The Many and Varied Games We Play 49
foghorn666 writes "Forbes.com has posted a sprawling special report on games, which tackles the subject from several angles, looking at everything from gambling to playing games in a relationship. There is, naturally, a lot on video games, including an original episode of Red Vs. Blue and a funny piece on the dangers of Warcraft addiction. Particularly cool are the interviews with video game luminaries like Peter Molyneux, Sid Meier, and John Romero. Even Duke Nukem came out of hiding to answer a few questions."
Game Theory (Score:2, Interesting)
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Re:Game Theory (Score:5, Insightful)
I can't count the number of times that I've seen someone claim that the standard minimax decision tree algorithm can be "beaten" by an irrational player. No, it can't. The minimax algorithm conservatively chooses the best play, assuming the opponent also chooses their best play, but if the opponent plays irrationally and choose something less than their best move, the minimax algorithm will happily take advantage of their errors. Minimax's problem is computational intractability, not a problem with handling irrationality.
In the real world, minimax doesn't come into play, but you are still free to choose to model an irrational opponent. But it's not as if you're going to guaranteed to make better moves, because you might be facing an opponent that is deliberately acting irrational to set you off your guard, only to take advantage of you later. If your "new, improved" game theory doesn't handle that case, you might just find your "new, improved" game theory making grave errors that the Von Neumann approach wouldn't.
The advantage of the Von Neumann approach, as exemplified by minimax, is to maximize your gains while minimizing your exposure surface. Done correctly, an irrational player does not beat the system; in fact they lose badly. You might be able to take advantage of irrationality in advance by making a less-than-optimal move by minimax standards, but if you're wrong you're in trouble.
Upshot is, if you think game theory is so weak against irrational players, try picking up even a simple chess program and "confusing" it by moving around the board randomly. I guarantee you repeated losses.
(In fact when it comes down to it, I completely disagree with the idea that game theory is about trying to see what your opponent thinks you're going to do. Game theory is about making the best move; bamboozling your opponent is only one particular strategy, and it doesn't even always apply, not the core of the whole thing. )
Game theory's big problem in practice is that the easy, clean, simple theory only works with mathematically-defined games that you can see the entire decision tree for. But that easy, clean, simple theory isn't the be-all, end-all of game theory. It's just all you'll be taught in an undergraduate course. Generally speaking, "what you're taught in an undergrad course" is not the sum total of work on a subject.
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P.S. (I'm not trying to insinuate anything about the GP's intelligence, it's just that GP is wrong on this. It happens to everybody.)
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Man, you're brunch conversations with friends must be downright strange.
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Probably not stranger than writing "you're" instead of "your", however...
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Whence Nash's Equilibrium... (Score:2)
If you play your games merely based on a mathematical strategy (even one as elegant as von Neumann's minimax strategy), you can be beaten. This is why Nash was so important, because he was able to say something meaningful about all strategies. Wikipedia [wikipedia.org] says it somewhat better than I; here's the key phrase: If each player has chosen a strategy and no player can benefit by changing his
From the Duke Nukem interview (Score:1)
Lies. (Score:2, Funny)
Duke Nukem hides from no man or manpig, he just got tired of kicking ass without bubble gum and went to pick some up when he ran into the interviewers.
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-Eric
Did the person who submitted TFS read TFA? (Score:1)
Relationship games (Score:4, Funny)
How many people here have had a conversation like this with a girlfriend:
Me [returning from business trip]: Hi, I'm back!
Her [upset]: You never called!!!
Me: Erm, no, I didn't.
Her: Why not?!
Me: I was on a business trip. I didn't have anything interesting to tell you.
Her: You could have called!
Me: Erm, you didn't call me either.
Her [Really upset]: You don't care about me! [storms off]
Me: [confused]
Not a very fun game.
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Still waiting for some Gameshark codes, though...
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Re:Relationship games (Score:4, Funny)
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Not to mention the virus protection provided as well
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The only problem is that now she thinks I'm a klutz for losing my cell phone all the time.
it's worth it (Score:1)
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The 'real life' platform has a horrible interface (Score:2)
BTW, the ending sucks.
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It's the kind of unique and enjoyable game experience I wish more developers could create.
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Asimov was a shameless self promoter, but what exactly did you consider lower tier dreck?
Dating Advice From Forbes? (Score:1)
Human relationships are purely analog and atechnological. Even over digital media - IM, cell phones, etc - relationships is a analog process: highly fluid and highly variable. What is funny one day can be bitterly hurtful the next. More importantly, one can be totally right and totally wrong all at the same time. I
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Sprawling.... (Score:2)
I skimmed through at least a dozen of the 'articles' to find several of them were streaming video links, a couple were little more than links to other pages, and the ones that were actually written were either meaninglessly fluffy "I'm a WoW addict, and I play a lot! In fact, it's caused me to question my priorities!" (gee, THAT's news) or sophomoric rationalizations "Everyone cheats at vid
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No.
The crowning glory was the "video" from Forbes Video Network about gamer hotties (ie girl gamers).
INTRO: "I've interviewed a lot of gamers for FVN, but none like these....they're girls, and they're HOT!"
Sigh. Mind-numbingly shallow.
They weren't even hot.
Waste (Score:1)