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Eye-Based Videogame Control
Posted by
Zonk
on Wed Aug 02, 2006 08:30 PM
from the i-can-see-you dept.
from the i-can-see-you dept.
dsmith3689 writes "Researchers at Queen's University in Kingston, Ontario have explored the use of an eye tracker as a control device for a handful of commercial video games. To do this, they integrated a Tobii 1750 desktop eye tracker with Quake 2, Neverwinter Nights, and a flash adaptation of Missile Command called Lunar Command. A study was performed that indicates the use of direct feedback from eye movements can drastically increase the feeling of immersion (pdf) in the virtual world."
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Just watch out for the shrapnel (Score:3, Funny)
Forget video games (Score:2, Interesting)
Re:Forget video games (Score:2)
Re:Forget video games (Score:2)
Or worse, nobody is watching during the ads
Tobii: Put prices on your web site! (Score:2)
Re:Tobii: Put prices on your web site! (Score:2)
http://techfee.washington.edu/proposals/2006-110 [washington.edu]
Yes, that says $24,000 just for the hardware. Software is another $4,000.
Re:Tobii: Put prices on your web site! (Score:2)
Re:Tobii: Put prices on your web site! (Score:2, Insightful)
This book: http://www.nerdbooks.com/item.php?id=1852336668 [nerdbooks.com] $45
GCC compiler: http://gcc.gnu.org/ [gnu.org] $0
A lot of time: http://www.time.org/ [time.org] $0
----------------------
$52 + tax, shipping, etc.
And there you go.
Or just go here: http://www.it4tomorrow.de/shop/index.php?lang=ENG& list=KAT14 [it4tomorrow.de]
Or read this: http://www.sciencedaily.com/releases/2006/04/06040 4091149.htm [sciencedaily.com]
Which will lead you here: http://www.cogain.org/ [cogain.org]
Which will lead you here: htt [cam.ac.uk]
Re:Tobii: Put prices on your web site! (Score:1)
And there might be something good here: http://www.cs.wisc.edu/~jerryzhu/cs540/project/rep ort/webcam/final_report.html [wisc.edu] but, then, I didn't poke around here too much.
And this one: http://hcvl.hci.iastate.edu/cgi-bin/openEyes.cgi [iastate.edu]
And....I'm done. That's enough link to keep anyone busy for a while.
Layne
Re:Tobii: Put prices on your web site! (Score:1)
Why BB2B2B2BB2B sites use "call for price" (Score:3, Insightful)
At least in the industrial fan market, the requirement to request a quote is so that larger companies who make competing products can't spider your site and undercut all your prices due to their larger materials buying power. It's actually a rawther common practice in business-to-business markets.
Re:Why BB2B2B2BB2B sites use "call for price" (Score:2)
Re:Why BB2B2B2BB2B sites use "call for price" (Score:2)
Not good for those like me... (Score:1)
Hey! (Score:3, Funny)
Re:Hey! Modded funny? (Score:2, Interesting)
*twitch* (Score:2, Informative)
Re:*twitch* (Score:4, Informative)
motion tracking and planning:
Ripoll H. Percept Mot Skills. 1989 Apr;68(2):507-12. [nih.gov]
multitasking:
Cavanagh P, Alvarez GA. Trends Cogn Sci. 2005 Jul;9(7):349-54. [nih.gov]
Needless to say, any successful attempt at eye-tracking control for something like video games would have a lot of sophisticated programming to do in order to figure out the user's intentions. From my own personal experience, especially in FPS games, I rarely look where I'm shooting. I would like to keep my sensors (eyeballs) and effectors (hands/feet/other body parts) separate, to allow me to take in more information and perform mor actions simultaneously. It would also prevent any weird interactions if the training provided by the games affects the way hardcore gamers attempt to interact with the real world (although those would be very interesting to study).
Parent
Cool idea; looks like it still needs work (Score:2, Insightful)
Could absolutely rock if tweaked minutely for flight and other simulation games, though.
Re:Cool idea; looks like it still needs work (Score:1, Interesting)
An algorithm to differentiate unconscious twitches, instantaneous glances, and actual targetted gaze would probably produce a much more impressive control system. My personal feeling is that the best environments will be thos
They've used these for ages... (Score:2)
Independent view point games? (Score:2, Interesting)
From the Quake 2 demo, it's really not giving any advantages because your moves with the gun and the body. In Armed Assaunt (or Operation Flashpoint for that matter) where environment awareness is much more important (and *gasps* you head is not attached to the gun!), being able to look around means you ha
What kind of effect... (Score:2)
>_>
For the record.. no aimbotting (Score:2)
Desktop Environment Control (Score:2)