Slashdot Log In
Thursday at the Austin Game Conference
Posted by
Zonk
on Fri Sep 08, 2006 11:25 AM
from the more-on-mmogs dept.
from the more-on-mmogs dept.
Much talk yesterday in Austin centered around Rob Pardo's keynote, but there were several other events you might be interested in. Dell Chairman Michael Dell talked about that company's gaming plans in a 'fireside' chat. Movie producer Jon Landau spoke on the role of gaming in the entertainment industry. Gamasutra has several pieces from smaller talks, with titles like The Death of Cinematics, New Models for Game Stories, and Writing for Digital Actors. Finally, Raph Koster offers an ultimatum to the games business: evolve or die. From that article: "The end result, according to Koster, is the current hit-driven state of the game industry, which focus on the top 20 percent of games. 'The particular adaptation that we've made to this is to not bother making or stocking or selling the other 80 percent,' Koster said. 'So when you walk into your friendly neighborhood GameStop, you won't find the game that is 21 on the charts. Because of limited shelf space, they just don't want it around. It's just not worth having it compared to game number 20 twice, or better yet, The Sims and all of its expansions.'"
Related Stories
[+]
How They Made World of Warcraft 140 comments
SiliconJesus writes "Rob Pardo, VP of Design at Blizzard, gave an interesting keynote at the Austin Game Conference outlining the Blizzard philosophy on designing game content, core and casual players, and why story should always drive the game." From Raph's writeup: "If you extend the leveling curve too far, it becomes a barrier. You hit a leveling wall. Our walls are shorter and there are less of them. The short leveling curve also encourages people to reroll and start over. We had some hardcore testers who would level to 60 in a week. There was much concern within the company. But I would tell them that we cannot design to that guy. You have to let him go. He probably won't unsubscribe, he's going to hit your endgame content or he'll have multiple level 60s. In games with tough leveling curves, it discourages you from starting over." More is available from the conference, with Gamasutra having a rundown on Mark Terrano's writer's keynote, and Gamespot's piece on the MMOG Rant session. Paneled by the likes of Matt Firor, Lum, Rich Vogel, and Jessica Mulligan, that must have been entertaining to see live. One more thing - WoW has 7 Million subscribers now.
[+]
Friday at the Austin Game Conference 9 comments
This year's AGC is now at an end, and several sites have coverage of the last day's events. The hit event for the day seemed to be Damion Schubert's Moving Beyond Men in Tights talk. MMORPG.com has a slew of interesting articles, covering Emerging PR Strategies for MMOGs, Running Your Own MMOG, and Rich Vogel on MMOG Betas. Raph has a liveblog on a session about Virtual Economies, and finally the 3pointD site has a look at a panel on Virtual Worlds. Interesting stuff. From the 'Men in Tights' writeup: "The queston to answer, why do we keep making grindtastic classbased combat oriented men in tights gamey games? I'm not going to answer 'because it sells' because it's a circular argument and a copout. We won't get anywhere if we only do what was done before. Instead, I'll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on. The reason to tackle this is because whenever people decide to make a new game, these are often the first five things people choose to innovate on. But there's a lot of bad innovation from people trying to solve these five problems."
[+]
Austin Game Conference 2006 in Depth 21 comments
New games site OGX has up an overview of last week's Austin Game Conference. The piece touches on the big talks (Rob Pardo, Jon Landau, Vernor Vinge), and gives some informational tidbits about the always-interesting panel discussions. From the article: "Community was also a topic that was frequently the primary driver behind a panel, or as a secondary topic that rose up in relation to the topic at hand. Gordon Walton, Studio Director for Bioware Austin held a particularly radical presentation entitled 'Rethinking Service Offerings.' Walton noted that the player perspective about customer service amounted to 'No matter how we do service, we suck.' and questioned why companies spend energy on a perception based challenge that they have not been able to overcome. Walton's premise was that since the customer service infrastructure for a MMORPG eats the most revenue and generates less than favorable results, it may be entirely possible to cut customer service offerings down entirely to a set of automated tools and save the money spent designing for satisfied customers."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
Game stories! (Score:3, Interesting)
This is what gamers have always wanted. D&D had the ultimate in user selection and gamers loved it. The industry needs to learn that pretty graphics are not the only way to sell games and are, in fact, usually not the most important element.From TFA:
Re: (Score:2)
Re: (Score:3, Interesting)
Re: (Score:2)
Civilization could do that, and you had to re-discover the world with each new game. I think this is the easiest way to generate the replay value you look for.
Re: (Score:2)
Re: (Score:2)
But that never bothered me because I consider the above cheating anyway. If a campaing goes sour, I'd rather abort it and start a completely new one.
Natural selection. (Score:1)
Re: (Score:1)
http://www.unknownworlds.com/ns/ [unknownworlds.com]
"Evolve of die" - spare me (Score:2)
He's rehashing that dusty old argument about only 'AAA' titles finding shelf space. About how the industry must wake up from some kind of self-imposed creative coma. Woe, woe unto us.
Y'know I'm really tired of that line of thought. Its completely useless criticism. And its been around since the 'dark years' of the late 80s, when video games were really in a funk. He even uses a - get this - dinosaur extinction metaphor. Yawn. Nothing new to se
Re: (Score:2)
And why bring up the specter of out-of-touch studio bosses, when really that has nothing to do with what the article, or this discussion, or your point, is all about?
Anyway, video games gave been going strong for 25 or 30 years now, and are still a whole lot more like pinball than cinema.
Re: (Score:2)
It should be self-evident, but I think it does work. Tell me why you think it doesn't.
From TFA's write-up: "Finally, Raph Koster offers an ultimatum to the games business: evolve or die. From that article..."
Miss that part?
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
I can accept that "this type of talk" is a cliche to you. Yes, we've heard the very loud complaints about innovation before. We'll probably hear it again. And I'm with you on this. I'm honestly sick of hearing it, and the WalMart shoppers just aren't interested.
The only trouble is, I honestly don't think we were hearing it here. I don't think that it was the emotional rant about "AAA" that you're ascribing to it. It seems to me that it was more a product of an inductive observation about where the indust
OT: Okami and cel shading (Score:2)
Strange....
Re: (Score:2)
I think that many people were offended because Nintendo exposed the Zelda series for what it was, an excersize in innocents, along the lines of Mihazaki, classic Disney, or Pixar. Not that there's anything wrong with that, in fact, I rate some Mihazaki and Pixar films as being some of the best films ever made. But for young boys between the ages of 13 and 19, it's a threat to their masculinity and supposed maturity. Later on, you really grow up and realize that there's nothing immature about these things, i
evolve or die? (Score:1)
Re: (Score:1)
However, I do agree with you, Being different for the sake of being different is NOT good. However, being different becasue it is FUN (and not just gimmiky) is VERY important. As people have pointed out there are alot of interesting games out there, some make it, some don't.
For examples look at:
Okami(SP?)
Savage (fun game, not the first FPS/RTS hybrid, but fun,
The future of gaming (Score:2)
First of all, the Nintendo Wii and DS have tried some out of the box approaches to gaming that have opened up new and different ways for games to be played. I'm not saying that the current ways are terrible and obsolete or that they should be done away with, but it is nice to have something new to try every once and a while. If the Nintendo Wii is a huge success, I think that we can
Re: (Score:2)
On limited shelf space (Score:2)
I used to love going to Babbages/Gamestop/Best Buy and seeing some 80-120 games available to choose from. Part of the experience was the selection, seeing all the innovative things out there, and choosing from them. Now that you're down to just the top dog hits, it's not as fun.
So anymore, I just browse the game revie
the entertainment industry is the problem (Score:2)
Re: (Score:2)
Oh, THAT's a great idea! Scrap all your seasoned actors, and give the voice-acting rolls over to a bunch of geeks, sounds like a perfect concept to me! Seriously though, that's basically where our music industry is right now. Have some big producers write some hit tunes, and then just hire some wannabe's off the street (*caugh* Brittany Spears *caugh*), and it'll sound "more authentic". Bullshit. People off the street, or people who have no artistic vision or talent are just puppets... and if you want authe
Re: (Score:2)
I agree that voice talent actually has to be listenable, my problem with that is overpaid "endorsement" type voices, who cares if batman the video game really is voiced by Tim Daly or Heath Ledger? I exagerated a bit w
Re: (Score:2)
or better yet (gasp!) your own staff to do the voices if they are really needed
Actually, that would be a pretty bad idea. This was common practice a couple of years ago and voices in games REALLY REALLY sucked. That said, there is no need to hire Ben Affleck if you can get an entire crew of professional voice actors for the same amount of cash.
And personally, I would prefer a game with the tagline "NOT voiced by Ben Affleck" over the opposite any day.