borrowed a friends discs once and bought a month's worth of access just so I can see what all the fuss was about. I simply couldn't believe how bad this game is. All of the quests were of the "find ten of these useless things and get back to me" or "kill that asshole over there" variety. My seven year old son's Putt-Putt and Freddi Fish games have more depth.
And I really hate how everything seems to "charge" you in time. Cast a spell, wait a few seconds. Open a chest, wait a few seconds longer. It's like the whole mechanic of this game is to make me sit here wasting my life watching progress bars while charging me $15 a month to do so. And then there's the fact that half the game experience is watching your character's back while he trudges slowly across the landscape.
And there's other really dumb things in the basic interface. You click on a guy attacking you from behind with your sword and it says "facing wrong direction". Well no fucking shit, man. I thought I communicated my intention to turn around and whack that fucker when I right-clicked on the monster. The game is filled with stuff like this. I had far, far more fun playing Diablo online.
I'm just not getting why this is the most successful game of all time. Maybe it gives obsessive-complusive people something to do? Seems like the best play here is to just not get involved in it in the first place.
Re:That's a very good point (Score:5, Insightful)
You played a little of the game. You are right, a lot of the quests are fairly boring kill and fetch sort of things. But for the most part, you have no idea what you are talking about. Abilities you have take time because this game has PvP elements in it. If everything was instant, then it would be overpowered and make playing against other players less interesting. The same with the turning and facing your enemy. If there wasn't PvP, fine...make you turn and face and whack away. But this game was designed with PvP in mind. Controlling you chracter is essential when competing with other players.
Beyond this, the best items in the game can not even be purchased with gold. All of it has to be done through working with other players to down interesting bosses that require teamwork and strategy. This is really where the game begins. Whacking a few bunnies at low level isn't going to show you anything.
It is more successful than other games because it is more accessible to people who don't have a lot of time. Other MMOs force you to group up and spend hours online just to level. With WoW, you can solo your way up to the highest level at your own pace.
Re:That's a very good point (Score:5, Interesting)
(http://building-cl1p.blogspot.com/)
New the game is fun again, and I travel / level faster.
Why is this wrong?
The Banhammer (Score:1, Funny)
(http://www.evilsmurfs.com/)
preferred solution (Score:5, Interesting)
(http://agh2o.org/ | Last Journal: Tuesday September 19 2006, @02:56PM)
Wish (Score:2)
(http://otlowski.com/)
FFXI was not about Gil Selling per say (Score:5, Informative)
(Last Journal: Friday October 24 2003, @12:44PM)
An alternative (Score:2)
(http://slashdot.org/)
How is the economy on EQ? (Score:1, Interesting)
Anda's Game (Score:2)
Money Sink (Score:2, Insightful)
re: Square and Blizzard Drop The Banhammer (Score:1)
Gold farming exploits (Score:5, Interesting)
I used t play WoW. I am quite bored with it now but I played for about a year. I played through to lv 60 twice and enjoyed everything but the buying and selling. Epic items cost way too much for me (a hardcore gamer to my wife but actually a casual gamer to the Slashdot crowd no doubt) to get many.
In the last two months of playing I made a discovery that just about blew my mind. For those not in the 'know', Blizzard allows a certain amount of mods to be used in game. These do various things such as map enhancements, custom button grouping etc. Now one of these is called auctioneer [auctioneeraddon.com]. What it does is make you money. Not just a little bit but a whole CRAP PILE of money. This mod will NOT get you banned from WoW that I know of either.
How does it work, you ask? Glad you asked. Its very simple. If you have ever heard the phrase "Buy low. Sell High" well no truer words have ever been spoken about this addon. It scans the auction house for items that are being sold under the mean asking price. So if the average price of a stack of gold bars is 2g (for instance) and there are 5 auctions with bids below it will flag them and allow you to bid on them. You can say show me items with a bid
I struggled with the morale of using such a tool, but as my subscription was running out I wanted to see how much gold I could make in my last 30 days. I tried to do this on paper for a few weeks early in my WoW career but it is a tiresome process. I had about 6G in the bank. I would run this once a day and by the second to last day I had over 1000g in the bank! Broken or what? It was then I realised I would never play again. What is the point? If its that easy and I can buy whatever I want then there certainly is little use in playing.
Oh well. y other $0.02 is that I don't think I can support Blizzard too much any more. I loved Diablo2 and WoW for a time but I can't stand it when companies treat their customers like criminals. Close the loops you idiots! Don't blame the guys that spent possibly $100(s) on your @$%^ games. Its THEIR (read: Blizzard's) fault.
End rant.
Gold Farmers FTL (Score:1, Insightful)
Blizzard is screwed either way. (Score:2, Interesting)
Big deal. (Score:2, Interesting)
don't like golds sellers?, then don't use thottbot (Score:2)
(http://slashdot.org/ | Last Journal: Thursday February 21 2002, @04:37PM)