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Blizzard Hints At New StarCraft, Launches Burning Crusade

Posted by Zonk on Tue Jan 16, 2007 09:17 AM
from the you-may-have-heard-of-them dept.
Game Developer Blizzard Entertainment's long-anticipated expansion to World of Warcraft has gone live. Initial impressions are ... not available, since all 8 million players are currently in the Outlands. I'll take that to mean the servers for the most part have not melted yet. At a Burning Crusade launch party, a Blizzard exec revealed we may see a new StarCraft game very soon. But today is all about WoW. If you're not playing, and want to live vicariously, check out WarCry's extensive preview of the expansion or take a peek inside the Collector's Edition. You could read designer Jeff Kaplan's comments on new features at FiringSquad, or Shane Dibiri's talk of inspiration at Next Generation. One new expansion a year, eh? Some folks are already looking to the future where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.

Related Stories

[+] WoW Burning Crusade Delayed until January 2007 290 comments
Wowzer writes "Blizzard today announced that the release date for World of Warcraft: The Burning Crusade, the first expansion for World of Warcraft, is delayed until January 2007. From the article: 'By adding a few extra weeks to the development cycle beyond its original target date, Blizzard will be able to extend the closed beta test and further refine the new content that will ship with the game.' While disappointing now, what will this mean for the yearly WoW expansions long term? As Blizzard COO Paul Sams revealed plans in August that 'Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set.' 2008, 2009, ad infinitum?"
[+] WoW Expansion Sells 2.4 Million, New MMOG Planned 161 comments
Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh.
[+] The Evolution of StarCraft 89 comments
Ars Technica's Opposable Thumbs blog links to a piece chock full of gaming history. The StarCraft Legacy site offers up a historical record of the evolution of StarCraft . Written back in 2004, it is still relevant today. A game title that, lo these many years later, not only has an avid cult following but may be the most popular sport in South Korea is something you want to keep in mind. We may even hear word of a sequel this year. The piece runs down the numerous changes the game underwent, from the ugly alpha days through to the upheaval of Brood War (damned Lurkers). Tidbits like this make the article well worth checking out: "The game made a weak first impression at [E3], and it received much criticism. There were many remarks that the game looked too much like 'Orcs in space.' When Blizzard came back from E3 that year, they decided to scrap the idea. Their decision? 'Let's step it up a little more, let's revamp the engine, let's do more than what we're showing. We can't do Orcs in space.' Thus, StarCraft was reborn. The basics of the Warcraft II engine were still used, but more work was being put into the design and programming."
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  • by SNR monkey (1021747) on Tuesday January 16 2007, @09:23AM (#17628008)
    ..but I was busy playing WoW
  • Tag line from the theatrical trialer: (Score:5, Informative)

    by Lethyos (408045) on Tuesday January 16 2007, @09:23AM (#17628014)
    (Last Journal: Saturday March 08 2003, @03:00PM)

    Your servers are not prepared!!

    Serious aside: once you get your copy, there is no need to run the installer from the discs. All you need is the key to upgrade your account using the provided key—you already have all the content as of the 2.0 patch series. If you run the installer, it rolls your local copy back to 2.0.3, and once you start the game, you would go through two patch cycles back to 2.0.5. Save yourself some time and just upgrade your account directly at https://upgrade.worldofwarcraft.com/expansion/ [worldofwarcraft.com].

  • Outlands fun? Think again. (Score:5, Informative)

    by BelDion (109503) on Tuesday January 16 2007, @09:25AM (#17628034)
    (http://www.uss-discovery.com/ | Last Journal: Tuesday February 12 2002, @03:30PM)
    Outlands is a gankfest right now and pretty much every quest mob is being camped...

    Plan B: grind in Winterspring.
    • Re:Outlands fun? Think again. (Score:4, Informative)

      by Anonymous Coward on Tuesday January 16 2007, @09:39AM (#17628214)
      yeah i got my first kill->gather quest done right outside thrallmar last night. Outlands is teh awesome so far, I wouldn't waste much time in winterspring, no phat lewtz, plus I was getting 1000-1100 XP per mob for the lvl 60-61 mobs... The green drops are awesome, time to head back to Orgrimmar and put stuff on the AH for those who aren't level 60 or don't have the xpac yet... mwuhaha!
      [ Parent ]
    • Re:Outlands fun? Think again. (Score:5, Insightful)

      by LordSnooty (853791) on Tuesday January 16 2007, @12:05PM (#17630756)
      Oooh, I wish I knew what all that meant.
      [ Parent ]
    • Re:Outlands fun? Think again. (Score:4, Informative)

      by The Raven (30575) on Tuesday January 16 2007, @01:14PM (#17632036)
      (http://www.google.com/)
      They are being camped... but they're respawning so fast it's not an issue. So I had to wait 2 minutes to kill a bossman to finish a quest... oh no. It's obvious that Blizzard tweaked the respawn rates far higher than you'd normally see; whether this is a permanent feature of the Outlands, or a temporary measure, I don't know. It can be disconcerting to kill a big bad bossman... and 30 seconds later he's respawned behind me, beating me in the back. Of course, within a few seconds another group of players has attacked him and pulled him off because they need him.

      So yes, it's crazy... but it's not frustrating. And some of it is truly spectacular... the bombing runs are some of the most (solo) fun I've had in WoW in ages. :-)

      The Raven
      [ Parent ]
    • Re:Outlands fun? Think again. by MBGMorden (Score:2) Tuesday January 16 2007, @02:58PM
    • Re:Outlands fun? Think again. by murdocj (Score:2) Tuesday January 16 2007, @11:34PM
    • Re:Outlands fun? Think again. by tehcyder (Score:1) Wednesday January 17 2007, @04:52AM
    • 2 replies beneath your current threshold.
  • Sweet, sweet freedom! (Score:5, Insightful)

    by airhed13 (732958) on Tuesday January 16 2007, @09:26AM (#17628040)

    You have no idea how glad I am that I finally don't care about this story. I uninstalled the game last weekend, and I've moved the CDs to my "never gonna play that game again" spindle in the back of my closet.

    That's one addiction that I'll never regret kicking.

  • Starcraft? Dongles? (Score:1, Offtopic)

    by timeOday (582209) on Tuesday January 16 2007, @09:26AM (#17628048)
    Dongles aren't needed since piracy isn't much of an issue with an online game, and any other game they release is unlikely to be equally or more successful than WoW.

    It seems to me that Blizzard's life couldn't possibly get any better than it already is, why mess with it? Sit back, release an expansion once per year, and enjoy the torrent of cash.

  • One New Expansion per Year?? (Score:2, Informative)

    by messiuh (206505) on Tuesday January 16 2007, @09:27AM (#17628052)
    (http://messiah.2y.net:81/)
    Uh... they barely gave enough time for the "hardcore" guilds to get through the newest content (Naxx)... nevermind the casual players that had -no- chance of ever seeing the majority of end-game content that was out for 2 years.

    Now they are promising 1x expansion every year?

    Well, I guess that ensures everyone that they won't have a life for years to come.
  • by Excelcia (906188) <kfitzner@excelcia.org> on Tuesday January 16 2007, @09:27AM (#17628054)
    (http://excelcia.org/)
    Anyone who thinks that the delay wasn't on purpose is on warcrack. By "on purpose", I mean specifically "delayed to keep people paying monthly fees longer, simply because we know they will hang on for the expansion". Everything about the game is intended to keep you addicted longer. I got out, along with my kids, and we're all happier for it. Yes, 0.1% of the population can be wrong.
  • Gender observation. (Score:5, Funny)

    by Lethyos (408045) on Tuesday January 16 2007, @09:29AM (#17628074)
    (Last Journal: Saturday March 08 2003, @03:00PM)

    For the first time ever, World of Warcraft players meet in public. In real life. This allowed us to collect some interesting data about the demographics. Out of nearly 50 people standing around the EB Games where I picked up my copy, I think four were girls. Just saying. Something to think about next time you /flirt.

    • Re:Gender observation. (Score:5, Funny)

      by mfender9 (725994) on Tuesday January 16 2007, @09:43AM (#17628282)
      Out of nearly 50 people standing around the EB Games where I picked up my copy, I think four were girls.

      If you only think they were girls, then I'm not terribly excited about them.

      [ Parent ]
    • Re:Gender observation. by Attrition_cp (Score:1) Tuesday January 16 2007, @09:45AM
    • Re:Gender observation. by Xugumad (Score:3) Tuesday January 16 2007, @09:57AM
    • Re:Gender observation. (Score:5, Funny)

      by Seng (697556) on Tuesday January 16 2007, @10:39AM (#17629180)
      I decided, just for fun, to run down to the local retailer to grab my copy (hell, they shut the servers down for the update just in time for me to get there at midnight!).

      I was a little surprised... Or maybe I shouldn't have been.

      The people standing behind me were SO obviously methheads (gaunt face, bleeding gums, rotting out teeth). There was one kid that was about 12 in there with his mother picking up a copy (wtf? On a school night? I hope to hell when my daughter's 12 I never lose my intelligence and find myself buying a game at 12 midnight with her on a school night!)

      The rest of the people were semi-normal - but about half of those looked like they could've used some personal hygiene lessons *grin*.

      I'm thinking it was the horde release location...
      [ Parent ]
    • Re:Gender observation. by Negatyfus (Score:2) Tuesday January 16 2007, @10:52AM
    • Re:Gender observation. by Stu Charlton (Score:2) Tuesday January 16 2007, @11:08AM
    • Re:Gender observation. by Malakusen (Score:2) Tuesday January 16 2007, @12:03PM
    • Re:Gender observation. by Jorgandar (Score:1) Tuesday January 16 2007, @05:48PM
    • 5 replies beneath your current threshold.
  • Finally.. (Score:5, Interesting)

    by zyl0x (987342) on Tuesday January 16 2007, @09:34AM (#17628158)
    (Last Journal: Friday May 18, @01:46PM)
    ..a new StarCraft game. It's been a while since I've seen anything that isn't WarCraft-related come out of that company. I know I'm not the only one that's eagerly awaiting more SC news.
    • Re:Finally.. by airhed13 (Score:1) Tuesday January 16 2007, @09:37AM
      • Re:Finally.. by Puff of Logic (Score:2) Tuesday January 16 2007, @09:58AM
        • Re:Finally.. by Borg453b (Score:1) Tuesday January 16 2007, @02:08PM
      • Re:Finally.. by Pxtl (Score:2) Tuesday January 16 2007, @11:29AM
      • Re:Finally.. by misleb (Score:2) Tuesday January 16 2007, @12:14PM
        • Re:Finally.. by airhed13 (Score:1) Tuesday January 16 2007, @01:37PM
      • Re:Finally.. by pissedoffamerican (Score:1) Tuesday January 16 2007, @03:55PM
    • Re:Finally.. by ztransform (Score:1) Tuesday January 16 2007, @09:41AM
    • Re:Finally.. by Atheose (Score:2) Tuesday January 16 2007, @10:13AM
    • Re:Finally.. by DarkJC (Score:1) Tuesday January 16 2007, @05:44PM
  • Best line from the review: (Score:3, Insightful)

    by guysmilee (720583) on Tuesday January 16 2007, @09:40AM (#17628234)

    "All in all, this is more of the same ... "

    I have to tell you all that I absolutely hate this game. It is annoying and tedious ... and no I don't wanna join your bloody guild!

  • Starcraft 2 (Score:1)

    by Daveznet (789744) on Tuesday January 16 2007, @09:41AM (#17628254)
    (http://bluenodenetworks.com/)
    There are a lot of rumblings around the Starcraft gaming community about Starcraft 2. ahref=http://sc.gosugamers.net/news.php?id=5522/re l=url2html-31115 [slashdot.org]http://sc.gosugamers.net/news.php? id=5522/> There is also an audio file of a top Counter strike tournament director speaking about Starcraft 2. ahref=http://zanno.oddwebsite.com/cevofull.mp3/rel =url2html-31115 [slashdot.org]http://zanno.oddwebsite.com/cevoful l.mp3/> (Around 7:30 into the file). IMHO I wouldn't want Starcraft 2 to come out as I still play Starcraft Broodwar actively and I think it is perfect in every way.
  • Notice the Griping (Score:1)

    by skorch (906936) on Tuesday January 16 2007, @09:46AM (#17628318)
    I noticed that most of the posts in this are griping about how much they hate WoW or how glad they are to have kicked the habit. I have a feeling that's because everyone else is playing Wow.
  • Blizzard owns you (Score:1)

    by usmdesigner (1049806) on Tuesday January 16 2007, @09:49AM (#17628350)
    23 comments of people saying they hate this game and will never play it. 23 people that are working towards lvl 61
  • 'Security Dongles' (Score:4, Interesting)

    by Aladrin (926209) on Tuesday January 16 2007, @09:50AM (#17628368)
    (Slashdot won't show me the reply links on replies now... So I'm starting a new post. Firefox2/Linux, btw.)

    So, is this the first time in the history of dongles that the 'security' provided by the dongle is for the USER and not the company? -boggle-

    I actually think this is a great idea, IF it's optional. Example:

    You buy New-RPG. You install New-RPG and plug in the dongle. At that point, you have the option to create a username and password, or use the dongle as your authentication mechanism. Later, if you want to change, you simply insert the dongle and go to the config and change it. (Needed to enable AND disable, for obvious reasons.)

    If (huge IF) I ever write an online game, I'm going to seriously consider this. I tend towards 'free' games, so I'd probably make it write the authentication to a USB drive.

    Thoughts: Lost/broken USB drive? Any backup means I can think of is another backdoor for a 'hacker'. (I use that term loosely.)
    Copied auth data? Use the hardware ID of the USB drive as part of the auth?
    Hacked executable to send any auth data they wish? Troublesome.

    At any rate, I'm astonished at the thought of a dongle actually protecting the user instead of the company.
  • it's amazing (Score:1)

    by Mowie_X (600765) on Tuesday January 16 2007, @09:58AM (#17628516)
    (http://www.mrconsult...logs/consultinglife/)
    The number of people still playing Starcraft. It's still played quite often at Lan parties I go to.
  • Burning Crusade flu? (Score:5, Funny)

    by galfridus73 (873250) on Tuesday January 16 2007, @10:02AM (#17628594)
    (Last Journal: Monday April 04 2005, @09:34AM)
    Gotta love it...

    I have two employees, both WoW players, who are out today with "the flu" (of course they both picked up their copies of BC at midnight and didn't come down with their illness until 4 or 5am...). ;)

    Anyone else have a similar situation?

  • Somehow, I just don't care (Score:1, Redundant)

    by RzUpAnmsCwrds (262647) on Tuesday January 16 2007, @10:05AM (#17628648)
    I have nothing against WOW players, current or past. I have, in fact, played WOW more than any other video game, ever - more than 500 hours, which puts me in the "semi-serious" category.

    But Burning Crusade doesn't really interest me at all.

    I've done PvP, I've done raid instances (cleared MC a bunch of times and some BWL and AQ20), and I've explored pretty much everything that there is in the game.

    We got PvP, battlegrounds, and countless minor and major functionality changes in patches 1.1-2.0. Most of the high-end instances in the game (ZG, BWL, AQ20, AQ40) were added after release, too.

    So, what makes BC worth $30? We get jewelcrafting, socketed items, and flying mounts (only in the outlands). Not bad for a content patch (or even two), but an expansion that's been in the works for 2 years and that we have to pay for? That's downright weak.

    There's only so much WoW you can play before the game just gets boring. Adding new content doesn't fix that - you haven't really changed the game at all. It's like adding new tracks or courses to a racing game: nice, but, at the end of the day, I'm still going to go play something else.
    • Re:Somehow, I just don't care by dosle (Score:1) Tuesday January 16 2007, @10:47AM
    • Re:Somehow, I just don't care (Score:5, Informative)

      by johnashby (819655) on Tuesday January 16 2007, @10:47AM (#17629318)
      Actually, you get: 7 new outland zones and 4 new Azerothian zones. Something like 15-20 new dungeons for everything from 5-man parties to 25-man raids 2 new races, complete with the final merger of the class differences between the factions Team arena PvP combat An entire new profession(Jewelcrafting) is not something to scoff at...it's a fairly major addition Now, 500 hours is not an insignificant amount of time, but consider that it takes 250 hours to get the average character to 60. Since you say you raided MC, I assume that was your only character since the other 250 hours were spent there, no doubt. The game's flavor changes significantly even when you do simple things like play a new class. This expansion is quite large...but I sympathize with your viewpoint. Given that we've paid $15 a month for 2 years, I'd think the disc should cost $20, or if it's $40 it should include a free month of playtime.
      [ Parent ]
    • Re:Somehow, I just don't care by JavaLord (Score:2) Tuesday January 16 2007, @11:09AM
    • Re:Somehow, I just don't care by misleb (Score:2) Tuesday January 16 2007, @12:31PM
    • 1 reply beneath your current threshold.
  • diablo 3 ! (Score:1, Interesting)

    by polar red (215081) on Tuesday January 16 2007, @10:20AM (#17628894)
    how much longer ????
    • Re:diablo 3 ! by polar red (Score:2) Tuesday January 16 2007, @12:44PM
      • Re:diablo 3 ! by Omestes (Score:2) Tuesday January 16 2007, @03:44PM
    • Re:diablo 3 ! by necro2607 (Score:2) Tuesday January 16 2007, @01:58PM
      • Re:diablo 3 ! by justinlee37 (Score:1) Tuesday January 16 2007, @02:25PM
        • 1 reply beneath your current threshold.
  • by freedom_surfer (203272) on Tuesday January 16 2007, @10:28AM (#17629010)
    (http://holly.colostate.edu/~mrdude)
    Everquest had paid expansions to no end...it got to the point that users felt cheated as most added content was beyond a casual players reach, but the expansion was needed because of UI and other in game improvements. If you didn't upgrade, soon you were a bane to other players because you didn't have this guild UI feature or that map. In addition, the sheer number of expansions put a financial barrier up to new blood. The number of new players dropped dramatically and the need to squeeze more from revenue of expansions increased. Also, the world became so big, that you had trouble finding people in large expanses of the game. It was a viscious cycle that resulted in my wife and myself leaving the game for good.

    I understand they need to fund the creation of new content...however, I also understand that WoW is one of the largest revenue generating games in history. They have the money to pay for new content. Period.
  • by dmcooper (899820) on Tuesday January 16 2007, @10:37AM (#17629138)
    (http://www.fixacomp.net/)

    I still haven't reclaimed my account. Someone got a hold of it, charged it with playing cards and power leveled a bunch of characters until getting my account perma-banned for using '3rd party hacks.'

    This was after I left the account dormant for a month or so. Another member of my guild had the same thing happen, and his characters were deleted as well. No account-sharing going on, and my password was not one that would be guessed, and as I don't visit any of the WoW fan-sites or things like Allahkazzam or whatever I didn't pick up any trojans. I'm thinking Blizzard has a vulnerability on their end, and the dongle would simply not solve the issue of stolen accounts.

    I had WoW uninstalled, and was using a new computer so had not logged in for a bit - nor had anything on my computer to indicate that I was a WoW player when my account was hacked.

  • Where's my (Score:1)

    by jimbobborg (128330) on Tuesday January 16 2007, @10:52AM (#17629392)
    Starcraft Ghost? Blizzard said they weren't doing Starcraft 2 as they were working on Ghost. So what's the deal?
    • Re:Where's my by anakin876 (Score:1) Tuesday January 16 2007, @11:47AM
      • Re:Where's my by jimbobborg (Score:1) Tuesday January 16 2007, @12:20PM
      • 1 reply beneath your current threshold.
  • I have crossed through (Score:3, Interesting)

    by spoonboy42 (146048) on Tuesday January 16 2007, @10:55AM (#17629440)

    I preordered my copy of the Burning Crusade, and showed up at the store at about 10:30 (I was the 5th person there). I spoke to the fine people of Taverncast [taverncast.com], chatted with other gamers about raid strategies, and shuffled around as we formed Alliance and Horde cliques (not really on that last one). After I got my copy at 12:01 (it payed to show up early. There were about ~200 people behind me in line) I rushed home and installed.

    I must say, the process was amazingly smooth. I had no delay upgrading my account, and although the client required a patch out of the box, the patch files were already downloaded. Last weekend, my guild transferred over to the new Sisters of Elune server, and it's held up incredibly well. I played from midnight to 6 AM, and there were no crashes or lag spikes.

    As for the content, my guildies and I ran through the dark portal and started questing around Hellfire peninsula. Immediately, we were greeted with the beautiful, surreal vista of Hellfire peninsula, where a massive battle is being waged between Alliance and Horde forces in uneasy truce against the Burning Legion (with hordes of demons and giant mechs called Fel Reavers). This conflict feels very dynamic and intense (partly because the front has just opened), but the scale of warfare on Hellfire peninsula really puts all the ongoing "battles" in Azeroth to shame. Within the first hour or two, you'll have the opportunity to sabotage the Legion war machine and fly an armored Gryphon (or I assume a Wyvern if you're Horde) on a bombing run (which is extremely fun). Obviously, I haven't had a chance to try out new raids or venture beyond Hellfire peninsula, but so far, Burning Crusade is gorgeous, massive, and intense. Good job, Blizzard!

  • WoW Stand-alone Hardware? Why not? (Score:3, Interesting)

    by neo (4625) on Tuesday January 16 2007, @10:59AM (#17629516)
    (http://www.quityourjobday.com/)
    Some folks are already looking to the future where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.

    Why doesn't Blizzard just make their own hardware? The ultimate dongle is a single game console. Cheap enough to capture an entirely new market, and since it's really the per month payments they want they can cut the price. Plug in your ethernet and a USB keyboard/mouse/joystick and away you go.

    I know Blizzard isn't a hardware company, but this seems like an obvious "Apple"-esc move.
    • 1 reply beneath your current threshold.
  • by OverDrive33 (468610) on Tuesday January 16 2007, @10:59AM (#17629528)
    (http://www.kishcom.com/ | Last Journal: Thursday June 16 2005, @01:50PM)
    I'd play that in a second! And with the gobs and gobs of cash WoW is bringing in, I wouldn't be surprised to see Blizzard pumping money into yet another MMORPG. If one MMORPG hooks 8 million players, two should be able to hook 16 million, right?
  • A new Starcraft? Great, I guess... (Score:4, Interesting)

    by GodBlessTexas (737029) on Tuesday January 16 2007, @11:00AM (#17629548)
    (Last Journal: Thursday January 01 2004, @09:33AM)
    I guess that would be great if I were still interested. I got over Starcraft 6 years ago, and while I think it was the perfect RTS and had a very compelling story, I don't understand why they feel the need to come back to it now, after 10 years, for a sequel to a game with such a rabid following? I think it's impossible that it could be a better playing experience than the original or Brood War for multiplayer. Why is it that Blizzard can only seem to develop one game at a time when they certainly have the resources to do more? They have three solid gold game franchises, and two of them have languished for the better part of a decade: Starcraft for 9 years, and Diablo for 6. I can understand their commitment to quality, but it's not as if there aren't enough good developers, project managers, and producers out there to make a quality game.
  • classic strategy (Score:1)

    by paltemalte (767772) on Tuesday January 16 2007, @11:22AM (#17629918)
    I REALLY hope the Starcraft 2 will be a classic strategy game. Not some freaking MMOG that you can only enjoy if you are willing to spend all your spare time playing it online with a bunch of other people equally willing to waste their lives away.

    So take note Blizzard, here is one customer that will NOT buy starcraft 2 unless it stays true to its roots and is a real strategy game!
  • STARCRAFT 2 (Score:2)

    by Absolut187 (816431) on Tuesday January 16 2007, @11:52AM (#17630516)
    Just one request:
    Please try to make Starcraft 2 hacker-proof. I'm willing to run a hack-check daemon similar to WoW, as long as I can turn it off when I'm not playing.

    I STILL play SC after all these years, and one of the most annoying things is the hackers - map hackers, drop hackers, and worst of all the lag hackers. I still think it is the best wargame out there, so I would love to see a sequel.

    I know you will do an awesome job on the balance, gameplay and graphics, so I'm not worried about any of that.

    And what about World of Starcraft?
    • Re:STARCRAFT 2 by indigo78 (Score:1) Tuesday January 16 2007, @04:33PM
    • 1 reply beneath your current threshold.
  • I think I made the right choice (Score:1, Redundant)

    by Malakusen (961638) on Tuesday January 16 2007, @11:53AM (#17630538)
    (Last Journal: Thursday May 11 2006, @03:17PM)
    I'm moving in March, I shut my internet off this month and cancelled my WoW account. I'll get back into it in June or July once I'm settled in and once the BC initial release insanity has cooled down a bit. My raiding guild misses me, but I was straight up burned out.
  • Masters of Orion 2 (Score:4, Insightful)

    by DarthVain (724186) on Tuesday January 16 2007, @12:01PM (#17630688)
    Starcraft? I can't stop playing Masters of Orion 2! God I need sleep.
  • wine install (Score:1)

    by Clever7Devil (985356) on Tuesday January 16 2007, @12:04PM (#17630728)
    I thought I would write an informative post about running games in Linux...

    Then I realized I just wanted to brag. :-D Install went perfectly in wine at 12:30am this morning. It even created a desktop shortcut pointing to "wine worldofwarcraft.exe". I'm so happy.

    Ubuntu Edgy
    Dell Inspiron 610m
  • 2008 if they rushed every aspect (Score:5, Insightful)

    by Paralizer (792155) on Tuesday January 16 2007, @12:44PM (#17631500)
    FTA:
    "As a Starcraft player I can tell you that I hope it wouldn't go a decade - we launched Starcraft in '98 - I hope it wouldn't go a decade before we stand here and celebrate the next Starcraft together," Itzik Ben Bassat told crowds gathered at World of Warcraft expansion The Burning Crusade's official launch event in London last night.
    Unless they've already done significant work on it, how are they even considering the possibility of shipping it by 2008? I think a development cycle for a blockbuster game takes years, 3 maybe 4, and this guy is talking 1-2?
  • Starcraft 2 - will it even matter? (Score:2, Interesting)

    by dbug78 (151961) on Tuesday January 16 2007, @03:36PM (#17634800)

    Let me start by saying that Starcraft 2 will undoubtedly be wildly popular and successful and that I'm not disputing that. My real question is whether it will be any good. A number of the developers of the original left to form ArenaNet [wikipedia.org] and made Guild Wars. Warcraft 3 completely lost the dynamics of Starcraft, instead becoming a contest of who-outnumbers-who. Is there anyone left at Blizzard who can make a worthy successor to Starcraft? I fear there isn't.

  • about time! (Score:2)

    by sentientbrendan (316150) on Tuesday January 16 2007, @05:38PM (#17637184)
    (Last Journal: Monday February 03 2003, @08:59PM)
    lately, blizzard hasn't seemed to have *anything* in the pipeline aside from WOW upgrades. That's somewhat understandable seeing as WOW is such a huge cash cow for them... but seriously, they should at least spin off another company to make new games if that's what needs to be done.
  • I've got several problems with Blizzard, mostly with their public relations.

    Once upon a time, battle.net SUCKED, bad, you couldn't get on to play StarCraft half the time, or you go booted, had laggy servers if you did. Someone makes BNetD, gets a nudge nudge wink wink okay from Blizzard. They didn't have a problem with it and allows the program to exsist for quite some time. Oops! it doesn't verify authanticity and some bean counter got pissed. Sue the developers! Cease and desist! Drag the geeks to court. A friend of mine is actually an expert witness in this trial. The trials still not settled and has been dragging on for years. Every now and then he gets called back into the court room to repeat that no Blizzard code was used and that the protocol was reverse engineered.

    Some fans liked StarCraft so much, they made UT Mods to make it possible to more or less play a sort-of game of StarCraft from the perspective of just one of the units. Blizzard again gave a nudge nudge wink wink without ever giving a certified okay you can do this. Let the development of this mod go on for a couple of years, then they liked the idea so much they developed StarCraft Ghost. Well, now that we're making ours, you can't make yours, same shit they pulled on BNetD.

    What do they have against Linux? They can port something to Mac, which is BSD, even on Intel now. Sucessfully porting something to OSX, especially on Intel hardware should make porting over to Linux trivial. Do they have a vendetta against Linux? Atari doesn't have a problem porting most games, neither does Bioware.

    I hate to admit it, but I loved playing Blizzard games. I have fond memories of hours and hours of local IPX StarCraft play after hours at work, and I also enjoyed playing both Diablo games with my old roommates. Recently I dumped my StarCraft strategy guides into the share a book bin at the coffee shop and I got rid of the actual disk years ago. I will not buy another Blizzard game until they improve their PR, and release the games on something I can play it on. As it stands, if they released StarCraft Ghost on the Gamecube tomorrow, which is technicaly something I could play it on, I wouldn't give a dime for it no matter how good it was. Since they scratched the game all together that wont happen, but others should join me and send them a message instead of just buying more copies of World of Warcraft.
  • by wilgibson (933961) on Tuesday January 16 2007, @08:51PM (#17639972)
    I for one am passing this expansion up for the moment. $40 seems a bit pricey for what is currently going to be grind, gank, get ganked, repeat just in new areas and dungeons I probably won't see unless I devote every extra bit of time I have to a raiding guild. Don't get me wrong I'll pick this up eventually, but only after the storm clouds have cleared and the price comes down.

    For now RL > WoW...!
  • by Anxarcule (884937) on Wednesday January 17 2007, @09:30AM (#17645790)
    The funny thing is that there are plenty of free, independently-owned, player-run mass multiplayer games [game.org] with no advertising... too bad all these MMORPG kids don't realize they can get a very similar online experience (with a much more stable community) without paying for expansions and monthly fees.
  • by losethisurl (980326) on Wednesday January 17 2007, @11:19AM (#17647470)
    (http://losethisurl.net/)
    My wife and I both play WoW and we eagerly marched into the local game hut and picked up a copy. The game is of course as awesome as we have come to expect from blizzard. Unfortunately, we only purchased one copy. As I'm sure most of you know, Blizzard is requiring you purchase a retail box in order to get an account key. This leaves those of us who have more than one account purchasing a second (or sometimes third) retail box in order for all of us to be able to play the expansion. In our case that means 2 boxes, 8 cd's, etc... Why didn't Blizzard simply allow us to purchase one retail box and apropriate keys via the internet? They have been able to do it since I've been playing the original. It just seems to me that this is simply a wastefull practice. We should be able to buy only one box and additional keys, and limit the amount of extra garbage we introduce to the environment.
  • Please (Score:1)

    by ajdowntown (91738) on Wednesday January 17 2007, @01:57PM (#17650212)
    (http://www.ajdowntown.com/)
    I am behind a content filter, can someone please post the article about starcraft on here?

    Thanks!
  • Re:Sorry but... (Score:1)

    by Hubbell (850646) <TKM_Donutman@excite.com> on Tuesday January 16 2007, @09:31AM (#17628104)
    Darkfall [darkfallonline.com] is another game that will be all about player skill, using UO style skill raising instead of leveling ala traditional RPG's, and will be open PVP with full drop on death.
    [ Parent ]
  • Other platforms. (Score:2)

    by Lethyos (408045) on Tuesday January 16 2007, @09:31AM (#17628114)
    (Last Journal: Saturday March 08 2003, @03:00PM)

    Mac OS X client?

    [ Parent ]
  • sorry but a PvP environment in any MMORPG doesn't hold a candle to the standard FPS environment. Any game where your skill can be overriden by someones accumulation of stuff by simply being in game longer isn't good PvP.

    I could never understand the fascination with PvP in MMORPGs, let alone "white servers" where people go PvP on a whim, till I realized they don't want a challenge, they want to win. "Real challenge" - sheesh, if they wanted one they wouldn't be doing PvP in a MMORPG!

    As far as Eve goes, yeah its great if you been in there forever, but new players aren't going to be much more than cannon fodder.

    Obviously more people prefer WOW than Eve, so where's the desire for a "real challenge"?
    [ Parent ]
  • Re:Sorry but... (Score:2, Informative)

    by Jedi Alec (258881) on Tuesday January 16 2007, @09:50AM (#17628364)
    World of Warcraft is simply a pretty world where all players are pampered all along the way...
    If you're looking for a real challange, try out EVE Online at http://www.eve-online.com/ [eve-online.com] [eve-online.com] .
    You can also visit my eve-related blog at http://www.eve-pirate.com/ [eve-pirate.com] [eve-pirate.com] :)


    I would, but I'm reading this thread while waiting for today's extended downtime to be over...thanks so much for actually pointing that out to me :P
    [ Parent ]
  • Re:.1% of earth? (Score:5, Insightful)

    by richdun (672214) on Tuesday January 16 2007, @09:52AM (#17628412)
    No, he had it right - 8,000,000/6,000,000,000 = 0.0013333... or about 0.1%
    [ Parent ]
  • Re:Stop that (Score:3, Informative)

    by kitsunewarlock (971818) on Tuesday January 16 2007, @09:55AM (#17628458)
    (Last Journal: Tuesday February 20 2007, @01:51PM)
    Never mind, I was wrong: World of Warcraft's Subscriber Definition World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
    [ Parent ]
  • Re:Sorry but... (Score:2)

    by Binestar (28861) on Tuesday January 16 2007, @09:57AM (#17628496)
    (http://slashdot.org/)
    I'm not particularly looking for a challenge. I'm looking to have fun and relax.
    [ Parent ]
  • Re:Sorry but... (Score:1)

    by Nunzionuk (1051924) on Tuesday January 16 2007, @10:04AM (#17628628)
    I 100% agree with you! I gave up wow after 11 months of boring questing and instant running with my guild. Eve-Online has so much more depth to it! And i also read your blog already!! its amazing :)
    [ Parent ]
  • Re:.1% of earth? (Score:2)

    by grimJester (890090) on Tuesday January 16 2007, @10:48AM (#17629326)
    Those are metric millions.
    [ Parent ]
  • Re:Sorry but... (Score:2)

    by Palshife (60519) on Tuesday January 16 2007, @11:07AM (#17629664)
    (http://www.palshife.net/)
    One thing really bothers me about EVE; it actually TIMES your skill upgrades. You start a stopwatch and actual, wall-clock time must elapse before it's ready. Sometimes it's days. If ever there was a device to make players want to keep their accounts active, this is it.
    [ Parent ]
  • Re:Stupid WoW.. (Score:1)

    by ganiman (162726) on Tuesday January 16 2007, @12:05PM (#17630760)
    Yeah, that'd explain why Square-Enix has halted all active development of FFXI, has no plans to release any more expansion packs, and is expected to phase it out over the next several years.

    The fact that the newer PS2s can't play the game also effects this decision, of course. The speculation is that Square-Enix is working on a new MMORPG that with XBox360/PS3/PC versions (sorta like FFXI).

    Of course, we all know how well EverQuest II turned out for Sony, so I expect that FFXI-2 will be almost as spectacular a failure.

    But, hey, if you enjoy playing an MMORPG that's in its death-throes, more power to you.


    Umm... you're an idiot. FFXI has already mentioned their next expansion pack. I don't know what more to say than you are a complete idiot.
    [ Parent ]
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