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IGE On Why Power-Leveling Is Like Day Care
Posted by
Zonk
on Fri Aug 25, '06 02:47 PM
from the everyone's-a-big-baby dept.
from the everyone's-a-big-baby dept.
simoniker writes "In a rare interview with the COO of MMO item-selling giant IGE at Gamasutra, topics discussed include the ownership of in-game items, why gold selling can be a "great business opportunity" for Chinese suppliers, and why power-leveling (paying other players to increase your character stats) is something IGE will be moving into." From the article: "Clarke also noted that, in pure economic terms, paying people to level your character is 'a market which tends toward commoditization.' Of course, those handing over their character have 'a high degree of sensitivity' to what's happening to their virtual avatar — the COO quipped: 'It's almost like day care... you'd be amazed how much they check in.'"
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The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
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IGE On Why Power-Leveling Is Like Day Care
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Just enjoy the ride
(Score:5, Funny)Re:Just enjoy the ride
(Score:4, Interesting)Re:Just enjoy the ride
(Score:4, Insightful)I play an MMO that is notorious for it's lack of end-game (City of Heroes). I play it because I enjoy it (a concept apparently foreign to many-a-player), not to prove anything to anyone, gloat about my uber-high level characters, or make money in some zany e-bay scheme. The entire concept of games being fun is lost on a large portion of the MMO community because they're too competitive to realise they aren't having any fun (or even playing the game, I guess).
Re:Just enjoy the ride
(Score:4, Interesting)(http://www.linuxlogin.com/)
I do droks runs in guild wars for a few reasons. I've not only been the runner, but been ran by others myself. In guild wars the lvl cap is 20. You are free to change your secondary class as much as you want. But you cannot change your primary class. This means there are several other builds you could try out. However, before Factions, it took a very long time to get where the good stuff was. Droks armor is highest in stats (not best skin/but AC rating), plus the skills trader has more advanced skills.
If you've already played the game through say 4-5 times then doing it again and again for each new character type is boring and painful.
And before factions, we were limited to 4 characters per account. Which meant you had to delete your old ones before trying out different classes. Guild wars isn't a level grinder like most other RPG games. After you hit 20, that's it. You just focus on better skill combos and different areas. Why make the players go through the entire noob areas again?
If you look at factions, this is what the game devs did. They made it so you can level up to 20 in two days with 3000+ XP quests. In GW1 it took week(s) at 250-500XP per quest.
And finally, running is a quick, not always easy, way to make some money. They have nerfed all the good farming areas and made it so money is much harder to aquire. Granted green/gold drops help, it's a pain trying to do player-player trades. In one droks run I make 10-15k in 35 minutes. When a full suite of nice looking (15k) armor cost me 150k it's still hard work.
And if you're wondering, playing with skills and builds is what it's all about. I just got my ele to do 2,672 damage in one spell hit. (4x-668 damage to lvl 5 guys). =)
http://www.linuxlogin.com/public/2672damage.jpg [linuxlogin.com]
BTW, that's wine 0.9.19 running a test this morning. Why health bars overlap.
look, I'm not that old...
(Score:5, Funny)(http://www.mscigars.com/)
Re:Just enjoy the ride
(Score:4, Insightful)(Last Journal: Friday May 23, @02:39PM)
"Day care" attitude not surprising
(Score:4, Insightful)Then there's the amount of money invested in the service, which is usually a couple hundred dollars. Combine those two and it's not surprising to hear that they check in often.
-Parallax
Enough with the analogies
(Score:1)I'm just going to say it.
(Score:4, Insightful)Re:I'm just going to say it.
(Score:4, Insightful)(Last Journal: Tuesday December 19, @05:12PM)
How do you plan on fixing that?
Want to stop gold farming and powerleveling?
(Score:2, Interesting)Re:Want to stop gold farming and powerleveling?
(Score:4, Insightful)(Last Journal: Friday May 23, @02:39PM)
There is only one way to curtail (and that is the best you can do) gold farming/selling greatly. And that is to ban the people who BUY the gold. The gold sellers will always come back with new characters to sell gold. But if their market is too afraid to buy because they will be banned, then they can't make a profit and go find something else to do.
Dont Trust IGE and Their Offspring sites
(Score:2, Interesting)Right observation, wrong motivation
(Score:5, Insightful)(Last Journal: Monday January 30, @04:35PM)
He makes it sound like people are checking in because they love their characters like they love their kids. I think a more accurate assessment is that they're checking in to make sure they aren't getting ripped off.
Clarification
(Score:4, Informative)(Last Journal: Saturday October 08, @03:57AM)
For example, to buy a load of mana potions to be able to spam your strongest spells early on and repeatedly, at prohibitive costs for a standard character of that level.
Some people make calculations as to the exact best way to level, "normally" and by powerleveling. Knowing which mob has a good respawn rate compared to how much time it takes to kill it compared to how much exp you gain from it.
Surely sometimes the fastest way to level includes different players who party with you so you get some of their earned exp.
The point still stands that games that force you to grind are probably not that fun, but rather just addictive.
People who buy from IGE are spoiled morons.
(Score:1, Informative)You'll get a level 60 character you have no clue how to play, and you'll have trouble finding a party to go to any instances after you gain a reputation for being an idiot who wipes your party. That is, if you can find a group in the first place. Likely, people won't party with you since they've seen your character running around in a bot-like manner and an inability to speak English. Your character will likely already have a bad reputation, in other words, because people who have seen your character will assume you're a botter/gold farmer.
You'll also probably be in crappy level 45 greens that are not befitting of any Level 60 character. You can be guaranteed that any lucky blue or purple BoE drops acquired by your character would have been sold off by the guy running your account, along with most of your money. You won't have any BoPs from instances in many cases, and even if your character had managed to get them, they probably would have been sharded and again... sold for money by the gold farmer running your account.
A good player can get a character from 1-60 within 3 months for their first character, 1 month for alts. That's for a normal person with a full-time job. A good, smart level 60 player can get 4/8 Tier 1 epics nowadays within a month after that. A good, smart level 60 player can earn a lot of gold from a couple 5 man runs a week. There is no need to pay some gold farmer to power level your character, and certainly no need to buy money from IGE or similar slimeball organizations.
Power leveling makes for horrible players.
(Score:2, Insightful)I've played MMORPG's for years (from EverQuest, to Dark Age, to WOW these days) and it becomes very easy to tell the difference between a player who paid for power leveling services (or just had a friend power level them, as was the case in EverQuest and DAoC more often than not) and someone who actually played the game from level 1 to MaxLevel. Almost without fail, the person who was power leveled has no clue how to play their character and knows nothing of common game concepts (pulling, tanking, whatever). Worse still, it usually results in players who have no respect for the other people on the server. It's not uncommon for power leveled players to "ninja loot" (steal an item that drops for a party, then immediately leave the group) and cause other forms of grief to others.
These types of players end up getting a bad reputation eventually, so it becomes easier to avoid them; however, it's still a giant pain in the ass, especially if you're trying to get a group together to do something and you need to fill a spot with someone you haven't played with before. You take a huge risk when you invite a random person along to go do a quest or complete an instance. Will they know how to play their character or will they suck and end up causing the group to die and have to start over multiple times?
There will always be people who just aren't good at playing their character, but usually anyone who plays from 1 to 60 (or 50 or whatever) becomes at least decent at their role. Power leveling services compound the problem by introducing even more crappy players into the world, and that's the main reason why I hate them. I'm not fond of the gold-buying services either, but they aren't as big of a problem. If someone spends a couple hundred bucks to buy 10000 gold so they can go buy whatever it is they want, it's no skin off my back.
The unfortunate thing about IGE is that Blizzard will probably not try to solve the problem with litigation. If Bliz took IGE to court, and IGE won (thus proving in-game items and currency are owned by the player), services like these will blossom overnight and there will be nothing Bliz or anyone else can do about it. So instead, Bliz will just keep trying to track the farmers down and ban them, which is a never-ending battle.
AaulInterview? what interview?
(Score:2)(Last Journal: Friday January 30, @06:40PM)
It's a market force to improve games.
(Score:3, Insightful)The viability of powerleveling/goldselling/etc as a business is directly proportional to how much of the game is simply not fun for players.
The real solution is not to try and enact policies and game systems to make powerleveling difficult, but instead to design the game to make it undesired. If a leveling/farming market springs up, that's your cue that this is an area of the game which needs reinventing as something that players actually _enjoy_ doing.
Another Analogy
(Score:2, Insightful)"Leaving your child with a felon who runs a crack lab, and if the felon gets busted you lose your child and all parenting rights forever"
Since if your character is caught hacking/botting/being power leveled it can get the account banned.
Does IGE have a garuntee in case the charcter is banned?
powerlevelling is good.
(Score:2, Insightful)I know some people don't like it, they say that people don't work to get their character to level 60 or whatever is max.
I say that's a lie, i say people choose to work at their job, instead of doing what many consider a chore (ingame) to get those stats.
If you have 3 friends playing WoW and they're all maxxed out, but because you just started in a lawfirm,
it'll take you half a year to get there, or it'll take you half a days paycheck to be able to play with your friends, I know, what I'd choose.
And as many people have already pointed out, they can't buy skill anyway, so why on earth are you whining about it?
powerlevelling is the only way people with jobs can stay in the competition.
This on the other hand can be used by any gamer before joining up on an mmorg: You should look at what people offer on ebay,
there you will see which parts of the game that are boring.
Nothing in game would be for sale unless it's either difficult to get or boring to get.
If enough people want something which is obtainable there will be a market for it.
Nobody wants boredom, so it feels unfair when others can buy their way around it, but you didn't do it.
i foresee games where everything is for sale for real (possibly also ingame) currency. When you realize you only need that one crystal to finish your monolithic spaceship of doom, you pull out a menu, and purchase it, without ever leaving the game OR you decide to spend 5 days getting to chasing your goal if you like to go adventuring for stuff, either way it will mean that people can play the game as they want to.
Second life is already doing this to some extent, although in many ways i'm not sure whether to call it a game.
I foresee much more of this, including games where it's much easier to do product placement and the likes, if can live with that, you save 2$ a week.
I must admit, i myself am somewhat annoyed with char building, there's a reason i refer to it as grinding, i'm sure you know the term.
I love doing pk (or pvp if you want) because that's the place where you're facing human adversaries.
It is also my experience, from various games, that killing mobiles is not proper preperation for fighting players, although it can help getting group fighting tightened up.
from a foreign aid point of view, this is one of the ways you'll be able to give money directly to the poor people of poor nations. Don't be mislead, those are the people working the sweatshops. The only big problem I see, is that people don't make requirements to those they buy services from, i guess i'd prefer to buy my chars Max Havelaar style.'
anyways, i'm heading off topic, cyas and i hope you'll think about why it is people will pay to avoid parts of a game.
The Power part of Power-leveling
(Score:1)(http://psydeshow.org/)
In fact, I'm trying to think of things in my life that I could "outsource". Aside from coding, which I actually like to do, I don't have many opportunities to hire someone. I have no need of a gardener, or a babysitter, or even a dog walker. I take a cab sometimes, but that's different from hiring a driver. So as pitiful as it may be, paying someone in China to play videogames is one of the few ways that I could exercise direct economic control; to appease my inner capitalist, as it were.
Very interesting.
Gil Sellers Are Evil Incarnate
(Score:3, Interesting)(http://thezorch.googlepages.com/home)
Around that time wierd things started to happen in the AHs. Prices on items that players would normally put up there in order to make money were dropping rapidly. Someone was undercutting prices like crazy, and outrageous amounts of items were flooding the AH also. Take Fire Crystals for instance. Crystals are the basis of the crafting system of FFXI, without them you cannot craft at all. A stack of 12 Fire Crystals would normally sell for 8,000 gil were undercut to 1,000 to 2,000, and you'd see 60+ stacks on the AH. You'd think that a drop in price for these items would be a great thing, but for players who sell crystals on the AH to make money its a bad things. It makes it harder for players to make money needed for upgrading armor and weapons, and otherwise being able to buy other crafting materials. The overall economy suffered as a result and is just now starting to recover.
To combat gil sellers SE implimented a number of countermeasures. The servers, all 32 of them, have packet sniffers which watch for bot programs that snif packets watching for NMs to pop. Now, there is a delay between the initial packet sent from the server to the client announcing the pop of the NM so that bot programs can't claim it first before the players can.
Another countermeasure they did was to put an EX (Exclusive) flag on certain items dropped by NMs associated with popular quests. EX items cannot be sold on the AH or traded. Characters can only have one RARE flagged item in their inventory. This includes personal inventory, MogSafe, and Mog House storage. You can store then in the delivery box by sending them to yourself. Many quest items dropped by mobs and NMs have both the RARE and EX flags.
Lastly, the amount of gil that can be sent to any character via the delivery boxes is limited to 1 million gil. All of this is common knowledge.
Now that Chocobo Raising has been implimented and Chocobo Racing is just around the corner now comes the issue of rampant gambling. Gambling has been in FFXI for a long time thanks to the
Re:Time is money
(Score:2, Interesting)Re:Do you want to get rich, or do you want to get
(Score:1)Re:Time is money
(Score:1)(http://www.laurencemartin.com/)
1 9 houses of magic (say 20 levels of each)
2 each casting/feat requires Scryon of X amount (+ each level of each house requires a base amount of Scryon per day with mild to major damage if you don't have it)
3 each person has a preset amount of Scryon toxicity (causes a max level of Scryon that you can have)
4 each group has a Common Scryon Pool (so you could end up with a single house level 2 character that has a massive Scryon level banking for a group of 20-30)
5 balance the spells/feats so defensive spells are cheaper (earth water space life houses have 2/3 the cost of fire air time death houses with the mind house having 25% extra on top [plus needing to be max on six houses to even see mind house spells])
6 have certain characters that are blind to magic but come in handy to the Uber Player (like a farmer that raises crops that just happen to have 8X the normal Scryon or
a priest that has a chapel that is in a NO MAGIC ZONE) sort of like the HP concept of "muggle"
in short put stuff in the game for the new characters and the old ones