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Eye-Based Videogame Control
Posted by
Zonk
on Wed Aug 02, 2006 08:30 PM
from the i-can-see-you dept.
from the i-can-see-you dept.
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
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Just watch out for the shrapnel (Score:3, Funny)
Forget video games (Score:2, Interesting)
Re:Forget video games (Score:2)
Re:Forget video games (Score:2)
Or worse, nobody is watching during the ads
Tobii: Put prices on your web site! (Score:2)
Re:Tobii: Put prices on your web site! (Score:2)
http://techfee.washington.edu/proposals/2006-110 [washington.edu]
Yes, that says $24,000 just for the hardware. Software is another $4,000.
Re:Tobii: Put prices on your web site! (Score:2)
Re:Tobii: Put prices on your web site! (Score:2, Insightful)
This book: http://www.nerdbooks.com/item.php?id=1852336668 [nerdbooks.com] $45
GCC compiler: http://gcc.gnu.org/ [gnu.org] $0
A lot of time: http://www.time.org/ [time.org] $0
----------------------
$52 + tax, shipping,
Re:Tobii: Put prices on your web site! (Score:1)
And there might be something good here: http://www.cs.wisc.edu/~jerryzhu/cs540/project/rep ort/webcam/final_report.html [wisc.edu] but, then, I didn't poke aroun
Re:Tobii: Put prices on your web site! (Score:1)
Why BB2B2B2BB2B sites use "call for price" (Score:3, Insightful)
At least in the industrial fan market, the requirement to request
Re:Why BB2B2B2BB2B sites use "call for price" (Score:2)
Re:Why BB2B2B2BB2B sites use "call for price" (Score:2)
Not good for those like me... (Score:1)
Hey! (Score:3, Funny)
Re:Hey! Modded funny? (Score:2, Interesting)
*twitch* (Score:2, Informative)
Re:*twitch* (Score:4, Informative)
motion tracking and planning:
Ripoll H. Percept Mot Skills. 1989 Apr;68(2):507-12. [nih.gov]
multitasking:
Cavanagh P, Alvarez GA. Trends Cogn Sci. 2005 Jul;9(7):349-54. [nih.gov]
Needless to say, any successful attempt at eye-tracking control for something like video games would have a lot of sophisticated programming to do in order to figure out the user's intentions. From my own personal experience, especially in FPS games, I rarely look where I'm shooting. I would like to keep my sensors (eyeballs) and effectors (hands/feet/other body parts) separate, to allow me to take in more information and perform mor actions simultaneously. It would also prevent any weird interactions if the training provided by the games affects the way hardcore gamers attempt to interact with the real world (although those would be very interesting to study).
Cool idea; looks like it still needs work (Score:2, Insightful)
Could absolutely rock if tweaked minutely for flight and other simulation games, though.
Re:Cool idea; looks like it still needs work (Score:1, Interesting)
They've used these for ages... (Score:2)
Independent view point games? (Score:2, Interesting)
From the Quake 2 demo, it's really not giving any a
What kind of effect... (Score:2)
>_>
For the record.. no aimbotting (Score:2)
Desktop Environment Control (Score:2)