Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Extensive Twilight Princess Previews

Posted by Zonk on Sat Nov 04, 2006 02:44 AM
from the omg-droolz dept.
All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..
+ -
story

Related Stories

[+] Wii Version of Twilight Princess to Require Wiimote 134 comments
1up is reporting that the Wii version of Nintendo's Legend of Zelda: Twilight Princess will require the use of the Wiimote. The GameCube controller for the Wii will not be usable for the Wii version of the game, despite the fact that the game will also be coming out on the Cube. This has provoked discussion that the Wii version of the game may include extra content or gameplay elements, which will make it unplayable with the GameCube controller. From the article: "Many had hoped Nintendo would allow for dual Wii and GameCube support ala a number of upcoming Wii releases, but Nintendo appears confident enough in its design that hardened fans will have to pick up the GameCube release if they're that hardcore. You still have time to decide which one sways you, as both versions will be launched simultaneously during Wii's launch date this fall."
[+] Legend of Zelda - Twilight Princess Review 231 comments
In talking about perfection in games, there are very few names that deserve that kind of accolade. If the business situation demands it, once great titles may need to be compromised in the name of the bottom line. Even great gaming franchises experience bumps in the road or unexpected problems. Many players considered Wind Waker a letdown; too much ocean, not enough story. Now that Link is back on dry land, he has found his feet again. The Legend of Zelda is gaming at its pure best. Created by a man who enjoyed walking in the woods and exploring the caves near his childhood home, Zelda captures the fun, the excitement, the danger that every game dreams of delivering. For most gamers, the adventures of Link and the story of Zelda have never failed to deliver. The latest chapter in the cyclic Legend, Twilight Princess, had the fate of not only Hyrule but a brand-new gaming platform resting on its shoulders. It has - almost unreasonably well - borne up under the pressure. Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune. Read on for my impressions of the latest chapter in gaming's greatest dynasty - The Legend of Zelda: Twilight Princess.
[+] Entire Twilight Princess Script Available Online 54 comments
1up notes, briefly, an enormous present for any dedicated Zelda fan that hasn't been able to work through Twilight Princess yet. The extremely cogent 'Mgoblue201' has uploaded a massive text file to GameFAQs, with the entire script of the game available to read. The author means business: he has jotted down every line of dialogue in the game, including the ones where you as a player try to do something nonsensical, or when you do something out of the ordinary. Mgoblue also offers a good deal of interstitial text to connect the various scenes. Here is some of his work from the very first scene of the game: "FADO: Hey hey, where are you goin' without Epona? Hurry on up an' bring her with you, bud. [Link rushes through the shadowy coat of the forest, which parts ways to let in the path to the springs, where he finds Ilia bathing Epona in the eerie glow of the twilight]" At the end of the document he looks at some of the apparent inconsistencies between the Zelda games, and attempts to make sense of the fractured 'Hero of Time' timeline. If you want to find out how the game ends, or don't understand something you breezed past, Mgoblue has you covered.
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • It looks like Link got himself a weird sort of Light Cycle [1up.com]!

  • Too bad not in HD (Score:3, Insightful)

    by Salvance (1014001) * on Saturday November 04 2006, @03:13AM (#16713723) Homepage Journal
    This game looks fantastic! Its just too bad the Wii doesn't support defs above 480p like everyone was hoping. It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen. Oh well.
    • The only thing I'm disappointed about is that it's less than 3 weeks until launch, and I still have no clue when I'll be able to get Wii component cables. Supposedly they'll be available at least off the online Nintendo store, and probably at Nintendo world in NYC, but other than that, no idea. Can't preorder them either. That's irritating, I want them that Sunday, monday at the latest.
    • "the Wii doesn't support defs above 480p like everyone was hoping."

      Who, praytell, is this "everyone" you speak of?

      "It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen."

      You were looking forward to spinning until you were too dizzy to see straight to do the spin attack?
    • too bad the Wii doesn't support defs above 480p like everyone was hoping.

      Actually I was hoping it would be that way. Keeping the definition low means that I don't have to worry about not being able to read text on my non-HD TV (like the problem with Dead Rising). I think it also makes the Wii the console of choice for young, new, and creative talent - for they don't have to spend as much of their budget on graphics.
    • While I am also disappointed that it doesn't completely emulate the swing, I'm not surprised. After all, Twilight Princess was made with the Gamecube in mind, and only ported and enhanced (and mirrored) for the Wii.

      Plus, this is first generation software. Developers are still getting used to the different control scheme and seeing what they can do. While games during this generation will likely do the same action(s) regardless of swing motion, around the third generation (and definately by the end of the Wi
  • I can't remember a better launch. There are a lot of systems, a killer ap, a diverse set of titles... The only thing missing is the ad campaign, but looking at their current DS push, Nintendo's ad agency is much more savvy than they were at the start of the GameCube's life. They are spending money advertising games that were released last year. It was not so long ago that Nintendo would barely spend money for upcoming games.

    A good start does not guarantee future success, but it sure as hell can't hurt.
    • Nintendo has few enough Wii's to sell that they really don't need to focus much on advertising. Heck, Walmart has already sold out of preorders [gamespot.com]. Wii may have a strong enough product that word of mouth carries it until their production kicks up, and given their competition they can use the cost savings whereever they can find them.
  • by chowdy (992689) on Saturday November 04 2006, @05:19AM (#16714271)
    Must...freeze self... thaw me ... when the Wii is out.
  • Have a look at the Underworld in Ultima V, and you'll see something huge. Or medieval Germany from Darklands.
  • by JaredOfEuropa (526365) on Saturday November 04 2006, @07:05AM (#16714577) Journal
    How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust."
    That is just really, really disappointing. Actual swordplay would have been fun, and at last it is possible with this kind of controller. Instead we end up with the same boring dice roll kind of fighting, which is probably easier with a regular controller.

    Too bad, they missed a good chance to innovate.
    • since the game was originally designed for the gamecube, and was supposed to come out 6 months ago. I'll give them some slack.
      • I don't agree. This is supposed to be Nintendo's flagship title that shows up the inventiveness of the Wii. And so far I've seen nothing in Zelda Wii that would want me to buy the Wii version over the Gamecube version. The Wiimote feels tacked onto this game and not made for it. That's what happens when you retool your game for something it wasn't clearly designed for. Apart from Wii Sports, I haven't seen anything that is really an inventive use of the Wiimote. I mean, we don't know how swordplay will be h
        • Actually, we know a great deal about how swordplay will be handled in Red Steel. Gamespot has a video of someone playing through the first level or so, with extensive commentary on how both the gun and swordplay work. That game probably has the depth you're looking for.
    • Yeah, they should give a spoiler warning. That information however, is quite relevent: The amount of dungeons in Wind Waker was half of the reason it sucked so bad...
    • The first two pages covered the basics of the game. At the bottom of page two they warn you that the next few pages will reveal spoilers for the game. But you know what, the game averages 70 God damn hours of play time. If even if you've read every review and every spoiler for the game there is no way you could not be surprised given the sheer length of the game.

      Next time skip the reviews and just buy the fucking game. You're going to buy it anyway.
    • Five years from now console gamers are going to look back at the idiots trying to hype this silly gimmick Nintendo is trying to pull and laugh their asses off at the suckers dumb enough to waste 250 bucks on a GameCube turbo with a pointer bolted on.

      yeah! it's gonna be the DS all over again! Nintendo and their fancy gimmick thinking they're going to beat sony and all their horsepower... wait a second...
        • You missed the point completely.
          Most people treated the DS like a stupid gimmick before it came out ("I want a games console, not a PDA") and it's probably the best handheld since the original Gameboy.
          Most people, like you, are treating Wii like a stupid gimmick. If you hate it that much, go play Twilight Princess on the Gamecube. I'll be hacking my way through Hyrule by hand, thank you very much.
        • "Yeah, Nintendo's handheld sales have always been a good predictor of their console sales!"

          Um.. okay. Anyway, the DS is creaming the PSP despite being graphically inferior. It's cheaper, the games are better, and it has a stronger UI. PS3 vs. Wii? Same circumstances. Which would you rather play: Quake 3 but only with a Dual Shock controller, or Quake 1 with a KB and mouse?

    • "Five years from now console gamers are going to look back at the idiots trying to hype this silly gimmick Nintendo is trying to pull and laugh their asses off at the suckers dumb enough to waste 250 bucks on a GameCube turbo with a pointer bolted on."

      Have fun playing Gears of War with your analog stick.
      • Actually, people have been having fun playing 3rd person shooter with two joysticks for a while now. The same game could arguable handle better on the Wii, but don't say the current controllers are crap. Just say that the Wiimote is better at certain things. I have yet to see how a game like Mortal Kombat or Tekken would work on the Wii. How do you kick, jump and punch in sequence?