On Fine-Tuning Wii Controls 81
MTV Games has a great article looking at how developers are refining Wii controls, now that they've had most of a year to work on them. The game cited is the Wii version of Marvel: Ultimate Alliance; the Wiimote is used to represent Thor's Hammer, Spidey's webshooters, and Wolverine's claws, among other things. From the article: "'Now in some cases people will do something that's not going to work right, and in that case they're probably going to have to adjust the way they do it,' said Chrzanowski, a black Wii development controller in hand. 'But that's a rare case.' He wasn't talking idly. He said a system developed by a Vicarious colleague, Jesse Raymond, a few weeks ago has been crunching the data of dozens of players who have tested the game on the Wii, analyzing the results of requests for players to do 10 swipes in a row or 10 stabs in a row, recognizing which moves the current version of the game fails to recognize as the intended gesture, tweaking the code, checking the pool of data from the gesture trials again for any new misunderstandings, repeat and recode, again and again."
Pah. (Score:5, Funny)
(I've stooped to making a urine/Wii joke on Slashdot. This is truly the stuff of suicide notes.
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Fuck you, you owe me a new keyboard, this one's all wet, since my mouth decided to stop controlling the gin and tonic in it and start laughing instead.
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Get off my lawn!
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I am in heaven (Score:5, Insightful)
Spidey's webshooters, and Wolverine's claws
Seems there's no limit to the possibilities. You can act out whatever superhero or whatnot fantasy you've had. Hack up zombies with chainsaws holstered to your arms? Have a Wiimote strapped to the back of your wrist to operate like Boba Fett's cord launcher? "Punch enemies" realistically? Have a Wiimote on each limb for a more complex version of DDR that can detect 3D body motions? Why not!
I'm really interested to see what developers will put on the market. (of what they'll let hobbyists do...)
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The 360 in some games while online, you can press a button to make your opponents controller rumble
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Re:I am in heaven (Score:5, Interesting)
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I love playing that game, but puching with those heavy gloves and not actually hitting anything plays hell on my shoulders. Maybe even replace the gloves with real gloves and some thin steel cable to keep them from walking off.
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Re:I am in heaven (Score:4, Funny)
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Are you a mirror image of me??? Seriously, I'm 100% with everything you just said. WW was okay, but the sailing bored me to hell, and Metroid Prime (the first one), is probably my favorite adventure game of all time... yes, even slightly better than Super Metroid, Ocarina of Time, and Majora's Mask (probably my favorite Zelda). Metroid Prime has to be one of the FUNNEST boss battles ever created. After I beat it once, I went back and beat it another 5-10 times in the next few weeks... how often does a game
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I've played ALL the Metroids. The only one I haven't finished is the original (which I have mixed feelings about). Super Metroid is obviously the centerpiece of the 2D series, although Zero Mission was a very fine game that came very close to the wonder and amazement of Super Metroid, albight much shorter. But yes, "Echos: A Link to the Past" totally destroyed the style. It felt like it was trying WAY too hard. There is nothing wrong with a little bit of backstory to Metroid games, Prime did an excellent jo
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Thanks.
Re:I am in heaven (Score:5, Funny)
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I mean, their idea of exercise is huffing it up their mom's basement steps to get dinner...
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Your typical lives-on-mcdonalds-takeout-200lb-10-year-old-game
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It's like the DS. (Score:5, Insightful)
To me that sounds prophetic. I think the Wii will get a bad reception - based on the graphical inequality of the software and the (percieved) difficulties 3rd parties will have utilising the Remote. But as that experience grows believe developers will be able to create a catalogue of games that can't be acquired anywhere else - and the Wii will really shine.
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Re:It's like the DS. (Score:4, Interesting)
Some will use the Wiimote in interesting ways, but all of them, no way. I wouldn't be suprised if half the launch titles turn out to be rather shitty normal-gameplay games quick&dirtily adopted to the Wiimote. For example Tony Hawk Downhill Jam only uses the Wiimote as analogstick replacement, not for anything exciting, which might mean that it actually plays worse with Wiimote then with a normal controller (Wiimote doesn't auto-center like analogstick, so controls could get pretty imprecise).
We will for sure see lots of interesting games on the Wii, but we will for sure also see a lot of bad ones. DS had its fair share of junk and the touchscreen is a lot easier to manage then a 3D Wiimote.
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I don't think I agree that a primary reason for the DS's phenomenal success has been the relative disappointment that the PSP has been. I think it's perfectly valid to measure the DS on its own merits.
I wonder -- if Sony had not developed the PSP, would Nintendo have bothered releasing the DS at all? Or would they have been content to eke a few more years of life
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Nintendo has done console launches every 5-6 years. Portables haven't been on an even schedule, but it went: GB 1989, GBC 1998, GBA 2001, DS 2004.
Notice the original GB went 9 years without an upgrade, and the GBC wasn't even much of an upgrade (just some colors, but no better graphics). The GBASP is a sweet handheld, and could have easily carried on without the DS if it wa
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It's a bit more complicated than that. From what I understand, Nintendo started a lot of the developers with GameCube hardware while they continued to develop the Wii hardware. As a result, a lot of the
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With even churn-mills like EA putting some effort forth to really integrate the Wiimote into the Nintendo version of their franchis
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You could be right, but I'm inclined to think the buyers of the Wii will be the shiney-graphics be-damned type
Over the years, I've become increasingly furstrated with games. I'm getting old (well, pushing 40), and I don't have the ability to actually operate all of the button sequences and stuff needed to control a game anymore. I don't ge
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Perv.
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I could care less about the PS3. They obviously don't understan
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Zelda: TLP & Red Steel (Score:4, Insightful)
Re:Zelda: TLP & Red Steel (Score:2)
Didn't we have news stories within the last month or two stating that the controls for both Twilight Princess and Red Steel had been changed to allow you to control the actual sword (in a more precise manner)?
If the release games are good, I can't wait... (Score:3, Insightful)
Of course with new technology there's a period where the developers are learning how to fully utilize the new features... look at the DS.
Take Castlevania, for example. Dawn of Sorrow's annoying "seal" you had to draw after killing a boss was pointless and just a way to say "hey, we used the touch screen!" But once they learned that for their particular style of game, the advantage of the DS is in its two screens and not its touch screen, they did away with the seal system for the sequel.
It's definitely possible that games at release may go overboard with the Wii-mote, but as time goes on developers will learn how to best utilize the Wii's features.
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Wii Bii Niit (Score:1)
Jokes aside, I think it's great. Sure, there will be some kinks to work out. I'm betting the Wiimote will introduce an entire new world of bugs (and exploits) for tons of games. However, it's nice to see developers using what they have. While it would be easy to make "normal" games without using the advanced features for launch, they ar
This is good to hear (Score:2)
Can't Wait to see the cheat codes (Score:4, Funny)
"Ok, to turn on god mode you need to hold down "B" and "Z" draw a pentacle, a hexagon, and then flip the controller back and forth 5 times"
hehe
Re:Can't Wait to see the cheat codes (Score:5, Funny)
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"up, up, down, down, left, right, left, right, b, a, start"
And variations.
And what's more... (Score:4, Interesting)
With the Wii, where every movement in a different direction is a mappable button unto itself, you have immediate access to every move for every character based on the motions.
Too bad Nintendo's so family oriented... (Score:3, Funny)
Nothing prevents an adult game... (Score:2)
In the US the thing companies are afraid of is the AO rating they will inevitably get, which means you won't find it at GameStop, Target, or WalMart.
Which for some reason, is preventing game manufacturers from doing anything that might earn that rating. I suppose it's because most big development houses with good relationships with Nintendo are concerned about retail channels in a big
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Concerned about motion recognition problems (Score:1)
Recognizing a specific move from a human hand is much like voice recognition (bear with me in this explanation):
There are millions of ways a human can make a word sound like. We all know how voice recognition works only from time to time. I still have nightmares of the game: Life Line, that was 99% controlled through voice recognition:
Those really happened to me in Life Line on numerous occa
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It gets even worse then that, its not only difficult to detect the right motions, its also very hard, maybe impossible to detect them in time, meaning it will work like this: you swing your arm, system does motion detection, system starts the characters action. That however has to be a serial process to get a correct detection, so the system will only start the right action long ofter you
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Simplified Movements? Booo (Score:2)
Lame. Go back to the original plan, or at least leave it as an op