Slashdot Log In
Extensive Twilight Princess Previews
Posted by
Zonk
on Sat Nov 04, 2006 02:44 AM
from the omg-droolz dept.
from the omg-droolz dept.
All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated..
Related Stories
[+]
Wii Version of Twilight Princess to Require Wiimote 134 comments
1up is reporting that the Wii version of Nintendo's Legend of Zelda: Twilight Princess will require the use of the Wiimote. The GameCube controller for the Wii will not be usable for the Wii version of the game, despite the fact that the game will also be coming out on the Cube. This has provoked discussion that the Wii version of the game may include extra content or gameplay elements, which will make it unplayable with the GameCube controller. From the article: "Many had hoped Nintendo would allow for dual Wii and GameCube support ala a number of upcoming Wii releases, but Nintendo appears confident enough in its design that hardened fans will have to pick up the GameCube release if they're that hardcore. You still have time to decide which one sways you, as both versions will be launched simultaneously during Wii's launch date this fall."
[+]
Legend of Zelda - Twilight Princess Review 231 comments
In talking about perfection in games, there are very few names that deserve that kind of accolade. If the business situation demands it, once great titles may need to be compromised in the name of the bottom line. Even great gaming franchises experience bumps in the road or unexpected problems. Many players considered Wind Waker a letdown; too much ocean, not enough story. Now that Link is back on dry land, he has found his feet again. The Legend of Zelda is gaming at its pure best. Created by a man who enjoyed walking in the woods and exploring the caves near his childhood home, Zelda captures the fun, the excitement, the danger that every game dreams of delivering. For most gamers, the adventures of Link and the story of Zelda have never failed to deliver. The latest chapter in the cyclic Legend, Twilight Princess, had the fate of not only Hyrule but a brand-new gaming platform resting on its shoulders. It has - almost unreasonably well - borne up under the pressure. Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune. Read on for my impressions of the latest chapter in gaming's greatest dynasty - The Legend of Zelda: Twilight Princess.
[+]
Entire Twilight Princess Script Available Online 54 comments
1up notes, briefly, an enormous present for any dedicated Zelda fan that hasn't been able to work through Twilight Princess yet. The extremely cogent 'Mgoblue201' has uploaded a massive text file to GameFAQs, with the entire script of the game available to read. The author means business: he has jotted down every line of dialogue in the game, including the ones where you as a player try to do something nonsensical, or when you do something out of the ordinary. Mgoblue also offers a good deal of interstitial text to connect the various scenes. Here is some of his work from the very first scene of the game: "FADO: Hey hey, where are you goin' without Epona? Hurry on up an' bring her with you, bud. [Link rushes through the shadowy coat of the forest, which parts ways to let in the path to the springs, where he finds Ilia bathing Epona in the eerie glow of the twilight]" At the end of the document he looks at some of the apparent inconsistencies between the Zelda games, and attempts to make sense of the fractured 'Hero of Time' timeline. If you want to find out how the game ends, or don't understand something you breezed past, Mgoblue has you covered.
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
All i have to say is... (Score:2)
Re: (Score:2, Funny)
Tron? (Score:2)
It looks like Link got himself a weird sort of Light Cycle [1up.com]!
Re: (Score:2)
Too bad not in HD (Score:3, Insightful)
Re: (Score:2, Insightful)
Re: (Score:2)
Who, praytell, is this "everyone" you speak of?
"It's also a little disappointing (but not surprising) that the controller doesn't convert the type of motion you perform to the screen."
You were looking forward to spinning until you were too dizzy to see straight to do the spin attack?
Re: (Score:2)
Actually I was hoping it would be that way. Keeping the definition low means that I don't have to worry about not being able to read text on my non-HD TV (like the problem with Dead Rising). I think it also makes the Wii the console of choice for young, new, and creative talent - for they don't have to spend as much of their budget on graphics.
Re: (Score:2)
Plus, this is first generation software. Developers are still getting used to the different control scheme and seeing what they can do. While games during this generation will likely do the same action(s) regardless of swing motion, around the third generation (and definately by the end of the Wi
Nintendo is going to hit the ground running (Score:2)
A good start does not guarantee future success, but it sure as hell can't hurt.
Re: (Score:2)
The wait... killing...me (Score:4, Funny)
Re: (Score:2)
"The wait... killing... mii"
Huge, my ass (Score:2)
A great idea, stillborn. (Score:3, Interesting)
Too bad, they missed a good chance to innovate.
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
Then don't read reviews, (Score:3, Informative)
Next time skip the reviews and just buy the fucking game. You're going to buy it anyway.
Re: (Score:2)
yeah! it's gonna be the DS all over again! Nintendo and their fancy gimmick thinking they're going to beat sony and all their horsepower... wait a second...
Re: (Score:2)
Most people treated the DS like a stupid gimmick before it came out ("I want a games console, not a PDA") and it's probably the best handheld since the original Gameboy.
Most people, like you, are treating Wii like a stupid gimmick. If you hate it that much, go play Twilight Princess on the Gamecube. I'll be hacking my way through Hyrule by hand, thank you very much.
Re: (Score:2)
Um.. okay. Anyway, the DS is creaming the PSP despite being graphically inferior. It's cheaper, the games are better, and it has a stronger UI. PS3 vs. Wii? Same circumstances. Which would you rather play: Quake 3 but only with a Dual Shock controller, or Quake 1 with a KB and mouse?
Re: (Score:2)
Have fun playing Gears of War with your analog stick.
Re: (Score:2)