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The Mixed Outlook for iPhone Gaming

Posted by Zonk on Fri Jan 12, 2007 05:56 PM
from the a-lot-of-talk-little-content dept.
With everyone talking about Apple's big announcement, it's unsurprising that commentators are discussing the possibilities of gaming on the iPhone. The DS and the PSP are both on N'Gai Croal's list of who is afraid of the iPhone, and with good reason. Touchscreen gaming on a high-resolution screen? Sounds like fun. TIME's lengthy run-down on the iPhone even mentions the possibilities of games on the small screen. Just the same, it's not all roses: Kotaku talks about the developer unfriendly nature of the platform, and how that could throw up barriers to the first game on the handheld.
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  • by StarKruzr (74642) on Friday January 12 2007, @06:03PM (#17581862) Journal
    You can't USE the damn thing for anything beyond what Steve envisions.

    There will be no free games for the iPhone, and the pay ones will all cost way more than they are worth.

    All of the potential of OSX and Cocoa will be locked up in the Apple ivory tower. GG, Steve. GG.
    • Re: (Score:3, Informative)

      C'mon - the question of whether or not is totally political as everyone can clearly see. If there's enough backlash (and there is enough) Jobs may change his mind. It's not that hardware is not capable of running 3rd party software.

      And even if not - the thing will be hacked in two days, devkits leaked and Apple will have to allow it de facto. See the story of Boot Camp.
    • Re: (Score:3, Insightful)

      and you know this how?

      a few quotes from an editorialized article recounting an informal interview do not a definitive statement on the subject make. Jobs has said that the software distribution model won't look like it does today; can we give them at least a little time - since we're still 5-6 months before launch! - to describe what that model is before we announce the death of third party applications on the iPhone?
      • Apple is, was, and always has been a brutal monopoly. They are a relic of the days of "proprietary computing"... but due to their fanatic user base, they have never seen any reason to change.
        So I suppose that is why they based OS X on BSD, give their developer tools away for free and innovate heavily in open standards?
  • by XxtraLarGe (551297) on Friday January 12 2007, @06:04PM (#17581866) Journal
    If it already uses widgets, couldn't you just write the games in Javascript? That doesn't sound that developer unfriendly to me. Also, what about web games that use Flash. You're going to be able to play those under Safari already, right? I'm sure many developers will design Flash games specifically tailored to the iPhone.
    • Only plays games in Flash/JS. Only $100 dollars less than a PS3. Lame.
    • Re: (Score:3, Informative)

      > Also, what about web games that use Flash.

      There'll be no Flash or Java [nytimes.com] on the first iteration of these phones, although that's probably because involving too many developers would kill the secrecy around this product. The next revs will probably support them.

      Another kicker is: no video support in the current camera (although that'll probably change soon). Lots of people use their cameras to record video.
      • Re: (Score:2, Interesting)

        There'll be no Flash or Java on the first iteration of these phones, although that's probably because involving too many developers would kill the secrecy around this product. The next revs will probably support them.

        Well, that pretty much eliminates the whole fucking point of having a browser that doesn't display a subset of HTML. If you're giving me a full web browser, you NEED to give me flash and java. Otherwise large portions of the web that would otherwise be accessible because I can view webpages ar

    • Javascript. That sounds incredibly enticing.

      Come on.
    • Yeah. Just because JS and Flash games are the top ones... Developers trully wish to utilize every aspect of the platform - OS, hardware etc. iPhone as it is for now does not offers that.
  • by QueePWNzor (1044224) on Friday January 12 2007, @06:06PM (#17581894) Journal
    I'd like to see gaming on an iPhone. But, since Jobs's decree of no external software, I doubt it will ever happen. Nintendo has nothing to fear, because it has many game makers on its side, and likewise for the PSP. I know Mac users who complain about no Mac gaming on the computers - so why should the developers foucus on a phone. Besides, what type of game cartrige (or, in PSP's case, microDVD) could it use for software? I'd like it, but I doubt it.
  • by AsmCoder8088 (745645) on Friday January 12 2007, @06:08PM (#17581946)
    We all know the true reason for not supporting third party apps, the relatively small capacity (4 & 8 gigabytes), a locked-in provider, and no 3G support: Apple is leaving themselves some room for improvement so that next year's MacWorld, when they announce a hugely-refined version, they can market the device for those who aren't quite satisfied with the current version.

    1. Sell limited product to eager customers, while making others upset
    2. Wait a year for new rumors to spread about possible new upgrades
    3. ???
    4. Profit!

    • Re: (Score:3, Insightful)

      I agree with everything except the lack of support for third party apps - that might very well be an ongoing issue. I don't know what it will take to get that turned around. Too little sales and Jobs scraps the whole thing, claiming there's no market (in spite of the fact that disallowing third party apps takes it directly OUT of the smartphone market.) Too many sales, and Jobs assumes it doesn't need third party app support.

      My theory is that they will offer a limited selection of third party applicatio

      • by Total_Wimp (564548) on Friday January 12 2007, @07:24PM (#17583232)
        It's too bad. "Some games on a cell phone" does not equal "a gaming phone."

        It's really a bummer what happened with Nokia's N-Gage. It was a great idea with poor execution. The real difference with that product was the attempt to get top game companies to write/port for their platform. I remembers seeing Ghost Recon and thinking phone gaming had arrived. It was a noble attempt. It's too bad the games were the size of a postage stamp and the phone part made you look like you were talking into a taco.

        By comparison, my Windows SmartPhone has a beautiful display and generally good phone functionality. But the games tend to suck because of the lack of support from the pros.

        Getting a little bit of software from armatures on the iPhone will not get you exciting games. The only way the iPhone can compete with the DS or PSP is to do what Nintendo and Sony do, make gaming a priority and get high-quality game developers on board.

        BTW, what's that thing sportin' under the hood? Can it fill that beautiful display with beautiful 3D graphics? Inquiring minds want to know.

        TW
    • Apple is leaving themselves some room for improvement so that next year's MacWorld, when they announce a hugely-refined version, they can market the device for those who aren't quite satisfied with the current version.

      That's exactly what Apple does. Look at their product history. The first version announces some really radical concept, but it generally sucks. Some people must have said technology and essentially pay for Apple's development costs. Then the next year they have a version that doesn't suck.

  • by Cordath (581672) on Friday January 12 2007, @06:16PM (#17582076)
    While it looks like the iPhone has all the hardware required to make a pretty slick mobile gaming platform, one gets the distinct impression that this just isn't in the cards. If users can't install software then the only games for the iPhone will have to come pre-installed, which pretty much obliterates the possibility of there ever being more than a handful of iPhone games. No third-party software means that what few games there are will all be made by Apple itself, which isn't good news. Apple is many great things, but game developer isn't one of them.

    If Jobs sticks to his guns then this really is a lost opportunity for Apple. The iPhone's multiple point touch-screen and accellerometer could have made for a highly innovative portable gaming device even if the iPhone doesn't have the graphics hardware to keep up with other portable gaming devices, similar to how the Wii is highly innovative despite it's lack of cutting edge graphics. Apple could have had *FOUR* great devices in one package instead of just three. I'm sure the iPhone will be hacked and some amateur games will be produced for it, but that's not nearly enough to bring out the fourth latent "killer app" the iPhone could have had.
    • When did jobs say users couldn't install software on the iPhone? If you people RTFA, jobs said that they will not allow users to install random software on the phone, however I see no reason they won't have it open to developers, and after extensive testing of the device, allow users to buy the software on iTunes or something. It would seem perfectly natural to me. Jobs point of not allowing all software to run on it is to avoid the issues that plague computers and such when users install a ton of crap on their machines and wonder why things aren't working right. Limiting what can run on a device that has real time constraints and primary functionality that MUST always work is a perfectly logical idea. Especially considering the thought of iPhone viruses that could spread through bluetooth or something if it was allowed.

      Phil
  • by GweeDo (127172) on Friday January 12 2007, @06:18PM (#17582100) Homepage
    5 hour's when gaming if you are lucky will move it the way of the PSP. It also is priced out of the gaming market even beyond the PSP. Then there is also that pesky fact that Apple has said there won't be a way to install third party apps, so all developers would have to go through Apple for distribution even.

    Nintendo is probably about as scared as they were of the N-Gage.
  • by The-Bus (138060) on Friday January 12 2007, @06:19PM (#17582132) Homepage
    All this device integration is useless. A decent phone (free w/contract), camera ($100) and DS ($130) will do each job better than the iPhone. That's not the point obviously. The iPhone has all of this integrated, but we're talking gaming here. No photographer would decide which cellphone to use as a replacement for their camera, and neither should a gamer. It is inevitable that 5-15 years in the future we will finally have a gaming platform that also happens to be a phone. And then there will be a game that will be great, and you will need that platform to play it. A portable singularity, if you will. But that time is not now, and this is like discussing the Outlook of iPhone Photography. (i.e. Silly).

    Certainly from an enthusiast's point of view it would be great if the iPhone was an open platform so you could port Game XYZ to it, but even that isn't the case.

    • But that time is not now, and this is like discussing the Outlook of iPhone Photography.

      Ok tell you what, let's meet back here in a year and we'll see who's right, you or THE PLANET.

      I mean, seriously.

  • mobile mmo (Score:5, Insightful)

    by Achoi77 (669484) on Friday January 12 2007, @06:39PM (#17582450)

    for now, mobile games are going to continue sticking with the 'little' apps - solitaire, poker, tetris, things like that. While there are some hack-n-slash games out there, I suspect that they don't do as well as the developers would like, especially compared to low commitment games like the above mentioned.

    I'm pretty sure the industry is keenly aware and waiting for the day the market for online games to begin showing up on mobile devices. But the tech still isn't there yet. I can't imagine latency over the cellphone being considered a cheap commodity. So things that require twitch gaming (fighters, racers, rogues, co-op shooters) would be unplayable in a mobile online environment. Plus imagine the battery life? How long do you think you can play before your cell phone dies?

    The first thing mentioned when my coworkers and I saw the iphone widescreen was, "dude, can you imagine games on that thing?" But what kind of games can you really play? I'm gonna need tactile feedback, flexible controls, and quick reaction time (framerate or latency) in addition to the nice graphics and sound. And considering the price of the device itself, mass market is not really an option, as nobody is going to buy this thing for their children. Remember rpgs for the palm? They did good enough for the 1-man developer, but it wasn't enough to begin to drive an industry to that direction.

    iphone gaming isn't goign to make anybody rich - well, that's not true. It will make _somebody_ rich.

    Untill something happens with phone companies where bandwidth and latency become dirt dirt cheap, I say the future is still in (currently) wifi gaming. The DS (and the PSP too!) still have a huge potential in that field. A pokemon MMO on the DS or Final Fantasy Online for the PSP == parents worst nightmare. I don't think we are still aware of what the DS/PSP can actaully do. Give it a little more time, and somebody will think of a killer app for those gaming devices. But in the mean time, gaming on the phone will stay small untill the market begins to take notice. And it hasn't noticed yet.

  • At first I was outraged by the the fact it was going to be a closed system. I'm still mad, and if there is a petition to sign, I'd sign it, but in the end it's not so surprising given how Apple has treated the IPod.

    It's not clear how they'll close their platform. Some people have suggested Widgets might still be usuable, or the fact that you can still play flash games through web pages. For a couple of things, widgets might be good enough .. while I hate javascript, I hear they are fairly versitile. Some cu
  • Umm..... (Score:4, Insightful)

    by crhylove (205956) <rhy@leperkhanz.com> on Friday January 12 2007, @09:38PM (#17584760) Homepage Journal
    Given that Jobs Vader already said there would be no 3rd party apps for the iPhone, you can take it as a given that some other company will make a clone that does support 3rd party apps (including games), and will dominate the iphone both on price and performance.

    Jobs will never learn. You can't expect Apple to suddenly invent all the killer apps (including games!), just because for a brief second in time they have the best interface. The interface will get copied (maybe even improved upon!), and the copy will be cheaper and allow 3rd party apps. Besides which, the "killer app" for an iphone is going to be something that hasn't even been invented yet, and I seriously doubt Mac has a patent on any kind of innovation. Jobs is an arrogant fool. They've already lost this battle. History repeats itself AGAIN. End of Story.

    rhY