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IGE On Why Power-Leveling Is Like Day Care
Posted by
Zonk
on Fri Aug 25, 2006 03:47 PM
from the everyone's-a-big-baby dept.
from the everyone's-a-big-baby dept.
simoniker writes "In a rare interview with the COO of MMO item-selling giant IGE at Gamasutra, topics discussed include the ownership of in-game items, why gold selling can be a "great business opportunity" for Chinese suppliers, and why power-leveling (paying other players to increase your character stats) is something IGE will be moving into." From the article: "Clarke also noted that, in pure economic terms, paying people to level your character is 'a market which tends toward commoditization.' Of course, those handing over their character have 'a high degree of sensitivity' to what's happening to their virtual avatar — the COO quipped: 'It's almost like day care... you'd be amazed how much they check in.'"
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The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
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Just enjoy the ride (Score:5, Funny)
Re:Just enjoy the ride (Score:4, Interesting)
Parent
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If the game means enough to you to want to get a high level, then it should mean enough to earn that level. Otherwise, why are you playing? If the game play sucks at the low-levels, then why bother continuing?
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There's no entertainment in killing slightly different colored sprites for 50-60 levels. It's a treadmill, and god awful boring.
Re:Just enjoy the ride (Score:4, Insightful)
I play an MMO that is notorious for it's lack of end-game (City of Heroes). I play it because I enjoy it (a concept apparently foreign to many-a-player), not to prove anything to anyone, gloat about my uber-high level characters, or make money in some zany e-bay scheme. The entire concept of games being fun is lost on a large portion of the MMO community because they're too competitive to realise they aren't having any fun (or even playing the game, I guess).
Parent
Re:Just enjoy the ride (Score:4, Interesting)
I do droks runs in guild wars for a few reasons. I've not only been the runner, but been ran by others myself. In guild wars the lvl cap is 20. You are free to change your secondary class as much as you want. But you cannot change your primary class. This means there are several other builds you could try out. However, before Factions, it took a very long time to get where the good stuff was. Droks armor is highest in stats (not best skin/but AC rating), plus the skills trader has more advanced skills.
If you've already played the game through say 4-5 times then doing it again and again for each new character type is boring and painful.
And before factions, we were limited to 4 characters per account. Which meant you had to delete your old ones before trying out different classes. Guild wars isn't a level grinder like most other RPG games. After you hit 20, that's it. You just focus on better skill combos and different areas. Why make the players go through the entire noob areas again?
If you look at factions, this is what the game devs did. They made it so you can level up to 20 in two days with 3000+ XP quests. In GW1 it took week(s) at 250-500XP per quest.
And finally, running is a quick, not always easy, way to make some money. They have nerfed all the good farming areas and made it so money is much harder to aquire. Granted green/gold drops help, it's a pain trying to do player-player trades. In one droks run I make 10-15k in 35 minutes. When a full suite of nice looking (15k) armor cost me 150k it's still hard work.
And if you're wondering, playing with skills and builds is what it's all about. I just got my ele to do 2,672 damage in one spell hit. (4x-668 damage to lvl 5 guys). =)
http://www.linuxlogin.com/public/2672damage.jpg [linuxlogin.com]
BTW, that's wine 0.9.19 running a test this morning. Why health bars overlap.
Parent
look, I'm not that old... (Score:5, Funny)
Parent
Re:Just enjoy the ride (Score:4, Insightful)
Parent
"Day care" attitude not surprising (Score:4, Insightful)
Then there's the amount of money invested in the service, which is usually a couple hundred dollars. Combine those two and it's not surprising to hear that they check in often.
-Parallax
Re: (Score:2)
If the guy levelling your character gets you a bad reputation, you're screwed.
I'm just going to say it. (Score:4, Insightful)
Re:I'm just going to say it. (Score:4, Insightful)
How do you plan on fixing that?
Parent
Easy Fix (Score:3, Insightful)
The gaming company already has it, but do you really want to tell a power leveler that kind of information?
Re: (Score:2)
Want to stop gold farming and powerleveling? (Score:2, Interesting)
Re:Want to stop gold farming and powerleveling? (Score:4, Insightful)
There is only one way to curtail (and that is the best you can do) gold farming/selling greatly. And that is to ban the people who BUY the gold. The gold sellers will always come back with new characters to sell gold. But if their market is too afraid to buy because they will be banned, then they can't make a profit and go find something else to do.
Parent
Dont Trust IGE and Their Offspring sites (Score:2, Interesting)
Right observation, wrong motivation (Score:5, Insightful)
He makes it sound like people are checking in because they love their characters like they love their kids. I think a more accurate assessment is that they're checking in to make sure they aren't getting ripped off.
Clarification (Score:4, Informative)
For example, to buy a load of mana potions to be able to spam your strongest spells early on and repeatedly, at prohibitive costs for a standard character of that level.
Some people make calculations as to the exact best way to level, "normally" and by powerleveling. Knowing which mob has a good respawn rate compared to how much time it takes to kill it compared to how much exp you gain from it.
Surely sometimes the fastest way to level includes different players who party with you so you get some of their earned exp.
The point still stands that games that force you to grind are probably not that fun, but rather just addictive.
Power leveling makes for horrible players. (Score:2, Insightful)
I've played MMORPG's for years (from EverQuest, to Dark Age, to WOW these days) and it becomes very easy to tell the difference between a player who paid for power leveling services (or just had a friend power level them, as was the case in EverQuest and DAoC more often than not) and someone who actually played the game from level 1 to MaxLevel. Almost without fail, the person who was power leveled has no clue how to play their character and knows nothing of common game concepts (pulling, tanking, whatever
It's a market force to improve games. (Score:3, Insightful)
The viability of powerleveling/goldselling/etc as a business is directly proportional to how much of the game is simply not fun for players.
The real solution is not to try and enact policies and game systems to make powerleveling difficult, but instead to design the game to make it undesired. If a leveling/farming market springs up, that's your cue that this is an area of the game which needs reinventing as something that players actually _enjoy_ doing.
Gil Sellers Are Evil Incarnate (Score:3, Interesting)
Around that time wierd things started to happen in the AHs. Prices on items that players would normally put up there in order to make money were dropping rapidly. Someone was undercutting prices like crazy, and outrageous amounts of items were flooding the AH also. Take Fire Crystals for instance. Crystals are the basis of the crafting system of FFXI, without them you cannot craft at all. A stack of 12 Fire Crystals would normally sell for 8,000 gil were undercut to 1,000 to 2,000, and you'd see 60+ stacks on the AH. You'd think that a drop in price for these items would be a great thing, but for players who sell crystals on the AH to make money its a bad things. It makes it harder for players to make money needed for upgrading armor and weapons, and otherwise being able to buy other crafting materials. The overall economy suffered as a result and is just now starting to recover.
To combat gil sellers SE implimented a number of countermeasures. The servers, all 32 of them, have packet sniffers which watch for bot programs that snif packets watching for NMs to pop. Now, there is a delay between the initial packet sent from the server to the client announcing the pop of the NM so that bot programs can't claim it first before the players can.
Another countermeasure they did was to put an EX (Exclusive) flag on certain items dropped by NMs associated with popular quests. EX items cannot be sold on the AH or traded. Characters can only have one RARE flagged item in their inventory. This includes personal inventory, MogSafe, and Mog House storage. You can store then in the delivery box by sending them to yourself. Many quest items dropped by mobs and NMs have both the RARE and EX flags.
Lastly, the amount of gil that can be sent to any character via the delivery boxes is limited to 1 million gil. All of this is common knowledge.
Now that Chocobo Raising has been implimented and Chocobo Racing is just around the corner now comes the issue of rampant gambling. Gambling has been in FFXI for a long time thanks to the
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