Legend of Zelda - Twilight Princess Review 231
In talking about perfection in games, there are very few names that deserve that kind of accolade. If the business situation demands it, once great titles may need to be compromised in the name of the bottom line. Even great gaming franchises experience bumps in the road or unexpected problems. Many players considered Wind Waker a letdown; too much ocean, not enough story. Now that Link is back on dry land, he has found his feet again. The Legend of Zelda is gaming at its pure best. Created by a man who enjoyed walking in the woods and exploring the caves near his childhood home, Zelda captures the fun, the excitement, the danger that every game dreams of delivering. For most gamers, the adventures of Link and the story of Zelda have never failed to deliver. The latest chapter in the cyclic Legend, Twilight Princess, had the fate of not only Hyrule but a brand-new gaming platform resting on its shoulders. It has - almost unreasonably well - borne up under the pressure. Link saves himself and the princess from the darkness of evil, and the Wii from the darkness of financial misfortune. Read on for my impressions of the latest chapter in gaming's greatest dynasty - The Legend of Zelda: Twilight Princess.
- Title: The Legend of Zelda: Twilight Princess
- Publisher/Developer: Nintendo
- System: Wii (GameCube)
They go by fairly quickly during this extended introduction period, but there are hints of the differences to come early in the game. The twilight creature Midna, who sort of 'adopts' Link in his wolfen form, is unusually cynical for a Zelda title. She has an honestly funny sense of humor, and seems to delight in manipulating events towards some goal we're not privvy to. Zelda herself is distant and remorseful, the art style of the twilight world is very distinctive - the game has a serious tone from the get-go.
What begins to happen, as you pass beyond the introductory period and move into the game proper, is that you stop crawling. You start running. After the long tutorial, your legs stretch out and before you know it you're looking around at a game that demands your continued movement. The element that shifts Twilight Princess beyond Ocarina is the sheer momentum that the game builds as it hurtles forward through the story. There's so much to see, so much to do, that the game stops being 'another Zelda' and becomes Zelda in its purest form. There are references throughout the game to other chapters in the series, and you begin to realize that you aren't just playing some schmo here: you are playing with the Hero of Legend.
The gravitas which sinks that idea in is echoed in every element of the game. Link isn't the hero foretold by the marketing department when they dreamed up this game's ad campaign. Link is a hero, and you know it. You've been there, in other times and other places, helping other Links to complete the quests that made those Links into legends. When you pick up the boomerang, or the bow and arrow, it's not just another item upgrade. These are the tools of a hero, going all the way back to snagging that boomerang off of a dead moblin in the first dungeon of the very first game.
That may sound overly dramatic, but it's something that has to be experienced to be believed. The Wiimote control scheme is the first stepping stone. The fear Zelda fans expressed when it was announced you were going to have to waggle to swing your sword was palpable. They needn't have worried; holding your hands apart in your lap, destroying your enemies with a quick flick of the wrist, is the most natural thing in the world. Most impressively, you'll even find there are a few 'Wii Sports' moments in the game. There is no in-game need for you to do a completely elaborate overhand slash into the boss's weak point ... but it's a hell of a lot of fun. The control scheme turns the spin attack into a regular part of your routine, too. With no need for charging up, a simple gesture with your nunchuck hand sends mobs of enemies to their doom.
The controls fit seamlessly with other traditional Zelda elements, as well. Complex themed dungeons and brain-breaking puzzles litter the game. Each holds not only the simple pleasures of tackling room after room of enemies and traps, but pits you against a mini-boss and a end-boss for each labyrinth. The bosses further the game's seriousness, pitting you against devious creatures which require unique strategies to put down. Likewise, puzzles are likely to force you to utilize every tool you've been taught and every item you've been given to overcome them. Even if you have to spend twenty or thirty minutes staring at one puzzle element, you'll always get it eventually. Twilight Princess has no cheap tricks or unfair moments; solving a puzzle is always a cause for celebration, not for throwing your Wiimote.
It's the Wiimote, of course, that makes these bosses and puzzles work so well. Aiming for targets with the boomerang or bow and arrows is just a matter of pointing. Because all of the buttons (A, B, C, Z) are so close together, and so distinctly placed on the two parts of the controller, performing quick presses with any of them is just a matter of reacting. There's never a need to think 'Which one is B, now?' You just know.
The slow buildup at the start of the game is what makes that possible. Your thorough grounding in the 'basics of Twilight Princess' leaves you well-prepared for the unpredictability of the later portions of the game. You'll bounce back and forth between light and darkness, freeing portions of Hyrule as a wolf, and then returning to the light to exterminate the twilight beasts with your sword and shield. In the twilight realm, Midna rides atop your furry back, while in the light she hides within your own shadow. In both realms, she offers advice whenever she feels it's appropriate, as well as hints as to what to do next. Once you've begun defeating shadow creatures, she'll offer you teleportation services across Hyrule as well. It's a truly great experience, to have the option to bop across Hyrule or make your way via more conventional means.
The game's teleportation service, and the availability of Link's horse Epona throughout the majority of the storyline are just more pieces of the well-made path the designers have laid down: Even though this title is in the neighborhood of 70 hours of content, there are no wasted moments. As good as Final Fantasy XII is, the need to grind levels means that some portions of your quest are, ultimately, forgettable. Twilight Princess is just the opposite. You'll never find yourself unable to do something you shouldn't be able to. Traveling between dungeons, you'll find hidden niches of goodies, new heart containers, even mini-dungeons that make you suspect every boulder and bush of containing an unseen realm. If you see something you can't reach you can move on without frustration; you'll get back to it eventually.
Whatever that unattainable object is, chances are you can see it from quite a ways away. Despite the (relatively) underpowered nature of the Wii, Twilight Princess is a very, very beautiful game. To an eye used to the slickness of the 360 or PS3, some portions of the games textures can certainly appear muddy and dull. The difference in image quality between AV cables and component cables is also quite striking; unartistically abstract portions of the game pop to life with the increase in visual quality. What the game lacks in graphical power, though, is more than made up for by the sheer amount and precision of the graphics. Zelda's huge environment is lovingly laid out, with every portion of the world having received careful attention. Places like Hyrule Castle, Death Mountain, and Kakariko Village are instantly recognizable, but look quite different from previous incarnations. The game's audio needs no qualifiers. I've been a fan of the music in Zelda games since the original 8-bit theme kept me up at night. This title's score is equal parts tradition and originality. The twilight realm, especially, moves the horizon of the game's musical landscape. Twisted, vaguely mechanical sounds are now a part of the instrumental selections, and the game's use of music to build mood is carefully laid down. Both visually and auditorally, Twilight Princess is a feast.
The game is not flawless, of course. If you don't like adventure games, or the Zelda series, there is nothing here that will change your perspective. Likewise, while I don't think the extreme visual style of Wind Waker would have been appropriate here, I wouldn't have objected to some slightly more stylized graphical elements. Titles like Okami and Final Fantasy XII have proven what you can get out of an aging console if you focus on style over realism; it might have been interesting to see what such a marriage could reap with a Zelda title.
These are minor, minor quibbles. Zelda is nothing less that the most precisely crafted adventure game of the last several years. Twilight Princess may be the finest adventure game ever made, for the simple reason than it encompasses the entire possibility range that the genre offers. Every single gameplay element you could think to see in an adventure game is here, and many novel and interesting new pieces besides. As you move forward through the game you're constantly challenged with new ideas, new items, new puzzles, new gameplay elements; what you are actually doing within the game never stands still. If boredom can be defined as repetition, you will be hard pressed to point at any section of the title and call it boring.
The path the designers have laid down leads from the last generation to the next. They've built this game on series traditions, and fitted the stones into place with the tools of their 'new gen' console. The highest praise I can think to give to a game is to say that it is fun. Legend of Zelda: Twilight Princess is an awful, awful lot of fun. Not only is it a reason to buy a Wii, it's proof that despite all of our doubts, despite the fears that they'd gone crazy-nutso with this 'waggling' thing, they really know what they're doing. Truly, perhaps, the best part of this whole scenario is the date on the calendar. This was a launch title. If they can so finely craft the entertainment experience of a Wii title this early in the console's life, one can only hope that future titles will be able to build on the lessons of Twilight Princess. Zelda won't be the best game on the system. Down the line, I look foward to more memorable, physically involving, and deeply moving experiences on Nintendo's little white box.
Any Gamecube reviews? (Score:5, Interesting)
Re:Any Gamecube reviews? (Score:5, Informative)
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Chuckle.. heheh.. sorry..
Anyways Nintendo has been shipping out a new batch of Wii's almost every week. You might have to wait till after Christmas, but you might not either. The local stores that are carrying it have been getting used to this, and can generally by now tell you when they expect their next shipment in.
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Re:Any Gamecube reviews? (Score:5, Informative)
Twilight Princess was originally developed for the cube, then ported to the Wii late in development. So it's likely that the controls will not feel unnatural to anyone who's played Ocarina of Time.
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Ocarina of Time is at least a seven year old N64 game, not a gamecube game.
Re:Any Gamecube reviews? (Score:4, Informative)
Twilight Princess is more of a direct descendent of OoT than of Wind Waker. While those who played Wind Waker loved the game, it was met with some rather critical reactions from Zelda fans. So Nintendo went back to the tried and true formula established in OoT to produce a new, yet traditional Zelda for the Gamecube. Unfortunately, development took a LONG time. (A couple of years, in fact.) By the time they were ready to release, they decided to just delay the game and release it for the Wii.
Re:Any Gamecube reviews? (Score:5, Interesting)
I dunno if I would agree that everyone who played Wind Waker loved it. Most of us got over the "but it looks like it's for little kids" bullshit, the artistic style was the least of my worries (as well as most other people who finally played it, that I've talked with), but the "huge boring ocean" does really cut into the enjoyment factor quite a bit, it turns what could have been an "excellent little game" into a "excellent but extremely flawed little game".
Twilight Princess is neither flawed nor little, though. Sure, the OoT references are many, and the traditional dungeon progression is back, but it's not OoT for the sheer reasons that the story is about 10x as deep, the atmosphere is darker than Majora's Mask (my previous favorite in the series), and its character portrayal could go give a contemporary Final Fantasy a run for its money, any day of the week... not typical for Zelda.
I now understand that when Nintendo was talking about making Zelda a more mature game, they weren't talking about adding gore or death or sexual references, they weren't talking about making Link into the 15-year-old male's teen idol... they were talking about making the whole experience more sophisiticated, for lack of a better term, and I think they outdid themselves in this regard.
Unfortunately, it's holding at 11th best game at GameRankings.com, when OoT has always remained #1... strangely, however, almost everyone who pits it against OoT agrees that it is a far superior game, so I don't know how they get off with that. I think TP is even more gutsy, breaking away from its traditionally 2-dimensonal (story and character-wise) roots, then OoT was for its time.
The Wind Waker is the Only Zelda Game I never ... (Score:3, Interesting)
The new control scheme is second nature to me, and the six or eight hours straight do
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Since I'm an adult who loves animation, I loved the style since it's is basically a perfect interactive cartoon.
The "huge boring ocean", though, was terrible. It was in fact big and boring, it added little to the game, even just ch
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Unfortunately, it's holding at 11th best game at GameRankings.com, when OoT has always remained #1... strangely, however, almost everyone who pits it against OoT agrees that it is a far superior game, so I don't know how they get off with that.
Gamerankings goes off of review scores, and the majority of reviews for OoT were shortly after it came out. So at the time it came out OoT got better reviews than TWP is getting today.
I think this is perfectly legitimate. OoT is a great g
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Gameplay is about the same, the only difference is how you move the aiming reticule, and how you attack (press a button, wiggle the controller)
All in all it's the same review, and easily worth the price. I say that with out playing the cube game, but knowing it's a faithful port.
Re:Any Gamecube reviews? (Score:5, Informative)
I honestly can't imagine playing it without the Wiimote, though. Slashy slashy!
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For example, I was having terrible trouble putting in the golf portion of Wii Sports. My stepfather (a non-gamer, but a golfer), noticed how I was trying to use the same motion for driving as I was for putting. The Wii seems to be more contextually aware than you would think.
In any case, digression aside, I found that
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Me, I'm a computer gamer. I spend lots of money on great PC hardware. However, there are always a few console games I really want to play. Wind Waker and the Resident Evil remakes are two of them. My plan? Wait until the Wii is out (which it is now, apparently) and buy a Gamecube on eBay. Why not? If I cared about the bestest graphics for my console, I wouldn't be buying a Nintendo anyway.
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Wii later when the price drops: $100-$150?
Net result is the same outlay, but you have redundant equipment, and can't enjoy the current gen games for a while.
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It took a while for it to hit the $100 price range new. It came out at the end of 2001. Wikipedia's price listing:
North America
* US$199.99 (November 18, 2001, Launch Price) (CAD$299.99)[9]
* US$149.99 (May 13, 2002) (CAD$229.99)
* US$99.99 (September 25, 2003) (CAD$129.99)
And the gamecube wasn't doing that well, so Nintendo decided to drop the price. I don't think the Wii will suffer
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All said and done... (Score:4, Interesting)
http://www.gamerankings.com/htmlpages2/920500.asp [gamerankings.com]
I thought Zelda was *very* good, but I think the controls turned out a bit... awkward, for lack of a better word. I think they worked quite well, but it never felt really natural. Also, it's honestly time for some voice acting Zelda. All in all a fantastic game though!
Re:All said and done... (Score:5, Insightful)
Text works perfectly fine and you don't have to deal with crappy dubbing as it crosses the ocean. Just use your imagination and you have all the voice acting you want.
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They'd also have to come up with some dialogue for Link on the first place. He never says anything - we just fill it in. They'd have to do a spectacular job of that, and it would have to be better than anything the player could have imagined Link saying. It's a tall order.
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-Z
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Re:All said and done... (Score:4, Insightful)
But this is an adventure gaming genre where "Magic sword east. Good luck!" tends to be considered the height of exposition. So the bar isn't particularly high after all.
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Guitar Hero I/II and God of War should be your other 2 reasons to buy a PS2. =)
Cheers,
Fozzy
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lol, actually, I've not tried that one yet, but I'm looking forward to doing it. I just have to finish Zelda on the Wii first. =) But I'm told it's pretty awesome!
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I saw a little bit aobut it when it was first anounced then it went compleatly under my radar for some reason. So I am assuming that it came out and is awsome?
(w00t for more reasons to buy a PS2)
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Yup, lots of awsome games on the PS2, and that is ignoring the new ones!
I agree (Score:2)
480 resolution? (Score:4, Interesting)
Re:480 resolution? (Score:5, Interesting)
How about snapping your own, Zonk? Or at least making note that Nintendo basically handed these out?
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Re:480 resolution? (Score:5, Informative)
I agree with the implication you're making: Twilight Princess did *not* look that good on my TV. But, it didn't look half bad either. I just got the component cables for the Wii the other day, and on my set (which does up to 1080i), it looks really really nice. I'd rather have slightly nicer-than-the-real thing images than nothing at all, which is what my choice was here.
The request you're making, that I take my own screenshots, is something that I'd very much like to do myself. However, I'm just not set up for such a thing here. See, the first step along that path would be to hook a PC up to my home entertainment setup. As I have a.) a wife and b.) no spare PCs lying around, that plan pretty much stalls out before it even leaves the hanger.
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To be completely honest, The Twilight Princess is an ugly game. Before you flame me -- I loved the game. Dearly. It's one of the best games I've ever played, and certainly one of the best in the entire series. The artists responsible for all of the game's graphics did a fantastic job. The problem, for the most part, is that
Weirdest Wii attachments (Score:5, Interesting)
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That being said, there are already games announced/in development with ideas of such attachments. Since the Wiimote itself can do most of the things one might need, you just need the attachment to make it more immersive, thus making said attachments incredibly cheap (as opposed to, let say, Light Gun games of old that required a full fledged light gun to be bundled in in many cases, etc).
So expect to see them semi-frequently.
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All this talk a about snapping wrist-straps and broken TVs; and you think it's a good idea to put pointy ends on the wiimote?!
Won't somebody please think of the eyes!!
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So I don't "exactly" control the sword? (Score:5, Insightful)
But...
I am all for the new innovation the Wiimote offers, but after playing Zelda TP for about 20 hours, I really don't think its integration with the Wii is anything special. I understand it was originally a GameCube game, but even as great as the game is, I think it still is a GameCube game for the Wii. Where with Wii Sports the movements of the players mimic what you do, with Zelda you just shake the Wiimote when you want Link to strike with his sword. I noticed in the E3 vids showing gameplay of Mario Galaxy (or whatever its called) you shake the Wiimote to do a superwarp or superjump. That struck me as weird, like it wasn't an instinctive motion. Why can't you just map that to a button? Did you need to put the motion sensitivity in there somewhere so sword equals jiggle the Wiimote, THERE YOU GO? If the motion can be replaced by a button, I don't see it causing excitement. I see a lot of developers thinking "How can we incorporate the wiggle?" I hope soon enough they figure out how this new interface really works. Hopefully Trauma Center and Elebits can be used for a future template on why there is motion sensitivity in the first place!
Re:So I don't "exactly" control the sword? (Score:5, Interesting)
But I still think the best part of the Wii controller is that I can use what amounts to a Gamecube controller cut in half. I don't have to sit with my hands cramped together.
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Whatever Nintendo does they'll always be bashed... (Score:4, Interesting)
Wow. You're not the first one to say that. It's funny how Nintendo were completely lambasted for making the Wind Maker cell shaded so they decided to take Twilight Princess in the art direction that the fans wanted. And now they're criticized to making the game too dark and gritty?
Damned if you do, damned if you don't.
Re:Whatever Nintendo does they'll always be bashed (Score:4, Interesting)
As for Princess's look, I just think that the art style they used in the twilight realm was infinitely more interesting than the off-the-shelf fantasy feel of the light world. I'm like most gamers: I like seeing new stuff. More newness in the visual style would have just been even more icing on an already delicious cake.
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Yeah, WW's style was great. It was a nearly perfect rendering of an interactive cartoon. I thought it looked good at first, but when I first saw the Moblins in Ganondorf's castle I was blown away.
Like you, the obvious length-padding the game received due to being rushed is my only major complaint -- but a major one it is. Unlike every other Zelda, I haven'
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I don't have a Wii and haven't seen TP in person, but I prefer the WW art from what I've seen. TP just doesn't look very colorful, and Zelda feels like it should be colorful (unless a lack of color is signifying something, like a dark world). Not that I'm saying it should look like WW, but like you say they
Re:Whatever Nintendo does they'll always be bashed (Score:2)
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Creativity from Japan is amazing... (Score:2, Interesting)
Most gamers, maybe... (Score:4, Interesting)
Only because most gamers were spared the horror of playing one of the two CD-i Zelda games. I picked up a refurb CD-i dirt cheap for the time ($100 w/the MPEG cart) for the 7th Guest and decided to try out the Mask of Gamelion (sp?) while I was at it. Not only was that easily the worst game I've ever played (and I've played ET for the 2600), I was dumb enough to pay $35 for it. That is one scenario where the "adventures of Link and the story of Zelda" SERIOUSLY failed to deliver.
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I'll save you the time - 7th Guest will be shite on whatever platform it's ported to, because it's a shite game. It's basically a gauche video remake of Gyles Brandeth's Big Book of Puzzles.
The third (or fourth)? time I entered a new room, and the carpet slid away revealing a chequered tile pattern and yet another freaking chess puzzle, I groaned in pain.
Just a terrible, terrible game. Buy a book of puzzles and save yourself 30 units of local currency.
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The only reason that Philips was able to crap out (not one, but) three games with Zelda in the title is due to a rather messy breakup between Nintendo and Philips that left them with temporary legal rights to some of Nintendo's properties.
So really, they are games with "Zelda" in the title, but they are non-canon and are ad
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You can call us "heretics" all you like. But we have just as much right to define the Zelda canon as you do! And we say the holy CD-i titles are just as sacred as the rest!
-Eric
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Oh I will gladly call you a heretic, ye who worships false works of blasphemy against His Holiness Miyamoto -- who designeth forever and ever. As far as your right to define Zelda canon, me and my mob of Deku Stick and Red Candle wielding faithful disagree. Let the lynching begin. Mario be praised!
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There was no CD-i (Score:3, Funny)
Stop spreading your evil lies, heretic!
You're just as dangerous as those sinners who claim that the Wachowskis made not just one, but two sequels to The Matrix. Burn the lot of ya, I say!
Another Glowing Review *shock* (Score:2, Informative)
I have a Wii, I have Twilight Princess, but I am not a Zelda fanboy (I only played the first Zelda and Majora's Mask).
This game is good, but it is not the best game ever made. Period. All these fanboy reviews that say the game is the second coming are seriously blinded by the (Nintendo) label on the front. Furthermore, the main problems with it aren't the ones that all the fanboys talk about.
The main problems are these:
1. Awkward camera control. There are times when you get some awkward camera
GC and Wii (Score:2)
Any differences in game play, aside from the new Wii controller?
Re:GC and Wii - Also, history in WW (Score:2)
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Controls (Score:3, Informative)
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Story (Score:2)
Well, when I was still thinking that in the latter third of the game, when it still seemed to be "setting up for something great," I realized that it really would be just another Zelda story. Pretty good as far as games go, but no
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First Zelda Game played in about 20 years... (Score:2)
I lucked out and picked up a Wii at my local Best Buy the Sunday after Thanksgiving. From there I walked next door the to the Wal-Mart and purchased TP.
I am only about 6 hours into the game, and I have to admit, it is a lot of fun. I am an offical 'Geezer Gamer', and I liked the fact that the controls were very easy to learn, and The game play is made to ramp up your
Left-hande control (Score:2, Insightful)
A slightly different perspective (spoilers ahead!) (Score:4, Informative)
First, the battle camera- it's like it actually got worse from Wind Waker. When using Z-targeting, the camera tends to slowly circle Link and his locked-on foe. As it does so, the directions changes in relation to the analog stick, so if I'm trying to do a forward slash I might wind up doing a side jump. This is annoying, especially when I need to be able to look straight on.
Second was movements with the Nunchuck. Perhaps I just need more practice, but actually doing a Shield-Knock (or whatever it is called) was rather annoying. More often than not I wound up doing a Spin Slash instead. And, speaking of the Spin Slash, the movements I had to make with the Nunchuck never seemed completely constant- sometimes a little shake was enough, sometimes I'd have to flail my arms to get it to work.
Finally, I am saddened that a lot of the additions in Wind Waker weren't included in Twilight Princess. First, the ability to use the weapons of enemies. Even if they'd been less effective, it would have been fun to pick up one of the ginormous swords of the new (and much bad-ass) Iron Knuckles. Second, I kind of liked the whole picture collection thing, though there are lots of other collecting to do in TP to make up for that. Finally, the ending.
-----(SPOILERS AHEAD! SCROLL FAST!)-----
After finally defeating Ganondorf (following one fun as hell horseback fight), you kind of stand there with Zelda, and the Light Spirits bring back Midna in her true form. She says a witty line, and then credits. To me, this seems like the least cohesive of all Zelda endings, even worse than Ocarina of Time. Yes, in the middle of the credits we have a scene where she goes back to Twili and destorys the mirror on her way out, but still- what happened to Ganondorf? Did he completely die? Was he just defeated enough to be sent back into the Light/Dark World? These are really only necessary if you're trying to fit into continuity, but still... I feel like the ending was severly lacking.
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And then they don't even give us some sort of New Story+. Granted, I still have 30 hours of content to go through for this initial game, but you don't even get to save at the end and unlock some nifty little things. WW allowed you the use of your normal clothes, an extra heart, being able to understand the Guardian beasts (which was well worth it) and the Photo box early on after initially beating the game.
For all that though, it was still a great game. A lot of the new items were great, too. The Ball & Chain is fun as hell, the Spinner adds new gameplay elements, and the double hookshot is also nifty keen. My $50 was definately not wasted.
Good review if you are already familiar with Zelda (Score:2)
Buy a Wii? (Score:2)
Twilight Princess is coming out for the GameCube as well, right? In fact it was originally developed for the GC, so theoretically it should control as good or better compared to the Wii version. So why would I pay $250 for a new Wii when I can just play the game on the GC I already own?
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chill out guy. it's a video game review! you don't like it, move on!
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lol, all I can think of is...
If you haven't seen this film, and you're a gamer, I recommend you see it (if you like screw ball comedies of the flavor of National Lampoons).
Cheers,
Fozzy
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If you've got no other choice, go ahead and pick up the GC version. No matter which you play first, it'll be kind of a new adventure when you try the other system's
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Oh, and 9 hours in you've not even gotten to the cool stuff yet. The game does get better as it goes along. You'll get completely new items too. IMO the 6th dungeon is the best in the entire Zelda series.
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My suspicion is that the GC controls will be every bit as good as OOT/Wind Waker.
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Hm, your comment about easy bosses actually makes me think I'll like it. Bosses are always more of an annoyance to me than anything. I'd much prefer having moderately easy bosses and harder puzzles when you're trying to get around places.
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Oh, and Majora's mask was the best of the two, but because these follow right on from each other (there