Games Already Filling Blu-Ray Discs 334
Eurogamer reports that according to Sony's Phil Harrison, PS3 launch titles are already getting close to the 25 GB limit on Blu-Ray discs. He views this as a positive thing, and suggests that the company will up the limit on the media format to 50 GB sometime next year. From the article: "Harrison also responded to questioning about the claim that the capacity of Blu-Ray will be used simply to provide more high definition movie sequences, effectively filling the discs - and games - with non-interactive content. 'It's not just about graphics,' he said. 'It's about 7.1 audio, it's about speech, it's about having up to 1080p movies built into the game; it's high-res textures, it's animation, it's everything that goes into making a very rich and varied next-gen experience. Partly it's visual, partly it's sound, and partially it'll be down to gameplay benefits as well - more levels, more detail, richer experiences.'"
Wow...25 Gigs of content! (Score:4, Funny)
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Re:Something's law (Score:3, Insightful)
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Oh gameplay enjoyment... that kind of enjoyment.. I get you..
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Re:Something's law (Score:4, Insightful)
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1- Game developers no longer have to struggle to stuff textures / data / whatnot into small packages and use customer extractors in order to not run out of space.
2- Pre-instantiated level data (ect) can be stored in the free space, cutting down in loading speed in some commonly repeated code blocks.
That's not all, but I am EXTREMELY excited about these in particular as a developer. This gives a lot more workroom to fight less with hardware restrictions in order to make a gre
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While I agree that the visual aspect of games is an element of immersion and that some might put more of an emphasis on that than on physical immersion, I don't see how increasingly rich and lengthy HD cut-scenes add anything that a "gamer" would enjoy.
If enjoying being immersed in rich visuals and story presented through cinematic cut-scens is the definition of a gamer, then Roger Ebert is a
Interesting.. (Score:5, Insightful)
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That's the whole point! Instead of icky, downsampled, compressed images and sound we'll finally have high-quality stuff.
Better means better, not worse (Score:2)
He said "better", not more lossy.
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It drives me nuts when the anti-suburban-sprawl types try to argue that everybody should live in the city along the mass tra
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I wonde
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I understand that there are tradeoffs between those goods, but my point was you can satisfy those specific constraints by sacrificing elsewhere -- specifically, the free peak-hour roads. If roads were priced in accordance with demand (i.e., such that peak hour is only a little worse than off peak), housing would still be cheaper (can pack p
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Considering that public transport doesn't (and never has), served my route to work at the times I work, all tolls would do would cost me even more money. There are already busses, but no-one uses them because they're slow, never go where you want them to go, and are full of criminals.
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Would you kindly consider the impacts of a large portion of the population suddenly wanting to travel by bus? Is it that hard to believe that, with real, middle-class people actually using buses now, that private companies wou
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Sorry if I wasn't clear: the idea was that they would *use* the roads, but not necessarily as drivers, i.e., they would use transportation methods that cause less traffic per person, such as buses and vanpools.
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Yeah, financially punish people for going to work. Brilliant. Just so the rich in their SUVs have more room on the roads on the way to the golf course^W^Wboard room.
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Nor do I think you understand the dynamics of it all: yes, you pay a monetary cost. You also have significantly less commute time. Same work hours, more opporunity to earn or have free time. That's why I say people aren't considering the alternatives appropriately: instead of paying peak-hour prices, you prefer the l
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No real surprise (Score:2, Interesting)
It's kind of like a law, give them space, and it will be filled.
Let's just hope the game play is good enough to justify all that additional sound and 1080p graphics.
Re:No real surprise (Score:4, Insightful)
Yup. Take the original Halo for the Xbox as an example. Makes full use of the DVD storage - so much so that it almost fills a disc. Numerous gigabytes of content, with a fair amount duplicated between different maps.
Now compare with the PC version of Halo. Comes on a single CD - and contains more content too. Much less than a gigabyte, thanks to heavy compression, reuse of textures, sounds and models between maps, etc. Much more efficiently laid out, but requires a decent amount of processing grunt to decompress to a computer's hard disk. This could have been done with the Xbox version, but there simply wasn't the need. There was space available on the DVD, and there wasn't so much content to justify more aggressive compression...
It'll be more interesting to see how a blockbuster PS3 title of, say, 2010 might fill that 25 or 50 gigabytes of space. Assuming, of course, that Sony hasn't collapsed into bankruptcy and the ColecoVision 3000 isn't ruling the roost with its authentic rat-neuron-powered parasympathetic whatsit-matic gameplay.
Re:No real surprise (Score:4, Funny)
I think you're being a bit generous there. The Library could have been reduced to just four bytes - 0x53, 0x48, 0x49 and 0x54...
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Okay, I was a bit late in buying it - but it was a SCSI device attached to an Atari ST. What do I win?
You know... (Score:4, Interesting)
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I have an HDTV, and I'm sticking with regular DVDs until there's a
Comment removed (Score:5, Interesting)
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That's a tangent to the conversation. Blu-ray may end up flopping for movies (I doubt it, but it may).
We are talking about a GAME CONSOLE FORMAT. Your comments don't make much sense in that context. What you are saying is basically...
What does it matter if they are releasing things on Blu-ray, DVD, Hard Drive, HD-DVD, or punch cards? The point of the article is that next-gen games are already taking up 25 gigs
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You're assuming that the games would be spanning 25 GB even if BluRay weren't used. From what I've seen, code (especially from game companies) is like a gas: it always fills up and takes the shape of the container it's in.
(And, running with that metaphor, with such a large container, the near-vacuum within will leave gamers gasping for true content.)
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Oh hell no. By the time that I'd load San Andreas from punch cards, I could have stolen a car, gone to jail, and been released.
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I'm sure they do. However, the question is ultimately whether or not that "some" can support a console to the point of making it mainstream. Because unless these 25 GB games are anthologies of PS or PS2 games stamped on one disk, that "some" is all that these new games are aiming for, the ones that can actually utilize that new content.
I have yet to see any reason to believe that the PlayStation 3 is aiming for anybody but the old NeoGeo market.
"I'd hope that you'd prefer a format th
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That's a nice little over-simplification. Let me clarify that for you: "I don't need to spend $600 for that new technology."
The bitching about Blu-Ray is over the price. I'm not anti-Sony, I'm just not impressed with what $500-$600 buys me.
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Two years? I've had my GameCube for over three and I still don't own a 480p television.
Gameplay (Score:2)
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Personally I think they could probably save a fuck load of space (money and time) if they just did the cut scenes in real time RE4 (Gamecube) style.
Re:Gameplay (Score:4, Insightful)
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The reality is that the next-gen consoles are competing in the market for HD content:
The NFL on cable or satellite. The video rental from Netflix.
Once you make the commitment to wide screen, large screen, HD projection and theatrical quality digital sound you don't look back. No more than the PC gamer looks back to the MIDI soundtracks and 320x240 graphics of Doom.
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In other words...just like every other generation? (Score:3, Insightful)
Shocking.
cutscenes (Score:2, Insightful)
Re:cutscenes (Score:4, Interesting)
Besides that it's always nicer to stay within the game's world representation instead of getting a completely different view during the game.
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The HD-ready logo used here is not very helpful - all it tells you is that if you stick in a HD signal, you get a picture. So many of the models being sold here for 1000 and more are crummy low-res sets, that don't even handle normal TV (not good on the interlaced PAL) and rescale *both* 720p and 1080i. For some, the only way you would get native res is to feed it with a low-res signal from your PC.
Samsung have a nice CR
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In the US, you can get a decent TV for $1000 or less and if you know what you're doing, set it up so the picture is absolutely phenomenal.
I do agree that waiting isn't a bad idea. If it seems to expensive or not good enough yet, wait a year or two. And no, there is no need to have a PC to have a 360. It can operate without
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W000t (Score:5, Funny)
shoot-shoot-jump-shoot-jump-shoot-run-strafe-shoo
at 1620x1280 !!
Seriously, is anyone still turned on by this??
(sorry this is a not-so-old-man rant).
I am waiting for my humble Wii =o)
Re:Jumping and ducking i n video games(was Re:W000 (Score:3, Funny)
You fail.
My dissapointment (Score:5, Insightful)
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Truetype fonts for text and other graphical elements? That's so last-generation [valvesoftware.com]...
Also, don't stab me in the eyes for this - but Flash could be an interesting addition for a game's controllable panels, interfaces and so on. Doom 3 was nearly there, but if you manage to get the game to run at a high resolution, you'll soon discover that it's all based around relat
It's about graphics... and sound. (Score:2)
And yet, with all that, still no content. You can fit--how many Libraries of Congress?--onto that disc, and they're just pouring in huge textures and cinematics, higher resolution audio. Not that I'm saying that video games need to have a lot o
Hardware Division vs. Software (Score:2)
Sony's engineer's are touting how much they are giving the developers power to do what they want to.
It comes down to this from the article:
Partly it's visual, partly it's sound, and partially it'll be down to gameplay benefits as well - more levels, more detail, richer experiences.
Having better hardware does not necessarily make the games less innovative. I don't see why people seem to think it's mutually exclusive. I see few drawbacks to more powerful hardware in the longterm that will come down i
Cut Scenes (Score:4, Insightful)
I was hoping that the power of the next-gen consoles would mean developers finally stop using cut-scene movies and do everything in the game engine. Why waste disk space on movie files when doing it with the game engine is smaller and better for immersion?
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Companies do this because it's easier/cheaper to farm out cutscenes to an animation studio than to program a good scripting system and pay people to program in the cutscenes.
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If there were no cutscenes in games, what the heck would reviewers use for "screenshots"(and oh do I liberally use those quotes) in magazines and websites? What? UH, ACTUAL screenshots? NO way!
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Alternate Explanation (Score:3, Interesting)
Occams Razor (Score:2)
Don't forget they may in fact be reducing compression to free the CPU for other work like AI...
To paraphrase another poster, it's hilarious to see all the "A DVD of space outg to be enough of anyone" style quotes going around Slashdot. You'd think the site was devoted to Amish techophobes whenever we see a Sony story.
More information here (Score:2)
typical (Score:3, Funny)
Duplication... Seek Times (Score:5, Informative)
Now, you commonly have models that reference the same textures or normal maps, and these models might be very far away from each other in the game world. You could seek around scooping up all the shared resources, but that would be really slow and loading times would be attrocious. What you really want to do is load up a giant chunk of data pre-packaged, and the only way to do that is to duplicate the shared resource. With giant disc capacity, there really is no downside except that some data gets squished further toward the "slow-read" inner ring.
Higher capacity helps gameplay by improving load times, allowing denser data to be loaded and flushed more frequently, and making the game world richer. As far as 25 gigs of pre-rendered movies goes, I don't think you'll see that. It's just not cost effective. Those cinematics cost an ass-full of money, and maybe a few games will go nuts with it. But it certainly won't be the state of the industry in 2 years or anything.
Re:Duplication... Seek Times (Score:5, Interesting)
In response to the other guy:
Yes, the disc based media used by all consoles has a directory, but no sane developer who wants decent load times would even think of using it. You will notice that most games do not have a million little files in their directories. The files are packed into large archive files. Most of these archive files contain all of the assets needed for a certain level, or zone. The developer will usually have the console read the sector list once, cache it in memory, and then seek to the archive file they want to use. They then do a read of that entire archive file into memory. This is done because Seeks (the drive finding a specific sector) is orders of maginitude slower than doing a read. If you tried to seek across the disc for every little bit of data you needed, your load times would be total ass.
In the PS2, sony went so far as to allow game data to be multiplexed into Cinematic sequences. This meant the game was loading while you were watching an intro. (The next time you find yourself complaining that you can't skip an FMV on the Ps2.. this is probably the reason why.)
As for everyone else who seems to be posting today:
I don't understand why people think that more space is useless. I know they don't like the cost of the PS3, and seem to attribute that to the bluray drive, but, as everyone has seen, optical drives are one of the fastest things to become commodity components. How cheap can you buy a DVD drive for now?
Sony positions their consoles for a 10 year lifespan. They would be shooting themselves in the foot if they were not forward looking. Believe it or not, console software hits peak sales about 5-6 years after the consoles are introduced to the market. Will you have an HDTV in 5 years? Will you expect to have content that supports this? With Blue lasers being commodity at this point in time, would you pick up a PS3 for $150-$200? I'm sure millions will, and this is what sony is banking on. The console race is not about who can sell the most launch units. It's about who has the the consoles the casual buyer wants 5 years after launch. The first 5 years of a consoles lifetime is a time of building userbase, and a title library. Sony understands this. Microsoft chose (at least this generation) to stop driving XBOX sales. Sony will be making money on the PS2 for 5 more years, as they find their way to other consumers as hand me downs. (This is why older consoles have a much larger selection of children's titles)
The anti-sony "me-too" sentiment on these boards really shocks me. Sony has been like a multi-headed hydra at times, true, with each division having different agendas. I assure you, SCEA, and Sony electronics had nothing to do with Rootkit DRM, and were probably not even aware of it. That was a brainchild of Sony Music/Columbia. SCEA has kept the entire corporation afloat for years.
I am just as excited as anyone else here about the wii. I am going to purchase one and enjoy it, and it will sit next to my XBOX360. The PS3 is a little expensive for me right now, so I am probably going to wait a few months before I get one. Does that mean that sony is doomed? Not at all. But 3 years from now, I do believe that the WII will be relinquished to the kids' room, where the only Standard Def TV in the house is. And the Xbox360 will have a whole lot of disc switching, or less content/quality due to size constraints. And the PS3 will be the only one left that really fills the needs of the millions of people who will be purchasing HDTVs because of SDTV's impending obsolesence.
Just my 2 cents. Not that anyone will read this because i'm posting as an AC
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On a side note: this problem is the reason that many console game dvds are filled with blank data. So that the most of the important data gets written near the edge of the disc. The edge of the disc is faster because the head has to move less distance to seek
.kkrieger, anyone? (Score:4, Interesting)
I LOVE PGC (Score:2)
Which, it seems, is certainly not the norm among games developers these days.
shovelware (Score:2)
I read the title and the first thing I thought was shovelware [google.com]. Even if it's just one big title like a huge Final Fantasy Epic, it still smacks of "we have to add 1.2 GB more stuff, I don't care if it's pencil-sketched drug-induced paranoia-invoking laser light shows, just fill the frickin' disc."
Next-gen FPS's (Score:4, Funny)
Load Times? (Score:2)
Even without RTFA (Score:2)
Translation: "Are we filling the disks up with cutscenes? Damn right we are!"
Why else would reviewers be describing the SIXAXIS as "cheap" or
overall experience (Score:2, Insightful)
The truth is, sound does enhance the overall experience as well as the visuals. Voice overs (if done well) can add dimension to characters. Yea sure, none of that really stands out if the game is crap, but that's not the point. I'm not such a technphile, but one reason i play games is for the immersion or the escapism. If added c
I disagree, LESS audio please (Score:2)
Heres a typical game of battlefield 2 in audio-only-o-vision
"Get Ammo here!"
"enemy infantry spotted"
"ok"
"thanks"
"we are losing this battle! start fighting or ill find someone who can!"
"enemy boat spotted"
"i need a medic here"
"thanks"
"ok"
"thanks"
"get ammo here"
"im bingo on ammo"
elapsed time... maybe 10 seconds. If I wanted to endure constant
Weak correlation between fun and game size (Score:2)
DS ROM's are a couple megabytes. Xbox 360 discs can hold .8GB. PSP ROM's can be up to 1.8GB. PS3 games can be up to 25GB. Are PS3 games 10,000 times more enjoyable than DS games? Are some DS games not more enjoyable than an average PS3 game?
Larger ROM size allows the game creator more flexiblity, but there's not necessarily a correlation between ROM size and more enjoyable games.
How fast is it gonna read those movies... (Score:3, Interesting)
Say something nice about sony? okay... um... Sony-Ericcson makes good phones.
Quality not quantity.. (Score:2, Insightful)
Re:HD on PC (Score:4, Interesting)
Two main reasons... firstly, the ingame cinematics that actually played at that resolution were almost always rendered in real time using your graphics card's rendering power. If you take a look at the cines in a game like GuildWars, for example, you'll notice that until recently there's no lip movement at all, and even now, the lip sync leaves a lot to be desired. I mention that the cines that actually played at resolution were rendered on the fly... that's because a *lot* of games packages low-res movies to play. The movies in Civilization 2, for example, were 320x200 resolution. In KOTOR, they were 640x480 stereo. And they were all short. The Mechwarrior series? They were all short, low-res movies. If you played the game at high resolution (back when I played those games a lot, I had a 21" CRT, and usually played at 1920x1440), it became glaringly obvious when they dropped the res to play a movie full screen, then increased it again.
The other reason that they could fit those games on a CD is that there's a *huge* difference between a series of sound effects that get played back in 5.1 and an actual 5.1 soundtrack. The latter requires 6 channels of cd-quality audio for the full duration of the recording, while the former requires short audio clips and information about which speaker(s) to play them through and which volume level to use. Think of it as the difference between a MIDI file and an MP3.
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1) Just upping the resolution doesn't mean much. If all the textures are still designed for 640x480, the image quality doesn't get better and of course the disk space used doesn't go up. Quake 2 didn't have anywhere near the level of detail of today's games - it was designed when having 2 texture units was considered high end, wasn't it?
2) Compression. PC games are decompressed from a CD/DVD to a hard drive. Console games are generally streamed from the disk during play, limiting the amount
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Thats why Half Life came on a CD with space to spare, and Half Life Source doesn't. Has the game play improved? No. Has the experience improved? (I'd actually say it got worse,
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Re:Remember (Score:5, Insightful)
Back in the day, games were ALWAYS worried about the flashiest graphics. Always. Every game had screen shots on the back of the box, usually picked from the best of many supported platforms, and bragged about their great graphics. I remember what a 'waste' VGA was and what an outcry there was about VGA games 'ruining the game with fancy graphics'. Who needs 256 colors! it's about the gameplay, and 16color EGA games are just more fun!! Besides a 386 with a VGA card was outrageously expensive.
Don't even get me started on CD ROM based games - what an outrage, 800MB of PURE UTTER CRAP how could they possibly need all that space? it must be junk!
etc, etc.
10 years from now, when BlueRay2 is out we will here the same old complaints...1Terabyte? why? oh why? I had tons of fun playing 4.3G DVD's..developers are just greedy and lazy.
Duh.
Duh.
JON
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