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Is World of Warcraft More Than Just A Game?

Posted by Zonk on Sun Sep 10, 2006 11:43 PM
from the zug-zug dept.
walnutmon writes "Newsweek has published a three page article asking whether World of Warcraft is more than just a game. Though some spend their time in WoW grinding, others take a break from the monotony of gaming to interact with others from the community in a meaningful way. From the article: 'Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin that flower into marriage, with Tauren brides and Undead grooms tying the knot in some virtual tavern in Thunder Bluff.' I guess the question is, does a game become more when people do more than play to win, or is this just an added feature?" Raph Koster has been of the opinion, for quite some time now, that all MMOGs are virtual worlds; it just so happens you can play a game inside many of them. What's your view on this? Are Massive games just another kind of game title, or are they something special?
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  • by andrewman327 (635952) on Sunday September 10 2006, @11:46PM (#16078731) Homepage Journal
    Games like WoW have always fostered a feeling of community. Even back in the Dungeons and Dragons days (which live on for many of us) the games offered a feeling of belonging. The difference is a matter of scale. Wow is so massive that this community is much larger, more multifaceted, and has more sub-communities.
      • by Anonymous Coward on Monday September 11 2006, @12:19AM (#16078833)
        Let's face it, D&D players are looked down upon by most other people.

        1985 called, it wants its sterotype back. Seriously, this just isn't the case. My D&D group consists of three cops (one of whom is an officer, two are from very tough urban beats), a corrections officer, a tow truck driver and me. Vin Diesel is perfectly comfortable going on TV and proclaiming his love for D&D. There's been a mainstream D&D movie with mainstream actors (even though it sucked).

        I'm sure we've all seen scenes in malls, at D&D shops, where a group of teenage jocks or punks start yelling at the customers and employees of such stores.

        This is just ridiculous. I've never seen such a thing in my 25 years playing D&D. School kids bullying the geeky kids who played D&D? Sure, but not because they played D&D (some of the bullies played too at my school), but because they were weak and easy prey. Although if you live somewhere where a mall can support an RPG store (not just a GW store), you're already way ahead of the rest of the country.

        WoW, on the other hand, has a far more widespread acceptance.

        Accepted by who? I've never met an adult who played WoW who wasn't already a gamer. WoW gamers are looked down on by other "real" gamers (those who play face to face) as the true losers who have no lives and so have hours and hours to grind. You've got your stereotypes 100% backwards.

  • No. (Score:5, Funny)

    by Rix (54095) on Sunday September 10 2006, @11:49PM (#16078738)
    There is some degree of community in other games, but not in WoW. Unless you consider Chuck Norris jokes community.
  • by chrispycreeme (550607) on Sunday September 10 2006, @11:51PM (#16078744)
    that happens to be addictive as hell to some people.. But it is still just a game. Personally I stay the hell away from those sorts of games the same way I avoid crack cocaine and heroin.. Heroin users have a community too. I always used to listen to them talk on the bus in the morning till they all got off at the methadone clinic. Seemed like nice people, but I don't want to join their community.
    • Re: (Score:3, Interesting)

      Its a meat market for the socially inept/anxious/whatever. I've only seen the things described in the article happen when a higher level male character gains interest in lower level female member. ALl thw downtime (waiting for raids, spawns, etc) allows for a lot of chat. So, this is just a case of humans doing what humans do best: mate.
  • Yes, but.. (Score:3, Insightful)

    by Large Green Mallard (31462) <lgm@theducks.org> on Sunday September 10 2006, @11:51PM (#16078746) Homepage
    Yes it creates community, but are they real friendships? Do they share anything in common other than WoW? I have a lot of friends who play WoW (I do not). It's unspeakably annoying to be at a party with a critical mass of these people, because all they talk about is WoW.

    I've had to institute a no-WoW rule for some gatherings, since it's simply too annoying for the small number of us who don't play WoW to be excluded from having conversations with these people who are theorhetically our friends because they don't talk about anything else for hours on end.

    WoW seems cool, but seriously, try talking to your WoW friends about something other than WoW and see if you would still be their friend without it.
    • Re: (Score:3, Insightful)

      Yes it creates community, but are they real friendships?
      I can't speak for the people playing WoW, but from EQ experience, yes they are. I still keep in touch with people who havn't played in years, went to clubs with them, had them stay at my place when they needed a place to crash. Shared pot and beer with them. Cheered and cried with them.

      Sure, only talking to people over IMs or mail causes you to drift apart. So friends you don't see in game grow distant just like friends who move to another state or cou
    • Those who do not remember Breakfast Club are doomed to repeat it...

      It's social. Demented and sad, but social.
  • Its just like a MUD (Score:5, Informative)

    by dcapel (913969) on Sunday September 10 2006, @11:52PM (#16078750) Homepage
    MUDs (precursors to mmorpgs) have noticed this for a long time. The game is cool, and it is what draws people, but the relationships and community is what causes people to stay. This logically leads to stuff like MUD meets (players going to somewhere and hanging out for a few days) and even an occasionally marriage. I'm serious; I know no less than two couples who met in a MUD and ended up getting married.
    • by MidnightBrewer (97195) on Monday September 11 2006, @12:15AM (#16078821)
      I agree. This story is at least 15 years too late, and that's just counting the electronic gaming communities. I suppose, however, that this is the first time that you're talking about a role-playing game, online communities, and how they result in real-life friendships in a *positive* light. Nothing like finally hitting the mainstream.
    • Obligatory: :night sober> go out
      She slaps you: "No you won't" :night sober> flee
      Her slap misses you.
      Your slap misses her. :night sober> flee
      Her slap hits you.
      Your slap misses her. :night hp:scratched sober> flee
      Woooouuh ... you managed to escape.

      Bar

      The tables are covered in pints. Dim light shines over the attractive
      female figures in the room. Enjoy your stay :night hp:scratched sober> drink pint :night hp:scratched slightly drunk> drink pint :night hp:scratched quite drunk> drink pint
  • Excuse me? (Score:5, Insightful)

    by zappepcs (820751) on Sunday September 10 2006, @11:55PM (#16078758) Journal
    **'Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin....**

    Its pretty conceited to think that only WoW would have a 'community' feeling to it... I call BS, not because I think WoW or other online gaming communities deserve being called BS, but because the story is BS. There are literally hundreds, if not thousands of real world places and activities (not that slashdot readers or WoW players would know about real world) to find community experience, and develop relationships through a common interest.... fer christsakes, that is what the world did BEFORE the Internet....

    All I can say is that it MUST be a slow news day... geez!
  • yep its just a game (Score:3, Informative)

    by grapeape (137008) <mpope7 AT kc DOT rr DOT com> on Sunday September 10 2006, @11:56PM (#16078764) Homepage
    gee sounds like Star Trek conventions, weekend D&D games, long time IRC channels, Scout Troops, etc. Second life has been doing the same thing without the pesky gaming elements. Nothing special to see here folks...and yes in the end its just a game.
  • by brxndxn (461473) on Sunday September 10 2006, @11:57PM (#16078767)
    I play games to win.. to crush others and gain respect. Single player games can be beaten.. MMORPGs cannot be 'won' and they have no ending.

    I got hooked on Shadowbane more than once in my college career. It's an mmorpg like wow where you just go around killing everyone pretty much (and you can knock down their cities too). It took a long time.. but eventually I had all the best gear for my character. Then I made a new character and got into the politics for the game. So eventually I ran a city.. then I ran a guild.. then I ran a whole entire alliance of guilds that comprised of half the server. Then I got burned out.. I must've played 14 hours a day at that point. I would go without food for hours until I was certain my alliance could function for 30 seconds without me.

    So you'd think after all that I'd learn my lesson? No.

    I went back into Shadowbane.. because it gave me a sense of accomplishment. Every day, I could find something new, kill someone new, find a new unique viable character build, etc. There is ALWAYS something new to do in an mmorpg. No matter what, you have NOT seen everything. I must've made over 40 max-level characters with the best possible gear. Granted, it only took about 20 hours of game play to get a character to max level once you were good at it - but still it was WAYY too much of a commitment. I began to think of 4-hour game-play blocks as expendable time. Now that I have an 8-5 job, I realize how ridiculous it is to just say "hey.. I can blow the next 4 hours helping a friend get XXX potion to make YYY item."

    I'm glad I learned my lesson with just one mmorpg. I think I put multiple college degrees worth of effort into that game.

    That game was seriously crack for me. When I was 'addicted' to it, I couldn't imagine my life without it. It depressed me to think of quitting that game.

    So ya.. MMORPGs, imo, are more than just a game. WoW just happens to be about the gayest of mmorpgs one can get addicted to - but it still has all the addictive qualities of any mmorpg. If you can't beat it, DON'T PLAY IT (otherwise, you join it.)

          • Not really -if you read non-fiction books you get some bits of knowledge (while it may not help you at least it is real) . I can say that I am addicted to wikipedia and slashdot - difference from WoW that here and there I actually get some useful info . Is there anything useful I got from a dozen of MMORPGS? - very little. Some insights into human psychology and online community but everything related to actual games is pure junk. And actually those insights are better if you just study those games - not p

  • Snow Crash (Score:4, Interesting)

    by Aeonite (263338) on Sunday September 10 2006, @11:58PM (#16078771) Homepage
    "As Hiro approaches the Street, he sees two young couples, probably using their parents' computers for a double date in the Metaverse, climbing down out of Port Zero, which is the local port of entry and monorail stop. He is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to the specifications coming down the fiber-optic cable. The people are pieces of software called avatars."

    -Neal Stephenson
  • The real culprit of WoW's success is depression, in all it's varied forms. WoW represents the ultimate in escapism. Whereas before some of us used books, or even computer games, here's a world that changes based on the player and those playing.

    There is never really an end to the world like there would be in a book, or a game. Therefore, those trying to escape find the perfect place to escape to; A place that never really ends.

    This goes a long way in explaining the attitude when the servers would go down often ( do they still? ).

    I'm not saying this is how it is for everyone, or it's the same level of escapism for everyone. Just that the majority of the addicts are depressed in one way or another, and this is their way to escape from it.
  • by Shivani1141 (996696) on Monday September 11 2006, @12:00AM (#16078781)
    To Start this off, I'm going to state that I played WoW for well over a year and a half, From release to just two months ago. I've been a Raiding member in good standing on Malygos throughout the time I played. Yes, wow does foster a huge sense of community, Yes, it does form relationships. Indeed, I know of THREE couples who met, engaged, and married during the course of playing together. (this taken from my ingame relations with... say 200 people on a semi-regular basis) However... Every person I know of who quit seems grateful that they did so, Acting as if they finally kicked some long drug habit, or Finally escaped from some prison. Mind you, I come from the raid game, but there are those who would say that is the entirety of WoW. Take a second and ask yourself why would they be grateful they have quit? geh. the Game is addictive, in the same sense that having a weekly game of pool is addictive. You make excuses to other people IRL to excuse the fact that you can't do anything from 6pm to 10pm mon, tues, thurs, sat, sun. (etc, your raids may very) This is why I think that many people are grateful they quit, and it's the reason I am grateful of such. It gives a sense of freedom from the scheduling of one's time. People will argue, rightfully so, that people schedule thier time for leasure and all sorts of other reasons.. But I think the situation is kinda different when you're trying not to let 40 other people down. ;p Don't Take this post wrong please. While I am grateful I quit, I met a great bunch of people while i did play, and can actually comfortably say that if I were to end up with just my clothes on my back in any number of about two dozen cities across north america (and one aussie city) I could find a friend that I made in game who'd be nice enough to let me crash there. So that's nice. I've also had my fair share of good memories with friends, Drunk in Strat, or just trying to push the envelope in PvP. the game has and does create a strong community, but it has it's downsides for sure.
  • by macadamia_harold (947445) on Monday September 11 2006, @12:02AM (#16078787) Homepage
    Are Massive games just another kind of game title, or are they something special?

    What I think is ironic is that people play these games to escape the mundanity of everyday life; the boring, daily grind. And yet, a huge part of a lot of these games is just that, repetitive mundanity that's no different than the world already around us, save for the exotic window dressing and some fancy costumes.

    Anyone who's been on second life for five minutes can see that... in a game with limitless possibilities and potential, what do you get? a distilled, amplified re-creation of our own superficial consumer culture.
  • by Registered Coward v2 (447531) on Monday September 11 2006, @12:11AM (#16078812)
    People have been building communities around games for quite some time - from play by mail games to play in real life (such as chess and bridge) to role playing (such as Chainmail and D&D); all without computers. They had factions, newsletters, magazines, romances, leaders, etc. - which mirrored "real life." Not that that was restricted to games - look at any hobby and you'll see similar social constructs. All that the computer did was expand the ease of reach - no more waiting for mail or conventions to "see' old friends.

    It's somewhat amusing to think that computers and the internet somehow is creating new "stuff" that has never been before seen; when often all it does is increase accessibility.
  • by eepok (545733) on Monday September 11 2006, @12:41AM (#16078906) Homepage
    Go into any MMORPG that is developed enough to have a Guild system and you will see a full on society.

    There's politics, currency, responsibilities, governments, charters, social contracts, friends going on outings, etc. IThey're nothing short of microcosms of societies that bring out different characters or enhance the characters of real life people.

    An example: I'm an EQ addict. I belong to a "family guild" (a guild who doesn't want the focus of their organization to be raid "work" on a nightly basis) who is party of an alliance of "family guilds" whose joint efforts are to do "raiding guild" things. Consider it neighborhoods banding together for a common goal.

    Recently, scandal arose when a full-on raiding guild engaged a target that belonged to the alliance. One of our alliance members, very angered, ensured that the target would be unkillable by the raiding guild force and thus brought severe shame on the alliance. Our member, after a "town hall meeting" in the forums, has chosen to disband from his guild and thus the alliance, while his guild decides what's to be done.

    Furthermore, some are questioning the value of our raid leader and there is mumbling about asking him to step down.

    Friends leave guilds. Guildies left behind are saddened. When a guild who enjoys its members witty banter and opinions disbands, people are actually sad.

    People are social animals -- social meaning they require communication. These MMORPGS are 10% game, 90% communication. That's what sucks people in and that's why MMOs are closer to virtual political bodies than checkers and tic-tac-toe.
  • by gekoscan (1001678) on Monday September 11 2006, @02:07AM (#16079161)
    My brother showed my mom MMORPG's (i think EQ to start), an individual who previously never used a computer. She now for the past 4 years, has played literally everyday for 8 hours. Loggin nearly 1.32 years of MMORPG game play in that period. It's consumed her entire life. The moment she gets home from work she gets into her pj's and plays from 5pm till 1-3am. You can't even watch TV in the livingroom cause she talks into her mic all night and it drives you completely insane listening to her interact while going on raids or PvPing. I honestly believe that for a large percentage of people that MMORPG's are like heroin. Not only do they neglect their families, they neglect themselves by not eating right, or doing anything active. They literally will just immerse themselves in this virtual world irregardless of consequences. Even if their lives are falling apart or their health is going to shit, they still have to get their fix every night.

    I think that they should enforce laws, like in china where your account only lets you play 3-4 hours a night max. Even though I have heard of people there opening 2 accounts just so that they can get their full fix.

    I feel sorry for anyone that starts playing this game. I used to be an avid video game player but have kinda steered myself away from games like this just because I know what the result is. Just like I have tried alcohol or pot , but like another /.'er put it... "I am gonna stay away from crack or heroin" even though i heard it's damn amazing. =)

    People that play this game for more than 2 hours a night are just gross and need help immediately. Take up yoga or meditation or anything. Anyone that does any single activity for 4-8 hours a day outside of work should be asking themselves, "what the hell am i thinking". WOW is a sickness, a plague in our digital society. I do security software development for a living and the only single activity I would consider concievably doing for 4-8 hours straight when i get off work, is writing some WOW worm using new exploit/security hole that would use their contacts list and corrupt their registry and give these people a night off. =) although it would be a futile attempt, cause you know they would spend the evening just reinstalling everything.

    Honestly though, if you play this game, take a month off and see if you can go without it. If you can't then do yourself a favour delete all your contacts associated with this virtual world and remove the software from your computer (microwave the damn CD).

    "Get a life, you only get one!". People in 3rd world countries would give anything to have the opportunities these people have. Instead you rot away in your basement playing shit like this just to make blizzard a profit hahaha.. That's the real joke, someone is making a profit off you rotting in your basement.

    "DEALER (aka Blizzard): HEY MAN, FOR $11.50 a month.. i will give you a hit that will make you live in your basement for 8 hours a day and rot for the next 3 years staring at screen... you'll only have to move your eyes and click. You will loose touch with most of your real friend but I you will make some cool virtual ones to replace them. Oh, and I guarantee it will make your dopamine [utexas.edu] levels go through the roof just like cocaine. With the added feature of gaining weight, looking real damn tired and physically aging at twice the rate."

    "POTENTIAL MMORPG VICTIM: Well when you put it like that I am not really sure about this..."

    "DEALER: Look here's the CD, I will give you a free month"

    "POTENTIAL MMORPG VICTIM: Well shit if it's a freebie why not?"

    1 month later ---

    "DEALER: So did you happen to try that WOW cd i gave to you?"

    "MMORPG VICTIM: Try it!!! SHIT!!!, That's all i did this past month. I lost my real family, my job, a few friends and gained

  • Weee! My story! (Score:3, Interesting)

    by walnutmon (988223) on Monday September 11 2006, @02:47AM (#16079254)
    I just cancelled my WoW account, and it will probably stay that way for awhile. I have other interests, hobbies, and games to play. Too long have I neglected the latest and greatest for WoW. But that game IS the most addictive game I have ever played, and it does so by adding a real human element, literally.

    One of my favorite things to do with my LVL54 mage was to go back to the lower level areas, and just help the people asking for it. It was my way of giving back to the community. Plus, there is a real ego boost (yeah... I know I sound like a giant nerd) from laying waste to groups of elites by yourself.

    There was also some girl I met (according to her... at least) that was really cool, she helped me learn the game for no real reason, other than she was being helpfull, she also had a cool handle, Nemesys. It is fun to play these games, because other people see your accomplishments, and the time doesn't feel wasted. Uhh... for the people who get married on WoW, I think that is kind of weird (I woudln't agree to meet any chick I talked to on WoW, for some strong stereotypical reasons) but it does go to show that this game has real life implications.

    Any game that has direct influence on your life, other than the time played, is more than a game, it is a virtual reality of sorts.
    • by Fex303 (557896) on Monday September 11 2006, @01:51AM (#16079113)
      Um... You are aware that it's stressed multiple times in Snowcrash [wikipedia.org] that only the very elite members of society (well-educated, wealthy, etc) can afford to use the metaverse, right?


      I'm not saying that WoW==metaverse, but a) you're trying to dismiss it on grounds that were acknowledged by the original author and b) there's certain parallels that are actually pretty damn close. The structures and methods of interaction (eg. object trading, avatars walking through each other, online meeting places, etc) in WoW would be familiar to someone who read Snowcrash 13 years ago. That's pretty impressive given the state of online communications back then.


      My brother-in-law (for want of a better term) doesn't know my phone number or email address, if he needs to reach me, he'll just send mail to my WoW character. It's not quite an alternative reality, but it can serve as an appoximation of a social setting.

      • I suppose most of the mobs you kill while leveling are 'brainless'. However that's not what this game is about. The teamwork involved in doing endgame raids is a very real skill to have IRL. When you have 40 people all in the same voice channel on Ventrilo, with one person leading, everyone has to have discipline and listening skills


        Oh I have that experience.- before I laid off MMORPG crack pipe I wasted a fair share of my time on them . And not only in raiding vs scripted mobs when all yo