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Games As the Great Unifier
Posted by
Zonk
on Thu Sep 21, 2006 02:38 PM
from the all-are-one-under-the-azeroth-sun dept.
from the all-are-one-under-the-azeroth-sun dept.
OGX writes "In this racially divided world, who or what can step up and bridge the gap among people? Oddly enough, the answer comes from pop videogame technology. The anonymity of online gaming has made personal characteristics secondary to a game skill set. Michelle Dalrymple explores how online gaming vaults the issue of race in this editorial at OGX." From the article: "The computer/video console acts as a filter, extracting out any issues of race and placing emphasis on how quickly one can respond by selecting the correct button. Let's take a look at how this plays out in the online gaming world. As with any MMOG - character selection is core to the game play, and while one may have a skin color choice, usually appearance is tied to some imaginary 'race,' an arbitrary figure generator pulled from fantasy and folklore. It gives the idea of race a whole new meaning. What do fellow gamers care what race you the player really are, as long as your elf ranger or human mage can complete the task?"
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Still far to go (Score:3, Insightful)
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Like, let's say we decided to use the term "Thansal" as an insult. If we got fragged due to lag, we'd say our internet connection was "acting like Thansal". Of course, if you got offended, we'd argue that we of course don't literally mean that our internet connection was acting like you...it
I disagree. (Score:4, Funny)
In-game racism (Score:2, Funny)
At last, a level playing field! (Score:3, Funny)
Disclaimers:
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What, you don't like Soylent Soap?
Huh? (Score:2)
Which world is the submitter in, exactly? The one I'm in seems fine.
It's really hard to read and process an article like this when you disagree with the very first phrase in the very first sentence...
Why do gamers feel this (Score:3, Interesting)
I don't think so. (Score:3, Interesting)
I've played a few MMORPGs in my time but, generally, my experience is that there are three player types. The offensive, who's lack of identifiability makes them think they can do what they want.
The passive, who keep to themselves or their guild. They tend to accept people who accept them. The vast majority of people lie in this group.
The aggresive. They are active. Tend to help people whenever they can. And they really do find ways to be involved.
The real reason people seem to 'get along' so well? There isn't even a fraction of lifes 'drama' running around in the virtual world. The worst thing that can happen to you within the confines of an MMORPG is that you miss out on some kind of loot, or you're late for/miss an event. If you can get worked up over that then you really must learn to chill out.
MMORG race human race (Score:2)
#2) Show me a 1/2 elf, 1/4 dwarf, 1/8 orc and 1/16 sprite and 1/16 centaur character and then we'll be a little closer to an apples to apples race discussion. (Is the character stronger because he's part orc or is it just chance?)
Larry Laffer, the great uniter (Score:3)
"anonymity of online gaming" (Score:2)
What a load of malarky. (Score:3, Insightful)
Except the vast majority of gamers are white males. I like how the article writer's counter to this is that IN ADVERTISEMENTS AND MOVIES, there are a lot of non-whites playing video games... interesting metric there.
And except that most online gaming communities are fuller of racist swears than any real-world place I've seen - probably mostly from bored preteens trying to get a rise out of people by saying Something Naughty, but still.
And except that as soon as any actual evidence of race or ethnicity comes into the mix - as soon as people find out someone is gay or female or black or whatever "IRL" - you're stuck with the same old racial stereotypes and assumptions again. Usually amplified because of the aforementioned intolerant attitude of gaming communities.
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I made my reference to information abundance after reading your "increasingly beco
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Bravo, AC, bravo.
Re:anonymity can be bad (Score:4, Insightful)
Parent
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The most crucial differences I have seen is what people in these groups are afraid of. Conservative Christians are afraid of Muslim terrorists and declining morality; young liberals worry about gl
Re:anonymity can be bad (Score:4, Interesting)
Similarily, extended families became less and less important with the industrial era.
Before that, the hometown/village.
Before that, the clan.
Each been the central social group everyone identified themselves by, each had seemed a natural constant in the lives of people and still each was replaced by the next. Currently, nation states are being replaced by continent-size cultural zones; most obviously so in Europe and South America.
You can call this unfortunate, like you can call any natural process unfortunate. Or you can realize that identifying yourself as a citizen of your country is a cultural habit, not a necessity, so the value you are losing was virtual in the first place. Other social reference groups (say your family, or your race, or mankind) may be used interchangably. And some choices give you more options than others.
Parent
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If somebody threatens your country or fellow citizen, sacrifice your time to contront them, and prevent the threat from being followed thru.
If somebody harms your country or fellow citizen, sacrifice your time to capture and bring to justice the guilty party.
With no sacrifice, we have no sense of one-ness. We see that today with many examples because it seems like if our country or fe
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Yeah... about those schoolgirls... I met one of them in RL. Jimmy "The Iron Brick" Hoskins is now one of my closest friends - nice gal and all, but she didn't look anything like I expected.
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If in real life, practicioners of a certain profession who are of a certain race have two magical skills unique to their race that members of other races cannot learn, is it racist to make hiring decisions based on those magical skills?