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Games As the Great Unifier
Posted by
Zonk
on Thu Sep 21, '06 01:38 PM
from the all-are-one-under-the-azeroth-sun dept.
from the all-are-one-under-the-azeroth-sun dept.
OGX writes "In this racially divided world, who or what can step up and bridge the gap among people? Oddly enough, the answer comes from pop videogame technology. The anonymity of online gaming has made personal characteristics secondary to a game skill set. Michelle Dalrymple explores how online gaming vaults the issue of race in this editorial at OGX." From the article: "The computer/video console acts as a filter, extracting out any issues of race and placing emphasis on how quickly one can respond by selecting the correct button. Let's take a look at how this plays out in the online gaming world. As with any MMOG - character selection is core to the game play, and while one may have a skin color choice, usually appearance is tied to some imaginary 'race,' an arbitrary figure generator pulled from fantasy and folklore. It gives the idea of race a whole new meaning. What do fellow gamers care what race you the player really are, as long as your elf ranger or human mage can complete the task?"
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Still far to go
(Score:3, Insightful)(http://www.polyatomic.org/)
I disagree.
(Score:4, Funny)(http://www.zombo.com/)
anonymity can be bad
(Score:1)(http://twoturtlelovers.blogspot.com/ | Last Journal: Friday October 13, @12:28PM)
Re:anonymity can be bad
(Score:4, Insightful)Re:anonymity can be bad
(Score:4, Interesting)Similarily, extended families became less and less important with the industrial era.
Before that, the hometown/village.
Before that, the clan.
Each been the central social group everyone identified themselves by, each had seemed a natural constant in the lives of people and still each was replaced by the next. Currently, nation states are being replaced by continent-size cultural zones; most obviously so in Europe and South America.
You can call this unfortunate, like you can call any natural process unfortunate. Or you can realize that identifying yourself as a citizen of your country is a cultural habit, not a necessity, so the value you are losing was virtual in the first place. Other social reference groups (say your family, or your race, or mankind) may be used interchangably. And some choices give you more options than others.
In-game racism
(Score:2, Funny)At last, a level playing field!
(Score:3, Funny)Disclaimers:
Nothing THAT new really
(Score:1)(http://www.reasonistreason.com/)
I just fail to see the significance of this in regards to games online. I would venture to say it is a non issue because:
1) You know the person as they present themselves to you online and
2) It does not matter since you are judging by skill, not race or anything trival like that
Removing race?
(Score:1)There also seem to be a disproportionate amount of schoolgirls...
Huh?
(Score:2)Which world is the submitter in, exactly? The one I'm in seems fine.
It's really hard to read and process an article like this when you disagree with the very first phrase in the very first sentence...
Why do gamers feel this
(Score:3, Interesting)Horde versus Alliance
(Score:1)Ira
The filter works both ways
(Score:1)I don't think so.
(Score:3, Interesting)(http://www.schoolofshaolin.com/ | Last Journal: Friday August 25, @10:59AM)
I've played a few MMORPGs in my time but, generally, my experience is that there are three player types. The offensive, who's lack of identifiability makes them think they can do what they want.
The passive, who keep to themselves or their guild. They tend to accept people who accept them. The vast majority of people lie in this group.
The aggresive. They are active. Tend to help people whenever they can. And they really do find ways to be involved.
The real reason people seem to 'get along' so well? There isn't even a fraction of lifes 'drama' running around in the virtual world. The worst thing that can happen to you within the confines of an MMORPG is that you miss out on some kind of loot, or you're late for/miss an event. If you can get worked up over that then you really must learn to chill out.
MMORG race human race
(Score:2)#2) Show me a 1/2 elf, 1/4 dwarf, 1/8 orc and 1/16 sprite and 1/16 centaur character and then we'll be a little closer to an apples to apples race discussion. (Is the character stronger because he's part orc or is it just chance?)
Larry Laffer, the great uniter
(Score:3)(http://slashdot.org???? | Last Journal: Saturday August 12, @03:06AM)
"anonymity of online gaming"
(Score:2)Great...
(Score:1)(http://www.corporate-sellout.com/)
City Of Heroes is a better example
(Score:2)(http://kwrussell.vox.com/ | Last Journal: Sunday October 22, @11:33PM)
In WoW, you start by choosing a race. It's race that defines what faction you're aligned with (Alliance or Horde) and what classes you have access to. Even though they're fantasy races with no (direct) relation to real-world ethnicities, you're still forced by "genetics and culture" into certain roles in the overall story.
In CoX, you start with a simpler choice: Hero or Villain. A far more fundamental conflict than anything that arises from ethnicity. From there, you choose your archtype, origin, and powersets. These provide diversity strictly within the confines of game mechanics. It's only after you've chosen the CoX equivalents of faction, class, weapons, and skills that you get to that amazing character creation sandbox.
Now, anything goes. (Within the bounds of good taste and Marvel's copyright lawyers, of course.) Here, you can adopt any image you like. Project your fantasies, tell a story, show your sense of style, or just hit Random All and take whatever obnoxiously silly costume you get. You can even contradict the game-related choices you made before. There's nothing to stop you from speccing a Magic Stalker (think Night Elf Rogue), then creating an 8' tall industrial-looking robot for a toon. Or you can just stay in character and make a ninja.
In any case, you don't get any preconceived notions of race or racial stereotypes. (see also: Rastafarian Trolls.) In CoX, you're as likely to see green, blue, or metallic gold skin as you are white or brown. In CoX, you are what you do, not how you look, moreso than any other prominent MMORPG out there.
"Great Unifier." Feh.
(Score:2)(Last Journal: Wednesday August 03, @11:23AM)
You wanna see great unification? Visit a PvP WoW server. The only great unity is that the hundreds of skeletons laying on the ground after a huge world PvP event look alike (mostly).
Characters die messily and unfairly dozens of times a day because they're the wrong race in the wrong neighborhood. It's no more unified than real-life race relations, except that there's less social inhibition on race murder and hate crime, because "it's just a game".
Guys play chicks all the time
(Score:2)Heck, many of the female toons you see in games are played by guys who are either A) titilated at playing a female toon and dressing it, or B) tired of looking at a guy's ass in third person view.
So it isn't like this story is anything close to a new viewpoint on the subject.
Oh really?
(Score:2)It is really sad and reduces the quality of gaming.
What a load of malarky.
(Score:3, Insightful)Except the vast majority of gamers are white males. I like how the article writer's counter to this is that IN ADVERTISEMENTS AND MOVIES, there are a lot of non-whites playing video games... interesting metric there.
And except that most online gaming communities are fuller of racist swears than any real-world place I've seen - probably mostly from bored preteens trying to get a rise out of people by saying Something Naughty, but still.
And except that as soon as any actual evidence of race or ethnicity comes into the mix - as soon as people find out someone is gay or female or black or whatever "IRL" - you're stuck with the same old racial stereotypes and assumptions again. Usually amplified because of the aforementioned intolerant attitude of gaming communities.
No
(Score:1)They don't care because the elf rangers and human mages apparently pay $15 a month to be stunlocked for hours at a time.
I honestly cannot understand the fascination with a game where the player is beset with a chronic lack of basic control over their own character.
Faulty Premise
(Score:2)However, the fact that only a small percentage of the country and world are playing video games makes this a very inaccurate sampling of data.
The real dividing line is money. Only those with enough money to afford a gaming system or a PC (plus internet connection, software, subscriptions, etc.) are able to enter this idyllic utopia of faceless, raceless, borderless virtual worlds. Granted that nearly all races are represented in the gaming world, but many of them may be exceptions of typical members of their race. This points to where the real racism occurs -- in the workplace.
Growing up in Texas shortly after integration, my small town had its own share of strife and tension. Now in Dallas, a black person is warmly welcomed compared to someone of Hispanic decent. Indian and Asian peoples are ostracised in the technical community because of offshoring, though the people here have nothing to do with that. This is most apparent in workplaces (who gets what jobs), and less apparent in personal settings (shopping, restaurants, sporting events, fairs, etc.). People don't seem to care about race; businesses do.
When the people doing all the cooking, cleaning and landscaping can afford to have a computer and get into World of Warcraft, then maybe we can start talking about the great melting pot of MMO's.
The Great Unifier?
(Score:1)I'm not quite sure I believe this to be the case as most people have experienced in forums, games, comment threads and other such internet environments, the internet seems to relieve people of their moral burdens. I have been called every name in the book for every race. Some people feel that if they are uncertain of what race you belong to they will call you derogatory names from each race until they get a reaction from you. Its one of the main reasons I stopped going online for Xbox live (Xbox). I got tired hearing 6 year olds calling my friends and I a random racist comment + swear word all while asking for some chocolate milk (This really did happen, I though it was just a cliche) when you beat them.
My dad also has experienced this same thing on Everquest. A group member, whom he played with for more than 6 months, asked him his race and he answered truthfully. From that point on this other player has gone out of his way to avoid my dad and will not talk to him. Maybe thats my dad's fault for even thinking about divulging that information but its a shame when they were truly a good team. Its also a shame that we might have to think about not saying who we are because we may suffer for it.
One of my Dad's characters is a Erudite. a black mage like character (I don't play EQ so I'm not sure). When he created the character he was greeted by people with such choice phrases as "N***** lover", "Look at the coon", and such. This wasn't expected from people who routinely play as elves, cat people, ogres, trolls,etc. Lets not even get started on creating a character with an Arab sounding name.
Has this situation gotten better. Yeah it has, as companies force real world consequences on these virtual accounts people have second thoughts about abusing online anonymity. We the player may not know who you are but Sony and Microsoft do. I think that we see less of this action as people get banned for saying inappropriate things. I personally have had a much better experience with Xbox Live on Xbox 360 than on Xbox but that may be due to not wanted to get the serial number for your $300-$400 dollar console banned from live.
Re:Racists in WoW
(Score:1)Re:Racists in WoW
(Score:3, Insightful)(Last Journal: Tuesday September 21, @06:13PM)
If in real life, practicioners of a certain profession who are of a certain race have two magical skills unique to their race that members of other races cannot learn, is it racist to make hiring decisions based on those magical skills?
Re:Are you sure?
(Score:1)