The Console War Is Not Good For Gaming 167
Seleeke Flingai writes "Of all the loose baggage the videogame industry prides itself on, the famed 'console wars' are probably the most divisive. Every four or so years, we hungry gamers gather round and clamor for our favorite side. But you know what? Screw the console wars. They are NOT good for gaming. Why?" From the article: "The console war brings with it great competition, which has created some of the best consoles around. But the console war has also had its share of casualties - some of which were some of the best consoles around. And that is why I think the console war, despite all of its good intentions, is not good for gaming."
Total information content: one sentence (Score:5, Informative)
1. Incorporate advertising into website
2. Use three pages to say one sentence
3. Obtain slashdot link
4. ????
5. Profit!
What he didn't say (Score:2, Interesting)
Re:What he didn't say (Score:5, Insightful)
However, your argument of "if I buy a console game, I have a one in four shot of it playing on a popular console" is rubbish. You purchase games for your specific console. Just as you wouldn't buy a game built for OS X and expect it to play on your PC, you wouldn't buy a game built for the Xbox360 and expect it to play on your PS2.
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You're right. My point was that on the PC, you're much more likely to be able to just buy a "computer game" and have it work. Most games built for OS X will also run on Windows -- not many game developers are willing to risk losing that market -- few enough are willing to make an OS X port in the first place.
And you're right, I can't p
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Much of the reason people prefer consoles over PCs is that they want a simple, reliable experience. Just pop the disc in and start playing, no
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No, are you? I was talking about software. I want Linux games!
It's a pain in the ass to develop a game, period. Making it portable is easy, if you stick to portable libraries. Most people have done that work for you.
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Well, since you asked nicely, we'll give them to you.
-Eric
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My complaint wasn't about the process of checking whether it says "Playstation 2", my problem is the market is divided such that not every game I want would be for a console I have, unless I just buy all the consoles. Which I might do, if I had the money -- my real complaint is that every console has
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This is a bad thing.
Question: Is Splinter Cell cracked? Answer: Most likely. Thus, I can still run it entirely from hard disk, and keep the disc somewhere safe, which is already much better/more convenient than console games.
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>PC. If I buy a console game, I have a one in four shot of it playing on a popular console.
If I buy a bag for my vacum cleaner, I have a one in a gazillion chance of it working in my vacum cleaner (despite actually working in another vacum cleaner by the very same company. SO what? If you want to go out and buy products without having a clue how they work together with existing equipment you have, why should you
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Phantom. End of discussion.
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That's essentially what Microsoft's strategy was for the original Xbox. I would have to assume from their decision to switch to a non-x86-based platform for the 360 that it didn't work quite as well as they had hoped.
If I buy a console game, I have a one in four shot of it playing on a popular console.
One in FOUR? The console market has never supported more than three viable consoles at a time, whether it was Atari/Intellivision/ColecoVision or SNES/Genesis/TurboG
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If you buy a computer game, you have to look through the system specs and make sure your hardware is supported. If you buy a console game, you just look for the big letters that say the name of your console. It's a lot easier to make sure your game will play in
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You're missing something important. Traditionally, game consoles have run at some resolution that approximates NTSC broadcast. Usually not very closely, although admittedly that did change in the 3D revolution. The point? Game consoles have traditionally run at 352x240 or less resolution. PC games are typically 640x480 and higher - th
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Very true. Personally I think this is a benefit; those who disagree should play on consoles :) Seriously though, leveling the playing field is a good thing, and the games don't get any worse as time goes by, they just don't get any better - which they wouldn't, anyway, if you built a top of the line system in the first place.
I've all but given up on PC gaming because I'm
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Firstly, it's rare to need fancy hardware to run a game at 640x480. A graphics card that costs a half of any console will manage 640x480 on current games. If you update your graphics card as often as you update your console (say, every 3 years) and you would otherwise have bought two consoles, you're better off by 1.5 consoles-worth on a PC. "Ah", you say, "but you need to update the mobo and processor too." Well that'll cost you another half-console. So you're still better off -
Re:What he didn't say (Score:5, Insightful)
Most games rock hard on my PC, and my video card cost about $200. How much does a 360 cost now? At least $100 more, right?
And I bought it a year ago.
Yeah, I have that option. Console gamers don't. Your games stay at around the same quality over the years, and the developers get to make that choice for you -- "Are we OK with dropping the framerate to 10fps here to get the effects we want?" By the end of a console's life cycle, your games don't look that much better than they did at the beginning.
Which means that by the time you're deciding whether or not to buy an Xbox 360 -- which will do absolutely nothing for your current Xbox games except maybe not be able to play them -- basically, do you want Halo 2 to continue to work well, or do you want to play Halo 3? And what about all the other games -- are you buying a $300 system just to play Halo 3, or are there actually any other good 360 titles? And are you going to buy a PS3? A Wii?
Whereas I can buy a game, play it on my current system, and if I find I really am cutting down too much on the quality, I can buy a new video card. That new video card will make all my games improve, unless they are so ridiculously old (Quake 3) that I can already play them at 1600x1200 with every scrap of quality turned all the way up.
In other words, I can try before I buy, and I still have the option of playing new games on older hardware. You don't even get that option -- if Halo 3 is a 360 game, does anyone really think it will exist for the old Xbox? From the point of view of a programmer, it looks like it would be much harder to port a game between consoles, especially generations of consoles, than to make it scalable on PCs. And even if they did, would you be able to buy it for the Xbox and also get the 360 version, or would you have to buy it again when you bought a 360?
The trick is to not quite buy top of the line, since that $500 card isn't really $300 better than my $200 one, and in another 2 or 3 years, $200 will buy me more than that $500 could buy me now.
You know what else I can do? I can play free games. Everything about consoles is driven by money -- even the Xbox Live Arcade (or whatever) is going to cost you at least $5 for a game. You spend $60 on a game that I pay $50 for, at most, and you get just the one game. I get another 20 or 30 free mods to go with it, and I can still go with the Xbox Live Arcade model (via Steam), but with 100 gigs of space (just my Windows partition) instead of 15 or 20 to put downloaded games on -- which means that downloaded games, free or not, can meet or exceed the quality of games I buy on a disc.
But I think the amount of free games I can get more than justifies the cost of hardware.
Re:What he didn't say (Score:4, Insightful)
These are two completely different markets.
At one time, I played only PC games. Then I played PC and console games. Now I only play console games. Consoles are not wrong, they are just another choice.
PCs are there for people such as yourself that (based on your above post) base their purchases on graphics. Consoles are available for those who dont feel the same way.
Re:What he didn't say (Score:4, Insightful)
PC gamers see a division between the PC and consoles, as if all consoles can be lumped together. Console gamers see the PC as just another platform, with its own strengths, weaknesses and exclusive titles.
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I play both. I think that consoles are much, much easier than PCs for ease of access and "instant" gaming. I've pretty much let my kids have run of the console. Its just stick the disk in and press power. Game starts within 5 secs with maybe a brief splash menu. My PC was about $2000 when new. I personal
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Not true. How do you explain the Xbox 360?
I am not arguing that the PC is The Answer, only that it is an answer to the console wars.
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Good points about local multiplayer. That's why we have LAN parties, but that is a LOT more expensive.
But that's about it. Your points about controllers are well taken -- indeed, a keyboard would really suck for DDR. So I bought a PS2->USB adapter, and now I play StepMania with my PS2 DDR pad. There are numerous controllers for the PC -- it is not a technological or price issue here, it is an issue of perception. You could take a PC, plug in a controller, a TV out, and a headphone->RCA adapter,
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That's not necessarily always true Halo 2 on the Xbox 360 looks WORLDS better then it did on the Xbox 1. The Xbox 360 bumps the resolutions up from 720x480 to 1280x720 and adds 4xMSAA... it does this quite a few Xbox 1 games (every game on the BC list in-fact). The Rumo
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I call BS on the PS1. PS2 I could believe, but I've seen what happens when this is attempted with PS1 emulators.
Never takes me more than 10-15 mins, but I don't just sit there waiting for it. I read something, watch a movie, whatever I feel like. Hell, if the game is a Steam game, I just buy it, schedule it to download, come back the next d
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Until relatively recently, console games didn't NEED patches. When was the last time
you heard of an NES or Genesis game with a critical error that made it unplayable?
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But a patch isn't always fixing a bug, and is a necessity for any MMO -- hell, anything that goes online. When was the last time you heard of a router that didn't have a firmware update or two?
Video card != complete system (Score:3, Insightful)
But if you want to construct a set-top gaming PC, you also need to buy a case, motherboard, CPU, RAM, and drives. Can you get all those PC parts for $100?
Assume that I have a set-top gaming PC and four USB gamepads. What free four-player party games do you recommend that match the fun of Super S
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Irrelevant, since I already bought these things. It will likely be four years or so before any games require more RAM than I have now, as that requires 64-bit on Windows, and it will likely be at least a couple of years before I'm even thinking about upgrading anything. I can pick and choose, and the video card and RAM are the top two bottlenecks -- not
Family of six in a 1 bedroom apartment? (Score:2)
So you plan to convert your existing PC into a gaming PC. Then what will you use to read Slashdot or do your taxes? If you're planning to use your gaming PC to do those, then how do you plan on entertaining your other family members or house guests until you finish?
In your analogy, I see the network as like a house and each machine as like a bedroom. On
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Yes, that's a problem for your family of six. However, four friends (even non-gamers) will typically each have a PC that is capable of playing Quake 3 -- remember, sub-GameCube graphics.
Unfortunately, not many, but some. You might try Gish (by Chronic Logic -- Google
Bomberman and Smash Bros. (Score:2)
GameCube and PlayStation 2 are not single-player consoles. They are single-display consoles, and there are all sorts of ways to put four players in front of one screen that don't involve splitting the screen into four viewports. I find it unlikely that you've never played Bomberman or Smash Bros. or Amplitude, which place all players within the same playfiel
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USB Human Interface Device (Score:2)
On my PC, I have a 4-port USB hub into which I can plug 4 controllers. Why don't PC games support it to the fullest extent?
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This is half perception, half convenience. It's more convenient to have your computer on your desk when you use it for work, but your desk isn't a very convenient for gaming with friends. It's cheaper to get a specia
Which console supports homebrew? (Score:2)
So which brand of "specialized purpose computer ... to serve as a secondary game-playing machine" allows people to develop video games in a home office? If I want to develop shared-view multiplayer games and sell them over the Internet, which platform should I choose?
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MUGEN is quite good, if you can get it running right. It's better with two players than four, but some would say the same is true for Melee.
Console vs PC gaming (Score:5, Insightful)
Actually, that's quite the opposite with console gaming. The first generation of titles generally don't look that much better than the previous one, because the developers haven't had much experience with the hardware. Compare some early PS2 titles with late PS1, or early 360 titles with later Xbox games. Certainly you'll see the same thing with the first PS3 games, compared to some of the final PS2 games coming out this year (like FFXII perhaps).
Console gamers get that improvement in visual quality essentially for free, no need to buy new expensive hardware or anything. But obviously it takes time. That's probably one of the downsides to being a console gamer. Being an early adopter doesn't make sense since you're buying into a system that's at its most expensive, yet the games are at their lowest potential. The only gain you get is being "the only kid on the block with system X".
That trick is the same with console gaming. Don't buy the console when it first comes out for $400, or in the PS3 case, $600. Wait a year for the price to come down, or at the very least, an attractive bundle comes out. By then, the 2nd generation of games will be out, and many of them will be better than the few launch titles you would have been stuck with as an early adopter. And if there was a launch game that was genuinely great, chances are it'll be heavily discounted, or even better, available as a combo pack with the console. Why do you think PS2s are still outselling every other console there is?
The mod potential is a great point. Oblivion on the PC is far better than on the 360 for that point. That said, I think you put too much emphasis on money and consoles. EVERYTHING is driven by money, PC or console. You seem to gloss over the fact that many downloadable games on the PC (at least the decent ones) cost money as well. The only exceptions are mods, which I agree with are often fantastic and don't cost a dime. (Although sometimes the popular ones, like Counter-Strike, often tend to be bought up and made commercial
One thing I do like about the console space is that it's finally starting to adopt some of the things that worked so well for PCs. The concept of try-before-you-buy? The only reason I bought Dead Rising for the 360 because I randomly decided to try out the free demo, and got hooked on it. Gee whiz, who woulda thought the whole "shareware" model still works! *sarcasm* And it's not limited to the 360, as I imagine Sony and Nintendo are now working on similar abilities for their respective platforms (PlayStation Network and Virtual Console)
Anyway, I still do a lot of gaming on both consoles and PCs. There are definately pros and cons to each, and I don't think they're mutually exclusive. So no need to bash one totally in favor of the other.
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Jak & Daxter. Looks better than most late PS2 games. From what I remember, it was a launch title.
Depends -- console gamers have to buy the new games. PC gamers can get visual improvements by either buying new hardware or buying new games.
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This is the part where you're going pretty off. Please read up on demoscene [wikipedia.org].
But sure, you have the option to upgrade your video card. That's a good opti
Game kits are used now (Score:2)
You virtualy have a min-OS for games, everything is done for you. Tools/ Apis/ etc...
RenderWare Studio 2.0 is a unique collaborative game development framework that encapsulates best of breed tools and processes to help developers rapidly create games concurrently on multiple target platforms. It also leverages RenderWare Platform 3.7 to provide unbeatable graphics, phy
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I know about demoscene. What's your point? Packing it into tiny files has nothing to do with the graphics -- more than a few of these use DirectX or OpenGL for rendering.
Sad but true, in some respects. But it's not the video cards that I wish we'd optimize for -- those, you usually optimize anyway to squeeze every last ounce even out of the N+1000-se
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If you hate load times then consoles are not for you. If you hate not being able to save anywhere then consoles are not for you. If you hate low resolution displays (even HDTV), low polygons, low quality textures, simplistic games with few buttons, paying for online play, paying for software patches (no Xbox Live = no patches), no mods, little choice in peripherals (n
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Interesting you say that ... and how exactly would you know you've cut down too much on quality? Sure, with some games you know how much you've lost on resolution, becau
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Why is this important to you? Other than keeping up with the Joneses?
In my experience, on a console, you're always having that first experience -- that of your PC. Your friend's PC can't really exist, beyond a better TV or speakers. And hell, I like to be that friend sometimes -- not to compare with you, but because Half-Life 2 does rock
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Well that's a load of crap. Look at gran turismo 1 vs gran turismo 2 for PS1. How about madden 2000 vs madden 2005? for PS2? Even in the old school mega man 1 visually sucked compared to mega man 4. As people develop for a platform they get better at it. Even in Xbox's first year, games have gotten WORLDS better. (visually)
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I keep hearing hardware horror stories, which I never see myself. Maybe I just don't play enough games.
Every genre you list exists for the PC. They aren't executed as well, though. I blame that on there being no decent, popular controllers for the PC other than keyboard/mouse.
Quality over quantity. There is nothing like Half-Life 2 for a console. And then there's the mods:
Free !
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Rob
Yeah... (Score:2, Funny)
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But monopoly is bad for consumers.
So the answer?
"There can be only two." -- Duncan and Connor MacLeod (Microsoft & Sony)
"Or three!" -- Quentin MacLeod (Nintendo)
I will be the first to say... (Score:5, Interesting)
Good consoles (both from technological stand point and a game stand point) survive. Bad ones die.
Sega genesis was good, but Sega Saturn was designed to be the best 2D console ever. It was, but it came out around the time of the N64.
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I wouldn't say wayyyyyyyyyyy before. The Saturn made it's debut only a few months before the Playstation, and a Year and a half before the N64. That's not all that long, considering the Dreamcast launched a year before the Ps2, the Ps2 launched a year before the Xbox and GC, and The 360 a year before the Ps3 and Wii.
The Saturn's 3D capabilities were widely considered a tacked on afterthought. It was originally a single processor machine with the second processor added late in development to assist with 3D
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not really sure what my point is: the saturn still failed.
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Good games die with bad consoles (Score:2)
Good consoles [...] survive. Bad ones die.
That's not the point. The problem with bad consoles dying is that good games often die with them. How is that good for gamers?
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Consoles are a delivery method for video games. The games themselves are the end result: you want to play the good games. When a bad console "dies," it takes the good games that may have been released for it along with it, and that's very sad. I
Brilliant writing (Score:2)
So. It was good in some ways. Bad in others.
Brilliant insight.
Sega cut their own throats (Score:5, Insightful)
Sega was a great company (sorry but I dont concider the shell that was left after the Sammy merger Sega) but they screwed the pooch. Sega released the Dreamcast way to early compared to the other companies next generation consoles, they had too few 3rd party games and though good for hardcore gamers too many quirky titles and not enough mainstream ones. Take Shenmue as an example, it was a beautiful game that was fun if you were into that kind of thing, but for the masses that title was destined to go nowhere. Super Magenetic Neo was another that I loved but outside of the "gamers" it was just a quirky title that didnt sell, you simply have to have the shoveled mainstream crap to survive. Add in the fact that the Dreamcast was cracked wide open before the other consoles even hit the shelves and the writing was on the wall.
What happened to "Sega Has What Nintendon't" and agressive marketing that showed off the platform. All they did was had people doing mundane things suddenly screaming Sega!, that doesnt sell product it just encourages the use of the remotes mute button. Don't blame competition, lack of competition is never a good thing. Poor timing, poor execution, poor security and poor spin control = poor SEGA.
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When I went to a freinds place that had the Saturn and when I played I knew that I had
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I'll see your IMDB link and raise you the box office reciepts
http://www.imdb.com/title/tt0379786/business [imdb.com]
Dont get me wrong I have the box set and was there opening night for Serenity, but for that matter I have had a Dreamcast since 9-9-99 but it died prematurely and I got over it just like I got over Firefly being Axed. It didnt matter that Sega had a better gem to crap ratio just as it doesnt matter that the network screwed Joss by showing firefly out of order and sw
Various responses (Score:4, Insightful)
Insightful: I say the console wars are good for gaming because they force companies to make better consoles and better games. But also the console wars are bad for gaming because too much effort is going into doing what everyone else is doing, but doing it slightly better, and not enough effort is going into creating something new and interesting. Nintendo appears to be trying a new direction with Wii, but only time will tell how creative it is, or if it's more of the same with a new gimmick. But at least they're putting their balls on the line and trying some innovation, rather than the Xbox 360 (Same games, better graphics!) or the PS3 (Same games, higher prices!).
Troll: Blah blah bad article blah blah Zonk blah blah idiot.
Funny: In the Soviet Union, wars are not good for game consoles!
One Console to Rule Them All (Score:2, Insightful)
What a bunch of crap.
Re:One Console to Rule Them All (Score:4, Interesting)
Unfortunately, it'll never happen. It might be technically feasible, but it doesn't fit with the current business plans. The big three have too much to lose in giving up the "My way or no Zelda/Halo/Final Fantasy" approach.
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Historically any game that requires an add on bombs. Anything that needed the gun for the NES, the power glove etc. OEMs building commodity consoles are going to look for a way to differentiate their products, you will end up with a bunch of consoles that are compatible in core features but that all have their own little add ons. Games that require or at least work better with thes
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Um, as far as I'm aware of consoles are already a commodity. It doesn't matter if we have 3 or 12 consoles to support. We've shown that the globe can easily handle 4-6 TV console formats and 2-3 hand held formats. PSP & DS are
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Yes. Who knew that a friggin operation simulator would be so much fun... : p [no, really, it's a lot of fun!]
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I know, it's overly idealistic and will never happen, but I knew that when I started the subthread, and s
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microsoft is going somewhere with thier big xbox/xna/liveanywhere/mediacenter/vista push. [notice how they all tie in together?] they arent going to be satisfied with just making a few games here and there. they have their eyes on the prize. MS has some huge orwellian plans for the future, and it can afford and justify losing billions in chasing those dreams.
More likely the console wars are good (Score:2, Interesting)
But, hey, it's never great when you're trying to push consoles that don't make a profit, or push ever more FPS and Sports games the vast majority of casual and women/girl gamers don't give a flying h00t about, or just rake in the cash from yet another port of a multi-platform game.
Noone likes losing. But if it never happened, we'd all be playing Tetris and Pon
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(sorry, it had to be said)
So what? (Score:2, Interesting)
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Competition is go because it allows creative designs like the DS and the Wii.
We need another player... (Score:4, Insightful)
All right, competition can, and often is, a good thing for the consumer. But usually, it's only good if the market/consumer drives the competition. The current next-generation console competition is not a response to consumers; it's being rammed down the consumers' throats.
I read the article and never really bought his analogy. I think the Dreamcast died for much the same reason as the Atari Jaguar died and that I think the PS3 will die; we game consumers don't really want or need that much power, at least not at that price. One of the reasons that I picked up my PS2 (after not owning a console since my Genesis) was because PC games were starting to focus on pretty (and expensive, in terms of video cards) graphics at the expense of story, playability, and entertainment value. Specifically, when I found that the latest entry in a franchise that I'd been playing for years required a video card that cost, at a minimum, half again as much as a PS2, I bailed on PC games for a while.
If we really want competition to serve the consumer (rather than settle a "bet" over which unnecessary new DVD format will be forced down our throats), we need another player. Nintendo might play that role, but I realy think what we need is a good console (not a spectacularly extravegant one) that plays cheap games. In my dreams, this system an open source, both hardware and software, but it doesn't have to be. Keep the graphics around the same level as the current gen to force the developers to think in terms of gameplay instead of flashy crap. Avoid the licensing fees and marketing BS that drives prices up. Is an offical NFL lisence necessary for a good football game? Does a movie tie-in improve a platformer?
I'm looking forward to the unfortunately named Wii far more than the PS3 (both for its lower price tag and all the potential wrapped up in that weird controller), and so far I have not seen anything on the X-Box 360 that justifies its price. Either way, it feels like this iteration of "competition" is not doing anything for the consumer except digging deeper into our pockets for the gaming equivalent of bloatware.
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Your heart is in the right place, but your response lacks foresight. Next-gen is not "being crammed down consumers' faces," because there is still tons of quality discount current-gen product floating around. Sony is even still publishing first party titles, and there are a few good third-party games coming. Your thought seems to emphasize this choice between early-adopting or throwing up your arms and quitting.
Just Wait. Price reductions are for people like you-- more sense than money, sk
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The Dreamcast debuted at $199 and was down to $99 in less than a year. Of all the things that killed it, price wasn't one of them, and as for power it was the weakest of the next gen systems...Xbox > GC > Ps2 >DC.
Wow (Score:2)
Having lost two straight console generations (think: N64 as Hiroshima, GameCube as Nagasaki), the company branched off into a new direction, looking to lose its previous isolationist mentality.
Yeah, that's a TOTALLY valid analogy.
Console wars suck.... (Score:3, Interesting)
Nintendo (Score:2, Interesting)
Is it just me or does anyone else want the days to be like the old Nintendo/Sega rivalry where most games came out for both systems where the only real differences were the controller shape, button layout, and the small number of proprietary games (ie -
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Sony and Microsoft are to videogames as MTV and under-the-table payola are to music. Yeah, you can go there to get your hot new chart-
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excuse me, but i don't remember those days. i've owned a master system, NES, genesis and SNES. i don't remember many identical releases back in those days. what are you talking about?
during the 8 bit era, nintendo forbade
paid? (Score:2)
Console wars are bad (Score:2)
you know he's right (Score:2)
PC vs Console!
Doh, once again you guys beat me to it
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RIIIIDGE RAAAACER!
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Sony {has} yet to start PS3 production [timesonline.co.uk] (august 22). But it still expects to have product in the stores in time for the Christmas shopping season? Which in the states begins with Halloween. October 31st.
Sony would never issue a misleading press release (Score:4, Interesting)
We have absolutely no reason to doubt them [afterdawn.com].
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the omni-box will play xbox360 games and hddvds natively, use the wii controller and games, and the entire sony backcatalog. every good idea ever presented by the big three [and sega] will be playable in some form on the omni-box. when resident evil 7 comes out on omni-box what will happen? the