Slashdot Log In
Reuters and C|Net in Second Life
Posted by
Zonk
on Mon Oct 16, 2006 12:09 PM
from the where-no-journo-has-gone-before dept.
from the where-no-journo-has-gone-before dept.
An anonymous reader writes "Reuters is opening a news bureau in the simulation game Second Life, and C|Net is following suit. Both companies are joining a race by corporate name brands to take part in the hottest virtual world on the Internet. Starting on Wednesday, Reuters plans to begin publishing text, photo and video news from the outside world for Second Life members and news of Second Life for real world readers who visit a Reuters news site at: http://secondlife.reuters.com/"
Related Stories
[+]
Companies Continue to Get a Second Life 81 comments
PreacherTom writes "Reuters and CNET aren't the only players staking online claims in the virtual world of Second Life. Yesterday, Wired magazine opened their 1-acre digitized headquarters, complete with neon-pink sliding doors and a nouveau 50 person conference room. Businessweek takes a look at the new virtual offerings from Adidas, Toyota, Lego, and even Major League Baseball in their pictoral spread. 'We are this canvas that allows companies to do what they want to do in Second Life,' says David Fleck, Linden's vice-president of marketing. 'It mimics real life much more accurately.'"
[+]
The Wired Guide to Second Life 39 comments
With the announcement that Wired and other news organizations will now be reporting from Second Life, they've put up an article on the Wired property and have created a Guide to the larger Second Life world. From the guide: "Today, Second Life is second home to half a million people, and everyone from Duran Duran and Wells Fargo Bank to the Department of Homeland Security has funded real estate here. The national currency of Linden dollars is freely convertible to US dollars (and the exchange rate is quite favorable at the moment!), and an increasing number of residents are ditching their jobs back on Earth to make their living entirely within Second Life's economy. But this exotic realm can seem bewildering and strange to first-time visitors (affectionately known as "noobs" in the native parlance). Let Wired be your guide."
[+]
Coldwell Banker To Sell Second Life Properties 175 comments
Dekortage sends news of what may be a new development in the attempted mainstreaming of Second Life. We've seen plenty of examples of real-world news media, politicos, and PR campaigns setting up in SL. But so far most of this action has been about first-life organizations trying to gain real-world publicity by their forays into SL. CNN is reporting that the real estate firm Coldwell Banker is moving into SL for the purpose of selling and renting in-world properties. From the article: "Coldwell Banker has bought extensive tracts of property on the central 'mainland' of Second Life. (Most companies own 'islands' scattered all over.) It subdivided this digital land into 520 individual houses and living units, half of which it will sell and half it will rent... 'A small number of land barons mostly control real estate in Second Life, and we thought we could bring real estate to the masses,' [a VP explained]."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.

hmmm what's next? (Score:3, Funny)
Re: (Score:3, Interesting)
The same guys that give you the third degree and have you fill out a 3 page form when you try to buy just one battery? I had one of those refuse to sell me something because the fake zip code I gave for the zip code question was not a real code.
Re: (Score:2)
Which is why I learned to avoid Radio Shack and go to other stores that do not interrogate customers for even the smallest cash purchase. That's the free market.
Secondlife is the new hype machine (Score:5, Insightful)
Re: (Score:2)
It also seems to be rather vulnerable to game killing griefing. I tried to start an account but the service was suffering "rolling grid resets" and object spamming all weekend. I just gave up.
-matthew
Re: (Score:2)
Re: (Score:3, Insightful)
Hottest virtual world on the Internet? (Score:2, Insightful)
WoW is certainly a hot item, but it doesn't need a news outlet to let the outside world know what's going on.
Obligatory: So did you see the South Park episode?
Re: (Score:1)
Re:Hottest virtual world on the Internet? (Score:4, Insightful)
The downside is that you have a lot of less-talented people creating the world, so much of what you see is crap. But there's still plenty of good stuff, and just because someone isn't that great at creating doesn't mean they shouldn't be given the opportunity to try, or to share what they've made.
Parent
Re: (Score:2)
And most of the stuff you buy / create / sell either aids social interactions (wow! humping avatars!) or pay-for-play gambling.
There's just a whole lot of nothing besides chat and selling non-tangible items for the "cool" factor alone.
That and they allowed their credit card database to be raided and then refused to remove my personal information from their servers until the standard 90-day culling period had passed. Bast
Re: (Score:3, Insightful)
Re:Hottest virtual world on the Internet? (Score:4, Informative)
"Create" is a pretty damn broad term, and in SL it encompasses a whole lot. Modelling, texturing, scripting, and bringing all of that together to create objects, buildings, landscapes, etc.
90% of what happens in real life really boils down to social interactions. Why should a "virtual world" be any different. Humans are social creatures.
The whole credit card thing sounds pretty crappy though. Bastards.
Parent
Re: (Score:1)
That said, it'll be interesting to see if all of these companies can actually draw users to 2L. Another thing I'm interested to see is whether advertising companies will force Linden Labs to clean up the metaverse. AFAIK there seems to be a lot of 2L that centers around good ol' machinima pr0n.
News of the outside world (Score:3, Insightful)
Re: (Score:3, Insightful)
But then you could just play the game in a window and tab over to a web browser to read C|Net a whole heck of a lot faster.
Re: (Score:3, Funny)
Re: (Score:2)
Seriously, can we get a poll? (Score:5, Insightful)
- I play second life regularly
- I have played it in the past at least a bit
- I never have yet
- I never have and never will
Just curious, because we seem to get an awful lot of Second Life stories on slashdot these days, but AFAICS the comments section doesn't support the idea that a large number of people on slashdot actually, y'know... care.Not trying to have a troll, saying it sucks, or trying to issue some lame diktat that there "shouldn't" be Second Life stories here. I just genuinely wonder if the frequency of SL stories actually tallies with the level of interest/participation in SL amongst
Re:Seriously, can we get a poll? - Regularly (Score:1)
Re: (Score:2)
IIRC the # players was just under 700000 when I joined in July, it's over 800000 now, and at this rate will probably hit a million by late November.
It appeals to a different demographic than WoW. there's a lot of artistic folks, art majors, people who do jewelry or fashion related stuff in real life, 2D and 3D modeling folks. There's no grind or worrying to have to keep up with guildmates level wise so plenty of
Re: (Score:2)
I toyed about a bit. It was meh. I lost interest after a half-hour and haven't returned. Can't see what value I'd find in it. Wasn't overly entertaining, didn't learn much, didn't see much potential for anything more than simply wasting time.
If SL were truly the hot damnedest thing to ever h
Re: (Score:1)
Rowanyote
Re: (Score:2, Interesting)
Yeah, I know I'm on slashdot and therefore a geek and therefore in no position to be bashing a virtual world as lame. Which I why I was careful to say that wasn't my intention. I have read Snowcrash and I know exactly what you mean. "In concept it sounds cool" - that's my opinion too, and yet I've never actually gone and tried it. And given t
Re: (Score:1)
It has the possibility of growing into far more than it is now. Maybe even of growing into the massive virtual worlds that cyberpunk has used so often. Currently, it is a little clunky and lag happens, but any new technology starts that way (look at the model T). If SL is it, THE BEGINNING, then it will be very interesting to have been there from nearly the start, to have watched it all develop.
Something will