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Are Videogames Art?

Posted by Zonk on Sat Sep 09, 2006 04:56 PM
from the we've-been-over-this-before-but-it's-worth-repeating dept.
Game Politics, as always, has some meaty thoughts on offer. Today they're revisiting the perpetual question, 'Can videogames be considered art?'. They touch on the words of Roger Ebert, and discuss a recent piece on the subject in the Sydney Herald. From the article: "Brendan McNamara, game director for Team Bondi, makers of the upcoming film noir PS3 game L.A. Noire, has no doubt his team is creating art. With a project plan that includes 170 pages describing cinematic moments, and 1,200 pages detailing interactive events, the game has a Hollywood-like budget of more than $30 million. 'We control the delivery of the information ... We give players a setting and a framework, we control what they see and do. So how are we not authors?' McNamara wonders if video games are stigmatized because they are a mostly commercial venture. At the same time, he believes that being driven by sales is a good thing." What is the Slashdot opinion? Are games too different from other form of expression to be considered art? Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane?
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[+] Review: Shadow of the Colossus 176 comments
Ico was the name of the game, an arty and beautiful vision of a young man with horns on a quest to save a silent princess. Like a pair of finely wrought bookends, Ico's spiritual successor sees the PS2 in its final days in the same way that the original title helped introduce the console to gamers at launch. Shadow of the Colossus is a breathtaking living canvas, with gameplay it's hard not to appreciate and a soul that everyone can identify with. Unfortunately, Shadow is not a perfect game. A few technical problems keep the title from achieving the zen-like state that it comes so close to achieving. Despite that, it's a title that no PS2 owner should deny themselves the chance to experience. Read on for my impressions of Sony's Shadow of the Colossus.
[+] The Epic Ebert Videogame Debate 169 comments
Via Kotaku, a column at Ebert.com going into some depth on the are-games-actually-art debate. Ebert engaged in a public debate on the subject at last week's Conference on World Affairs. From the article: "Going in to the videogame panel, I'd been hoping the audience (mostly students) would be fired up about the subject and challenge the panelists, but they were unfortunately pretty passive. Maybe they were intimidated by the rather formal (for Boulder) theater setting, I don't know. Ebert began by explaining why he felt a game (particularly the shoot-shoot, point-scoring kind) was not an experience equivalent to that of reading a great novel like, say, 'The Great Gatsby,' because games don't delve very deeply into what it means to be human."
[+] Making Statements With Video Games 329 comments
You may have heard about the recent controversy at the Leipzig Games Conference over a modification of Space Invaders in which the invaders are slowly demolishing the World Trade Center. The creator intended it as an artistic expression, but has since removed the game, saying, "it was never created to merely provoke controversy for controversy's sake." Kotaku took this occasion to ask whether "statements" can and should be made via video games, and how it affects the ongoing question of whether video games should be considered art. "The entire issue begs comparisons to Danny Ledonne's Super Colombine Massacre RPG!, an unsettling and involved title that tasks players on the most basic level with acting out the 1999 Littleton, Colorado school shooting in the role of killers Eric Harris and Dylan Klebold. Ledonne told the Washington Post that his intention with the title was never to glorify the tragedy, but to 'confront their actions and the consequences those actions had.' Like Stanley's Invaders!, Ledonne and his title stopped short of providing a direct interpretation - neither artist has been especially specific about 'what it means,' or in instructing players on how they should interpret their work or what 'message' should be taken away."
[+] Censored Video Game Content Stifles Artistry 289 comments
AnInkle writes "The question of whether modern video games represent art and the persistent attempts to censor controversial content in games have been discussed here at length. Now, a blogger at The Tech Report makes the case that censorship of violent and sexual images and themes in video games is precisely what inhibits video games from maturing artistically beyond a nascent form. He cites a historical comparison between video game and film production, as well as geo-cultural comparisons of film production in the US vs. Europe and of video game development in the US vs. Japan. Are these comparisons apt and the assertions valid, or might the embrace of video games as a legitimate art form be limited for entirely different reasons?"
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  • Little boys (Score:3, Insightful)

    by Cybert4 (994278) * on Saturday September 09 2006, @04:59PM (#16072588)
    Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys. It has nothing to do with "commercialism". I'm not saying it is good or bad. Go to your local game store--see how many little boys you see. Chances are, it's a lot more than 50%. Yes, you have some (still male) people in their 20's and 30's who grew up with them.

    I remember, just on the radio, how a professional personal ad writer said that an example of an unworthy person is "living in his mom's basement, playing Nintendo". Sorry, but that's the public's view.
    • Re: (Score:3, Insightful)

      So does that mean that the work of Dr. Seuss isn't art?
        • by Anonymous Coward on Saturday September 09 2006, @05:41PM (#16072747)
          Kids don't know what's best of them because they are stupid. That's why we don't let the little fuckers vote. Kids must be disciplined hard and often and punished even more often. Fuck it, were we to let them decide what to eat for dinner it would be candy, candy, candy and ice cream.

          Ever seen MySpace? That's what kids end up doing if they're calling the shots. Fuckin' little losers.

          Mark my words: you see a kid, you beat the crap out of the fucker until his nose bleeds for a week. Serves him right. And it doesn't matter if you don't know why you had to beat him, he sure as hell knows.
    • by FhnuZoag (875558) on Saturday September 09 2006, @05:07PM (#16072612)
      Let's be controversial here.

      I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic. Art, I propose, is just a label applied by self-appointed judges regarding their own arbitary tastes. The proper response is not to endlessly try to justify electronic entertainment as 'art' in the eyes of pretentious old men, but to note that their opinion does not actually matter. The next generation, no doubt, will have their own idea of art, and their own view of what will be culturally significant, and the scorn of today's judges have no meaning in this respect.
      • by oggiejnr (999258) on Saturday September 09 2006, @05:19PM (#16072654)
        Given the current crop of so-called "modern art", I think is safe to say that the only definition of art that can be uniformly applied is that it is art if someone is willing to pay money for it on the basis of it being art.
        • by Al Dimond (792444) on Saturday September 09 2006, @05:36PM (#16072731) Journal
          Y'ever study John Cage? You've hit the nail precisely on the head! John Cage wrote a piece of music called 4'33", consisting of four minutes and thirty-three seconds of silence divided into 3 movements. Because it was performed as a work of music and accepted by its audience as a work of music, it was music. It has also been discussed ever since by musicians and by people that study music, adding weight to its status as a musical composition (it becomes music itself when it is performed and listened to). Meanwhile, consider the music that's pumped through speakers into stores. There is no performance, there is no attentive and active audience, and nobody cares about it. It's being played to present an atmosphere that will subtly convince consumers to buy more things. Even if what's being played is one of Beethoven's great symphonies, something with sound, with notes, with all kinds of recognizable musical elements, it's not being used as music (there is a composition, but only questionably a performance or audience); therefore its status as "music" is in question.

          So your definition, as cynically as you offered it, is pretty much right on. Art requires artist and audience (these roles may overlap, or, as in much music, be separated further by tradition). That is all.
          • by Triv (181010) on Saturday September 09 2006, @06:44PM (#16072963) Journal

            Did YOU ever study cage? Because you entirely missed the point.

            Cage believed that there are elements of a musical performance that are entirely out of the composer's control, things that are random and spontaneous that nevertheless inflect what's going on on the stage. Every sneeze by the audience, every cough, every whispered conversation, every squeaking chair as an audience member gets up and leaves in disgust, ALL of it is in some way a part of the music you're listening to.

            What Cage did was, to bring this passed-over element of musical performance to light, he wrote a piece of music that entirely accentuated the random sub-elements of performance by eliminating the music entirely, thereby making people more conscious of their immediate surroundings. THAT'S why 4'33" is important; it has nothing to do with this bullshit 'what is art?' argument.

            Triv

            • by monoqlith (610041) on Saturday September 09 2006, @07:23PM (#16073110)
              I think it has everything to do with the "what is art?" question - that's exactly the question begged by your interpretation of the piece.

              This is called reflexivity - the art work interrogating itself or its medium or its exhibition, precisely to ask the question "why is this art?" You can't answer that question without first answering the question "what is art?"

              Are these coughs art? Are the conversations art? If so, why? Where does the art stop and everything else begin?

              Personally I don't think that's good art. I find it pretentious. It doesn't do anything for me. It doesn't require any technical skill. It asks obvious questions. But anything that is interpreted as a piece of art work can be considered art even if it isn't good art.

              As soon as you say something is art it becomes art. The question is then "why do we say that this is art?" since there is no objective definition of "art."

              The art crowd has fooled us into thinking that there is something that is objectively art or objectively "good" art. That is absurd. Art is based entirely on how its interpreted and perceived - how can it be anything before it touches your eyes or mouth? There are no concepts communicated by the art piece as an object *in itself*, just like there is nothing communicated by regular objects just in virtue of themselves. Everything we say it communicates is actually an imposition of our minds. Things outside of us have no semantic meaning by themselves, without observers.

              When it encounters an audience - be it the artist him/herself or people in a crowd - it becomes art. This is radically subjective definition of art, that some people find offensive. I don't. I think it is everything art is supposed to be - human. It depends on the humans participating in the viewing and the making of it.
            • Re: (Score:3, Interesting)

              Actually, that's incorrect. The piece is NOT named "4 minutes and 33 seconds" as everyone likes to point out, the name of the piece, as Cage titled it, is "Silence". But the naming of the piece, for the program's sake, is to be the intended duration of the particular performance. I've read his performance notes for the piece, 4'33" is never included anywhere in them. It just so happens that the first performance, which was done in 3 movements by a pianist, btw, happened to be 4 minutes and 33 seconds long,

      • by Kunta Kinte (323399) on Saturday September 09 2006, @06:18PM (#16072876) Homepage Journal

        I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic.

        Maybe "everything is art" is closer to what you are getting at?

        Wikipedia, as usual, as a good writeup on Defining art [wikipedia.org] ( Why the editors don't routinely include WP links on core concepts, is beyond me ).

        My personal definition of art is anything that inspires without obvious utility.

  • Stigmatized, yes (Score:4, Insightful)

    by the_humeister (922869) on Saturday September 09 2006, @05:02PM (#16072593)
    McNamara wonders if video games are stigmatized because they are a mostly commercial venture.
    The stigma doesn't come from being mostly a commercial venture. Look at movies. They're mostly commercial ventures too. However some are considered more artistic than others. I think one aspect is that games are interactive. Most art is, for the most part, passive in that the viewer sits there and looks. That's not to say that games aren't art. I would argue that they are. We just need to better encompass our definition of art to include such things. 100 years ago, would a crowd of nude people be considered art?
  • Art vs commerce (Score:5, Insightful)

    by payndz (589033) on Saturday September 09 2006, @05:02PM (#16072595)
    McNamara wonders if video games are stigmatized because they are a mostly commercial venture.

    Because movies, of course, are made for no more reason than pure artistic expression...
  • Games probably haven't been very good at pulling together into a cohesive art form so far; however, film also had a terrible time getting its act together, wasting years copying stage plays before discovering its own language. Personally, I think that games actually have far more potential than any of the other artistic mediums, especially as they encompass most of the other forms of art within each game. Read more of my ideas on this subject below.

    http://www.thegamechair.com/2006/02/03/games-as-li tera [thegamechair.com]
  • Of course video games are art. An interactive visual narrative is still a narrative. Simple games, like Tetris and other plotless games, are simply "games" but almost all video games incorporate some kind of plot or story. "Are video games art"? The answer is 'yes'. Video games are art, just like novels, comic books, films, paintings, and a guy hitting a watermelon with a sledgehammer.

    "Good art" is another question entirely.
      • "There's no narrative in a Warhol soup can or the Mona Lisa, either. Just because Tetris has no story doesn't mean it's "just a game."

        True, but what constitutes "art" is, itself, subjective. I used the 'narrative' example as an easy one (I thought) no one would argue with.
  • Well, I would not consider GTA as art, but some graphics really are art like projects for ImagineCup [microsoft.com] But those are more like demos, not games.
  • The question arises though is Vaporware art. When someone says Duke Nukem forever, your mind conjures up some imagery. I'd say Vaporware maybe more artistic than text adventures. You really have to imagine good to imagine a game that's never been made.
  • by niceone (992278) on Saturday September 09 2006, @05:15PM (#16072633) Journal
    Well, I think they probably are, but bringing up the budget and number of pages they wrote is kind of missing the point.
  • As a game developer, I would say that games are not quite art. There are a great many aspects of a game that can be considered art. The games visuals, the music composition, and the story are all art. But simply because the medium can make great use of art, not all aspects quite qualify.

    The definition of art, for example, does not quite cover things like the gameplay design, the AI, and the game mechanics. Can anyone here actually consider the game Pong as art?

    The word 'art' is all about aesthetic prope
    • Pong is most certainly art (moreso than many other games).
      It is that achieves a satisfactory experience through the user's experience that is much more than one would expect when looking at all the pieces individually (sound, graphics, interface).

      You could have a massively hyped game with great individual assets (think Daikatana), yet the composition and feedback loop with the user is decidedly lacking. Some character models could be very artistic, but the whole combined product is forced; dead.

      Pong is the
  • Penny Arcade (Score:3, Informative)

    by ResidntGeek (772730) on Saturday September 09 2006, @05:29PM (#16072695) Journal
    http://www.penny-arcade.com/comic/2000/03/01 [penny-arcade.com] Penny Arcade settled this shit back in 2000.
  • Art is about expression of the self, about sharing an emotional experience with someone else. Movies, music, paintings and poems express a broad range of emotions and often in a profound manner. People cry in movies. People define their relationships with 'our song'. These forms can be about anything and can express any emotion. Many examples of these forms (hollywood blockbusters, bubblegum pop) may have little or no artistic merit but that does not invalidate the large body of important work. Good art is
  • Is $THING art? (Score:4, Insightful)

    by MrNougat (927651) <ckratsch@gCHEETAHmail.com minus cat> on Saturday September 09 2006, @06:13PM (#16072864)
    Yes. No. Maybe. Depends.

    I've often considered that the thing which is most functional for its purpose is the best art. Think "chair." Four legs, seat, back. A perfect representation of "that upon which people sit," and you can actually sit on it.

    So let's think about videogames. Are they art? Is Monopoly (the board game) art? Is chess? Is a paper airplane? Is masturbation? All these things entertain us, in one form or another.

    Fact is, whether or not $THING is art is wholly subjective, depending on the person making the determination. Beyond that, there's whether or not $THING (which may or may not be art) is good art or bad art.

    That's a whole other discussion.
  • Define: art (Score:4, Interesting)

    by mr1337 (799579) on Saturday September 09 2006, @06:13PM (#16072866)
    Let's define art.

    Art: The products of human creativity. (Source [princeton.edu])
    Art: The expression of creativity or imagination, or both. (Source [wikipedia.org])
    Art: The formal expression of a conceived image or imagined conception in terms of a given medium. (Source [k12.ca.us])

    With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.
    • Re:Define: art (Score:4, Insightful)

      by Cal Paterson (881180) on Saturday September 09 2006, @08:49PM (#16073524)
      With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.

      Mankind has been try to define art for thousands of years, and, you know, I'm not sure you quite solved it with three links and a few sentences.