Halo 3 Multiplayer Demo Coming In Spring 80
Today is the fifth anniversary of the original Halo: Combat Evolved. To celebrate Bungie has announced new maps for Halo 2, a commercial for the upcoming game to be shown on December Fourth, and (most entertainingly) intentions to offer a multiplayer demo of Halo 3 this coming spring. From the lengthy post: "What exactly does this mean? Well, again we can't really get into the details quite yet (notice a theme here?) but we can confirm that our fans will have an opportunity to play Halo 3 multiplayer over Xbox Live BEFORE the final game is available. You'll be playing a little multiplayer and simultaneously providing us with some valuable data to help our development team. We're still working out the details on timing and scope and there will be a lot more info coming in the weeks ahead."
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At Bungi back before they got purchased by Microsoft. (shrug) Seems I'm a troll however, so dont mind me.
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So the only way to tell if a game is good or fun is by the quality of the graphics? Halo was dummed down to work on the xbox and has never recovered.
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It seemed to be more expansive and I believe it was supposed to have a fairly good multiplayer component (I seem to recall hearing massively-multiplayer somewhere... but don't remember where), which Halo 1 lacked. The Halo games that were made were amazingly linear as well, something the early concept game wasn't supposed to be.
Halo might have been one of the best implementations of an FPS on a console, but that's not saying much (Halo PC anyone? C'mon... *a
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I had heard ideas that it was going to be sorta massively multiplayer, kinda along the lines of what Planetside [sony.com] turned out to be (which is a lot of fun).
Unfortunately, I believe it was just talk; the only early gameplay videos I saw involved nothing larger than squad-based combat (~20, or less, players).
Re:Still not as good as Halo 1 alpha? (Score:4, Interesting)
Have you seen non-cinematic videos of the early versions?
There. Was. No. AI.
Aliens just
The beginnings weren't much of an improvement - the game was an RTS where you could place units, order some around, and that was about it. Wahey.
There's a video out there somewhere which has Bungie employees pointing and laughing at the incredible smoke-and-mirrors act they pulled from a game which, to be honest, wasn't really going anywhere. They had ideas, they had talent, but if someone hadn't bought them out or paid them, and then given them a giant deadline to meet, then Halo would probably have been forgotten...
The amazing, nebulous vision of a perfect, detailed Mac-only Halo steeped in aeons of complex gameplay - then being crushed under the boot of a monolithic Microsoft - is just a creation of people's imaginations. Sorry.
(Aha! Found it: The Evolution of Halo [bungie.org]. Worth seeing.)
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What a coincidence... (Score:5, Interesting)
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Besides, they might have Halo 3 around for the European PS3 launch- it wouldn't hurt.
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I don't see what is so funny. When would you prefer they ship it?
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"And the day the PS3 comes out they will run into HALO 3."
There is nothing strange or unusual about this. Free market economy.
price? (Score:2, Informative)
Re:price? (Score:4, Informative)
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That's Not A Demo (Score:3, Insightful)
Granted, I didn't RTFA, as I don't really care, but that line struck me. This isn't going to be a demo, it's a beta test!
Re:That's Not A Demo (Score:4, Informative)
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Beta on a console (Score:5, Insightful)
The only thing I can figure is that they will be looking more for playability issues (run speed, reload timers, choke points, etc...) and balancing just prior to launch.
-Rick
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If something seems fishy, it probably is.
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Thus the need for large scale beta testing.
Pay to Play! (Score:3, Insightful)
Microsoft has to release this info now..... (Score:3, Funny)
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So is this the big news we were told last week (Score:2)
Halo Not Aging Well (Score:2, Insightful)
But now days every damn Unreal engine game is full of shiny metal guys and Halo is looking more and more of just another one of the crowd. By the time Halo ships next year there are easily going to be 20 to 30 other 'guys in bulky metal armor' games.
Bungie never was known for their graphics engines - although the Marathon games were sta
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anyone know if the fps games in these next-gen consoles support keyboard + mouse by default? i know you can hook them to the console, but can you use them instead of the controller?
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On a related note, there was an adapter for the orignal XBox that let you hook up a PS/2 ([insert witty comment on the port's name wrt consoles) KB+M with mouse movement bound to the what is usually the "look" stick and other bindings programable. In general, though, it gave the people with it a fairly good sized advantage and I doubt they would integrate the controls into the game.
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im HORRIBLE at games (i was good as a child though hmm), i dont play any on my PC and i rarely play any on consoles but I do play halo 2 and ill be buying a 360+halo 3 when it comes out..
At least with all console multiplayer I have a chance (up until about level 13, then i always die and give up for a year then buy another 12 month xbox live subscription to play for another month
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-Eric
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Obviously, you're entitled to your opinion. But claiming that consoles have horrible control interfaces seems like a somewhat ignorant statement. I will agree that RTSs have a long way to go before they're controlled efficiently on consoles, but FPSs seem to do rather well. I've spent equal time on consoles and PC. While the mous
Re:Wake me up when it runs... (funny) (Score:2)
So why did I say that? Because I believe it's true, of course. My first online fps I played was Unreal Tournament; you just can't beat the accuracy that a keyboard and mouse offer compared to a controller. I've been played online fps for years, yet when I sat down at an anime con (Anime Weekend Atlanta) and tried playing Halo, I failed miserably. Using the left analog stic
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-Eric
And trust us.. (Score:2, Funny)
Xbox owners get the shaft from MS (Score:1)