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Surprising Burning Crusade Details for WoW

Posted by Hemos on Sat Aug 12, 2006 03:11 PM
from the good-move dept.
Heartless Gamer writes "There is quite a few surprises waiting in World of Warcraft: The Burning Crusade. The raiding scene in World of Warcraft is going to dramatically change once Burning Crusade is released. Here's the long and short of it: all of the new high-end raid content will be capped at 25 heads. Indeed, all the raid content that was mentioned in today's demo, with the exception of Kharazan (which is designed for 10 players) is being designed around a force of 25. Blizzard has completely done away with 40-man raiding; Molten Core, Blackwing Lair, the Temple of Ahn'Qiraj, and Naxxrammas will still exist, of course. There just isn't going to be any new 40-man content. How's that for earth-shattering?"
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  • "How's that for earth-shattering?" (Score:5, Insightful)

    by keyne9 (567528) on Saturday August 12 2006, @03:14PM (#15895411)
    I prefer the term "sanity."
  • Big deal (Score:5, Insightful)

    by Aadain2001 (684036) on Saturday August 12 2006, @03:17PM (#15895422)
    (Last Journal: Monday June 23 2003, @07:07PM)
    There won't be any at launch time, but that does not preclude Blizzard from adding 40 person raid content later. Remember, WoW had only a single 40 person raid when it was released: Molten Core. Over the past two years, we have seen the addition of three more 40 person raid instances, and two 20 person raids. It would not suprise me at all of Blizzard caves into the raiding minority and releases several 40 person raids in a row, each following the same pattern as before: give out the best items and best store lines to raids with 40 people.
  • I think that this will not affect things too drastically, although it will take some getting used to. Maybe this will make people spend a little more time in that mystical "real world." Oh wait, no it won't.
  • OMG (Score:5, Funny)

    by Anonymous Coward on Saturday August 12 2006, @03:19PM (#15895431)
    That means 15 people in my guild are now expected to go out and get jobs and girlfriends instead of raiding?!? INSANITY!!
    • Re:OMG by wakaru (Score:1) Saturday August 12 2006, @06:48PM
  • wow = horrible game (Score:2, Insightful)

    by brennz (715237) on Saturday August 12 2006, @03:19PM (#15895436)
    WoW is a horrible game.

    The vast majority of endgame play revolves around endless rep farming, honor farming in BGs, and doing yet another instance run.

    So many PVPers played WOW, only to find out how bad the PVP system really is. Risk free pvp. Nothing remotely comparable to UO during the tank mage era. Instead, overgeared dimwits burning cooldowns. != skill. This led to a huge PVPer exodus from WoW.

    Soon, there will be a huge exodus of the sheep out of WoW, I'm not sure to which game yet though.

    Promising candidates include:
    http://www.darkfallonline.com/ [darkfallonline.com]
    http://www.vanguardsoh.com/ [vanguardsoh.com]
    http://www.warhammeronline.com/english/home/index. php [warhammeronline.com]
    • Re:wow = horrible game (Score:5, Insightful)

      by Incoherent07 (695470) on Saturday August 12 2006, @03:23PM (#15895454)
      Do you really, honestly think that the "sheep" you talk about have any desire whatsoever to play a game that demands any more out of them than WoW does? (Vanguard, I'm looking at you.)
      [ Parent ]
      • Re:wow = horrible game (Score:4, Insightful)

        by brennz (715237) on Saturday August 12 2006, @03:35PM (#15895490)
        WoW's requirements for nonstop grinding instances isn't fun.

        MMO gamers want balanced skill-based pvp, functional economies not exploited by chinese-farmers, the freedom to create unique player-made content (like Shadowbane/EVE-Online), and to determine their own friends/enemies rather than being forced into pre-made "factions".

        WoW fails in all those regards.

        MMO gamers would move, provided a good improvement emerged.
        [ Parent ]
        • Re:wow = horrible game (Score:4, Insightful)

          by MuNansen (833037) on Saturday August 12 2006, @03:47PM (#15895536)
          lol. I love how someone proclaims that "MMO gamers" want everything that the #1 MMO in the world fails to give. Thank goodness game development is left to the professionals and not the average board poster.
          [ Parent ]
        • Re:wow = horrible game (Score:5, Insightful)

          by tacarat (696339) on Saturday August 12 2006, @04:06PM (#15895606)
          (Last Journal: Wednesday July 28 2004, @09:51AM)
          WoW's requirements for nonstop grinding instances isn't fun.

          MMO gamers want balanced skill-based pvp, functional economies not exploited by chinese-farmers, the freedom to create unique player-made content (like Shadowbane/EVE-Online), and to determine their own friends/enemies rather than being forced into pre-made "factions".

          WoW fails in all those regards.

          MMO gamers would move, provided a good improvement emerged.


          What I want is for MMOs to make a lot more variety in the lowbie quests. Doing the same lame little quests in the begining just to same quests at level cap isn't fun. It kills replayablity. I'd like long term, story driven choices. Hell, I'd even support having a server where everybody started off maxxed out (rocket server, anyone?).

          I'll agree with everything else but the farmer bit and WoW being a horrible game. I personally don't care about the farmers as long as they don't harass me, at which point they're just being individual pricks and should not represent the entire community. I've known enough gold farmers that mind their own business and grind, not bothering anybody. Many of the people who complain about farmers driving up prices the most are the first ones to snatch up the cheap, mass farmed goods and then resell at higher prices. If not, they're the ones ignorant of how prices would be if it was 100% player orientated. Supply and demand, plus the farmer's need to sell quickly, benefit many players, whether they admit it or not. This is especially true of commodity items like cloth, skins and even potions. Every time that the prices on those skyrocketed, it was due to "regular players", and was always brought back down by farmers that continued to sell at the lower, older price or cheaper. There are problems with quest mobs on occasion, but that happens with regular players who are farming the quest mob for the drops. The only difference between them and the regular farmer is the language barrier.

          As far as WoW being a horrible game... Well, I liked it. I got bored eventually, but that's true of all games. I was heavily into CoH before that. Just because a game can still be improved on doesn't mean it 100% sucks right now.
          [ Parent ]
        • Re:wow = horrible game by garylian (Score:3) Saturday August 12 2006, @04:06PM
        • Re:wow = horrible game by Duncan3 (Score:2) Saturday August 12 2006, @04:49PM
          • Re:wow = horrible game (Score:4, Insightful)

            by Eskarel (565631) on Saturday August 12 2006, @09:41PM (#15896626)
            The gold farmers only exist because people want to buy gold from them. If people stopped buying gold/items, and/or the game was designed so that it was unecessary, then you wouldn't have gold farmers.

            That said the only reason half the stuff is affordable is because the gold farmers farm the item while the rest of us are having fun.

            [ Parent ]
        • Re:wow = horrible game by thesandtiger (Score:3) Sunday August 13 2006, @11:11AM
        • 1 reply beneath your current threshold.
      • I don't want WoWers playing Vanguard by everphilski (Score:2) Sunday August 13 2006, @12:32PM
      • 1 reply beneath your current threshold.
    • Re:wow = horrible game by Emetophobe (Score:2) Saturday August 12 2006, @03:51PM
    • Re:wow = horrible game by grasshoppa (Score:2) Saturday August 12 2006, @03:54PM
      • Re:wow = horrible game by brennz (Score:2) Saturday August 12 2006, @04:03PM
      • Re:wow = horrible game (Score:5, Insightful)

        by Wildclaw (15718) on Saturday August 12 2006, @06:04PM (#15896012)
        Raiding is one of the absoulte worst inventions ever. While at first, it may look like an excellent idea, it suffers from one serious flaw. It effectivly limits every single character(class) to what they are absolutly best at. (And if they are an all-round character they can just go home)

        What you end up with is heal bots, buff bots, tank bots and damage bots. Whereas in a five man group, players will need to use their secondary skills because there isn't anyone in the group that has that skill as a primary. Five man groups also can contain more interesting combinations, while a raiding group always is constructed after the same formula.

        The absolute worst part about raiding is how it tears the community apart. Unless you whore (whoring is the correct term since you effectivly is selling your body and soul) yourself out to a raiding guild, you will have no access whatsoever to the high end content. A pickup group of 5 people is workable. 10 people is possible, but tough. 25-40 people is impossible.

        World of Warcraft had two big selling points. Excellent level 1-60 solo/party fun. Secondly it is a Blizzard product which automatically created a big fanbase (Although Blizzard has lost most of its original developers by now). After the release they have added a lot of raiding, and simultanously destroyed PvP due to messed up items strengths. Level 80 items doesn't work when you have level 60 special abilities, where some of the abilities scale with item strength, and others don't.

        It also suffers from the same flaw as other MMORPGs. Beginner areas quickly empty, and at the end you end up with all the people in high level zones (Or instances). This is however something that I have no idea how to fix.

        [ Parent ]
    • Re:wow = horrible game by Oopsz (Score:2) Saturday August 12 2006, @03:56PM
    • Re:wow = horrible game by Ghaun Hellborn (Score:1) Saturday August 12 2006, @04:06PM
    • Re:wow = horrible game by Rayonic (Score:2) Saturday August 12 2006, @04:15PM
    • Re:wow = horrible game by ultranova (Score:2) Saturday August 12 2006, @04:47PM
    • Re:wow = horrible game (Score:4, Insightful)

      and yet the continue with numbers that many games would be happy to have 10% of.

      WOW isn't for you. It also isn't all about raiding, let alone PvP. It never was. I know people who have played multiple characters to 60 who don't see PvP or raiding as the game. To them its the world. See, not everyone looks to be uber. Many people, and probably a majority considering their numbers, look for an engrossing world that is fun to play in with friends. WOW succeeds brillantly because it is easy to play.

      So many comment on the need for "hardcore" or difficult games. Well news to ya'll, they are already out there and most of them are floundering. Why? Because its a game. It isn't supposed to be work. The raids of WOW offer that *IF* you choose to devote time to it. There are many "simple" raids that can be done with friends and those are good enough for a lot of people.

      If wow lost 1 player for every claim an exodus was coming because of PvP and Raiding there would be no one left. Fortunately some of the people making the claims do leave. People who cannot be satisfied in a game should not play a game.
      [ Parent ]
    • Re:wow = horrible game by Zutfen (Score:1) Saturday August 12 2006, @06:02PM
    • Re:wow = horrible game by Pancake Bandit (Score:1) Saturday August 12 2006, @07:20PM
    • Re:wow = horrible game by kiddygrinder (Score:1) Saturday August 12 2006, @09:54PM
    • Re:wow = horrible game by genner (Score:2) Saturday August 12 2006, @10:13PM
    • Re:wow = horrible game by FunnyLookinHat (Score:1) Sunday August 13 2006, @08:08AM
    • Re:wow = horrible game by teflaime (Score:2) Sunday August 13 2006, @08:33AM
      • 1 reply beneath your current threshold.
    • Re:wow = horrible game by Rallion (Score:2) Sunday August 13 2006, @09:09AM
    • Re:wow = horrible game by cheese-cube (Score:2) Monday August 14 2006, @12:42AM
    • 7 replies beneath your current threshold.
  • by drivinghighway61 (812488) on Saturday August 12 2006, @03:20PM (#15895440)
    So you still have to treat WoW as a second job to play in the end-game? Great. Hopefully Blizzard will introduce some good non-set items in 5 or 10-man instances. I don't have the time to invest in raiding for 10+ hours a week, nor do I even have that desire. I do, however, have a few real-life friends that I'd love to be able to play with through the end-game. I realize Blizzard can get away with the crappy end-game WoW currently has, but it would be great if it were possible for players like me and thousands of others to still be viable without having a second job.
  • WTF?? (Score:1)

    by October_30th (531777) on Saturday August 12 2006, @03:26PM (#15895460)
    (http://finnbiff.multiply.com/ | Last Journal: Saturday May 12 2007, @10:04AM)
    Ok, so I am getting old and probably senile, but what the hell is this article about?


    I've read the story on Slashdot and I've RTFA and I still don't get why it's such a big deal that "raiding will be different"?

    • Re:WTF?? by 0racle (Score:2) Saturday August 12 2006, @03:35PM
      • Re:WTF?? (Score:4, Informative)

        by brennz (715237) on Saturday August 12 2006, @03:38PM (#15895504)
        Raiding, rep farming, and honor grinding = sums up all of WoW endgame.
        [ Parent ]
        • Re:WTF?? by bar-agent (Score:2) Sunday August 13 2006, @04:30AM
        • Re:WTF?? by Everlasting Axiom (Score:1) Sunday August 13 2006, @07:36PM
  • MMORPG (Score:2, Interesting)

    by LParks (927321) on Saturday August 12 2006, @03:28PM (#15895466)
    When I played WoW, I liked the idea of large raids. I would've liked to see larger than 40 man raids IF the server and clients could handle it. I was in a guild that frequently had to turn away players from 40-man raids.

    I think it is conducive to the idea of a MASSIVELY Multiplayer Online RPG to have large scale raids. It gives an epic feel.
    • Re:MMORPG by Emetophobe (Score:2) Saturday August 12 2006, @05:20PM
      • Re:MMORPG by ZiakII (Score:2) Saturday August 12 2006, @06:07PM
    • Re:MMORPG by AlXtreme (Score:2) Saturday August 12 2006, @07:08PM
    • Re:MMORPG by Ruff_ilb (Score:2) Saturday August 12 2006, @07:37PM
    • Re:MMORPG by jesdynf (Score:3) Saturday August 12 2006, @10:47PM
    • Re:MMORPG by Millenium Shadow (Score:1) Monday August 14 2006, @04:54PM
    • 2 replies beneath your current threshold.
  • And Naxxrammas is...? (Score:5, Informative)

    by Psionicist (561330) on Saturday August 12 2006, @03:36PM (#15895493)
    For all you three reading this wondering what this is all about: An instance in WoW is a dungeon cut off from the rest of the WoW-world, sort of like a mums basement for the ubergeek. You and your friends enter an instance, and you can be completely alone in there, killing NPC-monsters (and get nice equipment) and not having to deal with those outside the instance.

    The most difficult instances require up to 40 players to complete. Molten Core is a Dungeons & Dragons-like dungeon full of fire-monsters. Blackwing Lair (more difficult than Molten Core) is a place full of dragons. Naxxrammas is full of undead, spiders etc, and is probably the hardest instance atm. Chances are that previous friend of yours you haven't seen for the past 16 months run around in Naxxrammas, killing bosses such "The Four Horsement".

    Of course, requireing 40 mans to complete, these instances are usually reserved for the "hardcore". Since WoW's success is because it was casual friendly, it doesn't surprise me Blizzard concentrate on 25 man stuff, that is probably easier for the casual to join in at.
  • The Dumbass Probablity. (Score:3, Insightful)

    by Zephiria (941257) on Saturday August 12 2006, @03:58PM (#15895571)
    The real problem that MMO's face, like Warcraft and in my case in Guildwars is the dumbass probability.
    IE the more people you have in a group the greater the chance that one of them is going to be a dumbass.
    Which requires that you somehow vet all the players, otherwise you have to go through a very long process to get decent players.
    Allot of complaints people have about MMO's is that sometimes its nice to log in, blast about then log off, not wait about for an hour to get a group and then only to find out that because its a random group you have X number of dumbasses that get you killed 5 minutes or less into it. Or god forbid just at the very end of it.

    I think that their needs to be a kind of rating system for players, so other players can rate them based on their experiences with them.. Sure it could be griefed... but I think overall it would be good.
  • by SpiritGod21 (884402) on Saturday August 12 2006, @04:27PM (#15895680)
    (http://silverpenpub.net/)
    UBRS was once a 40-man instance. Then it got put down to 15. Now I believe it is 10. How exactly is WoW changing the amount of people that can enter an instance "news?"
  • Why this matters (Score:4, Funny)

    by Lord Aurora (969557) on Saturday August 12 2006, @04:32PM (#15895700)
    As long as there are people like this:

    http://server1.plunder.com/994/OnyxiaWipe.swf [plunder.com]

    we know that WoW is a very important and integral part of everyday life, worth every second and every screamed WTF!

  • by Pinkoir (666130) on Saturday August 12 2006, @04:58PM (#15895793)
    For those who are utterly tired of WoW and wish not to hear any more about it try reading this link [eurogamer.net] instead. It's about the upcoming "Kali" expansion to CCP's EVE-Online. A game that actually gets better the more you play it. Who could have thought?

    -Pinkoir
  • i am sick of... (Score:5, Insightful)

    by jimfinity (849860) on Saturday August 12 2006, @04:58PM (#15895794)
    people constantly complaining about how this stuff "isn't news" or "doesn't belong on slashdot" just because you aren't interested in playing world of warcraft doesn't mean other people won't find this interesting. I don't care at all about, say...VOIP, but i don't start threads saying "HOW IS THIS NEWS?!?!?!" whenever a VOIP article comes up. i just don't bother reading or posting on those topics. please try to understand that while you don't care about this game, there are more than 6 million people out there who do.
  • Raids take too long (Score:5, Insightful)

    by EvilMoose (176457) on Saturday August 12 2006, @05:19PM (#15895858)
    So you're at 60 and what do you do? Join a raiding guild. The trouble is, most of those guilds raid for 4-7 hours a night and require you to have a 40% raid attendance or be kicked from the guild.

    That's on top of your usual requests from the guilds to get NR, Frost or Fire resists up. They need to somehow figure out a way to force guilds to trim the time down.

    Let's also not forget that most guilds either run a DKP (Dragon Kill Point system) or Zero-Sum. Which adds to the madness because you're never going to get any loot unless you attend every single run.

    4-7 hours a night is too much for one video game. Some of us have other things... 2 hours is cool. Blizzard would be really nice to implement some new scheme for loot, one that is a mixture of raids attended and luck.

    Also, ever notice the "females" in guilds tend to get free loot even when they don't even have a microphone. I was halfway tempted to create a female character with no voice communication to get loot, then seduce all of the men in the guild with a fake picture I picked up from Google. But alas, I quit before attempting that.
    • Re:Raids take too long by Androclese (Score:2) Saturday August 12 2006, @08:21PM
    • by Nazmun (590998) on Saturday August 12 2006, @09:28PM (#15896583)
      (http://www.dbzn.net/)
      If raiding 3-5 hours a day for a few days a week was sufficient to be a decent team player, I'd be all up for it. After my last guild broke up (after attendance waned and our server broke 3x per day or lagged us to hell while raiding) I was reluctant to join another raiding guild because it made you fucking tired. I wasn't a big fan of farming bosses we've killed ages ago but I loved going into new instances and figuring out how to beat the next boss even if it took many deaths.

      What I got tired of was collecting god damn new resist equipment for every new dungeon with still limited bagspace along with new potions. I already need two sets of gear just to be productive as a damaging warrior and a tank. So just for MC i used three sets of gear near the end, then i had to get nature gear, then some shadow, and now frost. This after blizzard said they'd stop going the resist route over a year ago. Which of course turned out to be false (yeah lets see you do all of aq with no nature resist gear).

      Ridiculous amounts of required farming for mats, + ridiculous amount of equipment sets required, + ridiculous server uptime and performance (monstrous amounts of lag during prime raid time) just made me want to quit.
      [ Parent ]
    • Re:Raids take too long by Aceticon (Score:2) Monday August 14 2006, @06:21AM
    • Re:Raids take too long by IsoRashi (Score:2) Monday August 14 2006, @10:25AM
  • by Millenniumman (924859) on Saturday August 12 2006, @05:28PM (#15895894)
    WoW needs improvements in how it works. As it is, you get in a guild, and go around killing monsters to get items that let you kill more monsters. The monsters all come back to life, and so do you. How about a MMORPG where there is a significant story that you play a part in? e.g.:

    You start out as a soldier/merchant/etc. for some faction (e.g. Alliance or Horde). If you do a good job, you get promoted/become more powerful and maybe get to have some choice in what you do. At the beginning, the people in high positions would have to be bots or admins, but eventually players could get those positions. As your faction, which starts out around equal to all the others, accomplishes its goals, it will become more powerful. Conversely, if it does poorly, it can be eliminated. Factions are not necessarily built in and are created dynamically. You can choose to be neutral.

    You wouldn't be restricted to "he is a monster, attack or run?". If you disobey orders or steal, and you get caught, others players/bots/admins will then try to drag you to jail or kill you. You can pick a fight whenever you want to, with whomever you want to, and the consequences will differ. You can work as a spy.

    If you go on some sort of mission, and it changes the situations of the different groups, it affects everyone in the game.
  • by SHaFT7 (612918) on Saturday August 12 2006, @05:57PM (#15895986)
    me roommate and I were discussing the other night the need for more REAL pvp in WoW, like back in the good 'ol text mud days. If you guy, your corpse can get looted, and you have to get your stuff all over again, things like that...

    our idea was this:

    new WoW server type: hardcore pvp
    if you die, then the other guy can raid you corpse. Now, honestly, letting them have all your stuff would be crazy, because it takes too freaking long to get it all, so...let them take a percentage of cash, (or not) and importantly, they can pick any one item from your iventory (epics and higher included) and take that as well, or maybe two items.

    something along those lines, where it really DOES cost you to die, would appeal a different crown than the current carefree model.
  • Starcraft (Score:1)

    by SeanFromIT (990059) on Saturday August 12 2006, @06:34PM (#15896104)
    (http://www.sean-feeney.com/)
    Know your roots...await the day Blizzard makes a new Starcraft...they have one lone hacker in a dark back room working on it, you'll see...
  • Don't belive them (Score:5, Insightful)

    by Archimonde (668883) on Saturday August 12 2006, @06:57PM (#15896162)
    (http://www.slashdot.org/)
    Blizzard always said that wow is a casual friendly game. I have 130+ days played on my warlock (main) and rogue (alt), and I can without shadow of a doubt say that this game is hardcore gamer only. There are 2 things you can do in the game:

    1. level character(s) to 60
    2. raid at lvl 60

    Leveling is to be honest boring an repetitive. 98% the quests can be summed up in this scheme:
    a. Kill X number of mobs Y on location Z.
    b. Kill mobs Y until they drop N number of items I.
    c. Take item J and take it to place P.

    And once you leveled your char to 60, leveling another one will lead you doing the same quests all over again. True, if you reroll on another faction (horde/alliance), you get different quests, but only superficialy, not fundamentaly.

    Then when you hit lvl 60 there is only one way to progress: getting better gear.

    Better gear can be obtained through raiding 5, 10, 20, 40 man instances. You get best gear in 40 man instances. Comparing gear from 5 man instances, and 40 man instances is like comparing tiger to a cat. Considering equal skill, player with 40 man "raid eq set" will eat another player geared in 5-20 man instances.

    Well, there is another way to get good gear and that is by doing pvp. To get comparable gear from pvp to 40 man (purple=epic) gear, you will have to get a pvp team and farm pvp battlegrounds whole days. Problem is you are competing against whole server, and to get first part of the epic/purple set you need at least 2 months of weekly full-time pvp-ing. And that is far from easy and casual.

    Well, one would ask: "Why don't you farm 40 man instances then?". This is easier to say than do. Consider:

    1. You have to be in end game instance farming guild
    2. Be active (4-8 at least hours/day)
    3. Have good gear
    4. Raid every day, only with toilette breaks, from i.e. 6:45PM, to 1:00AM
    5. Compete with other players from your guild that have the same class for points which you get from attendance, because points get you the loot/gear you want.
    6. Farm money/materials(herbs, ore etc), so you can raid in the evenings.

    And belive me this isn't casual, nor pleasant.

    To be honest, in the game I always liked pvp most. But the problem was: Battlegrounds imbalance. Problem is simple:
    1. Premade groups>>pickup groups (game is over in 10 minutes or less, if you are in a pickup group, you get nothing, premade gets all: honor, reputation etc. and 3x more faster than you)
    2. Premade vs premade (they exit battlegrounds if they meet each other because fights are "too long" and premades need pickups so they can utterly destroy them)
    3. Pug vs pug: I was the unlucky one which rolled alliance warlock. On our server horde pug beats alliance pug 9/10 of times.
    4. It is not easy to have a good premade group.

    One thing to note is this: few patches ago (2 or so), when you were in a pug and faced a premade group (who will eat you in 10 min and you will get next to nothing), you could "go afk", or in other words exit battleground and rejoin some other battle. This was bad for premade farmers so they complained and blizz introduced Deserter debuff. So if you exit battleground you get that debuff and you can't rejoin another one for 15 min. So when faced against a premade as a pug, the most dominant tactic was to do nothing and be killed as many times possible in 5 min. You get nothing, but at least you didn't get debuff. Premades were very happy because they could farm pugs more easily that way. And premades got smarter: when the battleground was open for their group, they would send one player which would scout if another group is premade too. If it is, nobody would join and that scout would exit, and the group would just rejoin another battle. That way, premades didn't fight each other, and the farmed non-deserting pugs. And this is very very unfriendls and uncasual. Blizzard as to this day did *nothing* to help casual pvper against premade groups. More so, they did exactly the opposite.

    So I joined good p
  • I never 'got' WOW (Score:1)

    by SpacePunk (17960) on Saturday August 12 2006, @07:25PM (#15896236)
    (http://slashdot.org/)
    Yeah, tried it. went back for a month, I always expected Spyro the Dragon to come sauntering around a corner at any moment.
  • Casual Gamers Not Wanted (Score:2, Interesting)

    by Reallife (994945) on Saturday August 12 2006, @07:59PM (#15896335)
    I agree wholly with the folks that casual gamers are turned off by the MMORGS. While I never into WoW, I had my fill with DAOC, which I felt was a actually a better system. Drops had finite lifespans, so you limited the farming aspect of the game. PvP was initially weak and limited, but got better over time. The server lag on the raids was horrible, IMHO, and my involvement was limited to walking into the raid and reading "You have died". But driving force that went against the casual player is that once you are beyond level 10, the progression slows to a crawl. You'd spend 3 hours getting one bubble of experience, and then you'd slip up and lose half in a second. As the game matured, they allowed anyone with a level 50 (the max) character create a level 25 from scratch. Once that happened, the number of low level characters simply evaporated, and often times you'd wander for hours in lower level spots without seeing anybody.
  • by 0biter (915407) on Saturday August 12 2006, @08:28PM (#15896405)
    (http://www.utopos.net/)
    Don't be fooled into thinking that 25 man raids means that your chance to drop top-end gear will be improved. If you read the rest of today's announcement, the intention is to shift top-end rewards from raiding to PvP, honor and reputation grinding.

    IN other words, grinding will still be the way you get the best gear, it just won't be raid grinding.

    hopefully Blizz begins concentrating development on actually making the war between teh Horde and the Alliance a war. More outdoor world PvP with geo-political and economic consequences should be incorporated into the game so that players can actually begin generating their own content and conflicts rather than running on one of three or four kinds of treadmills. Todays announcement about including a capturable city was a good start, but I wonder if this approach can be retro-fitted onto the existing zones and cities? Could you imagine how amazing it would be to see full-scale Horde attacks on Stormwind, or to log-in one day to find that the Alliance have blockaded Onyxias lair? I reckon we'd actually have a game that was perpetually amusing on our hands.
  • This isn't good news at all! (Score:3, Interesting)

    by SupremoMan (912191) on Sunday August 13 2006, @06:14AM (#15897722)
    I am at a point where all I do is raid. Login, go raid 3-4 hours, log off and go play something I enjoy (Like cov4: Warlords). I despise this game with every fiber of my being, and just like anyone who remembers a better MMORPG (Like UO circa 2000) I hope for a better game to come along. A game with skill based PvP and a very dynamic social scene where player actions have concequences. Do I expect this game to ever come out? Let's just say I also hope for world peace....
  • Earth-shattering? (Score:1)

    by imbaczek (690596) <imbaczekNO@SPAMpoczta.fm> on Sunday August 13 2006, @06:49AM (#15897781)
    (Last Journal: Thursday August 21 2003, @05:31PM)
    Or maybe...

    GET A LIFE?
  • How hardcore players stole WoW (Score:3, Insightful)

    by RzUpAnmsCwrds (262647) on Sunday August 13 2006, @03:12PM (#15899290)
    Hardcore players stole our game. WoW started as a nice, easy to play, fun and casual game. It had a wonderful world and a lot of fun quests, and a unique style.

    Then the hardcore players started complaining. "We reached 60, and there's nothing left to do", they said. They were right. Blizzard game them more. But soon the hardcore players grew tired of the new content, and Blizzard decided to give them even more. And more.

    18 months later, WoW is still the same game for 60 players. Yes, there are battlegrounds, and a lot of nice new features, but for the casual player, WoW has never really changed.

    See, the problem is that level 60 players represent about 5-10% of the total userbase. Hardcore players who enjoy the high-level content are a fraction of those players. Why should 2% of a userbase get all of the new content?

    What do you do when you get to 60 in WoW if you're not a hardcore player? You quit. PvP is no fun when you are playing against opponents who are so much better equipped.

    Casual players don't spam the forums with compliants. We don't play the game for hours a day, so we aren't going to invest time in complaining. But we do exist. We are most of the community. But Blizzard has ignored us.

    Is WoW a good game for new players? Yes. But there isn't any major new content for casual players than there was when the game was released. WoW, like many games, has low replay value for casual players. And, like all games of its type, it eventually gets old.
  • Welcome change (Score:1)

    by Alternator (995114) on Sunday August 13 2006, @10:11PM (#15900588)
    But it isn't about making the game more casual friendly, fundamentally speaking I don't think they can make WoW both what a casual gamer wants and what a hardcore gamer wants (beyond what they already have). But reducing the size of the instances will help relieve gamers headaches a bit, they are still going to have to make something with ridiculous requirements and the best rewards to sate the hardcore gamer, and that is going to leave the casuals in the cold or (the blues rather than the purples). Personally I always had the most fun in the 5 man instances vs the 40s (they were ok for a while). I would like to see them introduce some epic natured 5 or 10 man dungeons... Although since I retired from the game I don't think it would sway me anyway, I have a backlog of games to play as it is.
  • Re:Could someone remind me.. (Score:2, Insightful)

    by Das Modell (969371) on Saturday August 12 2006, @03:48PM (#15895538)
    Have a look at the left sidebar. There's a Games category in there.
    [ Parent ]
  • by barfooz (936184) on Saturday August 12 2006, @03:50PM (#15895547)
    Slashdot: News for Nerds. Stuff that Matters.
    [ Parent ]
  • Re:Could someone remind me.. (Score:1, Insightful)

    by snowgirl (978879) on Saturday August 12 2006, @03:57PM (#15895568)
    (Last Journal: Monday October 15, @02:45PM)
    Because maybe this is CmdrTaco's personal blog that just happens to be visited by everyone and their techie mother?

    Seriously, if you don't like what's posted on Slashdot, don't complain about it, because the site isn't here to serve your personal desires. It's here to serve the personal desires of the editors. :P
    [ Parent ]
  • Re:Could someone remind me.. (Score:4, Insightful)

    by 0racle (667029) on Saturday August 12 2006, @04:00PM (#15895580)
    News for Nerds
    WoW is the current favorite. Just like not too long ago you heard all about Half-Life, and before that Doom, and before that ...

    The Science and Technology is only one aspect of what the site is about.
    [ Parent ]
  • NASA doesn't matter to me, but in no way is WoW on a level of news, it's more information than news.
    [ Parent ]
  • by Microlith (54737) on Saturday August 12 2006, @04:29PM (#15895688)
    Go remove Games from the categories you want to see.

    No need to be an ass, but I guess that's par for the course with this article.
    [ Parent ]
  • by Gilzors (933257) on Monday August 14 2006, @08:50AM (#15902232)
    Last I checked (now), slashdot was news for nerds. WoW news does appeal to a large number of nerds.
    [ Parent ]
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