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Taiwan Earthquake Disrupts Virtual Currency Market
Posted by
Zonk
on Fri Dec 29, 2006 10:13 AM
from the no-christmas-gold-for-you dept.
from the no-christmas-gold-for-you dept.
miller60 writes "Telecommunications outages from Tuesday's earthquake in near Taiwan have disrupted the market for virtual currency from MMORPGs, with market leader IGE and other major online sellers reporting inventory and delivery problems. The market for the real money trading of game assets is highly dependent upon suppliers operating 'gold farms' in China and other Asian countries. With Internet access from Asia limited, these suppliers are apparently having trouble logging into games to make deliveries of gold and accounts. Online markets for the sale of game assets have grown in recent years, despite heated debates about the practice among gamers."
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Pwned. (Score:5, Funny)
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Prices? (Score:2)
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I'm curious as to whether or not the lack of access by gold
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I'd imagine that they spiked...I know IGE, for example, changes it's prices all the time, so I'd be surprised if they didn't reflect the growing scarcity. I wouldn't think it would affect the sale of characters, and I'd im
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Very interesting stuff here. I'll be watching more closely from now on, for sure.
Gold farming is a sign your game is broken (Score:4, Insightful)
I think it is a sign that the game is too tedious or that there are too many times sinks in order to actually play the game.
Collecting gold and loot should actually be the fun part of the game. Not the actually sitting around with your treasure or spending it on items that are required for you to have fun.
In games that require leveling, the disparity between players is quite large and a level 1 player can't see the same content as level 20 and the level 20 can't see the same content as players at 60. This is a discouragement for casual players who don't have the ability to spend 10+ hours per week in the game.
Personally, when it ceases to be fun I quit the game all together. It just isn't worth the effort or my money. While others (who have more money than they should) pay gold farmers to actually enjoy the game without effort.
Personally the last MMOG that I really enjoyed was Shadowbane because it was more about PvP rather than sitting around killing mobs to get to the next level and Shadowbane's leveling wasn't that grueling either and the power disparity between levels wasn't that huge.
But I still think Ultima Online has the best system of advancement with skills rather than levels and players were all pretty much equal in terms of time sinks. Sure there was gold farming, but to me killing monsters and raiding dungeons was just as fun as actually have property in the game.
Of course you could always craft items for a living which made things interesting too.
On a side note... There is a debate that the Taiwan earthquake has also caused a reduction in spam or botnets. I've notice an extreme drop in my levels on various email accounts and according to digg [digg.com] the number of tracked bots dropped from 500,000 to 400,000.
Of course it could be the influx of new computer or kids home for the holidays fixing their parents.
GW (Score:1)
1) Max level is 20 and reached quickly.
- If you just want to PVP, you can create a level 20 PVP character with max stats and ite
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I think it's fair to say that Guildwars is the new Gentoo.
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I'm not a GW freak, I haven't even played it in several months. It just seems to be what a lot of
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Gold farming is a sign your players are lazy. (Score:1, Insightful)
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At any rate, this earthquake won't matter in 2 months- gold earning rates are way up in the expansion, so pric
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Yawn (Score:1)
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I think this is pronounced "Apple press release".
I am probably a HORRIBLE person for this but... (Score:3)
I honestly dont' have much against the gold farmers themselfs, and I do feel bad about the people injured and those stuck with out communication, however I have to laugh at the tools that make this all possible, the people BUYING the gold.
Hey, "every one" complains about goldfarmers destroying the ingame economy, etc etc. however they wouldn't be able to DO that if it wasn't for the people buyign off of them.
and for those tools stuck with out their gold, I simply laugh at them
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In a way, you may be right. I think of people who spend RL money to increase their in-game power sort of the same way I think of people who use their extre
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It is complete fantasy. RL wealth provides you time
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Until.. the Nightfall? Right now Guild Wars: Nightfall is out. You don't have to pay a subscription to play it. And people buy the currency. Hrmm. And don't give me the whole "yea but with Guild
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Guild Wars. Enough said.
TLF
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I mentioned guild wars, you said it wasn't an MMO....MMO vs. CO RPG.. Let's split some
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You've got it backwards. MMOPRGs are contests to see whose time is the least valuable. Hiring a gold farmer is cheating.
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The most lucrative strategy for gold farmers is now key loggers installed via Active X plugins. They aren't honest people, they do not respect other players. However muc
God no... (Score:1)
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If they wanted to rid themselfs of gold sellers I bet they could. The way(s) I would go about it are:
1) Watch account
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2. I don't think that they keep chatlogs of all ppl, maybe only the suspicious ones
3. They are working on that, they have an internal spamfilter, but it isn't working well just
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Virtual goods for real money = new economy (Score:2, Insightful)
Clouds (Score:1)