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Guitar Hero II Coming to Next-Gen Consoles

Posted by Zonk on Wed Sep 20, 2006 07:12 PM
from the rocking-it-hd-style dept.
GamesIndustry.biz reports on comments by CEO and chairman of Activision Robert Kotick at a conference this week. According to Mr. Kotick, Red Octane's next game (coming to the PS2 in November) will see release on next-gen consoles early next year. From the article: "Kotick confirmed that Guitar Hero would appear 'on every significant new format', while discussing intentions for yearly updates and building franchises across a number of key Activision titles."
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  • Where's the link? Does this include XBox360?
  • You know... (Score:3, Insightful)

    by Arceliar (895609) on Wednesday September 20 2006, @07:19PM (#16150184)
    If they'd just open all the consoles, we could port Frets On Fire [kempele.fi] to them all, and get it that way too. I'm sure someone will eventually get homebrew code running on everything, much like stepmaniax running on xbox, but the hardware developers sure aren't making life easy for the rest of us.
    • Here's a quick scene from the game, as quoted from this source [realultimatepower.net]:

      A ninja is sleeping at his house. Some idiot walks by singing a super annoying song. Then the ninja wakes up super pissed and ready to rock. The guy just keeps walking and singing, while the ninja starts cutting down a building. When the guy walks by the building, it falls on him. (When the building is falling, a guitar will be wailing hard in the background.) There will be a close up of the dude's feet sticking out from under the buil
    • Hm, well I can't wait to see this on PSP and Xbox them!
  • Wii controller (Score:5, Insightful)

    by JonLatane (750195) on Wednesday September 20 2006, @07:20PM (#16150195)
    This implies there will be a Wii version, and if so, will it use the Wii controller? That would be interesting, and save consumers money. Or will it use a guitar controller like the first one? It would be cool if, since all 3 systems support wireless controllers anyway, they made universal wireless guitars, so I could take the guitar from my Wii version to my friend's house and play on his X360.
    • Re:Wii controller (Score:5, Interesting)

      by RyoShin (610051) <tukaro@gma i l . com> on Wednesday September 20 2006, @07:45PM (#16150338) Homepage Journal
      I would imagine you'd be able to use the Wiimote and Ninchuck for some of it, but for full Awesome effect they'd do what the Wii was set up to do- create something that attaches to the Wii.

      I'm imagining a guitar that has a little inset portion that the Wiimote snaps snuggly into. This "Wiitar" would still be cheaper than the PS2/3/XBox360 version, because the motion censors and connection to the system wouldn't have to be put into it. It would basically be a custom-shaped shell with added buttons (and the little handle thing).

      As an added bonus, each note you make (good or bad) can come out of the Wiimote itself, as well as (or as opposed to) the TV.

      I'm not sure if Activision considers the Wii a "significant new format" (I certainly hope so), but I would definately pick up the game if it came out for the Wii.
    • Re: (Score:3, Insightful)

      Given that PS3 controllers are bluetooth and 360 uses a proprietary 2.5 Ghz signal, I doubt we'll ever see a "univeral" guitar. It would have to have at least 2 and maybe 3 transmitters in it. Can you say *expensive*?
      • I have no knowledge of the inner workings of bluetooth but could they not develop a USB bluetooth receiver dongle for the 360 and just make it bluetooth. The same could probably be done for the Wii. Either that or they could just assume the PS3er's will use linux and set it up for themselves. . .
      • Based on the fact that you can buy a programmable radio-on-a-chip for about $1 complete with chip mounted antenna, it won't be because of the transmitters. The cost comes from the fact that it is a specialized, proprietary device that isn't manufactured in massive quantities.
    • The original guitar controller worked just fine on it's own, and it obviously the reason why this game is so much fun. If the guitar for the Wii was a completely separate controller that wouldn't be so bad. Frankly, I would rather that they just make the guitar in the same style as the PS2 version, rather than try to make a Wii controller fit into it. Sure it might cost a bit more, but there would no sacrifice in fun factor. God I just hope we get it for the Wii because I dont want to buy a PS2/PS3 just for
    • You fail video games. Here is the 80% of why Guitar Hero is still a top seller 10 months after it has been released: the guitar controller. Using the Wii controller would not be interesting - it would be an atrocity when there is already a controller available the then entire game has been designed around. I don't get how people can enjoy playing Frets on Fire with a fucking keyboard, either.
    • why don't you try this controller [rondomusic.net]?
  • by AzaMcWazza (1004163) on Wednesday September 20 2006, @07:40PM (#16150312) Homepage
    I don't think the Wiimote and nunchuck would do much good. You could use the nunchuck as a strummer by moving it up and down, and the wiimote as a neck, but pressing the buttons wouldn't really word. And even if it had the buttons, it wouldn't feel as cool as having a "real" guitar. Either way, it's hopefully good news for the Wii. It needs this high profile, typically PSX titles.
    • by StocDred (691816) * on Wednesday September 20 2006, @07:46PM (#16150344) Homepage Journal
      Maybe this could be one of those theoretical remote "shells" that slip over the Wii remote.

      Or, more likely, you get a WiFi guitar controller like all the other versions... but the Wii version comes with the exclusive feature option of a second player on drums, using the Wii remotes, natch.

      • That is a great idea!
      • Dai Gassou! Band Brothers for DS.

        I highly doubt they'd program an entire new game just to lock in with a Wii feature, and lock out sales of this hypothetical new game.
        • That brings up an excelent point. I'm not sure how many devices the Wii can connect to at the same time, but it would be a whole lot of fun if you had some sort of "Wii Jam Session" game. Bongos, Wiimotes, Guitars, and Wii-tamborine/trumpet/trombone!
    • I don't think the Wiimote and nunchuck would do much good.

      I was thinking the same thing. However, I think that the Wii's controller and attachment would be excellent for a "Drum Hero" game.
  • Jeez, Zonk (Score:5, Informative)

    by RasputinAXP (12807) on Wednesday September 20 2006, @08:42PM (#16150614) Homepage Journal
    At least remember to put the link in...

    http://gamesindustry.biz/content_page.php?aid=1983 6 [gamesindustry.biz]
  • by christefano (899436) on Thursday September 21 2006, @07:09AM (#16152396) Homepage
    There was a demo last night of GH2 at the postmortem usergroup's "Harmonix party" (in Central Square, Cambridge) close to where Harmonix is based). I didn't know it was happening until about an hour before I went, or I'd probably taken a camera and a bottle of water (the minibar was selling them for $2 [but the pizza was free!]).

    The line was pretty long, even with people going up two at a time (the multiplayer co-op mode was pretty interesting). Unfortunately, there was only one venue to play in the demo. One of the speakers from Harmonix said that they finally got to do with GH2 what they originally wanted to do with GH1. He said "not a lot" has changed in the gameplay, though, although he sounded really happy with the "revolutionary" additions such as pull-offs.

    I'd say more, but I don't know how much of what I learned from the developers is public. It didn't sound, though, like they've started development on PS3 hardware yet.

    Apparently, postmortem has these meetings once a month. Ask around if you're in the Boston area.
  • I'm not into first person shooters or driving games or single person "rpgs". I play MMORPGs, real time and turn based strategy games and some puzzle games. I have no driving need to buy any kind of console.

    But for games like this or, say, DDR, you HAVE to get a console. Why not a PC version? Is it that difficult to make a version of the controller for one?

    Is it that they make more money on a console version? It does seem like prices drop slower on console games, though I could be wrong in that thought.