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Play PS3 Title flOw Right Now
Posted by
Zonk
on Sat Sep 23, 2006 05:38 PM
from the so-shiny dept.
from the so-shiny dept.
The folks at the Tokyo Game show are sending back high resolution screens of titles like Heavenly Sword and Warhawk, but a smaller title that will be on the console is available to play now. Recommended by Tycho in Friday's post to Penny Arcade, the game fl0w has more to offer than just good looks. It's actually a part of a designer's thesis, using the concept of flow theory to make a title more enjoyable for the player. Despite its roots in academia, this beautiful gem may go on to have a fond place in the hearts of console gamers. Joystiq has a hands on with the PS3 version: "FlOw was running at 525p (480p) -- the graphics were akin to what we've seen the Nintendo Wii produce. We aren't sure if the title will available brick-and-mortar or as a download (or even packaged in the console's hard drive). If priced correctly, flOw could end up an essential title similar to what Geometry Wars represents for the Xbox 360 -- a small, casual game with mass appeal sold for pure profit." Download the game, and give it a try.
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Despite the high hopes of Xbox 360 fans Gamespot pegs it as unlikely that Lumines Live will drop this week, or that there will be a Gears of War Demo on the Xbox Live service. In news that does seem to be legit, though, you can see screenshots of the first downloadable games for the PS3 service over at Game|Life. Titles include the previously mentioned fl0w, Lemmings 2, Blast Factor, and Go Sudoku. Commentary on the games available at GameSetWatch.
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Grad-School Thesis Becomes PS3 Game 167 comments
Carl Bialik from WSJ writes, "USC student Jenova Chen's Flash game, 'flOw,' attracted interest from Sony, which commissioned an enhanced version that will be sold through its PlayStation Network, WSJ.com reports. From the article: 'Gameplay is incredibly smooth, particularly for a Flash game. But it's the design touches that set flOw apart. Players will notice faint outlines of the creatures lurking at lower depths, a foreboding sign that vicious manta- and squid-like enemies await. The water darkens as the creature advances to deeper levels. The game's ambient sound is somewhat hypnotic. The intuitive controls and design simplicity are among Mr. Chen's mandate: build immersive games for people who don't consider themselves gamers. 'My parents and grandparents don't play games. My girlfriend, she doesn't play either,' he says. 'I want to make games that those people can appreciate.'"
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Hmm. (Score:5, Informative)
Of course, making it available for free download months in advance may - just may - reduce the number of people lining up to pay for it. But who knows, miracles can happen.
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Although honestly I am a bit curious as to how they intend to give gamers a snowballs chance in hell of completing
Poor Chen (Score:3, Funny)
I was playing this game this morning after reading penny arcade. It's incredibly simplistic... if strangely addictive...
Not surprisingly, we appear to have killed his server
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-Trillian
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Old. Old old old. (Score:4, Informative)
Everybody's acting like it's some big deal. I don't understand why.
Mirror anyone? (Score:2)
Server Load:
151 Users
Remaining Wait:
11 Minutes
Mirror plz?
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Filecloud Trick (Score:3, Informative)
Both had a waiting time of 9 minutes
I select one, begin waiting.
I become impatient, hit back, select another.
Viola, the download begins immediately.
Try it out, hope it works for you
Yawn (Score:3, Insightful)
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gah (Score:2)
The original comment was not about the PS3.
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True... also (Score:2)
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Help needed. (Score:2)
Any solution?
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The game isn't finished yet... (Score:2)
Apparently not so long ago, it was only one level. Hopefully it won't take long until it is several more levels with more creatures to play against and become.
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This can be a good idea, but it's worth pointing out it's not new at all. I recently started in on a task that I've had planned for a while working on the same basic idea, only applied to a learning program (can't even call it a "game"): Dynamically deciding which new concepts to introduce when, depending o
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But guess what, games have been fun and addictive before, way before, and I'm willing to bet that it was not by accident that game makers ended up finding that sweet-spot between boing and frustrating --