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Fraidy Cat Gamer
Posted by
Zonk
on Thu Oct 19, '06 02:53 PM
from the re-4-scared-the-bajeezus-out-of-me dept.
from the re-4-scared-the-bajeezus-out-of-me dept.
Allen Cook, over at Gamers With Jobs, talks about the problems of being a 'fraidy cat gamer'. Horror games are awesome, no doubt about it, but it's really hard to actually play through one if your fear takes hold of you. From the article: "I can watch most horror movies without any problem. The trick has nothing to do with my horror movie constitution but simply knowing the formula. At the beginning of any horror movie, I subconsciously pick out which characters are going to die. It's like a stupidity test. You watch the characters being introduced and whenever a character passes below a certain stupidity threshold you know they will end up dead. Probably at the hands of some supernatural force, a mask-wearing psychopath or some otherworldly parasitic infestation. It's a given part of the formula that most of these characters will die. When it happens, I may be surprised by how they die, but it doesn't emotionally scar me. With horror games though, there's no switch I can pull to stop caring about my character. That's me in there in the inexplicably short mini skirt and tall boots, surrounded by flesh eating zombies. Why the hell did I wear that anyway? Is that standard issue zombie hunting gear where I'm from? It doesn't matter, a zombie just tore a chunk out of my skull."
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Following one's own advice
(Score:5, Funny)(Last Journal: Monday January 30, @04:35PM)
Simple solution:
Realize from the outset that you suck at this game and you're going to die.
Dissassociation
(Score:5, Funny)If the character in the game is wearing a short skirt and tall boots, I wear a tutu and clown shoes.
Also, the lines at the arcade seem to be quite short in this attire.
I don't know.
(Score:2)Personally I don't have many games that really terrify me, maybe I just am not playing the right games, but even back in the day, the resident evils just were annoyingly hard, not exactly "scary".
F.E.A.R. is a misnomer
(Score:1)(http://demodulated.blogspot.com/ | Last Journal: Thursday January 05, @01:38PM)
What's the loud noise?!?! Oh, it's just a rat.
What's that scary shadow?!?! Oh, it's just a coat rack.
Who's that scary girl?!?!? Oh, it's just the girl from The Ring.
Powerup on my left? Scary noise to the right.
As simplistic as the gameplay is, don't play Doom 3! The spooky elements of the level and sound design really get under your skin!
Re:F.E.A.R. is a misnomer
(Score:5, Funny)Made ya flinch!
(Score:2)(http://crayonshinobi.livejournal.com/)
Take it in small doses!
(Score:3, Interesting)As an alternate solution, I will just blast through such a scene quickly, letting whatever baddies reveal their locations, then I go back to my save point and do it again with full knowledge of just what nastiness is going to jump out at me and when.
I feel the same kind of intensity from other emotions in games, not only fear. It's just much easier to deal with the other emotions, as they don't come with a built-in fight-or-flight response the way anxiety and fear do.
Aliens Vs. Predator II
(Score:2)The only game..
(Score:1)(http://www.di.fm/)
If you think that's scary...
(Score:1, Interesting)Fear? What fear?
(Score:1)doom 3
(Score:2)(http://www.aceticket.com/)
Wow...freaky coincidence...
(Score:1)Damned irrationality
(Score:1)It's not the horror games that are scary
(Score:2)(http://miyakohouou.dyndns.org/ | Last Journal: Thursday October 07, @01:15AM)
I would say that really, although I love the horror games for their atmosphere, a lot of the most tense and creepy games I have played haven't been horror games at all. Metal Gear Solid always creeped me out, simply because the tension would really build up- especially playing it on the hardest difficulty setting.
I think that games can really be a better platform for horror than movies, since movies are fundamentally a passive experience, whereas games are imersive.
Reminds off my first time..
(Score:2)Its all in the hardware
(Score:2)Fast forward to today and only recently are we seeing better controls for survival horror games. The camera no longer screws people over. You can actually SEE the monsters, not a unclear blob of brown and red pixels against a brown and red background. Level designs are no longer tight hallways that make it impossible to run past enemies if they come at you in numbers larger than 1.
Obviously hardware can only do so much (I think we hit the critical point with Resident Evil 4), but in retrospect, games like Resident Evil 1 and Silent Hill 1 were scary because controls blew. Modern camera angles make it a joke to aim, especially if you've played FPSes in the past. Even with a bad TV you can still see the monsters limping towards you. Running away is so commonplace that many survival horror games now include scenarios where the player is REQUIRED to fight.
Not the type of "fraidy cat gamer I was expecting.
(Score:4, Interesting)I have several friends who play StarCraft completely defensively. On team games a couple of us will completely destroy the enemy while these RTS campers build base defenses the entire time. Highly frustrating.
Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?
I also play Travian, a stupid web based RTS, and people constantly bitch and moan about being attacked. Hello! It's a war game.
As far as the subject, I don't really understand horror in any medium. But why seek out the best horror game and then try to find ways to get through it? You're just watering it down! Take it like a man, you pussies! (:
Re:Not the type of "fraidy cat gamer I was expecti
(Score:5, Insightful)(http://slashdot.org/)
That IS real combat. It's sneaky, it's underhanded, and you never, ever, give your opponent an even break. Unless you think of combat being the way the British fought the revolutionaries, or how the Civil war was fought where people just stand out in the open blatantly shooting each other.
If you can't handle real (simulated) combat then take you noob ass to another game... I suggest something involving Barbie dolls.
Rescue on Fractalus!
(Score:2)(http://rightfullyso.com/)
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anger
(Score:1)On reflection it seems strange to admit how completely some of these scenarioes get under my skin. I have never been in a fight for my life, or even a really bad fight but I guess that something along these lines would occur. To survive anger must trump fright.
When all else fails blame game mechanics. Damn camera angle.
Your Scared !?!
(Score:1)Knights Of The Old Republic
(Score:1)