Slashdot Log In
One In Nine MMOG Players Addicted?
Posted by
Zonk
on Wed Nov 29, '06 04:08 PM
from the guys-remember-that-sun-thing dept.
from the guys-remember-that-sun-thing dept.
Gamespot is running a piece looking at a UK study which may indicate serious addiction problems among a large number of Massively Multiplayer gamers. The study, conducted at Nottingham Trent, showed that almost 12% of a 7,000 person study group showed symptoms of serious addiction, as laid down by the World Health Organization. From the article: "The survey was filled in by a self-selected sample comprising mainly males with an average age of 21, and was concerned principally with the potential for addiction to online gaming. [Director of the International Gaming Research Unit Mark] Griffiths said, 'I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that... addiction-like symptoms would have been much less prevalent.' According to Griffiths, the problem with online games is there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction."
Related Stories
[+]
40 Percent of World of Warcraft Players Addicted 525 comments
Heartless Gamer writes "MMORPGs and game addiction. If you're suffering from dry eyes, headaches, back aches, erratic sleep patterns, it may be more than just your average hangover: according to Dr. Maressa Orzack, you could be suffering from video and computer game addiction. A clinical psychologist, Orzack is founder and coordinator of Computer Addiction Services at McLean Hospital in Newton, Mass., and is also an assistant professor at Harvard Medical School. Computer Addiction Services is one of the few outpatient clinics in the U.S. that provides specific treatment for game addiction." but I'm feelings much better now.
[+]
Backslash: Wireless, Gaming Addiction, Spam, and More 45 comments
Of the thousands of comments on yesterday's Slashdot page, gathered below are some of the ones that defined the conversations on the rise of wireless peripherals, the meaning of content-free spam, whether one can be truly addicted to online gaming, and Intel's move to open source some of its graphics adapter drivers. Read on for the Backslash summary.
[+]
Science: Could You Be Addicted to the Internet? 261 comments
Billosaur writes "Over at The Register, Dr Stephen Juan has this interesting article on Internet Addiction Disorder (IAD). Apparently this has been around since at least 1995 and there are those lobbying for it to be included in the DSM-IV. While some people use the Internet a lot for work or to keep in touch with family & friends as well as banking and bill-paying, it's interesting to thing that some people actually become addicted. There's still a lot of controversy over the diagnosis, whether this is true addiction or not. There is more detailed information available in this paper from Viriginia Tech."
[+]
Science: Internet Addicts As Ill As Alcoholics? 260 comments
suntac writes to mention an article on New Scientist, reporting on a Stanford study of internet addiction. The study finds that the U.S. is 'rife' with internet addicts, who may be as addicted as alcoholics to their sweet sweet net connection. From the article: "Nearly 14% of respondents said they found it difficult to stay away from the internet for several days and 12% admitted that they often remain online longer than expected. More than 8% of those surveyed said they hid internet use from family, friends and employers, and the same percentage confessed to going online to flee from real-world problems. Approximately 6% also said their personal relationships had suffered as a result of excessive internet usage. 'Potential markers of problematic internet use are present in a sizeable portion of the population,' the researchers note." While obviously allowing relationships to suffer so you can surf eBay is a problem, where is the line between relying on the internet for news and information and addiction?
This discussion has been archived.
No new comments can be posted.
One In Nine MMOG Players Addicted?
|
Log in/Create an Account
| Top
| 111 comments
| Search Discussion
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
I Can Quit Anytime...
(Score:2, Funny)(Last Journal: Wednesday December 13, @12:32PM)
Not an addiction, more like a cult
(Score:4, Insightful)(Last Journal: Friday May 05, @12:30AM)
But in our cult, you get to kill dragons, not wait for a judgement day that just never seems to come (next year maybe!). Yes, you lose touch with family like a real cult-- guildies will even scorn you for leaving for family time ("WTF, you're logging? Come on, we've been planning this raid all week. We need your DPS, dude.").
In our cult, we don't go door to door spouting crazy nonsense that would get our asses kicked if people didn't feel so bad for us. We stay indoors, like good crazy people should.
And like a real cult, the other members may feel real sadness and loss when you have to "disconnect". "What do you mean FlowerGirl quit cause of RL issues? But she... but she... she was our recruitment officer, and she laughed at my jokes :("
I'm not addicted...
(Score:5, Funny)can't RTFA
(Score:3, Insightful)yes, ofcourse we show "symptoms" of addiction, my question is what does the WHO say about the number of these symptoms that we need to show before we are clasified as addicted, and howmany people showed those signs.
Meh, can't say more with out TFA beign up
Have you played Oblivion?
(Score:2)(http://rtfm.insomnia.org/~qg/ | Last Journal: Wednesday November 16, @07:11AM)
Isn't it like 1 in 9 drinkers who are alcoholics too?
Follow on study...
(Score:5, Funny)(Last Journal: Sunday September 17, @07:09PM)
Wish I could read the article....
(Score:2, Insightful)(http://www.avrongray.com/)
Many people just seem to have a natural propensity towards addiction. For many, this is easily controlled by substituting one stimulus for another. For some however, the desire to continue with a specific behaviour is overwhelming, and not easily supplanted.
This can be said of smoking / drinking / golfing / driving / mmorpg'ing / etc.
Identifying an addiction in someone around them is simple enough. Identifying an addiction in yourself is much more complex, as we all believe that we are in full control of our impulses.
I was
(Score:3, Interesting)Re:I was
(Score:4, Insightful)(Last Journal: Wednesday October 26, @09:50AM)
If you stop, cold turkey, you're not addicted. I love games, I love MMO's...I've played a dozen. I stay up all hours, I play hardcore.
I went through a period between contracting jobs after WoW came out where I played 60+ hours a week, and that lasted all the way up to the day I started the next job, then dropped to maybe 8 hours a week. I kinda wished I could play more, but I had other things I had to do.
So what would this study say about me? That I was super addicted one day, and not the next? Addiction doesn't WORK that way. It's just stupid. These studies vary so wildly in their results, I can't help but think that they're completely full of it.
Re:I was
(Score:5, Insightful)(Last Journal: Wednesday October 26, @09:50AM)
Addictions aren't manageable, by definition. They take over all aspects of your life. Just because you blow off a social function so you can play a game, that means nothing. It's when you blow off something that actually matters, whose blowing off has stark consequences, that you need to think about addiction.
1 in 9 play a game too much
(Score:1, Interesting)BRB
(Score:2)(Last Journal: Monday February 27, @09:54PM)
Not necessarily a problem but...
(Score:5, Insightful)(Last Journal: Wednesday June 11, @09:49AM)
Some people just use MMO's as a glorified chat client too with leveling as a side part of it.
Glad I saw this coming
(Score:1)(http://www.tarlus.net/)
1 in 9 are addicted...
(Score:1)(http://matoushin.blogspot.com/ | Last Journal: Tuesday May 24, @09:28AM)
Don't forget
(Score:1)But given how much actual legal tender rookie and would-be gil-sellers make, I'd say that only drops the figure to 1 out of 8.5 addicted.
Does this mean...
(Score:2)(http://www.creimer.ws/ | Last Journal: Sunday November 26, @06:51PM)
Another Stat
(Score:5, Funny)(http://mattwarden.com/)
99% of world is addicted to enjoyment
(Score:4, Insightful)Addictions that involve the taking of a substance are one thing. Quite a different thing are pseudo-addictions that are merely "addictions to enjoyment" without any artificial chemical agent.
We are ALL "addicted" (in a sense) to enjoyment or pleasure or happiness or whatever turns us on --- we are always trying to maximize these things, at the expense of those that we do not enjoy. "Addiction" to our pleasures is the normal human condition.
The alleged "gaming addict" is just a gaming enthusiast who takes his or her gaming enjoyment to an extreme, but that doesn't make it a medical condition unless you are eager to find medical conditions in everything.
What is an addict?
(Score:4, Interesting)I can't see the article, so I'll ask: do they have specifics? Are we simply judging by the amount of time? If so, who are we to judge how people spend their time?
Or are they basing it on real things, like losing jobs, flunking schools, etc? If 1 in 9 wow players have either lost a job or flunked out of school in the past year, that's a pretty ugly stat.
-Jeff
Slashdot editors murderous vampires?
(Score:2)(http://mattwarden.com/)
Feeling of satisfaction, huh?
(Score:2)While this may be true to some extent, I myself (and, I am sure, other players as well) DO feel a good deal of satisfaction whilst playing an online game, such as WoW. One could argue that a good MMORPG can and will create a feeling of satisfaction upon attaining important in-game goals, and draw that out as long as possible. WoW is an excellent example of this: it takes time and effort to gain every level and every item in the game, as well as every gold piece (leaving aside power-leveling services and gold buying sites!) Indeed, even after getting to lv60 on WoW (and soon to be lv70 with the release of the expansion, The Burning Crusade,) there is still plenty of activities and goals to keep you occupied, which I shall not list here... there are way too many.
In short: Mr Griffiths, have you ever considered that precisely BECAUSE there is no ending point to an online MMORPG is why players get addicted to it? Because it continues rewarding them for playing long after a single player game would have been over with and finished? Frankly, I don't think you have.
-Parallax
Sensationalist!
(Score:4, Informative)1) Destructiveness of the addiction
2) Severity of Withdrawal
3) Prevalence of addiction in general
Saying 11% of player are addicted to MMOs means nothing without quantifying what you consider "addiction". It's also meaningless without considering the side effects of addiction. 100% of people are "addicted" to oxygen, but that's not a very useful claim since there's no quantifyable affect of that "addiction". The severity of the withdrawal is important to consider, because a destructive addiction that is very hard to drop is more dangerous than one that is easily quit, like MMOs. Lastly, before you go all hog wild about how 11% of MMO players are addicted, I'd like to some useful background material like how many bingo players are addicted to bingo, how many musicians are addicted to music, how many quilters are addicted to quilting, and how many hockey players are addicted to hockey. After all are they amateur atheletes or are they just addicts waiting for their next exercise fix?
Many people have a tendency to invest a lot of time in individual pursuits for a while, whether it be atheletics, school, work, sex, or TV. The question with these studies is always going to be are the people addicted, or just enjoying themselves and socializing with friends online?
WoW vet here...
(Score:3, Interesting)Time goes by.
I've created a multitude of chars, I have made hundreds of in-game friends, I have made hundreds of in-game enemies...I have hosted and been hosted at many many RP events...I have laughed with excitment at finally getting that drop, and cried when a good friend in my main's guild died. I have quit for 2 weeks, only to return to it. I have quit for two months, only to return to it. I have been at the point of playing only 8 hours a week. I have been at the point of playing 8 hours a day (with a full time job and a family mind you)
I have experienced every angle and part of WoW. About 6 months ago, I slowly weened myself away from it. I had realized I had missed out on a large volume of games as a result of WoW. I am as we speak going through all the amazing xbox ps2 and gamecube games that I missed...even a dreamcast game or two that I never got around to finishing.
I do not regret a single minute spent playing WoW. Some of my most fond and cherished gaming memories (and even a couple in-general life memories) came as a result of my WoW addiction...an addiction which I shall never be over nor one that I ever wish to be free from. There is not a single day that I do not think about playing it again.
Some day, I will double-click on that icon again. Some day, I will thrust myself back into that amazing and fantastic world. Some day, the extensions of my concious and soul shall live again.
Until that day arrives, keep a space around the campfire for me. I have a hilarious story involving a kodo, a troll, and a dwarf's kid sister.
Article
(Score:2, Informative)An interesting note FTA:
Addiction is very complex
(Score:2)(http://miyakohouou.dyndns.org/ | Last Journal: Thursday October 07, @01:15AM)
Articles like this always seem to oversimplify addiction though. A lot of the articles on gaming and information addiction seem to just go for the "OMG Technology is Teh Bad!!!eleventyone111!" fear mongering luddite angle, but other times it seems like people are just playing too fast and loose with the definition of addiction.
I'll start out by saying that I am not- as far as I am aware of- addicted to anything, nor do I have an addictive personality. I have however dealt with a number of close friends and family members who have suffered with various addictions (alcohol as well as numerous drugs).
The first thing to take note of is that there are really two sides of addiction. There is the psychological aspect of it, as well as the physical/chemical aspect of addiction. I'm sure that, much like a gambling addiction, MMOs can have some effect on the chemical balance of the brain- and lead to some form of minor change in the chemical balance in the body. I would also guess that MMOs have much less of an effect than many other forms of addiction that basically cause your body to dope itself up.
That leaves us mainly looking at the psychological aspects of addiction. This is where things get tricky. The problem is that you have to seperate out things that basically psychologically addictive in the game, and things that people with addictive personalities latch onto - which really raises the question:
How many MMO addicts are addicted because MMOs are addicting, and how many people merely have addictive personalities and play MMOs instead of drinking/gambling/shooting up/etc.
My guess is that for at least half of the people who are addicted to MMOs, it's not that the MMO itself is that addicting, but rather it's that they are going to be addicted to something, and that something turned out to be a game. A big reason for people to become addicted to things is as a way of escaping their real life instead of fixing it, and it's easy for me to see how someone who was going to do that already could just as easily pick up a copy of WoW as a bottle of Wild Turkey.
For the other half, I would say it's pretty evenly divided. Some people have so much invested that they hold out for a payoff. This is sort of like what leads to gambling addictions. I think a lot of these players eventually tell themselves that they are going to quit and sell off their characters/loot/etc, but it becomes a matter of constantly investing more time in order to recoup their investment.
For the other half, I would say that the addiction is really more social than anything else. They say that one of the reasons that it's so hard to quit smoking for people is that they have to give up not only the cigarettes, but the people they hang out with on smoke breaks. I would also guess that for a fairly large number of people, they continue to play MMOs not because they are really addicted to the game specifically, as much as it is that they have personal relationships with people through the game that they may feel that they will be unable to continue on with if they were to choose to quit the game.
I think that far too many studies don't consider all of these aspects of gaming addiction, and instead try to use it as yet another reason why games should be outlawed and burned. I do respect that some people recogonize a legitimate need to study the addictive nature of games and get help for the people who are truly hard core addicted, but I do wish they would go into a bit more depth and study the reasons behind the addictions. Of course, a small part of me also things that these people just need to stop complaining about addiction and take some personal responsibility- but that is the part of me that has never experienced a real addiction.
very serious addiction
(Score:1)(Last Journal: Sunday February 26, @01:29AM)
Satisfaction
(Score:2)(http://hamete.com/)
It just goes on and on and on?
(Score:2)(http://slashdot.org/)
Oh, is that why? Is it really? You mean the lack of an end is somehow enticing for people? It compells them to play indefinately? What you're saying is that something without an end never ends? Well I suppose that makes sense.. Thank you. Thank you for your brilliant insight into why things that never end never seem to end. Are you perhaps a laureate of some sort? AAAS? Nobel? No? Ah.
Eve Online
(Score:2)(Last Journal: Friday January 20, @11:57AM)
I am Raynor, and i'm a game-a-holic
(Score:1)They need to look deeper.
(Score:3, Insightful)Why do people get "addicted" to MMOs? I think it is because of the interaction with other people. Someone joins a guild, they play with other people frequently, they become friends with people in their guild. Now they aren't just playing a video game, they are playing a video game WITH FRIENDS.
I play MMOs quite a bit and played World of Warcraft for over a year. When my RL friends stopped playing the game became boring to me because I was no longer playing with friends. I might have a looser type of addiction to MMOs as I can't wait for the next one to come out so that I can play it with my friends. I also tend to quit MMOs maybe a month or 2 after my friends stop playing because I do befriend some of my guildmates. I find myself logging onto the game and checking my friends list; if no one is on then I quit the game, if someone is on then I talk to them and play.
Other people, the people you would consider hardcore addicts, might not have many RL friends so the people in their guilds become good friends, maybe even best friends and talking nearly every day. These people will continue to play as long as their internet friends are playing and if their internet friends are in the same low-friend-count situation then they will keep playing which leads to a group of people whose playing habits become dependent of each other. Since one person will only quit if the other quits, and visa versa, no one ever quits. Perhaps when an unforeseen event occurs, such as a person losing internet access or their computer breaking, then one person is forced to stop playing and the dependent counterpart person decides to stop playing because his friend is no longer playing.
I don't buy into this B.S. about the game making addicts because you can "never beat the last boss" and never truly win the game. These people are addicted, yes, but not to the game. They are addicted to something that the game can give them: a friend, fame, or anonymity.
Hmmm
(Score:2)Jocks are like that, too. So are some businesses
(Score:2)(http://www.animats.com)
This is a problem with anything that focuses on winning, rather than doing good work.
Winning is inherently inefficient in an economic sense. The inputs required increase until resources are saturated, rather than stopping at the point of maximum cost-effectiveness. This has serious financial implications in a marketing-oriented culture. Classical economic theory is predicated on the assumption that the cost of production dominates the cost of goods. But, in fact, there are many goods where marketing cost now dominates. Telephone service, for example. The result is frantic overmarketing efforts to achieve a monopoly, in hopes that then, finally, it will be possible to raise prices and make some money.
Jock culture has the same issues. If you play to win, playing becomes all-consuming. In pro sports, that's been the case for decades. It's a modern phenomenon, created by TV. Pre-TV, local teams had roughly the same revenues, win or lose. Today, winning boosts revenues and matters economically. The big sports used to have off-seasons. Now, players train year round. The Olympics was once an "amateur" event, but that hasn't been true in a long time.
Now that you can make money in an MMORPG, that bit of economics intrudes there. And it doesn't matter if you're playing for money; as long as some people are, you have to play as well to stay in the game.
Again, this is a relatively modern concept. Rent The Hustler [imdb.com], which is about pool halls and pool sharks. Modern viewers find it wierd that anyone would consider it unfair for a really good player to win over the sort-of-good players. That's life, right? But the dynamics in that movie are different; the pool shark is attacked and crippled for being a winner. The movie views this somewhat favorably. That seems so strange today.
The implications of winner-take-all culture are insidious. Watch for them.
1/9? Is that all???
(Score:1)Gosh.....
(Score:2)(http://grohol.com/)
Or, what if we asked the same thing of teens wrt to talking/keeping in touch with friends...? Would they be suffering from the dreaded "social addiction disorder"?
Warning signs of hype, not news:
1. Self-selected sample. Bias is inherent in the dataset, therefore very little can be said about the dataset.
2. Survey research. Survey research is the weakest form of empirical research (next to single case study narratives). Any time someone takes a survey, very little can be discerned from the survey's results without carefully examining the questions asked, of whom, during what time period, etc. etc. The question, "Are you going to vote for President Bush or one of his opponents?" in the 2004 Presidential election is a very good example of an inappropriately biased question.
3. No peer-reviewed journal cited. Given the fact that no journal is cited in the aritcle suggests this wasn't exactly a peer-reviewed study, like those for cancer research or diabetes treatments. Instead, it appears to be a private survey, without any reference to where one could actually read the full "study." (Yes, I checked the group's website - nada.)
Anyways, I'm preaching to the choir here. There may indeed be people who gamble too much, who watch too much NASCAR, and teens who talk on the phone or IM their friends too often, but none of this is "addiction" nor is it worthy of a news article or a Slashdot mention.
Is no one else surprised...?
(Score:1)(http://www.wingsofwax.net/)
Never Happy
(Score:1)(http://snicks.bravehost.com/)
Personally, I think they should set up Internet stations in the pubs. What a combo that would be.
Reserved
(Score:1)Re:So...?
(Score:4, Funny)(http://www.avrongray.com/)