Slashdot Log In
Fraidy Cat Gamer
Posted by
Zonk
on Thu Oct 19, 2006 03:53 PM
from the re-4-scared-the-bajeezus-out-of-me dept.
from the re-4-scared-the-bajeezus-out-of-me dept.
Allen Cook, over at Gamers With Jobs, talks about the problems of being a 'fraidy cat gamer'. Horror games are awesome, no doubt about it, but it's really hard to actually play through one if your fear takes hold of you. From the article: "I can watch most horror movies without any problem. The trick has nothing to do with my horror movie constitution but simply knowing the formula. At the beginning of any horror movie, I subconsciously pick out which characters are going to die. It's like a stupidity test. You watch the characters being introduced and whenever a character passes below a certain stupidity threshold you know they will end up dead. Probably at the hands of some supernatural force, a mask-wearing psychopath or some otherworldly parasitic infestation. It's a given part of the formula that most of these characters will die. When it happens, I may be surprised by how they die, but it doesn't emotionally scar me. With horror games though, there's no switch I can pull to stop caring about my character. That's me in there in the inexplicably short mini skirt and tall boots, surrounded by flesh eating zombies. Why the hell did I wear that anyway? Is that standard issue zombie hunting gear where I'm from? It doesn't matter, a zombie just tore a chunk out of my skull."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Following one's own advice (Score:5, Funny)
Simple solution:
Realize from the outset that you suck at this game and you're going to die.
Re: (Score:2)
Realize from the outset that you suck at this game and you're going to die.
Hilarious
I have a friend who's affraid of spiders, he's good at that game, except where there's giant spiders, I used to do those levels for him.
People with phobias are funny.
Re: (Score:3, Insightful)
Ok, now that you've disposed of his real life problems, how about doing the same for his problems as a gamer?
KFG
Dissassociation (Score:5, Funny)
If the character in the game is wearing a short skirt and tall boots, I wear a tutu and clown shoes.
Also, the lines at the arcade seem to be quite short in this attire.
I don't know. (Score:2)
Personally I don't have many games that really terrify me, maybe I just am not playing the right games, but even back in the day, the resident evils just were annoyingly hard, not exactly "scary".
Re: (Score:3, Insightful)
Re: (Score:2)
I'll second that. Metroid Prime and Super Metroid are some of the creepiest games ever made. Going deeper and deeper into the Phazon Mines, in which you start encountering giant glow-in-the-dark mushrooms, objects that you can only see in the X-Ray scope (which itself, was really creepy vision) and completely dark rooms just creeped me out. It didn't help that every so often, you were suddenly faced with a giant, mutant space pirate. And to top it off, at the end you face off with Omega Pirate, quite possib
Re: (Score:2, Interesting)
Jaysyn
Re: (Score:2)
Re: (Score:2, Interesting)
If you can get past the graphics, Marathon:RED.
Bort... bort... bort... bort... bort...
-:sigma.SB
Made ya flinch! (Score:2)
Take it in small doses! (Score:3, Interesting)
As an alternate solution, I will just blast through such a scene quickly, letting whatever baddies reveal their locations, then I go back to my save point and do it again with full knowledge of just what nastiness is going to jump out at me and when.
I feel the same kind of intensity from other emotions in games, not only fear. It's just much easier to deal with the other emotions, as they don't come with a built-in fight-or-flight response the way anxiety and fear do.
Aliens Vs. Predator II (Score:2)
doom 3 (Score:2)
It's not the horror games that are scary (Score:2)
I would say that really, although I love the horror games
Not the type of "fraidy cat gamer I was expecting. (Score:4, Interesting)
I have several friends who play StarCraft completely defensively. On team games a couple of us will completely destroy the enemy while these RTS campers build base defenses the entire time. Highly frustrating.
Speaking of campers, what's with people who hide under the stairs in FPS and wait for someone to walk around the corner? Are you afraid of real combat?
I also play Travian, a stupid web based RTS, and people constantly bitch and moan about being attacked. Hello! It's a war game.
As far as the subject, I don't really understand horror in any medium. But why seek out the best horror game and then try to find ways to get through it? You're just watering it down! Take it like a man, you pussies! (:
Re:Not the type of "fraidy cat gamer I was expecti (Score:5, Insightful)
That IS real combat. It's sneaky, it's underhanded, and you never, ever, give your opponent an even break. Unless you think of combat being the way the British fought the revolutionaries, or how the Civil war was fought where people just stand out in the open blatantly shooting each other.
If you can't handle real (simulated) combat then take you noob ass to another game... I suggest something involving Barbie dolls.
Parent
Re:F.E.A.R. is a misnomer (Score:5, Funny)
Parent
Re: (Score:2)
"Oh, a new room. Let's see--there's a pillar over there, so there's a zombie behind it. And some other kind of monster will undoubtably spawn or appear from a monster closet behind me when I enter the room."
Splash damage shot next to the pillar... oh, what do you know, there was a zombie behind it! Step in slowly, look to my immediate left... look, a wall opening up to reveal a room that has no business being there, and another zombie! Wow, so surprised.
The original doo
Re: (Score:2)
Wait... am I misreading you or do you think that Doom 3 was _less_ formulaic than F.E.A.R.?
I had my problems with the latter, but I count it radically higher on the creepy-coolness scale, if lower on the imps-constantly-jumping-out-of-invisible-closets scale.
Though both have anemic storylines, which I think we've all just come to accept from action games, and movies for that matter ("Must serve the evil god Momentum!" As Joss Whedon almost said).
After all, Doom 3 was about a mute space marine who possesses
Re: (Score:2)
SH2 was hardly a gore/scare fest. It had the best plot, and was probably the most consistently melancholy and creepy of the games. The third game used such vibrant colors that its primary impact was visceral: some of the violence and blood scenes, while not particularly "gory," were very memorable because of the way the environment looked. SH4 relied too much on the "boo" factor to match the previous games.
Here's hoping SH5 is more like SH2.
Re: (Score:2)
The movie was okay, but the games are so much better.
Re: (Score:2)
Yeah, I admit it, I used a cheat or mod or something (I don't remember, it's been too long) that vastly improved the longevity of weapons in SS2 when I played it. I also used the, "Space Marines should have 2 working hands" mod that let me hold both a flashlight and a handgun simultaneously in Doom III.
Re: (Score:2)
Oh, I so smell fake. Like all those "haunting" shows where people jump at their cameraman knocking on a wall.
And as far as envying, I would SO have two ex-friends and a legal case for kidnapping. I'm not 100% up on British law, but I imagine that they would be pretty leery of this kind of thing - say the boy has a heart attack, or even panic attacks, would he or his family sue? I would think so. Then again, I think it was a setup from the start, so...
Besides, what kind of isolated gen-X-er doesn't know what
Willing suspension of disbelief (Score:3, Insightful)