Slashdot Log In
Columbine Game Kicked From Slamdance Festival
Posted by
Zonk
on Friday January 05, @09:21AM
from the pressure-brought-to-bear dept.
from the pressure-brought-to-bear dept.
Imaria writes "A Kotaku post has the news that Super Columbine Massacre RPG! has been kicked out of the Slamdance Gamemaker Festival. After reaching the finals, the organizers were forced to remove the game from the running to appease mounting external pressure. According to the post, this is the first time in the Slamdance Festival's 13 year history that they have removed either a game or film due to criticism. From the article: '[Game creator] Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech and video game development. "I don't want to paint them as the villain in this," he said. "I don't think the real issue is a couple of guys at Slamdance who decided to reject my game, it's the larger pressures placed on them."'"
Related Stories
[+]
'Columbine RPG' Creator Discusses the Dawson Shooting 127 comments
Back in May, Brian Crecente of Kotaku and the Rocky Mountain News had a chat with the maker of the 'Columbine RPG'. Today, he talks again with game-maker Danny LeDonne about possible connections between his game and the Dawson shooting. From the article: "My very first reaction, frankly, was to head to my toilet bowl and throw up. I knew what was in the works and I knew the next week would be spent keeping my head above water while the press tried to bury me with guilt-laden questions and implications of complicity in murder. I also knew that this was no time to fold or get weak-kneed. I made a game. I believed in it. Now it was time to defend it. No one would do that except me."
[+]
Columbine RPG Kickout Has Repercussions 118 comments
As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
[+]
Slamdance Festival Loses More Entrants 62 comments
In yet more displays of solidarity with the creator of Super Columbine Massacre RPG, additional Slamdance finalists have withdrawn. The incredibly creative Toblo, as well as the titles Once Upon a Time and Everyday Shooter have taken themselves out of consideration in protest of the Columbine game's removal from the competition. Only eight of the original 14 finalists are still in the competition, with several of those having gotten together to write a letter of protest to the contest's organizers. Danny Leddonne, creator of the Columbine title, has spoken with Ars Technica and Next Gen in recent days, and touches on both his controversial title and the hoopla that now surrounds it. Update: 01/10 20:21 GMT by Z : It doesn't end. Slamdance has now lost a sponsor over this.
[+]
Columbine RPG - How Real Is Too Real? 115 comments
westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."
Columbine Game Kicked From Slamdance Festival
|
Log in/Create an Account
| Top
| 209 comments
| Search Discussion
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.

Taste
(Score:1)Fools.
(Score:5, Insightful)Cowards. I am losing respect for almost every aspect of today's society and its dogma propped institutions. If it negatively affects our commercial viability, our image, we must condemn it. Never mind what the game is actually trying to do, move the medium forward by using it as a means to address complex social issues - not just shoot space baddies.
Re:Fools.
(Score:4, Insightful)(http://www.gamepolitics.com/)
There's a new type of game out there, Serious Games. The flash games MTV sponsored to raise awareness of Darfur are another example. They're not meant to be "fun", they're meant to explore their subject material using an "interactive medium".
If it was an educational game that actually teached something, i'd have less problem with it, but this one was clearly meant for the entertainment value.
Have you tried playing it? Or have you just decided that it's "clearly for entertainment" just because NBC said so? Please don't fall into that trap. As I mentioned in an above comment, think of this as an interactive documentary, with some fictional elements added in (the trip to Hell for one) in an attempt to walk you through the thought processes of the killers. You're not meant to have "fun", you're meant to understand what happened. Demonizing the killers and leaving it at that does nothing to prevent the next crisis. Understanding their emotions, their thoughts, what they were going through, will help you to better figure out WHY.
When confronted on the controversy of it's games, the game maker said: "it is freedom of speech, it gives me the license to do whatever i want".
I disagree. I read it to say "Freedom of speech allows me to discuss controversial issues that would otherwise be banned by the mob." Besides, movies doing the exact same thing (Elephant, Zero Day) got film awards for walking you through the exact same material. Were they "fun"? Of course not.
Re:Fools.
(Score:5, Insightful)(http://darkcyclone0.tripod.com/snyktn.html | Last Journal: Thursday August 03, @02:55PM)
Basically, these events are an inevitable result of certain situations that are allowed to go unresolved, relentless pressure that causes a mental breakdown in certain people in our society, leading to these kamikaze missions. Demonizing these killers is useless, many of them intend to die either by their own hands or at the hands of the authorities. It's not like even the ones who survive get off with light sentences.
The plaintive "Why" at then end of one of these massacres is an important question that needs an honest, rational and thoughtful answer. However, such an answer will lead to calls for reform, which the people who push irrational, demagogic explanations for these events want to avoid.
Slamdance is supposed to be a place for controversial media that is to hot for even Sundance, so being too hot for Slamdance is something of an honor.
Re:Fools.
(Score:5, Insightful)If it was an educational game that actually teached something, i'd have less problem with it, but this one was clearly meant for the entertainment value.
Have you played the game? I have, and let me tell you something - it has zero entertainment value. It's entertainment level is just enough to keep you progressing through it. Also, this is an attempt to move the medium forward. You need to get off the nomen of "game" as it is outdated. A lot of these things aren't "games" anymore. Using your mentality we never should have let the "talkies" move into a training or education tool. We never should have let radiotelegraphy and spark gap transmissions move into the realm of entertainment.
Like someone else said: it is of poor taste.
Poor taste is not a viable criteria for art or education.
In other news on
Welcome to the downside of free speech. Deal with it. Seriously, if you don't like it - don't view it - but the opinion that you should be able to categorize and then subdue some content based on your fragile sensibilities is not only fascist, but downright ignorant. Free speech comes with the requirement that people can self regulate what they choose to consume.
Re:Fools.
(Score:5, Funny)I say "good"
(Score:3, Insightful)(http://bilbravo.net/)
In a very sensitive area of school-related violence, Columbine is one of the biggest--and also happens to have a violent video game associated with it--DOOM.
I'm not against violent video games, I happen to enjoy quite a few myself. But the idea of an RPG where the player is becoming one of these 2 kids is sickening. It's not "too soon", it will never be time for a game like this. I guess it's a double standard to say that reliving WW2 in so many FPS games is the same idea, but to me being a kid going through a school killing your peers is something nobody should WANT to do...
Taboo
(Score:5, Insightful)(http://obsessivemathsfreak.org/ | Last Journal: Friday June 09, @08:15PM)
There's a lot of posts in this thread about how this game is tasteless, has no merit, has only shock value. That no one would want to play it. Is that really tue? Think about it. There are people who think about doing this kind of thing everyday. So how is this game any more wrong than street racing simulations or computer generated pornography? What's the essential difference?
I tell you exactly what the difference is. Debate on Columbine is taboo.
Stray outside the accepted interpretation and you are "dishonoring the memories of The Children(TM) who died". Just ignore the fact that the average second level school is closer to The Lord of the Flies than normal society. Just ignore the millions of young people who waste their time day in day out in an institution they loathe. Just ignore the fact that the institution most closely resembling secondary schools is public prison. If you dare to highlight such things, you're "no better than the killers".
So, no; running through the corridors of Columbine High School killing your fellow students is not really much more morally repugnant than killing American or Chinese soldiers in BattleField 2, or launching nukes on cities in Civ 4. It's just more politically incorrect, because that is how the media have decided to treat it.
If Slamdance wants to follow the media/party line, that's their business. But they should stay off the moral highground when they do. That's for people with actual beliefs and integrity.
Re:I say "good"
(Score:5, Insightful)(Last Journal: Saturday September 20, @01:55PM)
You don't need any sort of "freedom of speech" to agree with the general consensus-- Nobody is ever going to stop you from parroting their views and agreeing with everyone. Hell, at worst you'll just end up being elected to an office.
Now, if you want to actually go against the grain and vocalize something controversial that most people wouldn't agree with or find acceptable, THAT is when you need freedom of speech protecting you.
As for this game specificially, I don't know enough about it to say anything. If it really puts you in the kids mindset by telling the story and really putting you in the experience it could be a great thing to help people understand something few can.
Or maybe it will be a really bad game hidden under the veil of some columbine references. Too early to tell. Think of it like this: Theres a world of difference between what most would consider child porn and Taxi Driver, but "a movie about a 12 year old prostitute" could cover them both and if you immediately discard it based on it being a touchy subject, you'll never know.
artists statement
(Score:5, Informative)(http://www.jumpstation.co.uk/ | Last Journal: Friday May 20, @07:17AM)
http://www.columbinegame.com/statement.htm [columbinegame.com]
excert
Somewhere between April 20th, 1999 and September 11th, 2001, America entered into a new, terrifying, and desperate era. Citizens can no longer afford to believe the necessary illusions of modern society. In an age when hastily-formed scapegoats and false dichotomies of "good" and "evil" run rampant, SCMRPG dares us into a realm of grey morality with nuanced perspectives of suffering, vengeance, horror, and reflection. In the words of Harris' friend Brooks Brown, there are "no easy answers" to such a socially indicting tragedy. As humanity teeters precariously on the threshold of collapse--politically, ideologically, and environmentally, the days of comatose media coverage and a subservient populace cannot remain. Eric Harris and Dylan Klebold, through their furious words and malevolent actions, can be understood as the canaries in the mine--foretelling of an "apocalypse soon" for those remaining to ponder their deeds. With 'Super Columbine Massacre RPG!,' I present to you one of the darkest days in modern history and ask, "Are we willing to look in the mirror?"
Market Pressure == Censorship?
(Score:5, Insightful)(Last Journal: Friday September 29, @05:14PM)
I'm confused. How is the decision by non-governmental entities that something is undeserving of their support or attention a threat to freedom speech?
The game developer did his talking when he made the game. If Congress was directly shutting him down, that would be a problem. Other people deciding that his game is in poor taste or too soon or just plain wrong, and taking their money with them when they leave, is perfectly normal and legal. There is no constitutional right to be heard, only to speak freely. The intended audience can blow the speaker off at will.
Balancing the thin line
(Score:1)Double Standards
(Score:3, Insightful)(http://matoushin.blogspot.com/ | Last Journal: Tuesday May 24, @09:28AM)
I wonder how many of us here played either game.
Sound business decision
(Score:1)Emulation
(Score:1)Games
(Score:1)WTF?
(Score:2)(Last Journal: Sunday September 19, @10:03PM)
Is PTFG a proper acronym?
(Score:3, Insightful)The major problem I've encountered with the replies above is that no one seems to have actually played the game before labelling it as an afront to morality.
I found it to be insightful, in the least, and at points disturbing. It didn't glorify the actions of anyone, but went great lengths to take information that most people have become jaded to, and present it in a light that inspires us to avoid the sort of finger-pointing that wrongly accused Marilyn Manson and ID Software of corrupting our youth.
If we can't use certain media to portray catastrophic events in a way that helps us gain better understanding of why we do the things we do, then what good are they? This type of thinking reduces video games to neat electronic parlour tricks, not the viable form of entertainment and and education that it could be.
How Ironic
(Score:2)This was caused by the growth of the Sundance Film Festival, and no doubt influenced by their acceptance of donations from large sponsors.
Now Slamdance is rejecting a piece because it's too edgy, and their sponsors are putting pressure on them. So much for the "independent" scene.
Editorial Oversite...
(Score:2)I am sure the guys who created the Columbine game wouldn't mind if someone put a billboard advertisment on their front lawn... after all, we don't want there to be a free speech issue.
Brickbats for Slamdance
(Score:2)I disagree with this statement. Given that Baxter and Roberts actually courted this game, I think that their soi-disant "best intentions" were for the best publicity possible for Slamdance. I also think that, once they started getting bad publicity, they decided to pull the plug. In short, it strikes me that Slamdance used the game and the game designer.
Now, having said that, I would like to point out the following:
"Freedom of speech" does not guarantee "popularity of speech." If enough people were put off by the game's material, they have a choice not to buy it. If companies are offended enough to not want to be associated with the game, they have the option to pull their advertising from someone who is putting the two together.
If a governmental entity (Federal, state, or local - take your choice) had come in and said, "STOP! We have placed this game on the 'Games Known To Be Tasteless' list, and demand that you cease at once from doing anything with it!" there would be a hue and cry - and rightly so. That is prior censorship, and that is what the framers of the Bill of Rights wanted to prevent.
Companies and business owners, though, are NOT governmental entities (regardless of how much they might wish to be). They do not have police powers, and do not have armed force backing them up to impose their will. Slamdance could have easily (well, honestly, easily-for-me-to-say) bit the bullet on principle and declared, "Boycott / pressure / threaten what you will, this game is still in the competition!" Instead, the organizers went with a half-rattling "Here it is... oh, wait, I guess if people are going to bitch about it, then we'll take it out."
I have a sneaking respect for the audacity of the creator of Columbine, if not for his taste. Slamdance, though, lost whatever respect I had for it with this whole fiasco.
Missing the point
(Score:2)(http://www.popularculturegaming.com/)
What has happened is that at least one of the corporate sponsors threatened to pull out their financial backing if the game was in the competition. So the real issue has NOTHING to do with the content of the game or the game itself. The real issue is corporate sponsorship controlling the outcome of a competition.
Discussions about the game are a good thing, but let's not overlook the real issue here.
what ppl don't get about freedom of speech
(Score:1)What about my rights?
(Score:1)Comment from last year's winner
(Score:1)(http://www.grandtextauto.org/)
It's unclear how much this will tarnish the reputation of Slamdance, or the broader game industry somehow, but hopefully this event will lead to more debate and discussion about games as a medium for serious expression. Although school shootings are a very incendiary topic, I think it's a better tool for debate than, say, the more puerile controversies over the right to have prostitutes and hidden soft-core sex in the Grand Theft Auto games.
I also recommend everyone rent Elephant [imdb.com], if you haven't already — a movie on the same topic as SCRPG!, which won the top prize [cbsnews.com] at film's most prestigious festival, for crissakes! The irony is thick here.
(Trivia: My local Portland game developer meetings are sometimes organized by a guy named Corwin Light-Williams, who made the videogame parody footage for Elephant by programming an actual custom videogame, which allowed players to shoot at Gerry [imdb.com]. How many people get "video game designer" in a movie credits?)
This game is art in the truest sense of the word
(Score:2, Insightful)STOP THE PRESSES.
(Score:1)It Has Merit
(Score:1)Same page explains why I think the controversy is wrong-headed, and why this game has merit.
Re:Good for Slamdance
(Score:1)Its the devlopers free speech right to make the game, and thankfully its slamdances right to choose to axe it... and my right to choose to think slamdance did the right thing.
Cool. It seems like you understand where your rights end. Some people take another step and try to stop me from playing it.
Re:whatever...
(Score:2)Re:Super Columbine Massacre RPG!
(Score:2)(http://www.gamepolitics.com/)
That's the point. It's poking fun at the fact that game titles hype up violence. It also pokes fun at the fact that some people are unwilling to get beyond the title to serious look at the game, essentially judging the book by it's cover...
Re:Good for Slamdance
(Score:5, Insightful)More "truth" from someone who hasn't even tried the game.
How the hell do you know the truth when you haven't even experienced the truth? Why do you think it is OK to go around spouting off about things you have no understanding of? Sure its your right to make a fool of yourself, but in what warped universe is it personally a good thing for you to actually preach from ignorance? Is that how you make decisions about everything else in your life?
What's worse is that there is no reason for you not to have found out the truth yourself - the game is freely available from the author's website:
http://www.columbinegame.com/ [columbinegame.com]
Re:Good for Slamdance
(Score:2)(http://www.hyperlogos.org/ | Last Journal: Friday January 12, @02:20PM)
If you could spell deliberately or offensive correctly, I might take you more seriously.
If you don't accept the author's assertion that he made the game as social commentary, then you simply have to accept that regardless of how it makes you feel, it is still a valid statement.
What you are apparently missing is that the slamdance festival actually chose to include the game in the competition [slamdance.com] but they disqualified it when it appeared that it might actually win. (The above link currently goes to a page that lists the Super Columbine RPG among the entrants.)
What this says to me, and IMO to any person willing to think logically, is that they included the game so that they would have the appearance of supporting freedom and free speech, but they are quite simply and literally hypocrites because they were unwilling to actually stand up with the courage of their convictions and keep the game in the competition. They were afraid that if it won, their reputation would be ruined (they'd be dragged through the mud for "glorifying the killers" as so many ignorant idiot slashbots have been saying here) and they were not actually willing to stand up for free speech.
Or in other words, they don't actually believe in the freedom of speech, and they are deserving only of our contempt. Of course, I've never actually heard of them before, so from my point of view they were pretty much irrelevant anyway.
In other news, you know about as much about art and social commentary as the pandas at the zoo, and you might as well go hang out with them and eat eucalyptus leaves all day.
Re:Super Columbine Massacre RPG!
(Score:1)(http://warhammerinfo.com/)
Re:Good for Slamdance
(Score:2)(http://www.popularculturegaming.com/)
So the real issue has nothing to do with the game. The real issue is corporate control over a film festival/game competition.
Re:Where is Jon Katz when you really need him?
(Score:2)(http://webcomicsnation.com/alteran/cones | Last Journal: Thursday January 04, @05:53PM)
Re:Why the game was made
(Score:2)Second, you've got all this provocation without any release. If people are worried about violent games stimulating real-world violent behavior I'm ten times as worried about taking the experiences that have pushed people towards the edge and putting them the context of a school massacre. Think about it. Anyone who played your game would know about the Columbine shooting. They might very well know that the solution to their problems is to go out in their very own little blaze of glory. The last thing the world needs is a game to remind them of that then end with "No you may not pick up that gun." In the real world there's no one to say no -- you just sneak it in and open up.
If you're going to push players toward the edge then it's your responsibility to bring them back again. I don't know how to do that, but I know it needs to happen. My version would be Doom style (for extra relevance points). It would start like your game and wind the player up. Then you would get the gun and start shooting. There would be a lot of pleading and crying and bleeding. If the first part of the game went right, the player would be incensed enough not to care. The player would always have the option to suicide. Once they did, the "look what you have done" phase would begin. Perhaps you would get to see a kill breakdown showing what each of your victims had done to you, and what you had done to them. I would like something more though. Most of these victims would have done nothing to you, of course. At this point the player calms down and reflects, hopefully thinking about the hell they created and its justification. If they never wanted to create it there would be no point at all to the game. I don't think we can understand insanity without becoming temporarily insane ourselves.