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WoW - The Game That Seized the Globe
Posted by
Zonk
on Tue Sep 05, 2006 10:47 AM
from the i-do-all-my-stock-trading-in-gold dept.
from the i-do-all-my-stock-trading-in-gold dept.
The New York Times reports on the global appeal of World of Warcraft. An unmitigated success world-wide, the article examines why the title's U.S. roots haven't stopped it from succeeding abroad. From the article: "Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America. One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly." Keep in mind that distribution and access rates are different in Asia than they are here in the states. The majority of WoW players pay an hourly fee, and didn't have to buy the box.
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Review: World of Warcraft 602 comments
Announced at the European Computer Trade Show in September of 2001, before Warcraft III had even reached retail shelves, Blizzard's Massively Multiplayer Online Roleplaying Game has commanded attention for years. World of Warcraft is a fantasy game like no other, with a unique spin on the genre and an intense attention to detail. The game was released last week after a six month long beta test capped off with a tremendous 500,000 person open testing period. Read on for my impressions of World of Warcraft as the game stands at Launch.
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WoW - The Game That Seized the Globe
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Instance whoring at level 60 (Score:1)
Scholo Scholo Strat Strat LBRS Scholo Strat UBRS Strat LBRS Strat Scholo Scholo Strat UBRS BRD Strat Scholo BRD (MC Attunement) Scholo Strat AQ20 MC BWL ZG MC MC BWL ZG AQ40 Scholo (maybe)
Repeat ad infinitum. It got boring for me after about the 15th Scholo run.
Apollo (Score:5, Funny)
(http://retropolitan.blogspot.com/ | Last Journal: Tuesday October 09, @04:27PM)
Re:Instance whoring at level 60 (Score:4, Interesting)
Find. Loot. Kill. Report back.
That holds true for 99.9% of MMORPGs out there. I honestly still don't know what people find so appealing about them.
Re:Instance whoring at level 60 (Score:4, Interesting)
Exactly. Isn't life chore enough chore?
My peeve is that those games turn awfully quickly into chores - where you spend time with them not because it's fun, but only because you have to. There's a (fake) sense of accomplishment. That people like this and feel okay about paying for the privilege just blows my mind.
By the way, all of the above holds true for fucking aswell - i just happen to find it healthier!
Re:Instance whoring at level 60 (Score:5, Insightful)
Videos in general:
It's an environment that I can interact with using my computer. There are normally tasks that I have to complete, and once it's all over, I haven't accomplished anything in Real Life.
Computers in general:
I used input devices (ie: keyboard and mouse) to interact with a program someone else wrote.
Life:
Wake up every day, eat, work, sleep, and repeat. Looking at life without taking in account the details of what goes on; it is a fairly trivial process.
Just because you didn't enjoy the type of entertainment that the game was providing doesn't mean it is pointless. Video games are a form of entertainment to help us relax and enjoy ourselves. If you don't enjoy, or stopped enjoying, a video game, you can replace it with another. Or you can go read a book, or rob a bank... something that entertains you.
Re:Instance whoring at level 60 (Score:4, Insightful)
Personally, I don't do many quests these days. If I do any, they are usually related to the instance that I'm at the appropriate level to run. I spend my time running that instance, usually with people I've played with before but sometimes in PUGs. We try out different tactics, mix up the group makeup (e.g. try it without a main healer, try it with 3 mages, etc) to challenge ourselves. I also enjoy trying out the different combinations of race and class, exploring the different abilities and play styles.
Sure the hunting/gathering quests can be boring, but there's so much more to do - the game is so much more than the quests.
Re:Instance whoring at level 60 (Score:5, Insightful)
I could be spending my time helping less fortunate people, or maybe working on an Open Source program that would benefit thousands of people. I may receive praise for such things, but what does this really do?
I think it's really a matter of what you want to do with your life. Do you care that in 20 years, you can look back and be like "Wow, I designed this amazing program that filled a need for 100,000 people." You will have this memory to satisfy yourself. You will be able to tell stories and brag about doing something "productive" for society.
Or, in 20 years, you can look back at the time when you played only video games. You can remember you had fun doing it, but did not accomplish anything with your life. You will have the memories of those games still, and the fun that you can while playing them.
Though it's not the same thing, I played one MMO for 12 months pretty hard-core. I stopped playing that game about 3 years ago. I can look back at the time I see some things where it hurt my social life. But at the same time, there were parts of the game that really provided pure fun and entertainment. You could say I get a warm-fuzzy thinking about the events and things that went on it the game. Not so much the facets of the game, but the people I interacted with in the game.
Some people feel that they have to help others, and do things beneficial to society, so they can be defined by society as being a productive member. And the only way they can satisfy themselves is to think that what they've done with their lives has made a difference (no matter if it really did or not).
Just because you think something is wrong, doesn't mean it is. Even if laws say that something is wrong, doesn't mean it is. I feel that psychology hasn't fully caught up with the concepts of MMOs, so they tend to be compared to drugs or other bad addictions.
Some work has been done to study the MMO trend, but it will be years before we can really know the effects it has on the world. It will be interesting to see how research projects like The Daedalus Project [nickyee.com] pan out over the coming years.
WoW fits both markets (Score:2)
Warcraft and Blizzard are 2 of the biggest names in gaming in the US.
The combination hits a sweet spot for both markets.
p.s. when is someone going to make a Grand Theft Auto MMORPG!!!
What Oh What is WOW? (Score:2, Insightful)
(http://www.creimer.ws/ | Last Journal: Friday January 26 2007, @12:40PM)
Re:What Oh What is WOW? (Score:5, Insightful)
Popularity is about marketing and dumbing down, not quality.
Re:What Oh What is WOW? (Score:4, Insightful)
(http://192.168.2.1/)
Re:What Oh What is WOW? (Score:4, Funny)
Sad to see this a success. (Score:5, Insightful)
(http://o2kewl.net/)
Everquest (afaik) started the trend and now with WOW pullings in Millions of $ each month, I know that it won't go away. I watch my friends throw money at all these games, one in particular had active accounts in: City of Heroes, WOW, and Everquest all at the same time! He let me try his account (in an attempt to get me hooked) and while the game and MMORPG aspect was fun, I dind't think it was worth the monthly fees.
So now, I stick to classics and Mame. I will never pay a monthly fee for a game.
Re:Sad to see this a success. (Score:5, Insightful)
You missed the early nineties, when people payed by the hour, and in some cases by the minute, to play games like Legends of Kesmai. People ran up bills, some as high as hundreds and even thousands of dollars per month.
$15/month is a steal compared to that.
Even more, your average (non-MMO) gamer probably buys one boxed game a month, at least -- which runs about $50, these days.
Again, $15/month is a steal.
There are very few services out there that give you "All you can eat" for $15. And most of these games feature regular content updates -- so you're getting a little more than just the privalege of playing, for your money.
Running an MMO costs money. Constantly producing more content does too.
Re:Sad to see this a success. (Score:4, Informative)
In terms of content added since launch at no extra cost the list I am aware of goes something like:
Mauradon (5 player instance)
Dire Maul (3 5 player instances)
Molten Core (40 player instance)
Black Wing Lair (40 player instance)
Zul Gurub (20 player instance)
Ahn Quiraj (world event, 20 player instance, 40 player instance)
Naxxramas (40 player instance)
Various holiday event quests (Halloween, Xmas, Chinese New Year, Valentines day)
3 PVP Battlegrounds
Revamped map, new quest lines and faction options in Silithus
Several Dragons on the world map suitable for raid killing
New world PVP options
Darkmoon Faire
Additional quests in Feralas, Hinterlands and Searing Gorge mid-level zones
And a bunch of smaller tweaks, revamps etc.
All in all, compared to other MMOs it is a decent chunk of new content. Unfortunately for the last few patches the majority of additions have focused on the high end raider or PVP player.
Re:Sad to see this a success. (Score:5, Insightful)
(Last Journal: Friday January 30 2004, @06:40PM)
Enjoy your no gaming future gramps...
On the plus side I pay way less for game subscriptions than i do for the cable tv that i used to subscribe to, the weekly movies I used to go to...
It is cheap (Score:5, Insightful)
(Last Journal: Tuesday June 06 2006, @01:50PM)
$15 doesn't buy much nowadays in the entertainment world, a whole months worth of entertainment for $15 is a deal! (And if you play Everquest 1 year is $100! Less than $10 a month.)
Slashdot finally learning to cash in... (Score:5, Funny)
Link & Thoughts (Score:5, Informative)
(http://slashdot.org/~eldavojohn/ | Last Journal: Tuesday October 16, @03:26PM)
Pretend you're a news feed or printer and you too can read stories without inhibiting log-ins or advertisements!
Now, for my two cents, I like WoW. But I loved Star Wars Galaxies pre-CU. I had two accounts in that game. It had this special kind of social aspect to it where people were dependent on even the most mundane professions. On top of that, you could level by dancing in a cantina all day, simply chatting with people. The fighting classes had to come in to relieve fatigue and wounds. It was a great system that, in my opinion, could have been more popular than WoW.
In WoW, fighting is the only thing that gains prestige. All the best weapons are looted, there is no dependence on non-fighting classes nor is there such a thing. I think that if anything is going to surpass WoW at this point, it has to be something that so far out there that it's not even well defined yet.
One thing is sure, it needs to accomodate both fighting classes and socializing classes and keep them equally important.
Error in article text (Score:1, Redundant)
Unless my memory failed me, I do remember paying 49.99$ for WoW. There is no free software given away.
Re:Error in article text (Score:4, Informative)
WoW has different pricing model in some parts of Asia.
Another WoW article 'stubbed' on the front page? (Score:3, Insightful)
(http://www.scul.org/SCUL/Pilot/Pil_Gropo.html | Last Journal: Monday May 12 2003, @07:33PM)
Free software? (Score:1)
(http://slashdot.org/)
They don't give the software away for free (like they should). They make you buy it just like any other game. When the expansion comes out, they'll make everyone buy that, too.
Current adoption? (Score:3, Interesting)
(http://haltingpoint.blogspot.com/)
The reason I ask is that when WoW first took off, they had a large number of new players constantly joining the game...but I have a hunch that they are starting to approach their plateau as the game matures and new games come out. Yes, the expansion will help, but its primary customers will be existing players, not new ones.
Anybody have any figures as to what games new players are flocking towards these days?
The Game that Seized My Time (Score:5, Insightful)
(http://www.htmlism.com/mark/)
You know what did me in though?
Thanks to the glory that is mathematics, I found out that on average, I played for three hours a day. Worst part about averages, I don't even play on the weekdays that much (which means very VERY loaded weekends).
What a waste. Three hours of my life. Every single day! I could be learning how to juggle or searching for a significant other or reading a book or hacking! Something!
If you're like me... On the verge of quitting... And trying to look for that extra push... Look at
Don't get me wrong, it's a great game, and I loved playing it. But it's a lot. Moderation, please.
PS - I just bought Civ 4 (crack for crystal, I know). I don't get it.
Re:The Game that Seized My Time (Score:4, Insightful)
The problem with WoW and EQ for me was the people I found myself hanging around with in game. Once you reach max level and get into the 'end game' making progress takes longer and longer at each step. Eventually you find yourself in a position where the only people really progressing in the game are basically no-life losers whose lives revolve around the game. I quit after an MC raid when people were comparing
So, maybe I'm wrong about
I don't have a problem with people playing WoW all day if that's their thing, anymore than I have a problem with people watching television all day. In fact, I think if you are going to sit on your ass that much you are probably better off playing just about any computer game instead of watching TV. I don't hang around people who watch TV all day either though.
I'd love it if I could keep playing the game, but the problem with all MMORPGS is this: most of the people with the who achieve the greatest end game accomplishments are the ones who do the least with their real lives. I don't hang around a bunch of do nothing no life losers in the real world and I don't want to do it online.
Re:The Game that Seized My Time (Score:4, Informative)
(http://www.avpmud.com/)
It really has taken siezed the world (Score:1)
Also, to look at it from a different angle. When Blizzard can mask the disastrous news of Ghost pretty much having the plug pulled with piles of good news about WoW numbers, that is also a feat. Ghost was a huge project for Blizzard and would have hailed their return to console games. It not being released is huge as it was in production for several years. They even acquired a company because of Ghost!
Though the game suffered from some obstacles that Blizzard has not had to deal with it was still a major blow. The success of Halo made them change directions, pushing back times. Those times then landed in the middle of the next gen battle, which made developing for either systems hard at the time. Also, they are determined to get Battle.net into the console multiplayer world which has surely ruffled some feathers around the console world.
Got off topic a little, but still it goes to the point tha when the overwhelming good news can all but cover up the bad news of Ghost being canned-- That is big statement to the might WoW carries in the gaming world.
NY Times Journalists Don't Get it (Score:1)
Wrong. (Score:2, Informative)
(http://green.dyndns.org/)
http://en.wikipedia.org/wiki/Grand_Theft_Auto_(se
Grand Theft Auto (GTA) is a computer and video game series created and primarily developed by Scottish developer Rockstar North
In other news.... (Score:3, Funny)
Meanwhile, in the real world... (Score:2)
(http://www.fallingbullets.com/)
WoW saves me money! (Score:4, Interesting)
Anyway, here's something to consider. I save money because I play WoW - no joke. WoW is so fun and engaging and has new things for me to experience every time I sit down and play it...to such a degree, that I really don't play other games. I canceled my GameFly subscription, I don't buy games anymore - haven't bought a console in ages. I spend less money on games per year with my subscription to WoW than I did without it. I'll get to a point with WoW where I'm tired with it, and want to go back to my other games - but for right now, a subscription-based game is a money-saver for this gamer.
WoW !== Whip'em Out Wednesday (Score:1)
(http://nycomedyradio.com/)
Wow.... (Score:5, Interesting)
(http://insanity.lost-angel.com/~sean)
Some of it's biggest problems:
* Lag.. it's a huge problem though they're working on it slowly.
* PvP. The honor system is setup such that some people actually go 6-8 hours or more a day, 7 days a week to make rank. This can get very unhealthy. They're addressing that with the expansion by removing the existing honor system and making it more people friendly.
* PvP survivability. Right now a decked out character can pretty much kill a person so quick that healing isn't an option. You basicly have level 60 characters running around with gear that should be for people 60+. Highest I think is around level 90 gear that only requires 60. One side of the coin says anyone can get it if they put the time in, other side is not everyone has the time. Either way it's easy for pick up groups to get totally steamrolled. Some are calling for normaling damage more so things arn't as whacked out as can be. The other thing is its neat to one shot someone but after a while that can get boring and you want something more challenging.
* Healers.. right now there's a signifigant lack of healers or high healer rotation. Thats most likely typical with any MMO. Who wants to stare at peoples health bars and fill them all day, every day? Very few. They need to set the end game class gear so for healers so it's not just good at the PvE but also PvP. Yeah you got huge healing bonuses but if your not damaging someone it's kinda prolonging the inevitable. A lot of people say, "Oh great, another heal set to grind for. Whoopie." and burn out.
* Epic gear isn't so epic anymore. Its to the point where gear thats suposed to be rare is actually everywhere practiclly. Take a walk through each factions heavly populated cities and you'd have a hard time not seeing druids that look like moose or deer with their suits. Warriors that look like pin cushions or axe heads. Still to some extent that can be a good thing in that more people get to see end game content to some degree.
* Customization.. you can't dye or paint your armor. It's as it always will be till you get a new piece. You also can't change your hair style or color. There are a lot of choices but your looking at static ones mostly.
* Twinking, botting, gold farming, it's all in there.
Some of it's biggest benefits...
* $15/month unlimited access gets you on any server with like 8 character slots per server. Server types range from PvP, PvE, RP, and RP-PVP.
* Little things. You don't just have epic dragons to slay, you have a wandering faire that travels between two factions cities. Fishing contests in neutral towns, some other factions hold festivals like the Lunar Festival from the druids common faction. These events have some nifty quests and rewards that are neat outside of the regular grind.
* RP... yes AAARRRPEEEE! There seems to be a very health RP community on the RP servers. You definatly have your share of arse-hats, catgirl and vampire wannabe's but it's there. Some people actually post some great stories and content about their characters. Why bother when you have PnP D&D, etc? Why not? You actually get to meet more people outside of your neck of the woods and get to hear some great stories and you don't have to give up the PnP D&D, etc.
* Cow people.. tell me it's not cool to be a cow, especially a cow with a big gun. You get to be part of the secret cow level. It's a playable race inspite of them telling you there is no cow level.
There's a lot of other pro's and co
NY Times Paper (Score:1)
Oops.
Some observations (Score:1)
"The majority of WoW players pay an hourly fee, and didn't have to buy the box."
The majority of WoW players pay a MONTHLY fee and HAD to buy the box for $40-$60 retail.
About the what's the point when you hit (insert maximum level here):
This view always comes up in any online game. Ding 60, now what? Uh, WoW, like any other online game has plenty of content designed just for level 60 players. There is better gear to get, raids with big bosses to kill and there's always the Hoarde (or Alliance) to kill. There's plenty to do! It's not just about grinding your way to the top level. If that's all you view the game as, you're missing the whole point of a persistent character style game.
In WoW, it's very common for a 60 to help out lowbies. Either run them through a dungeon they can't get a group for or help guide them through dangerous PvP territory, help them wrap up a few quests real quick or get a little better equip. It takes little time, the 60 is usually capable of doing all the work themselves and it gives a nice leg up for the struggling lowbie. It's a gesture of good will and I find it encouraging that, despite having a reputation for potty mouthed kids, there are many who won't go out of their way to gank you or who will spend 40 minutes or so helping out a stranger just for the heck of it.
You get out of a game what you put in. I've always been able to find things of interest to do when others burned out long ago. Sure there are days where I feel like there's nothing I feel like doing so I don't log in, but then that allows me to do other things outside the game (novel concept).
One problem with RPGs is they're designed to keep you playing forever. This protects the revenue stream of the publisher. To do this, they make things take a long time to do so that you're always working on something. I'd be perfectly happy playing the game, slaying the dragon and saving the princess and then taking a short break of a month or two before some new content came out. Only the cheapest of people will cancel their $15/mo for that period and it's not like I wouldn't log in and do some smaller things or help friends during that interim period. But instead, these games are designed so that even the most hardcore gamer will have to put in months to slay that dragon and save that princess. Someone working full time would spend years trying to get to the same point.
WoW is better at this than others but it still takes too long to get stuff done, IMO. A 12hr/week player should be able to do all the raids, dragon slaying and princess boinking. The first company to get this and deliver in a game that can deliver content at an adequate rate to keep the game moving forward is going to make WoW look like a minor player, at least if they do a good job with the background and mechanics/etc.
The next 5-10 years will be interesting to see how the genre develops...
Dodged That One!! (Score:1)
Well (Score:1)
Never played it;I am waiting for Star Trek Online. (Score:2)
HMP. (Score:1)
haha (Score:1)
One more thing about WoW... (Score:1)
(http://insanity.lost-angel.com/~sean)
The global appeal of World of Warcraft?! (Score:1)
(http://alex.muntean.name/)
Seems worth it to me (Score:1)
At least get the facts right.. (Score:1)
oh ffs - lazy lazy article (Score:2)
(http://www.bobpitch.com/)
Would that be Grand Theft Auto, the game (every single version of which) has been made in the UK (a part of Europe).
Re:Software given away for free? (Score:2)
(http://www.thepacketmaster.com/ | Last Journal: Monday July 07 2003, @12:36PM)
Re:eq2 vs wow (Score:1)