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Quantum Leaps in RPGs
Posted by
Zonk
on Fri Oct 06, '06 04:55 PM
from the moving-forward dept.
from the moving-forward dept.
Gamasutra has up an article, giving out 'awards' to titles that made a genre what it is. Today, they have memorable and impactful role-playing games; a top five with five honorable mentions. They're all very worthy titles, but I'm not sure about their placement on the list. None of the Ultima games make the top 5? Really? From the article: "Ultima V - The Ultima series allowed the player a level of freedom found only in a few games today. Through the origins of the series, the game had fits and starts where some ideas worked and others did not. By V, however, the central core of the game was completely worked out and many games today are 3D versions of this ground breaking title: Elder Scrolls comes to mind. Though other games at the time were similar, Bard's Tale for example, they did not have the scope of story and adventure, nor did they encompass so many technologies of the time. -James Edwards, Microsoft"
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Oh Boy!!!!
(Score:1)Quantum Leaps
(Score:1)Oh boy...
(Score:5, Funny)Radiata Stories
(Score:1, Interesting)weapons?
(Score:3, Funny)This article doesn't even list RPGs
(Score:1, Troll)(http://www.miscz.pl/)
Re:This article doesn't even list RPGs
(Score:5, Funny)(Last Journal: Friday January 30, @06:40PM)
Your so right! They should list real rpgs like World Of Warcraft.
Ranking games like this is pointless
(Score:5, Insightful)You'll never see "Top 10 Paintings of the Rennaisance", but that hasn't kept art critics and historians from debating their merits and influence through the years.
Every game on that list, and quite a few others, deserves to be there. But why waste time quibbling about rank? When you make lists like this, people are bound to concentrate more on a game's place rather than the content of the criticism or praise. These games stand on their own as great works, or they wouldn't be there at all.
It all reminds me of those silly GameFAQ's character battles.
And, for my money, Daggerfall and Morrowind deserve to be on there every bit as much as Oblivion. Not to mention NetHack and Diablo.
Half-life??
(Score:2)(http://www.dunghill.dk/)
I can only agree on the Choices
(Score:3, Insightful)(Last Journal: Friday February 18, @09:17PM)
It was definitly one of the most entertaining while also groundbreaking games of its time - the time-battle system, the combination of techniques for the battles, dozends of possible endings, countless sidequests and the ability to avoid battles (having to take on the 415th Generic Enemy you wipe away easily is a major turn-off). Shame with Chrono Cross though (it still was a great game, if only the story-makers had not decided to "hey let's kill off everything CT players hold dear and piss on their graves")
For #4
System Shock 2 and Deus Ex. Both game stand synonymous for a new Genre - true first person action role playing games - not FPSs that got added an "roleplaying" system as if as an afterthought, but both sides - action and roleplaying - made as one, from one yarn. The multiple solution & multiple ending ability in Deus Ex gives it a slight advantage over SS2, but I would have been happy to see either on this spot.
For #3
Oblivion - is it the new quantum leap or just a propagation from the old. Perhaps a bit of both. I had some qualms regarding the difficulty of the game (scaling the power of enemies according to your level is nice, but please make sure their power niveau fits the setting - a level 1 character that gets beaten up by City Guards, but that can become champion of the arena - and thus best fighter in the world - just because the arena opponents are also pitiful weak hurts both the sense of accomplishment and suspension of disbelieve), but still the direction is the right one - RPGs become even more open-ended and lifelike, and Oblivion is pointing that direction.
#2 Planescape Torment
What can I say. A perfect story, told in a perfect way. Be who and what you want - literally; waking up without memories gives you that freedom. Truely one of the best RPG ever made. #1 Fallout
Words fail me. Fallout has it all (though PS:T still wins in the story department).
FF7 ftw
(Score:1, Funny)Final Fantasy 7
1-The charactors are more recognised than anyone else... better known than even Mario, or Yoshi or any other game charactor. In Asia, they are heroes!
2-Advent Children - How many games in general get full length movies created by their fanbase and sold by the millions internationally? not many!
3-i have yet to see any game with such an Epic storyline and a truly end-of-the-world climactic finale
this could go on, but seeing as how i'm still at work, i better get off before i get caught
Definately out of order
(Score:2, Insightful)(http://www.cuisinewiki.com/ | Last Journal: Thursday January 05, @05:36PM)
Of course EQ is really given credit that belongs to Sierra's "The Realm" (which is still kept around by loyal players to this day). EQ basically latched onto this idea and made it run in 3D. The realm did have a much more fully developed social system and economy than EQ but it was hardly a social experiment. It contains a fully developed magic and combat system, dozens of magical items and spells, several races, and PVP.
If the realm were revamped with a modern graphics system and revamped idea of PVP that allowed for large scale combat then it would probably the best MMORPG today.
Where's Phantasy Star?
(Score:1)Oblivion? how much did bethesda pay them?
(Score:2)Planescape: Torment
(Score:3, Insightful)Still, pen & paper RPGs are better.
Something is missing
(Score:3, Insightful)(http://codemo.de/)
If there's one thing I would like to see more of, it's Wizardry 8-style party RPGs. I don't think they even make those anymore... *sniff*
Is this list off or am I out of touch
(Score:2)Wizardry?
(Score:1)The Longest Journey
(Score:2)(http://slashdot.org/ | Last Journal: Friday August 20, @12:38PM)
Wow- I actually agree with most of this
(Score:3, Insightful)Deus Ex and Oblivion are close: it should be System Shock 2 and Morrowind instead, but I can see why they chose the ones they did
The only significant omission IMHO is Wizardry. There are so many firsts in that game it's scary- I think most people forget how lame 99% of all Apple games were.
FPS?
(Score:2)9-2 were roleplaying games and then number one is a first person shooter?
How does that work? I guess at least they had the decency to name Torment as the number 1 RPG.
Incorrect use of quantum
(Score:1)Jeez. It makes me clench up my fist every time.
Article misses its own point a little
(Score:5, Insightful)(Last Journal: Saturday August 18, @11:04AM)
Planescape: Torment is awesome, but it's probably, technically, redundant to Fallout. Fallout was the first (IIRC) Black Isle-style RPG, which are notable for being RPGs in the old sense, and it's Fallout that made the quantum leap; P:T and Baldur's Gates et al "merely" polished that leap. That opens up a slot.
Many people are mentioning System Shock 2, which I'd point out isn't that different from System Shock 1, which itself is clearly descended from Ultima Underworld, which is what should get the nod on that line. Also, interestingly, all from the same company (more or less; SS2 was developed by Looking Glass offshoot Irrational Games and Looking Glass and published by Electronic Arts [wikipedia.org].
Oblivion simple doesn't belong. Morrowind may. I'm striking it because I've seen many games like that before and I'm taking the "quantum leap" idea at its word. I'll replace it with Ultima 4, for introducing the idea that RPGs can be more than brutal slaughtering, something still underrated today. All main-stream Ultimas are from Origin.
Dues Ex I can't speak to, never played it, so I'll defer to the article and leave it up there.
And finally, while I don't know whether I'd pick Chrono Trigger per se, but surely "the first significant JRPG" deserves a mention. However, the problem here is that there really were no quantum leaps, it has been a very smooth evolution. (Final Fantasy I is half Ultima-pre-IV and half Bard's Tale, for instance, not a quantum leap.) I've never played FF7, but one may make the argument that if you're going to try to tell a cinematic, linear story (which has it's place, although I wish they had something we could all agree to call them other than RPG), it is a quantum leap to be able to have cinematics and full motion video.
I note with interest that in all four cases where I changed something, all the relevant choices came from the same company. There's Black Isle RPGs, Origin RPGs, Looking Glass (first-person action) RPGs, and (weakest of all/most competition) Square RPGs.
Maybe consolidation isn't the best thing for the industry after all.
(OK, no "maybe".)
Well...
(Score:3, Insightful)"Which role playing game over the entire history of the genre do you think has made the biggest 'quantum leap', and why?"
I'm going to go with Dungeons and Dragons for $100, Chuck.
They call that a Quantum Leap Awards ???
(Score:1)Oblivion???
(Score:2)(Last Journal: Wednesday August 18, @07:52AM)
Morrowind was a quantum leap with enormous highly detailed world and even more freedom.
Oblivion was just a sequel with better graphics, some freedom added in a few places and lots of it removed in others. And role-playing elements cut more than by half, comparing to Morrowind.
Oblivion as third?
(Score:3, Insightful)Fallout and PS:T are well-placed, but I'd have probably put at least one of the Ultimas or possibly the series as a whole on #1. While I've never been that much of an Ultima player (I played mostly 7, 8 and 9 and more recently started to play the excellent Ultima V mod for Dungeon Siege) I admire and appreciate it for being everything I want in an RPG. It's a wide, open world where you can do what you want. What you do has an actual impact on the game world - choice and consequence. You have your great dialog, too. Maybe not as excellent as PS:T, but as good as you can get with branched keyword dialog systems. Also love the fact that you have to keep track of your quests and things like that yourself in the earlier parts of the series.
And what does Oblivion have? A shallow plot, a tiny amount of new lore, idiotic dialog, hand-holding at all times, no politics at all; not between individuals and not between factions. Nothing. Morrowind was 10x the RPG Oblivion is, and that's not even mentioning Daggerfall. Oblivion is the coffin in which TES will be buried. It may be a good action game, but it stinks as an RPG.
It's a new RPG
(Score:2)- You never see your character, you just see an out of focus misty blob. This is to simulate Heisenberg's principle of uncertainty
- Sometimes your character will be able to go through solid walls due to tunnel effect.
- The scenario will look suspiciously like a madman's vision of atoms and crystaline structures
- The caracter will spend most of it's time buzzing around the same place (atom) and will only be able to go somewhere else after being hit by photons with the right amount of energy.
This is scheduled to ship right after Duke Nukem Forever.
Google, Please Define Quantam
(Score:1)(http://www.clan-ncw.net/bf2)
1. The smallest physically realizable unit of something.
2. The smallest discrete amount of any quantity (plural: quanta)
3. The smallest 'unit' of energy. A quantum of light is called a photon.
Explain to me again why people use a word that is defined as the smallest difference to describe what they think are big changes?
Re:Anybody remember
(Score:1)Oh Boy!
(Score:2, Funny)(http://www.joshdm.com/ | Last Journal: Sunday October 29, @12:46PM)
Re:The Elder Scrolls IV: Oblivion???
(Score:1, Insightful)Re:FF
(Score:2)(http://www.dunghill.dk/)
Re:FF
(Score:5, Insightful)(Last Journal: Friday May 23, @02:39PM)
Re:The Elder Scrolls IV: Oblivion???
(Score:1)There is some cool stuff in Oblivion, and sometimes it was fun to just roam around and do stuff, but I was really disappointed in the story.
Re:FF
(Score:4, Insightful)Warcraft hasn't invented or innovated anything, they've just taken an existing format and dumbed it down for the masses.
And if making the most money is what defines a good game, then we may as well cancel the game industry.
Re:at first
(Score:2)(http://slashdot.org/)
"You have to side with one of the factions in town (or the mercenaries), clear the Valley of Mines of Orcs and reach the destroyed remains of the Old Camp and then hunt and kill the four elemental dragons to
"Ah fuck it, Al, isn't there a brothel down on the docks?"