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Lumines Heralds New Costs for Xbox Live Games
Posted by
Zonk
on Fri Aug 25, '06 09:57 AM
from the down-the-wrong-path-forever-will-it-dominate-your-destiny dept.
from the down-the-wrong-path-forever-will-it-dominate-your-destiny dept.
Game|Life reports on the upcoming release of Lumines for the Xbox 360's Live Arcade. Despite the high interest in the unique game (previously only on the PSP), gamers may be frustrated to learn that playing through the whole game will require additional purchases. From the article: "But then, once you hit a certain point in the 'Mission' or 'Vs. CPU' modes of the game, you'll be asked to pay up again for the ability to keep on progressing. All in all, you'll have to spend another 700 points ($8.75) to get the rest of the levels, bringing the real cost of Lumines Live to nearly $24. What lesson can we take from this? Clearly, Microsoft understands that there's a major disconnect here between what they'd like to make off direct-download game sales and what customers are willing to pay based on their perceived value. That's why, rather than go with straight dollar amounts, everything is priced in 'points.' 1200 points seems somehow cheaper than $15."
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Lumines Heralds New Costs for Xbox Live Games
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Odd, I like it.
(Score:2)Re:Odd, I like it.
(Score:4, Insightful)Re:Odd, I like it.
(Score:4, Insightful)(http://thoughthead.com/)
IIRC it's a requirement that all XBLA games have a free trial version (which is really just the full version but locked out of full functionality)
As for the articles clam that the arbitrary point system is to confuse people, I'd have to disagree. I thought the same at first myself but after using it for a while I actually think it's a great idea... The Xbox Live Marketplace is GLOBAL if something costs 400MP in the Us then it also costs 400MP in Canada and 400MP all through Europe and 400MP in Japan. Rather then trying to localize the price of things for every currency in the world they just made their own pay scale, and IMO it works really well.
After having purchased a few things it becomes easy to follow. in US dollars 400MP = $5 exactly considering most game expansion packs, XBLA games (pretty much anything other then themes and pictures) cost 200, 400, 800, or 1200 it's fairly simple to figure out in your head how much they're worth in real money.
As for Lumines being the most expensive XBLA game to date, it's really not all that bad considering the PSP version is a whole lot more expensive, Not to mention you'll be able to play the free demo version to your hearts content before deciding to actually buy it.
Just a Rumour
(Score:5, Informative)(http://www.agespast.org/)
not that bad of an idea...
(Score:5, Interesting)(http://www.ringdev.com/ | Last Journal: Wednesday September 27, @09:51AM)
-Rick
Except there's a demo
(Score:5, Informative)(http://www.asmor.com/)
This is greed at best, and honestly I'd call it bait and switch at worst.
Point System
(Score:4, Interesting)Not bad
(Score:2, Insightful)Proof Microsoft has lost Xbox Live.
(Score:4, Interesting)Why was the first 6 monthes of Live popular? 5 bucks a game? What happened around June? Tons of new content all for 10 bucks a pop. Personally I'd buy 2 or three games for 10 bucks, but I'm sure as hell not buying legacy games for 10 bucks, I'm also not buying crap like Cloning Clydes or Bejeweled for 10 bucks a pop. I mean if it was 5 dollars I'd probably pick up both of them. If I had to pay 15 bucks for Luminies I'd be happy to pay that much but at the same time for 15 bucks I should get the puzzle pack and Versus for free. Instead I could go get Luminies for 20 bucks on the PS2, and that should contain both these modes and I'd get a CD/DVD for it.
That being said Gamespot is saying it's likely bogus but us raising our voices against it should help it even if they were considering it. http://www.gamespot.com/news/show_blog_entry.php?
How is this a bad thing?
(Score:2)(http://www.sohomedic.com/)
Good Idea
(Score:2)On a side note, Lumines is fantastic. The only game of that style that I've enjoyed more than Tetris. The idea of racing "against the clock" two seperate ways (one being the speed the blocks fall and one being the thing that sweeps out your completed blocks) really is a cool mechanic. Once I got into it, I couldn't stop playing.
Nickel and diming...
(Score:4, Insightful)(http://www.plocp.com/)
Old News
(Score:2)(http://www.mzzt.net/)
"What lesson can we take from this?"
People are greedy, corporations doubly so, and like to milk money from their consumers. Nothing NEW here... but if true I'm glad I'm going with the Wii, if only because at least I haven't seen Nintendo do anything spectacularly stupid yet (as opposed to the other two guys, esp Sony).
Re:Old News
(Score:4, Informative)(http://www.clontzville.com/)
Clever
(Score:1)If you buy a game and later find out you don't really enjoy it, you don't have to buy all of it and the money loss won't be as bad.
In the end, this could be a very encouraging move that allows for a reduction of the risk/cost of trying out new games.
Scumbags with kindly potential
(Score:4, Insightful)(http://demodulated.blogspot.com/ | Last Journal: Thursday January 05, @01:38PM)
That's the trick casinos use - issue chips and cards and hide the clocks so that you mindlessly keep plugging in cash.
Then again, this incremental pricing model isn't necessarily a terrible thing. I love buying used games, but sometimes I trade in a game for one third the price I bought it for because I didn't enjoy it. It'd be nice to pay for the first half of a game to see if I like it before shelling out the rest.
It's not bad math, it's sunk costs
(Score:4, Insightful)(http://www.livejournal.com/users/control_group)
While I'm sure that plays a role (it must, or gas wouldn't be priced out to tenths of a cent), I don't think it's the largest reason MS uses points - or even the largest reason it's easier to spend points than money.
The big reason to use points, if you're MS, is that it allows them to sell points outside the Live system. You can buy redeemable cards in Best Buy et al, which makes them convenient stocking stuffers. Yes, there could be other ways to accomplish the same result, but:
Points are, as the article suggests, easier to spend. But not primarily because people are somehow "tricked" into not thinking of 1200 points as $15 - it's primarily because people see 1200 points as money they've already spent. The disconnect is between the perceived value of the points when purchasing them and the perceived value of the points once they've been purchased. People tend to have a reasonably good grasp of the concept of sunk costs.
When purchasing points, it's easy to dump $20 into it, thinking of how many little purchases that will cover. Once you've got the points, though, you know you're not spending any new money.
Shareware, all over again
(Score:2, Interesting)(http://www.timtucker.com/)
Points vs. Dollars
(Score:1)(http://www.vortexrevolutions.com/)
What I am trying to point out is the psychological game they are trying to play. If they (Microsoft or anyone really) can get you to not look at an actual dollar amount, it will in your mind change the "worth" of the dollar. You wont be speaking in terms of dollars, but points. Points arent worth anything to you, they are just insignificant numbers on a TV/Computer screen. Dollars on the other hand are tangible objects you can hold and feel when you lose. Same reason it is easier to spend money on a credit card vs cash. You dont feel the loss of it being gone from your wallet.
What they are trying to do is similar to stores pricing things at $19.99, have you ever wondered why they dont just price it at $20.00 even? There is psychological difference in peoples minds.
Thanks for listening. This is my first post ever on
I appreciate all of the discussions, and other things that
Personally, I am always the person that creates a conversion tool for Points > Dollars and Dollars > Points. That way people dont lose the reality that they are really spending money and not just "points".
JS
How is that different than HalfLife/SIN episodes?
(Score:1)The only difference is that you get to buy all the episodes at once instead of having to wait a year between each episodes.
I'd also like to point out that the Live model on the xbox is actually CHEAPER than the retail version.
PSP Lumines = 40$
XBLA version = 25$ (with all the content)
So really, why is everybody complaining?
Perception
(Score:2)(http://www.genevish.org/)
"That's why, rather than go with straight dollar amounts, everything is priced in 'points.' 1200 points seems somehow cheaper than $15"
Yes, it does seem cheaper. That's why when you go to a casino, you don't use "money", you use "chips". Throwing $100 on the blackjack table is a lot harder than throwing a single black chip. People are used to evaluating the value of dollars and they automatically make the connection when they see a price tag. It's menatlly different when it's shown in a different way (points, chips, etc).
You know, at first I was disgusted...
(Score:2)$24 for lumines is quite in line with the market.
Is there still a free demo?
(Score:1)Why this idea is stupid...
(Score:1)(http://www.ajdowntown.com/)
Imagine that you have rented a game for a few days from Blockbuster or wherever, you have invested 20 hours of time into the game, and all the sudden, you can't go any further? How would that work? Would they make you pay to continue playing? Would there be special versions of the game that game rental companies would have, with the complete game? Sure, there are services like Gamefly that even stretch that further, because you can essentially keep a game as long as you'd like, and therefore, it will be easier to put 20 hours into a game.
As for people who say that paying $15 up front for the game to see if you like it, I say that is pretty stupid. If you want to see if you like a game, go spend $5 and rent the thing. You may like a game, and therfore need to spend $5 more for the game. But, it only takes you not liking one game ($15) to make up for renting three games for $5 each.
Look, this teired pricing for games is stupid. When I buy a game, I want to own the whole game, not pieces of it. Granted,in the past, I have bought expansion packs for some games, but that was not merely for new levels and maps,it was for new functionality and new gameplay, essentially, I was buying a new game...
I say again, this paying for a piece of a game is stupid. As for game companies wanting to protect themselves against losing money on games that may not be popular, I say stop making bad games...
Transfer games?
(Score:1)What about if you sign into live on another persons xbox? Can you download it again there? Sort of like Steam allows?
This really isn't any different than...
(Score:1)...HL 2 or Sin Episodes as stated previously. In addition, the same model is being applied, at least in principle, to Oblivion when users are paying for new and exiting things, like horse armor.
You might as well prepare yourself for more of the same, because if this business model succeeds, the industry as a whole will jump on board.
Is it a bad thing really?
(Score:1)Not his business model
(Score:2, Interesting)(Last Journal: Monday March 20, @11:07AM)
When I purchase a game I expect a full game that I may play as often and as far as I want to what would be considered the end. This episodic content or toll-bridge gaming model is exactly what I don't want but of course it means more money for the game companys so they will continue to push it. Yes, vote w/ you $ of course but keep posting to any and all forums so that they get the message. We want a full game but will be willing to pay more for EXTRAS like maps and expansions. Oblivion(I am ignoring the horse armor) had it right with the new areas in the game because the game was so full and large to begin with. You can spend hundreds of hours in that game without ever worrying about extra content. The content was cheap compared to what it gave you. I really hope that is method of toll-booth games fails miserably.
Famous Quote.
(Score:2)(http://www.quityourjobday.com/)
Points == Poker Chips
NOT MORE LUMINES!!!
(Score:2)(http://wreck.org | Last Journal: Friday August 17, @11:14PM)
Cruel world! Why must you tempt me with your colored blocks and hypnotizing music?!!??!
(999,999-filled high score list. Everything unlocked. Got to about level 400 before I was too tired to keep concentration. Haven't yet done 100 blocks in 60 seconds. Playing versus the other guy in the office is really fun.)
I, like quite a few others, don't have a problem
(Score:2)My main gripe with paid for updates is that it is at the expense of what we used to get free. For example in Oblivion I can now pay a few pounds to get some new buildings, locations, items etc - a while back these would have just been chucked in for free in a patch.
The same goes for the PC, I play Battlefield2 - some of the early patches included some new levels to play. Then we had the SpecOps pack which was sold (online and offline - bizarrely cheaper to buy from amazon, than download from EA) and had an updated engine - I was happy to pay and was bouncing around on ropes in no time.
Then we had Euroforce and the latest (I've even forgotten the name of now) - all these were were a few extra maps and vehicles - wooo (that was sarcasm).
These have shifted to online only distribution and it's not even as if you can ignore them. You're playing a few rounds online, the server then loads a map from a pack you haven't paid for and *click* you're disconnected.
I just feel this is going to get worse as the publishers pick up on this, we'll fondly look back at the day we paid £30 for a game and that was it forever.
Quoted so many times already but ...
(Score:2)(http://slashdot.org/)
There must be other people that don't see it this way as well as myself. To have this sort of logic you'd have to already have a few thousand points piled up, which have obviously cost you money in the past, a long, forgotten past that is no longer relevant to your current financial situation, which you just throw around without remembering that at some point in time they did actually cost you money. I only buy points when I want to make an immediate purchase, which means that each time I'm buying a game, I pretty much have to part with US$20.
I haven't bought enough games to get myself a 'free' game from leftover points yet
Or maybe I just couldn't think of a good analogy given the poker one has already been played to death.
(crickets)
bringing the real cost of Lumines Live to nearly $24
OMIGOSH!!!
The UMD format might have cost Sony a lot, but they aren't actually that expensive to make.
BOOM BOOM TISH!
Thank you, thank you. I'll be here all week.
Re:Good idea
(Score:2)It's called a demo.
(Score:3, Insightful)I tried Test Drive Unlimited last night, the controls were a little stiff, but damm if I didn't like driving with 10 real people in free drive, that's an easy "must buy" for me. I tried Just Cause and it was an interesting game however the controls completely sucked, and the game wasn't that great, I'm waiting on reviews for that one.
Re:Good idea
(Score:1, Insightful)What I dislike is simply the cost. Digital Distribution (virtually) eliminates all of the costs associated with delivering a game to consumers; you eliminate the cost of physical production, shipping, warehousing and the mark-up at retail, meaning you probably save $20-$30 per game to deliver it to the customer. If the console producer has better licencing terms for smaller/digitally distributed games you could also save an aditional $3-$5 per game from that alone. A game like Lumines should be able to sold for $10-$15 and still make as much revinue (for the developer) as a game being sold for $40-$50; the "second" charge seems to be mostly a greedy act to gouge their customers (much like all XBox Live Arcade extra content)