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Sam and Max Hit the GameTap
Posted by
Zonk
on Fri Sep 08, 2006 12:32 PM
from the i'm-not-a-malefactor-i'm-a-lagomorph dept.
from the i'm-not-a-malefactor-i'm-a-lagomorph dept.
Gamespot reports that the episodic sequels to the original Sam and Max title will be available on GameTap starting next month. Sam & Max Episode 1: Culture Shock will be available starting on October 17th for subscribers to the PC-download service. Non-subscribers will be able to download the game at some future point. From the article: "Just under a year ago, indie studio Telltale Games acquired the rights to make games based on the underground comic Sam & Max: Freelance Police. The news was a godsend to many old-school gamers who loved the first game the comic inspired, 1993's Sam & Max Hit the Road, and lamented the 2004 cancellation of its sequel, Sam & Max: Freelance Police." Update: 09/08 19:24 GMT by Z : Jake Rodkin from TellTale wrote to make sure we pointed out the copious details that didn't make it into the Gamespot piece. For those of us without GameTap, we can look forward to the non-subscription release on November 1st.
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Sam And Max Get a Price Tag 35 comments
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
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Sam and Max Hit the Road 69 comments
Gamasutra reports on the unveiling of the 'GameTap Originals' publishing label, a brand led by the anticipated episodic revival of Sam and Max. The game is now available both via the GameTap service, and at the TellTale site. From the article: "Sam & Max: Episode 1, which launches today exclusively on GameTap, as well as the upcoming Myst Online: Uru Live, are two examples of franchises that GameTap has co-published and helped bring back to life. While nothing specific was announced regarding upcoming franchises set to debut as part of the new GameTap Original label, representatives did note that it will be used to identify soon to be announced episodic games based on renowned TV and film franchises. Finally, supporting its new GameTap Original label, GameTap will be the premiere sponsor of the 9th Annual Independent Games Festival, held in conjunction with the 2007 Game Developers Conference to celebrate the innovation and creativity of independent game developers." Chris Kohler, over at Game|Life, has a short review of the first three hours of content.
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Sam and Max - Culture Shock Review 75 comments
We've talked a lot about episodic gaming here on the site, considering both the good and the bad. The concerns of users, and the words of gaming commentators, focus on the limitations of the format. "Don't break up a game just to charge us more for it" is the prevalent thinking. The 'march of progress' has allowed game companies to come up with plenty of new ways to get our money, so it's an understandable fear. Until last month, though, I had never considered the possibility that the very essence of the episodic game may allow us to reflect on the past as well as the future. In the latest and most dramatic of retro-gaming coups, Sam and Max have returned to the modern PC landscape. They're colourful, they're wry, and their antics are very, very funny. Read on for my impressions of this first episode in the new Sam and Max series, and why I have high hopes for their future wacky antics.
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Sam and Max! (Score:2)
Question for current Game Tap users (Score:3, Interesting)
Re: (Score:3, Informative)
Re:Question for current Game Tap users (Score:5, Informative)
Parent
Re: (Score:3, Insightful)
Cheesy retro ambience (Score:5, Funny)
Max: Another confused census taker?
Sam: Actually, it was the Commissioner with another idiotic and baffling assignment.
Max: Does it involve wanton destruction?
Sam: We can only hope.
Non-Subscribers? (Score:2)
Why is the new business model to turn products into services?
Re:Non-Subscribers? (Score:4, Insightful)
With a product you pay once. With a service you pay over and over.
Future business models will involve you paying over and over, and also having to become an employee.
Future future business models will involve you paying over and over, being an employee, and requiring your children to do the same.
The future is feudalism.
Parent
Re: (Score:2)
Slippery Slope [wikipedia.org]
Re:Non-Subscribers? (Score:5, Funny)
Slippery Slope
I dunno...if i read your link i'll have to read other people's links, and then the links from those pages; eventually i'll have to read everything on the internet, and i just don't have time.
Parent
Rent seeking (Score:2)
Re: (Score:3, Insightful)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:3, Informative)
From the faq [telltalegames.com]:
Tears! (Score:2, Funny)
Max: Try digging it out with a fork. That always works for me.
Why why why! *sob *sniff.
Oh terrible horror. I
Nov. 1st (Score:3, Informative)
Confused (Score:2)
Re: (Score:2)
>Max". When you buy something's name, you don't become the thing.
Well, they ARE the thing. The company was founded by people who made the original
Sam & Max game. I don't think there is any becoming needed.
Re:Confused (Score:5, Informative)
Actually, no. Telltale is working on these Sam & Max games with Steve Purcell, the guy who created Sam & Max as comic book characters in the 80s and brought them to LucasArts in the first place. Sam & Max aren't LucasArts' characters, they're Purcell's, and Purcell is working with Telltale on this game. The team at Telltale worked with Purcell at LucasArts on Sam & Max Freelance Police, which was cancelled. The Freelance Police team left LucasArts and started their own studio. Purcell trusted them enough with his characters that came to Telltale and asked to work with them on making the next Sam & Max game.
Also, as far as "untrustworthy" goes, yeah Telltale's website is a bit crusty right now, but they've released four games in the last two years - a casual game, two independently developed episodic titles, and a full retail game for Ubisoft - which is something that very few, uh, "untrustworhty looking startups" can claim. Telltale also employs Dave Grossman, one of the writers and game designers behind Monkey Island 1 and 2 as well as Day of the Tentacle, as their senior writer and designer.
Basically, despite all your smarm and textual smirking, you have no idea what you're talking about.
Parent
Re: (Score:2)
availability (Score:2, Informative)
Also there's a little error in that Gamespot article - they say GameTap's exclusivity is for an undisclosed period. It's actually 15 days (hence the release on Telltale's site Nov. 1). Also the article says the games will only be available
Confusing (Score:3, Interesting)