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The Importance of Game Length
Posted by
Zonk
on Fri Dec 01, 2006 12:13 PM
from the waiting-for-the-1000-hour-game dept.
from the waiting-for-the-1000-hour-game dept.
Gamasutra's regular 'Question of the Week' feature touches, this week, on the ideal length of games, and the importance of game length. While the overwhelming opinion was 'quality is better than quantity', there were a range of opinions along that scale. From the article: "I would say as a gamer on the more casual side (30+ years) the game length is fine around 20-25 hours. If you are having fun while playing. I never have time to finish anything longer. It makes me more satisfied to have played through the game in 20-25 game hours than never even reach half way. - Joachim Carlsson, Massive Entertainment"
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Genre (Score:4, Insightful)
(Last Journal: Sunday April 01 2007, @08:10AM)
Re:Genre (Score:5, Insightful)
(http://www.andrew.cmu.edu/~mtomczak)
For me, most game mechanics get stale after twenty hours of play. RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot. Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.
They forgot... (Score:5, Funny)
Re:They forgot... (Score:5, Insightful)
When I play through a game, I like to know that it's more than just A-B-C plot progression. I love sideplots. I love side missions. I love small quirky things that happen in the game that can either distract me from the main plot, or join up with it eventually and make it a broader gaming experience.
Seeing as how this is very variable (Score:4, Insightful)
MOD PARENT UP (Score:5, Insightful)
Games like Stubbs the Zombie I think fit this mold as well. The game itself is quite short, yet every minute is utterly enjoyable. It's not perfect, but the experience is far from repetitive.
Look at puzzle games. Mean Bean Machine, which is based on Puyo Puyo, takes all of about 30 minutes to 'beat'. Yet the game itself is so good, and adicting, and especially with the two player mode, just plain fun to play. Wario Ware can similarly be beaten quickly, however it's still fun to play the minigames just for minigame's sake.
RPGs are definately the biggest offenders in my opinion. A Link to the Past or Alundra is an example of what to do right. Final Fantasy is not. Much of the 'gameplay' in final fantasy involves looking at cutscenes, wandering around, or battling random monsters over and over. This is not to say that the game isn't fun, it's simply that it could easily have been half the length and not suffered at all.
I'm more concerned with playtime beyond the first playthrough. A game could have 20 hours of playtime, but be totally and utterly unreplayable. Yet that 10 hour game is so compelling, I go back for a second, third or even fourth try. If people come back to play it again, THAT's when you know you have a winner. Ideally, the game would be short and very replayable.
This will be repeated ad infinitum... (Score:1, Redundant)
It depends... (Score:5, Interesting)
(Last Journal: Friday March 31 2006, @11:17AM)
A deep RPG could be a hundred hours long and some gamers would clamor for more. The best FPS would become tedious after 100 hours. Strategy games (especially real-time) vary wildly depending on the skill of the player; some people can sail through missions in ten minutes while others take hours.
A few generalized "ideal" game lengths:
FPS: 20-35 hours, with sufficient variation to avoid tedium and ways to finish faster for the dedicated gamer.
RTS: No more than 15-20 *missions* in a campaign.
RPG: At *least* 40 hours, but not much more than 100.
Adventure: 20 hours of actual gameplay, tops. Some people will spend quite a bit of time on certain puzzles.
It's not the size that matters... (Score:4, Interesting)
Seriously, let me use GTA: San Andreas as an example. I finished that game months ago, but I still play it occasionally. There's nothing better than causing some nice explosions, steal a few cars and beating up some hookers after a frustrating day at work.
I love the freedom GTA: SA gives me and I'd probably buy more games that offer me that.
Re:It's not the size that matters... (Score:5, Funny)
Ideas (Score:4, Insightful)
Length doesn't matter. . . (Score:1, Insightful)
growing older (Score:5, Insightful)
(http://evil.google.com/)
to repeat... (Score:2)
For me, if it is not designed specifically to take forever to do everything (i.e. Oblivion) and is not an MMO (i.e. WoW), gameplay should not take longer than 50 hours for ANY game, tops. I find myself enjoying rpg's that have around the 40 hour mark, fps's that have around the 15 hour mark...I dunno, like I said it depends. If I had to choose a single time that I would want all games to take to play through, I would say 20 hours. 20 hours to me is enough time to have a solid experience and is long enough to include many memorable events, but short enough to actually remember the entire game.
More choices, less length. (Score:4, Interesting)
Tales of Symphonia, Amazing story... and then you're 30 hours in. You're tired of the same fights over and over again. The combat system has lots of variation, but once you find something that works well enough, why bother futzing around? And by this time, i forgot why the story even started. I'm going to rescue someone? No that was every zelda ever made.. trying to save the world? Yeah, I assume so. Save it from who? I can't even remember.
My point is, if I can beat a game in 10 hours, that's a week of after work play and I can still remember the plot elements from the first hour. But for me to buy another game it's going to need a 10 hour time frame from start to finish, but also have multiple paths and choices I can make so it'll be a different game the next time I decide to play it. Oh, can cut out the item fetching quests, they suck. Mind puzzles, that's where it's at.
All depends on the game (Score:1)
(Last Journal: Wednesday January 17 2007, @04:13PM)
I can pump endless hours into an RPG like Final Fantasy, KOTOR, or Elder Scrolls, even after gameplay becomes a bit (or even highly) repetetive. I think that has to do with the game being based around XP. As long as your character is building or you are gaining items to make cool weapons, you keep interest.
For shooters, the time I want to play one (campaign mode) is much less. I thought Gears of War, which most people complain about as being too short, was about perfect. It was exciting all the way through, and didn't try to turn a shooter into an epic quest. For example, I found half life to be very long and lost interest in the campaign around the point of the prison. Can't really explain why, but I don't like when shooters drag out. The Halo games were also about right for my liking.
Dead Rising is an interesting one, the whole game being open, but based on a strict amount of time. I really like the game, but hate the strict time limit. You end up replaying sections over and over again if you want to save all the survivors and stay on schedule for your missions.
I'd say that content is more important, but length does matter. The more open the environment, the longer the man quest should be. For shooters, I think shorter and more intense works best.
Length or time played? (Score:4, Insightful)
Should Gears of war be downplayed even though it has 3 difficulties and the ability for co-op play?
How can we rate Multiplayer? Exactly how do you define game length? Do you need all achievements?
Overall the "length" of a game differs to much to be considered.
In addition this discusses quality versus quanity? Guess what, that only is good if there is quanity. A 5 minute game can be the best game ever but it's not going to get 50 bucks, however a rpg that is good that last 50 hours will easily get 50 dollars.
You have people on that site saying length isn't important and would rather buy a 50 dollar game that takes 10 hours than a 50 dollar game that takes 50? All I can ask is, is he stupid? I have felt that games are too long also for a time, Tales of the Abyss took me entirely too much time, but I spend almost the same amount of time on the new zelda already and I want another exactly like that. It was a fantastic game.
The bottom line is it's always better for a game to be too long but enjoyable, than too short and be the same thing over and over. But even more so, they are asking people in the industry, as one of those people I can tell you, we don't have the time that the people outside of the industry have to play games. You can invest the hours into games but you also spend your entire day doing the same thing.
Genre Matters, But I Need a Challenge Regardless (Score:1)
Doesnt it depend on content? (Score:2, Insightful)
(Last Journal: Thursday July 17 2003, @03:38PM)
cost (Score:2)
(http://kisrael.com/)
progress and variation (Score:1, Redundant)
(http://elmuerte.com/)
I would say that any game should aim for 40 hours of gameplay (in total) for the first time you play it on normal difficulty.
2 types of gamers, 2 different lengths (Score:2, Insightful)
- On one hand there is the teenager. He has a lot of spare time but not much money. When he buys a game he wont buy another one for months because he just doesn t have the money for that. So he wants a game which will still be interesting in 2 months. A game like "Beyond Good and Evil" is not good for him...With his spare time, he will finish it in 2 days. And then, the game has no mechanism that allows the teenager to still have fun with the game after he finished it. So the game he bought with all the money he got in 6 months is worthless after 2 days of playing. What the teenager is looking for is GTA : A game that is really long to finish, and is still fun to play once you finished it
- On the other hand, there is the adult. He has a lot of money, but he doesn t have much time. He will really enjoy beyond good and evil, because it will took him 2 or 3 weeks to finish it. He will be really glad once he finished it, because it took him quite a long time. And after that, he will be able to buy another game with his "endless" stream of money : He will aim for another short game, because a long game would take 1 year of his spare time to finish, which will make him bored.
I m a student and hopefully, i m gonna graduate this year. So i m between theses 2 categories and i really think that it is two different way of seeing video games.
no time (Score:1)
(http://www.alexhard.com/)
And anyway, you're missing out on the most amazing games ever made..Baldur's gate series, Morrowind, Final Fantasies, blah blah blah blah..
It's not game length that's the issue (Score:3, Insightful)
(Last Journal: Tuesday February 06 2007, @09:13AM)
Some comparisons:
I played Asheron's Call and Final Fantasy XI, both are "infinetly long" as they are MMOs, but I found I like AC better overall. Why? I, a semi casual gamer, could pop in and play AC for 15 mins, log out again, and actually do stuff for that duration. For FFXII, I had to make sure I had a block of at least two hours before considering it.
At another angle, the earlier Final Fantasy games vs. the current games - I could save a lot more frequently in them than the current games (I'll add Xenosaga in here too), because I didn't need to use special save points all the time - so I again could pop in for a much shorter time.
There are many more cases of this with me - "what is the minimum time investment per session while still being fun", and not "what is the overall time of the game".
Anyone else agree to this?
Variety is more important than gameplay length. (Score:3, Interesting)
There are many other kinds of games, you know (Score:2)
(http://geocities.com/cellocgw | Last Journal: Friday April 16 2004, @01:54PM)
BTW, my favorite games are pinball sims -- plug here for VPinMAME --, which depending on your skill level can last 30 seconds or half an hour.
huh? (Score:2, Insightful)
What the fuck does that mean? If you have the TIME to FINISH a 25 hour game, you certainly have the time to finish something longer if you would just go and start ANOTHER 25 hour game... Did you mean to say "I get bored after 25 hours"? If I had the time to play a fun game for 25 hours I wouldn't be like, "HOLY SHIT I'VE SPENT 25 HOURS PLAYING THIS GAME! I've got tons of other 25-hour not-fun-games to fucken play... GAWD!!!!" If it's fun, play it. Or is he trying to correlate his experience as a GAME DEVELOPER to normal people who don't have dozens of games sitting around waiting to be played...? Whatever.
Zelda is good length (Score:1)
Keeping Interest (Score:2)
MMORPGs people play for years and I wager more because of the community than the gameplay (because the gameplay usually pales when compared to single player RPGs).
I enjoyed half-life 2 and FEAR...both those could have gone on a little longer but the story, as it was, came to an end so I felt satisfied. But again, as far as expansion packs go...I know it's just more of the same so I might not pick it up.
Of course, if you ever waited through the original Bard's Tale on 5 1/4" floppy, you can play anything...
tangential complaint from old gamer (Score:1)
(http://go.away/)
Best-paced game ever has to be Ultima 5. PERFECT pacing.
It all comes down to content (Score:1)
It doesn't make a difference to me (Score:1)
It's its a very long game(like many modern RPGs) I'll quit playing before I even get to the end.
Either way is fine with me. I play a game until I get bored and then I quit. The only games I generally reach the end of are adventure game types because they're usually relatively short.
Corresponding price? (Score:2)
Vary it (Score:2)
(http://www.hiregeeks.com/)
Scripted Length vs. Play Time. (Score:2)
I've spent 100's of hours (1000's?) spent playing GuildWars and StarCraft. These games are more like Chess. The playability comes from the player-to-player competition and infinite strategic options, and team/opponent permutations. It has nothing to do with a scripted 'length'.
Game length (Score:1)
3rd dimension (Score:2)
(http://www.mrcopilot.com/ | Last Journal: Tuesday August 02 2005, @10:10AM)
That's right I said it.
its dropability and depth (Score:1)
(Last Journal: Monday May 07 2007, @07:13PM)
The Myst series is anouther one which is capable of this, but its thinking nature means an hour really is the minimum time you can spend on it, however the little added details make them replayable.But things like Black and White 2 are where it goes wrong, it took 6 months to get to the final level, each time I play I find I need to be there for a couple of hours otherwise things go wrong. I've been sat on the final level for months now because I lack the time to commit a big sitting to it and replaying the earlier levels has no appeal to me since I have literally seen it all.
number of hours? (Score:2)
There are still a few obsessive people out there who want to find "the" game that they are going to be playing for the next year. I couldn't imagine only playing one game for only 20 hours and then stopping. There's a lot of satisfaction of getting good at a game and being one of the top players on a server filled with incredibly good players.
Unlimited hours == best (Score:2)
(Last Journal: Wednesday July 06 2005, @10:01PM)
I only play MMORPGs - so "length" is irrelevant (Score:2)
(http://www.victors.ca/)
What matters with an MMORPG is how long the minimum session is effectively. In City of Heroes/City of Villains, I can pop on and play 1 mission on a character in about 20 mins or so. I can pick up the character and be in a mission in less than ~1 min I would bet, a bit longer if I need/want to find a group first of course. The action is quick, varied enough, challenging (and you can set the challenge rating to harder levels if its too easy), and most of all fun. Its particularly fun when you get a good working group of friends together and take on something really challenging as a group. These factors make it a casual friendly game
Star Wars Galaxies on the other hand, is a real Sandbox game, despite the recent dumbing down of the entire game, particularly if you play a crafter as I do. As a result although I can log in for a few mins to check my harvesters or vendors, actually getting anything practical accomplished (ie making new crafted items and putting them up for sale), or playing on my alt combat character (which I seldom do), requires me to know that I have at least an hour's time in advance, because everything you do requires other actions or preparations etc. I am also fairly social in SWG, so I get a lot of tells in game and spend a lot of time just chatting with people to keep up with events and coordinate activities.
I don't even consider the notion of playing a game that would last less than 30 hours. I can't see justifying spending the money on something so short lived. Now, games with high replay value I might consider I suppose, but if I can't spend literally hundreds of hours on it over time, whats the point in getting invested in it? I have played City of Heroes since release, City of Villains since beta, and SWG since release - each with a few months break here and there. Prior to those I played Dark Age of Camelot for 2.5 years, prior to that 8 months of EQ. Each game satisfies a different style of gaming for me. I have spent hundreds, probably thousands of hours playing these games so far. Since my wife plays with me, we seldom watch TV and prefer online games. The only TV shows I can recall watching in the last year are Heroes the Series, The Daily Show and the Colbert Report. For me online games have replaced the passive entertainment of television. Not much of a step up but they are at least more active mentally. This of course gives the impression that this is all I do and thats not the case. I still find plenty of time to hold down 2 PT jobs, code projects and get together with friends etc.
I disagree on RPGs (Score:1)
The length of time one needs to invest in todays RPGs is more than I'm willing to commit to. Frankly, if I get part way through an RPG and then fall out of the habit for a month or two, due to external real-life events, I never feel like I can go back to it without starting over at the beginning, which is a dauntingly repetitious task for me.
Games like the first 6 Final Fantasys, Chrono Trigger, Earthbound, and the early Dragon Warrior games were only 20-40 hours in length and they were damn good, in fact about half of these would be in the running for Best jRPG of All Time. The good one's were chok full of fun, having little, if any, filler content. There were no long-winded cut-scenes, and no feeling of becoming stagnant in one area. You were always on the move, exploring, discovering new enemies, new party members and taking on new quests. For me, I've found that 30 hours is about the sweet-spot, and I'm willing to give 10 hours in either direction if the game is particularly good. Something like 70 hours becomes intolerable for me, even for something generally well-recieved such as FF7.
A game that doesn't entertain you the entire way through is not a game; it becomes a chore -- of which I have much more important ones to attend to in my non-working hours.
Just my take. (Score:1)
I don't actually mind short games... (Score:2)
(http://aqfl.net/ | Last Journal: Wednesday July 09 2003, @01:16AM)
again (Score:1)
Quality is better than Quantity (Score:1)
(http://tarlus.homeip.net:12345/)
take it from a former Netrek crack addict... (Score:1)
Today, I finally got my hands on a Wii - because I can play games like Zelda and the Wii Sports, which I don't feel guilty about shutting down at any minute, unlike Netrek (or World of Warcraft, which I only tried for 2 weeks, and immediately quit because I felt my old Netrek-self slowly creeping in, it fried my brain).
I'm 31, married and programmer by day, and I want to eventually have children. WoW and the like are anti-family, anti-health types of games. If you can take a single hint from me, don't play anything that has any sort of 'experience' based type of play, where you have to waste hours at an end to get somewhere. Buy a Wii, you'll get some exercise while at it, without the mental crack.
I like both quality and quantity. (Score:2)
The most recent tomb-raider was ridiculously short and took about a weekend to go from start to finish. I remember the original tomb-raider as taking me weeks of play.
Thankfully oblivion is excellent and has lasted a good long time so far !
How long should a game last? (Score:2)
(http://www.ucblockhead.org/journal/ | Last Journal: Thursday November 14 2002, @03:24PM)
Why don't games adjust to the time you have? (Score:1)
(http://slesinsky.org/brian/)
Of course that's easier with a real-time game, but it should be true of most games.
Movies are a lot better in that way because you know going in how long they'll be.
I Say Dynamic (Score:1)
Some bad analogies and little else (Score:1)
That's an over-simplification in itself. Film length is a very big deal to movie companies precisely because the tickets all cost the same. A 90-minute film can sell twice as many tickets as a 3 hour epic because it can be shown twice as many times during the theater's operating hours. Show length is extremely important to exhibitors and producers.
The same respondent makes another bad analogy: "A good example is comic books. Years ago they were less than a dollar for approximately twenty pages. Depending on the creative team involved a comic could be read in somewhere between 5 and 25 minutes. Fast forward to today when most comics still match in page count/reading time but cost around $3."
Comics are of a much, much higher quality today than twenty years ago. From artistry to genre-busting content to printing quality to raw materials the improvements are staggering. A $3 comic isn't even too far out of line when you consider only inflation. In this light games are highly undervalued. Since their debut in the early eighties, games have increased very little in price where everything else has doubled or tripled in cost -- and game budgets have ballooned by hundreds of times.
I wasn't really surprised to see the overwhelmingly common opinion that games should be shorter, but with all the anonymous responses, only one seemed to be honest about one thing: "the gamer in me wants more, and the developer in me can see why it's not there." In other words, a shorter game would make my job as game developer a whole lot easier.