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Slamdance Festival Loses More Entrants

Posted by Zonk on Wed Jan 10, '07 02:27 PM
from the should-have-thought-this-through dept.
In yet more displays of solidarity with the creator of Super Columbine Massacre RPG, additional Slamdance finalists have withdrawn. The incredibly creative Toblo, as well as the titles Once Upon a Time and Everyday Shooter have taken themselves out of consideration in protest of the Columbine game's removal from the competition. Only eight of the original 14 finalists are still in the competition, with several of those having gotten together to write a letter of protest to the contest's organizers. Danny Leddonne, creator of the Columbine title, has spoken with Ars Technica and Next Gen in recent days, and touches on both his controversial title and the hoopla that now surrounds it. Update: 01/10 20:21 GMT by Z : It doesn't end. Slamdance has now lost a sponsor over this.

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[+] 'Columbine RPG' Creator Discusses the Dawson Shooting 127 comments
Back in May, Brian Crecente of Kotaku and the Rocky Mountain News had a chat with the maker of the 'Columbine RPG'. Today, he talks again with game-maker Danny LeDonne about possible connections between his game and the Dawson shooting. From the article: "My very first reaction, frankly, was to head to my toilet bowl and throw up. I knew what was in the works and I knew the next week would be spent keeping my head above water while the press tried to bury me with guilt-laden questions and implications of complicity in murder. I also knew that this was no time to fold or get weak-kneed. I made a game. I believed in it. Now it was time to defend it. No one would do that except me."
[+] Columbine Game Kicked From Slamdance Festival 209 comments
Imaria writes "A Kotaku post has the news that Super Columbine Massacre RPG! has been kicked out of the Slamdance Gamemaker Festival. After reaching the finals, the organizers were forced to remove the game from the running to appease mounting external pressure. According to the post, this is the first time in the Slamdance Festival's 13 year history that they have removed either a game or film due to criticism. From the article: '[Game creator] Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech and video game development. "I don't want to paint them as the villain in this," he said. "I don't think the real issue is a couple of guys at Slamdance who decided to reject my game, it's the larger pressures placed on them."'"
[+] Columbine RPG Kickout Has Repercussions 118 comments
As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
[+] Columbine RPG - How Real Is Too Real? 118 comments
westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."
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  • Shouldn't be pulling out...

    (Score:4, Funny)
    by creimer (824291) on Wednesday January 10, @02:35PM (#17543292)
    (http://www.creimer.ws/ | Last Journal: Friday January 26, @01:40PM)
    The smart thing to do is enter even more controversial titles. I'm sure Swinging Dictators of The Gallows would be a smashing hit. :P
  • great

    (Score:3, Funny)
    by nomadic (141991) <nomadicworld@hotma i l . com> on Wednesday January 10, @02:44PM (#17543448)
    (http://go.away/)
    Now how are we going to officially recognize games with lousy graphics and heavyhanded political and social commentary?
    • 1 reply beneath your current threshold.
  • Only seven left--

    (Score:5, Insightful)
    by rhombic (140326) on Wednesday January 10, @02:54PM (#17543638)
    It seems to me that anyone who thinks Slamdance made an idiotic decision ought to be contacting the producers of the seven games left in the competition (list is at the Slamdance website [slamdance.com], and ask them why they haven't pulled out yet. The strongest comment on this sort of behavior will be made if they have NO games left in the competition this year.

  • The next game

    (Score:1)
    by Elsan (914644) on Wednesday January 10, @02:54PM (#17543640)
    Super Slamdance Massacre RPG! will be my next game depicting the fall of Slamdance festival(loss of sponsors and finalists). I hope I get it finished before next year's festival.
  • by hrrY (954980) on Wednesday January 10, @03:07PM (#17543868)
    As long as you have fortune 500-1000 brand corporate sponsors in these "festivals", how does the content displayed provide "cutting edge", "provocative", and my favorite "innovative" impressions of an artists work? To me it's no different than going to a car show booth and seing "johnson and johnson" or "duncan hines" scrawled all over the dashboard.
  • Mixed Feelings All Around

    (Score:4, Insightful)
    by MidVicious (1045984) on Wednesday January 10, @03:17PM (#17544040)

    It's hard for me to jump up and say, "Yeah! Way to go!" at the so-called honorable actions of other games pulling out of the Festival. Sure, it was stupid of Slamdance to allow SCRPG to enter only to disqualify them at the end. It's like allowing a drug using, girl-gone-wild type into a Miss America pagent only to disqualify her later because she's a drug using, girl-gone-wild type.

    Er... wait... what?

    Seriously, although I am not for disqualifying the SCRPG, how would you feel about a new FPS entering the contest called Maryland Sniper? Remember the guy who was sniping innocent people coming out of the parking lot or attempting to use a gas pump? Would that be an acceptable entry as well?

    I mean, look, after all the WWII and Iraq Desert conflict style games that are out, let's face it, this SCRPG is not much different. Anyway you look at it, the fundamentals are this, one group of people waged war against another, took lethal action, and tragedy ensued.

    So at what point does one feel that a violent video game has crossed the line? Grand Theft Auto, a game where the player steals cars, kills hookers (Vice City) and pretends to be a stereotyped Uncle Tom gangster (San Andreas), has pretty much been accepted as gaming norm. Ironically enough, brain drained politicians felt the hot coffee mod where two 3D animated sprites humping one another was far worse than shooting a prostitute in the gut, stepping on her face, stealing a car and running over pedestrians.

    And what constitutes the 'line being crossed' scenario? It seems in this case, the "too soon?" cliche is what crosses the line, although that argument gets shot to hell when Iraq War games hit the shelves three years after the conflict began. It seems to me there is no line when it comes to video game violence. There is only pushing the envelope by displaying contextual scenarios and situations that happen to be violent. For example, a game where I can, with graphic results, shoot a hooker in the face, no problem, but if I bring her up to my virtual apartment and, with graphic results, dry hump her, there's a problem with that. If I shoot her in the face afterwards, serious, serious problems, but only because I dry humped her first.

    See? It's baseless. There is no line. There is only the ability of players to understand the level of realism they are simulating. This is obviously just Slamdance making a really dumb decision at a very poor time. If they would have refused the game in the getgo, well, then they'd have to come up with a pretty good reason why and I think they didn't feel like doing so as it might impede on their slamdanciness, so to speak.

    Here's a question: What if this were called Super Columbine Simulator, instead of RPG? Too Soon?

    • Re:Mixed Feelings All Around by KDR_11k (Score:1) Wednesday January 10, @03:37PM
    • Re:Mixed Feelings All Around by MindStalker (Score:2) Wednesday January 10, @03:43PM
    • Re:Mixed Feelings All Around by 6ame633k (Score:1) Wednesday January 10, @04:24PM
    • Re:Mixed Feelings All Around by HTH NE1 (Score:2) Wednesday January 10, @05:28PM
    • Re:Mixed Feelings All Around

      (Score:5, Insightful)
      by Vellmont (569020) on Wednesday January 10, @05:29PM (#17546532)

      Seriously, although I am not for disqualifying the SCRPG, how would you feel about a new FPS entering the contest called Maryland Sniper? Remember the guy who was sniping innocent people coming out of the parking lot or attempting to use a gas pump? Would that be an acceptable entry as well?

      Sure, why not? I'm not sure why you're disqualifying an entry because some people will be offended. There's a difference between what's socially acceptable (whatever that means) and what's an acceptable entry in a competition. If "Maryland Sniper" has some kind of redeeming quality and is a good game, why not? If it's a poor game, and just trying to be "controversial" then it's a poor entry.

      As to your arguments about "where the line is", it's not really relevant. What offends people is different for each person. I'm offended by the idiotic "Left Behind" game. I'd never buy it, I think people who play it and take it seriously are religious wackos, but I don't really care if someone puts it in a competition. "Where the line is" only matters to someone trying to sell the game (which was never the goal with SCMRPG), and even then you can only define it in terms of a percentage of the population. Hell, I'm sure there's some nutjobs out their that think there's something wrong with pac-man because he's a glutton that's always eating and is never satiated.

      As for SCMRPG, I've played it and found it to be a poor entry into the competition because it's a poor game. Not because it might offend someone, "cross the line", or is "innapropriate". Frankly I think it was included in the competition purely because it covers a controversial subject. Then someone higher up heard about it, and decided that "the money guys won't like it", so they pulled it. Pretty lame if you ask me.
      [ Parent ]
    • Re:Mixed Feelings All Around by adavies42 (Score:2) Thursday January 11, @01:08AM
    • 1 reply beneath your current threshold.
  • by Vellmont (569020) on Wednesday January 10, @03:26PM (#17544196)
    I've played this game, and it's quite bad. I'd say it's as bad, or worse than "Custers Revenge" [wikipedia.org] the Atari 2600 "rape an American Indian" game which I also played once on an emulator. Though to "Custers Revenge" credit, they didn't try to claim some garbage about it being art, games changing the world, or whatever.

    The interview of the game developer is pretty funny. He sounds like a freshman humanities 101 paper using phrases like

    "but for me it helps to inform one of the core ideas of the game: a criticism of the conventions of gaming in part to critique the limitations games currently have to deal with regards to genuine issues."


    and gems like:

    "It was a courageous, progressive gesture because it suggested that maybe gaming could be growing up a bit and face the music that all forms of art can be valid tools for societal exploration"


    Sadly being kicked out of Slamdance is going to give this guy far more press than he deserves. No, not because he created something controversial.. but because he created a crappy game with no subtlety and just expected everyone to accept that "all forms of art can be valid tools for societal exploration".

    Here's a clue to this guy. If you want your "art" to be accepted as a "valid tool for societal exploration", you just might want to create something that doesn't suck monkey-dick. Then that whole "it's art and changing peoples opinions of what a game is" thing might have a bit more validity.
  • Seven

    (Score:1)
    by carterhawk001 (681941) on Wednesday January 10, @03:57PM (#17544810)
    (Last Journal: Sunday June 13, @12:19AM)
    Now only half the original entrants remain. This whole thing is going to seriously hurt whatever reputation slamdance had and hoped to have in the future.
    • Re:Seven by dyslexicbunny (Score:1) Wednesday January 10, @04:14PM
  • by 91degrees (207121) on Wednesday January 10, @03:59PM (#17544852)
    (Last Journal: Friday June 11, @12:15PM)
    ...Roll over

    And it looks like we're down to 7. [slamdance.com]. Nick Montfort's Book and Volume [nickm.com] is no longer listed with a brief statement here [nickm.com].
  • by madhatter256 (443326) on Wednesday January 10, @04:25PM (#17545328)
    "Hahaa" To Slamdance for losing its credibility for fear of a frivolous lawsuit.
  • Equivocating?

    (Score:3, Funny)
    by HTH NE1 (675604) on Wednesday January 10, @04:52PM (#17545780)
    From the ars technica interview [arstechnica.com]:
    Mr. Baxter issued statements months ago equivocating videogames to films in terms of importance and artistic potential.

    I think that was meant to be "equating" not "equivocating".

    An astute editor should have corrected it if it was not what was said, replaced it using square brackets to denote a substitution, or otherwise noted the error. As it stands, it isn't clear whether it is the interviewer's error or the interviewee trying to importantalize his statementarisms by inflaterizing his syllabilical count.
  • by kalirion (728907) on Wednesday January 10, @06:48PM (#17547928)
    For some of the developers who's games were nominated for the finals, this was a dream come true. Now the best they can hope out of the situation is to make a statement by withdrawing...
  • Article in Wired

    (Score:1)
    by 6ame633k (921453) on Tuesday January 16, @01:39PM (#17631390)
    (http://www.bigmural.com/ | Last Journal: Friday February 02, @01:22PM)
    Finally someone who has played the Columbine RPG

    Clive Thompson over at Wired wrote an article entitled "I, Columbine Killer"

    http://www.wired.com/news/columns/0,72491-0.html?t w=rss.index [wired.com]
  • Re:Some other ideas for video games

    (Score:2, Insightful)
    by KDR_11k (778916) on Wednesday January 10, @03:27PM (#17544232)
    Virtual Car Accident - Engineer the most violent and destructive car accident possible in 3-D!

    We used to call that game Burnout.
    [ Parent ]
  • by 91degrees (207121) on Wednesday January 10, @03:41PM (#17544524)
    (Last Journal: Friday June 11, @12:15PM)
    I felt the same way for a while, and still feel that if they disapprove of a specific game they have every right not to accept it as an entrant.

    But this is not what they're doing. The judges accepted the game. They played it and agreed that it was permissable. The reason for it beingejected seems to be for all the wrong reasons - groups who have not played the game, and implictely agreed not to interfere objected to it and had it removed. This changes the festival from an avant garde independent games and films event to a watered down corporate run promotion.
    [ Parent ]
  • Re:Some other ideas for video games

    (Score:3, Insightful)
    by FLEB (312391) on Wednesday January 10, @04:00PM (#17544868)
    (http://www.pixelsaredead.com/ | Last Journal: Wednesday August 18, @01:51AM)
    The baby-gathering game doesn't really have much precedent or comment on reality-- unless there's an associated news-story I'm missing. Gangbanging Retards needs more fleshing-out to become a similar type idea. There's no conflict. VCA, as others have mentioned, has been done. The last two could be made into a similar style of game, I suppose.

    All in all, the GPP's "suggestions" give the idea that they either don't understand or don't appreciate the "commentary" angle of SCMRPG, but they did nothing to frame their argument by discounting these legitimate facets of the game (legitimate as perceived and commented-upon by other posters, writers, etc.), instead presenting counterarguments that completely overlook this part, so the comment comes off as underinformed, underexplained, or a troll.
    [ Parent ]
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