Why Beyond Good and Evil Tanked 144
Via Joystiq, a post on the JumpButton blog talking with a PR manager at Ubisoft about the title Beyond Good and Evil. Despite critical acclaim and crackerjack gameplay, the title just didn't do very well commercially. The rep explains why it did so badly in the stores, and what that means for future quality game titles. From the article: "When BG&E was released in 2003, it was competing against some of the strongest franchises in gaming. Like a weak wolf cub in a litter, it was forced to fight its siblings for attention and nurturing. Strong brands such as Tom Clancy and the reinvented Prince of Persia were the favourite sons that year. While XIII, a stylish FPS based on an obscure Belgian graphic novel, almost suffered a similar fate to BG&E, but sales in European territories still managed to qualify that game for Sony's best-seller Platinum label. It was only late in the piece that IGN.com managed to arm us with a majestic and summarizing quote for the difficult BG&E: 'Zelda for grown-ups.'"
It wasn't bad (Score:4, Interesting)
Sturdy gameplay, but too much competition.
I did hate the dutch localised version though, but I hate all dubs.
BG&E and my marriage (Score:2)
Since then we've been hitting Gamestop every month.
Pity the game wasn't two player; we're now plowing through Kameo for the 360 though. Good stuff. BG&E rocked.
Re:It wasn't bad (Score:2)
Trailer (Score:5, Interesting)
Re:Trailer (Score:2)
Re:Trailer (Score:2)
ignore the bold on everything after the word 'last'
Not enough hype (Score:3, Insightful)
Re:Not enough hype (Score:2)
Why is it ineptitude, maybe it's just different tastes.
Re:Not enough hype (Score:1)
Re:Not enough hype (Score:2)
If Pacman were released today, it would be a bargain basement Popcap game. Hell, Bounce Out has more action, better sound, looks better, and is more exciting. Would the average casual gamer today feel that Donkey Kong is fun? It's too simplistic, but at the same time too difficult.
Don't expect a 13 year old to hold the same level as nostalgia for these games as you do. They see the game for what it is- just a simple, fairl
Re:Not enough hype (Score:1)
It's never gone out of print.
Followthrough. (Score:5, Insightful)
*I'm playing it right now.
Re:Followthrough. (Score:2, Interesting)
One reason? Gallic weirdness (Score:5, Interesting)
I'd heard it was something to do with a photojournalist fighting a conspiracy in a sci-fi/fantasy world, so that aspect of the game was expected. What I didn't expect was the heroine's sidekick to be a talking cartoon pig, along with a host of other characters who looked like refugees from Banjo-Kazooie. Kind of a 'WTF?' moment that threw me out of the game to begin with. And I bet I wasn't the only one.
I got past it, though, and started to enjoy the game as it opened up. Unfortunately, then my GC's memory card crapped out on me and lost my saved game, and I just couldn't face playing through the whole thing again. So I guess I'll never know how the story turned out. Shame.
SPOILER (Score:2)
Re:SPOILER (Score:2)
You go to the moon to fight the bad guys. The pig turns out to be the leader of the resistance. The bad guys turn out to be from a bad guy filled universe and you have to fight and defeat their boss, then get back to your planet. I don't remember exactly what the alien race was doing (but there's plenty of aliens in the game). I'd have to play it through again. I very much enjoyed this game. And the photojournalism is very interesting. In the begining of the game the heroine i
Re:SPOILER (Score:1)
MEGA-SPOILER (Score:2)
Re:One reason? Gallic weirdness (Score:2)
It's kind of assumed that, because this game takes place in the distant future, the animals are genetically engineered human hybrids.
Re:One reason? Gallic weirdness (Score:2, Insightful)
Why? Possibly because my entire childhood has been tainted by Disney and I find anthropomorphic animals to be downright stupid, especially in what seemed to be a SciFi game. A little bit of playing, though, and I got over that immediate suspension-breaking issue. Especially after I met the orphans--well, actually, most especially after meeting the Mamago rhinos.
Even if he is a pig, PJ is still a card. He has a personality that lights up the room and I foun
Re:One reason? Gallic weirdness (Score:2)
I enjoyed it.... (Score:4, Interesting)
Dreaded Traingle Key Error! (Score:3, Informative)
The triangle key error [ubi.com]
I am not sure if Ubisoft ever did anything about it but the problem was so serious that you could not even beat the game if you did not download the unofficial patch to fix it. It's a PC error and I encountered it during my playthrough.
The fact that Ubisoft released a game so broken it was actually unplayable and then never bothered to fix it, had to rely off of a fan created patch, a bad taste was left in my
Re:Dreaded Traingle Key Error! (Score:2)
Re:I enjoyed it.... (Score:2)
I played it on the PC. For a while. It crashed on me about every ten minutes. That would not have stopped me, were it not for the fact that the game uses savepoints instead of the good old "save anywhere, anytime". So, for me the game was quite unplayable.
What I did see of it, led to this review: "Nice looks. Nice characters. Fun environment. Scene changes far too slow. Combat much too hard. Crash. Crash. Crash."
Or Maybe... (Score:4, Interesting)
I enjoyed the beginning of th game. It was interesting, it had a story, it had talking animals... But after a while, there were fewer talking animals, the story got down to heroine-against-the-evil-corporation cliche crap, and it had pretty standard gameplay.
Trying to take pics of all the diff bugs/animals was amusing, but I doubt people cared.
And so I stopped playing about halfway through. I read the plot outline later and it didn't get any better. It apparently even had the standard evil corp moon base or something. -yawn-
So in the end, it wasn't competition that killed it, but general lack of excellence and innovation.
I disagree. (Score:2)
Re:I disagree. (Score:2)
Unfortunately, there just wasn't enough of that to keep me interested.
Even Halo interested me more, and I'm not really an FPS kind of guy.
Re:I disagree. (Score:2)
-Eric
Re:I disagree. (Score:2)
http://en.wikipedia.org/wiki/DuckTales_-_the_Quest _for_Gold [wikipedia.org]
Errr... (Score:2)
Re:Or Maybe... (Score:2, Insightful)
If they, by some magical device, would be able to choose in which year they'd release the game, which year would they choose? I bet other years had some pretty big name games as well, as does practically every year.
The other games mentioned weren't even that big imo. Tom Clancy franchise? Prince of Persia revisited? I'm
Re:Or Maybe... (Score:1)
I wonder if there's any of that sort of thing going on in the games industry, and if not, maybe there should be?
Re:Or Maybe... (Score:1)
It's not the gaming populace's fault if your game is released at the same time of the Harry Potter equivalent of your genre and thus your game failed due to that. If you don't have what it takes to ta
Re:Or Maybe... (Score:2)
The photography element was cool, but eventually I ran out of animals to shoot, a
Re:Or Maybe... (Score:2)
Re:Or Maybe... (Score:1)
wider appeal (Score:1)
That's not to say I avoid all games that don't appeal to my senses. A game has a number of other ways it can stand out, like with an innovative fighting system or unique story, neither of which I see this having.
I never understood... (Score:2, Insightful)
Re:I never understood... (Score:2)
Re:I never understood... (Score:1)
"Adult" Swim means PG-14.
(reference for people who don't know what I'm talking about but are too arsed to Google it themselves, but are willing to spend 10 times the time to berate me for not including a reference: http://en.wikipedia.org/wiki/Adult_Swim [wikipedia.org] )
KFG
Obscure ? (Score:4, Interesting)
XIII [wikipedia.org] is one of the most known and appreciated "graphic novel" in Europe. In the US they have comics, in Europe we have graphic novels. XIII has sold hundreds of thousands of copies. It's been adapted in a TV show, not to mention the game. It's been translated to 5 languages other than the original french version.
I find it ironic that a game designer claiming his game didn't do well because it compete with high-profile franchises don't know the slightest about an other video game from the same publisher that suffered exactly the same fate than his.
Re:Obscure ? (Score:1)
Re:Obscure ? (Score:2)
Re:Obscure ? (Score:1)
Re:Obscure ? (Score:1)
I think you could pull out the spider-man or the superman comics and then bring out XIII and say you're better because its a graphic novel, but that's an apples to oranges comparison.
Try comparing something like Maus to XIII and then come back and tell us America has "co
Re:Obscure ? (Score:2)
What the..? Where did I even COMPARE comics and graphic novels? You completely missed my point which was : XIII is not obscure, period. Don't look further than that. There was no sarcasm behind my post. But I guess (unwillingly) opening any possible breach to an American vs European dick waving contest is not something that should be done on Slashdot.
Re:Obscure ? (Score:1)
I wasn't disputing whether XIII is obscure or not, I was disputing your inference that America doesn't have graphic novels.
with that said I should have read your post more clearly before posting myself, since it seems jackassery can be easily taken from any context.
Again, For the record, I am not American.
And yes, AM vs EU dick waving shouldn't be done on Slashdot.
Re:Obscure ? (Score:1)
Re:Obscure ? (Score:4, Informative)
There are three "main" existing ways of creating a story driven with text that is aided by drawings.
A) There's the way that originated in america: The "comic" version.
The comic version is small publication that is sold in the way that magazines are sold. A periodical release. Usually contains publicity and the paper size is usually small. Small number of pages (if you exclude publicity). Sometimes a "collection" of comics can be re-published as "trade-paperbacks" in a larger volume.
B) There's the way it originated in Europe: The "graphic novel" version.
The graphic novel version is longer than a "comic". Their release is irregular (usually once every year or two for a major series). The number of pages is often "around" 40 and the size of the pages themselves are bigger.
C) There's the way it originated in Japan: The "manga".
Usually black and white, very small sized, but with a number of pages that is often over a hundred.
NOW, you can use any terminology you want, but these three ways of doing things are there. Comics exist in Europe, Bigger "graphic novels" also exist in North America. Mangas now exist everywhere, but they are often cut in "comic" size for the american market. Likewise, comics are often presented only in their trade-paperbacks form in Europe.
TinTin, Asterix and XIII are all originaly made the European way. Big graphic novels.
SpiderMan, X-Men, BatMan are all originaly made the North American way, small comic publications.
Ranma, Sailor Moon, are all originaly made the Japanese way, small books with tons of pages.
Now about XIII...
XIII is a MAJOR series of "European-type" graphic novels. Just because it hasn't been released or is wide-known in the U.S. doesn't mean it's "obscure".
XIII is big in Europe. It's scenarist, Jean Van Hamme, has done some of the most well-known European graphic novel series that i would rank right after TinTin and Asterix in popularity.
Saying that XIII is "obscure" is to put a blind-fold over your eyes and refusing to see that there are people living outside your own country that are doing thing you don't know of.
I don't live in Europe, i live in Quebec, Canada. Due to the fact of the bilingual situation here, we get the best of the three ways (European, American and Japanese [we get both english and french translations of those]).
In our market, European graphic novels actually is making it as big as the American way, if not even bigger.
The french versions of american comic books (in their trade-paperback forms as they don't exist in "comic form") are NOT those that sell the most. European graphic novels like XIII sell a lot more.
Re:Obscure ? (Score:2)
Re:Obscure ? (Score:1)
Of course, now if there is ever a sequel, it'll probably be Europe only, oh well...
Too short, too green, too girlie (Score:4, Interesting)
Having said that, I stayed up for 3 nights in a row and finished it faster than most games I've played - it was definitely fun, quite playable, and i liked the slight quirkyness, but i'm probably not your average player.
XIII described as 'obscure' - that's a good one. (Score:3, Informative)
I enjoyed it. (Score:4, Interesting)
I enjoyed playing it, and have recomended it to friends. It was a nice change to play something that wasn't yet another FPS/RTS/whatever that was just the same as all the rest.
About the only bad thing I would say is that it did get a bit too easy towards the end.
I always assumed it didn't do too well because people looked at it and thought, "What? I'm a photographer? and I take pictures of things? F%$& that." without bothering to try it out.
Re:I enjoyed it. (Score:2)
But I may well get it now, it should be in a bargain bin somewhere.
I remember not getting XIII after playing the demo, it didn't work that well.
Anthro oddities. (Score:1, Interesting)
At first, I was rather excited to see them. I happen to rather like anthromorphics - cute things, sometimes. Seeing them in a game had to be good. But... it was ignored. Completly. They had the appearance of anthros, but that is all. They were treated perfectly human, they acted perfectly human, noone even raised an eyebrow at it. Even the voices. It was as though someone, at the last minute of development, had thought "Ohh, lets
Comment removed (Score:3)
Not the crowded marketplace? (Score:2)
Re:Not the crowded marketplace? (Score:2, Interesting)
BG&E (Score:4, Informative)
The ending of the game throws everybody for a loop. It is a cliffhanger of galactic magnitude. On the support forum you'll find an online petition to continue the story in a sequel. http://forums.ubi.com/eve/forums/a/tpc/f/90810343
It really is a heartwarming game and once you play it, you realize how much it stands out against your collection of games. If you enjoy adventure cinematic epic stories at all and can put up with somewhat limiting character control, the game is really worth your time. About 10 hours worth of your time.
Re:BG&E (Score:1)
Yup! That's what I wanna see in a single-player game. Treehugging fluff for content, dumb "click faster" control model, dumb scripted NPC sidekicks, short game time, linear storyline, zero replay value. I wonder how I managed to abstain from buying this gem.
Re:BG&E (Score:1)
You're damaged in the head (Score:3, Interesting)
You've neglected to mention its a sequence involving the main character holding conversations with animal orphans. For the orphanage she runs. For talking animals. With storyline supposedly called "Zelda for adults" there's little in the way of adult subjects. It's really not as engaging as people keep suggesting. Yes, it's better than the other Zelda knockoff, Star Fox Adventures. But that says as much as saying "it's plotline is better than
Re:You're damaged in the head (Score:2)
So my gaming tastes aren't the same as yours. Fine. BG&E has been relegated to word of mouth advertising anyway. So what does it matter? There will be a few that will like it and a few more jaded players that don't.
I dare say this is the way the world works.
Best Zelda-esque game, since Zelda (Score:4, Informative)
Re:Best Zelda-esque game, since Zelda (Score:2)
Re:Best Zelda-esque game, since Zelda (Score:1)
Re:Best Zelda-esque game, since Zelda (Score:2)
Perhaps you should look a little closer (Score:3, Informative)
First, there was no option to invert the yaxis on the mouse, an utter killer for people used to it. Come on guys, nothing screams "bad console port" (I'm looking at you, Silent Hill) like missing this simple option.
The camera had a tendency to swing wildly at bad times, obscuring the action
Finally, the game simply didn't run. I got to a place where I had to go to the next stage. Crash. Hmm, reload. Crash. Try changing graphics/sound options. Crash.
I returned it and bought something that actually *worked*
Re:Perhaps you should look a little closer (Score:2)
Re:Perhaps you should look a little closer (Score:2)
RTS = better on a pc (unless the wii does something nifty)
Action/Adventure = better on a console
Incredable Story (Score:2)
Not genre-breaking, just really good (Score:1)
THIS game however, was very well done, the mechanics/tech were not front-line features. It took a backseat to the game's atmosphere and storytelling ability. Even plot outlines don't nee
Good, not Great (Score:2, Interesting)
Now, the graphics and the gameplay seemed pretty solid, as did the story. However, at the same time these things all worked together to kill my interest. It was weird, because I wanted the game to succeed. I liked the idea of a game without blood, sex, and overdone violence. Unfo
The real reason BG&E tanked (Score:3, Funny)
Why it didnt take off (Score:1)
Major problem: blatantly unrealized potential (Score:4, Interesting)
Now, don't get me wrong. I certainly think it's a great game, and I'm glad I played it, and I would certainly recommend it on story, dialogue, voice work, and cinematic craft alone. It's polished well beyond most games, and while I've heard of bugs on the GameCube version, I didn't experience any going through it myself. However, all that polish couldn't hide the gaping holes that were found, mostly in the "free roaming world" portion. While it seems big enough when you're only using the little hovercraft to shuttle around in, once you upgrade to the flying machine, the limitations become very obvious. It only took some 20 seconds to fly across the entire available "massive world". There was only a single area that was unreachable without the flying machine, and 99% of the locations you could get to were pointless to explore, because they looked crappy to fly near and were ridiculously out of scale. I realize there are limitations on space in the console universe, but when everything is was obviously slashed to fit, it just felt like I was let down. If they had created a bigger Hillys than the one we're given to tool around in, with more extra stuff to do, then I think it would really have lived up to it's potential, but sadly it's just not the case.
Re:Major problem: blatantly unrealized potential (Score:2)
Not enough to attract casual gamers (Score:1)
It Was a Reasonably Fun Game (Score:3, Interesting)
Apparently Ubisoft released the soundtrack for download, so if you want the racing mini game song for your drive to work you can find it easily enough :-)
Re:It Was a Reasonably Fun Game (Score:2)
And a last boss isn't a real last boss in my book unless it's obnoxious.
Outlook (Score:1, Offtopic)
A case of bad casting? (Score:2)
When I think of BG&E, I always wonder how that game would have done, if the main protagonist had been male, instead of female. Maybe I'm wrong, but I think many casual gamers thought the game would be too "cutesy", if they had to play a RPG with a female lead, for hours on end. She didn't look like Laura Croft, she looked like one of those Girly TV cartoon characters you see on some Saturday morning shows.
The g
Fun Game but... (Score:2)
2) Not much replay value
3) Relatively short compared to other games
4) Somewhat disappointing ending
5) Not really a "mature" game as much as a "family-friendly" game.
It got buried because while good, it wasn't better than the competition.
Re:Fun Game but... (Score:2)
1) The file size of the save games is an issue whatsoever in your game review. (God forbid you play Morrowind or Oblivion!)
2) Based on your tanking, the size of the save game is *more important* than replay value.
uhmm....Inept marketing unit? (Score:2, Interesting)
Maybe because the Marketing Unit had no idea of what they were going to sell?
BG&E was a game directed to "casual gamers", or at least to people that don't care about the latest shader effect or technology improvment...
And Ubisoft had no idea how to show it to the public.The closest thing the have ever produced is Rayman, and it was presented the same way : Like a childish Platform Game.
PR:"what? No Uber shader Effects? No 14.540 different weapons? NO EXTREME VIOLENCE? How we should sell this stuff???
Hey guys? (Score:2)
The game can be EASILY found for less than $10 now (and yes, finding it new at that price is still possible).
The game had its faults (what doesn't?) and was on the shorter side, but for the $7 it cost me to get the PS2 version from Toys R Us? It was worth every penny, without a doubt.
I'd be willing to bet that the majority of people here who have played it didn't spend $40-$50 to do so. I'd have felt let down if I had, yes, but it dropped in price so quickly afte
Re:Hey guys?-Boss battles. (Score:2)
Radio Shack sells convertors that let you use PS2 controllers via a USB port for around $10. It's entirely worth the investment if you play console ports on a computer at all.
There are similar products for the GameCube and Xbox controllers, but they don't seem to be nearly as common in stores from my experience. Of course, ordering online is usually quic
Maybe Nietzsche was a better... (Score:1)
Of course, his version of 'Beyond Good and Evail' tanked too. He had to self publish, be ignored and live in squalor for years after writing it (not that many philosophers have every lived like rockstars, or game deveopers in in the past). Funny though, I have a copy sitting right beside me, but I'm sure he see's no royalties from it.
Something new, intersting and unique always has first sell problems. If it really was as amazing as what they say, it will be found in the
text input (Score:1)
Zelda for people who never played zelda is better. (Score:2)
Beyond good and evil was crap compared to Zelda. It did have charm and interesting skills, it starts off with a story that sounded very cliche, but it was stuck in a position where it was too uninteresting for hard core games, too hard for simple gamers, and being made by Ub
Re:Zelda for people who never played zelda is bett (Score:2)
The new one DID look good, and did play well but it's about as graphics over gameplay as they came. I didn't find the action that intense, and the rewind time is about the only great idea. Other than that it's very reminscent of a good version of Tomb Raider. (AKA tomb raider with out lara croft, so having to survive on it's own merits)
There's nothing wrong about Zelda having RPG elements, if you want to bitch and mo
Enjoyment of game moderated by int. in Photography (Score:2)
I think a big part of why I enjoyed it so much though was the use of a camera in the game. In real life I enjoy photography and to me the ability to take pictures in a virtual world was great - sure you could just take quick snapshots of things and meet the games goals, but you could also spend time framing and making some really nice shots. I always thought it was a shame
Re:Enjoyment of game moderated by int. in Photogra (Score:2)
It's the packaging, stupid (Score:3, Interesting)
Next, the box. The cover art features Jade armed with a - camera? She doesn't look sexy, or fierce, or engaging - just a chick wearing green lipstick with a camera over some generic apocalyptic background. None of the interesting aspects of the gameplay or the storyline are conveyed in the cover art, and it emphasizes the parts of the story (the camera!?) that aren't as fun.
The tagline on the back, "Expose the CONSPIRACY. Capture the TRUTH," is way too generic. The blurb is short, and makes the game sound generic and uninteresting:
"A government conspiracy wreaks havoc upon the planet Hillys. As the rebellious action-reporter Jade, you must penetrate your leaders' web of lies and expose their horrific secrets. In a world of deception, believe in nothing... except yourself."
Okay, first - it's pretty much clear from the get-go that the government is full of bad guys. Next, there's almost no conspiracy theory aspect to the gameplay, it's a straightforward Zelda for Grownups quest. And last, that blurb sounds BORING. The back of the packaging is just as uninspired. It's just a bunch of fairly unimpressive screenshots, done over to look like they're on strip 35mm film.
BG&E sold for crap because on the shelf, it looks like crap. It failed to distinguish itself from the hundreds of other generic games with generic titles released that year.
Fortunately, Ubi seems to have learned the packaging lesson, by and large. Prince of Persia: The Sands of Time was a better game than Prince of Persia: Warrior Within, but it sold for crap because the cover art is arguably as bad as BG&E's. Warrior Within, though, sold much better. The cover art for that one? Stark white background, pissed off guy, two giant curved swords dripping with blood. Straight, to the point, interesting enough to make me check out the back of the box.
Marketing counts for more than you'd think.
Re:It's the packaging, stupid (Score:2)
This is the absolute balls-honest truth about BG&E, and I want to make sure everybody who thinks this game has an excellent surprise-filled deep dramatic plot makes a note of it.
Largely fun gameplay, predictable story, too-small world. This game was over-hyped to appeal to "thinking gamers" who wanted something intense and cinematic... well, we
Re:About this game: BUY IT NOW. (Score:2, Insightful)
Re:About this game: BUY IT NOW. (Score:1)
If only other FPS where that non-linear and funny. Well.. we have the Oblivium and Morrowind games, the Black & White games, and Its Not Enough! We need more games with the Captain Blood feel!
Re:About this game: BUY IT NOW. (Score:2)