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Columbine RPG - How Real Is Too Real?
Posted by
Zonk
on Thursday January 18, @12:43PM
from the too-soon dept.
from the too-soon dept.
westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."
Related Stories
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Columbine Game Kicked From Slamdance Festival 209 comments
Imaria writes "A Kotaku post has the news that Super Columbine Massacre RPG! has been kicked out of the Slamdance Gamemaker Festival. After reaching the finals, the organizers were forced to remove the game from the running to appease mounting external pressure. According to the post, this is the first time in the Slamdance Festival's 13 year history that they have removed either a game or film due to criticism. From the article: '[Game creator] Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech and video game development. "I don't want to paint them as the villain in this," he said. "I don't think the real issue is a couple of guys at Slamdance who decided to reject my game, it's the larger pressures placed on them."'"
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Columbine RPG Kickout Has Repercussions 118 comments
As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
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Slamdance Festival Loses More Entrants 62 comments
In yet more displays of solidarity with the creator of Super Columbine Massacre RPG, additional Slamdance finalists have withdrawn. The incredibly creative Toblo, as well as the titles Once Upon a Time and Everyday Shooter have taken themselves out of consideration in protest of the Columbine game's removal from the competition. Only eight of the original 14 finalists are still in the competition, with several of those having gotten together to write a letter of protest to the contest's organizers. Danny Leddonne, creator of the Columbine title, has spoken with Ars Technica and Next Gen in recent days, and touches on both his controversial title and the hoopla that now surrounds it. Update: 01/10 20:21 GMT by Z : It doesn't end. Slamdance has now lost a sponsor over this.
Columbine RPG - How Real Is Too Real?
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Historical games?
(Score:2)(http://scorch.quickfox.org/)
Re:Historical games?
(Score:5, Interesting)(http://www.marotti.com/ | Last Journal: Thursday January 18, @03:55PM)
Re:Historical games?
(Score:5, Interesting)Consider the Hindenburg on the cover of Led Zeppelin I [wikipedia.org]. That doesn't seem all that shocking now. Imagine 30 years from now a band putting the World Trade Center in flames on a cover.
Not just time difference
(Score:4, Insightful)Context
(Score:5, Insightful)Few people would have a problem with a World War 2 game, whether you're playing for the American, Canadian, British, Russian, Austrailian, German, or Japaneese armies because in the context of war it's kill or be killed; in other words, society in general does not see a problem with killing an opposing soldier when you're a soldier at war.
In contrast I suspect that people would be outraged if you produced a game where you're a german soldier at Auschwitz and you're required to kill jewish prisoners.
Re:Historical games?
(Score:5, Insightful)(http://slashdot.org/)
Personally, his reaction makes sense to me. Like he says, he's killed thousands of video game characters. Yet rarely do they attempt to draw you into understanding your character as the killer, and understanding your victims, the whole scenario surrounding the killing. Rarely do they cover historical events, real murders, with any attempt at accuracy. So when he plays a game that does, it is as disturbing to him as watching a documentary about Columbine that then asks the viewer "So given you were them, would you have shot your schoolmates?" That's bound to create an emotional reaction that no FPS tries to.
Basically it supports what I've been saying all along -- despite all the "conditioning" he's received from playing video games, when the situation even got close to real violence, his natural reactions kicked in. Conditioning only works if you believe you are experiencing real consequences or rewards. The "real" rewards and consequences of an FPS are completely divorced from those of a real life murder spree, and no amount of Doom/BF1942 will forge an artificial connection in a normal person.
Normal people have no problem separating reality from fantasy, and thus no amount of "fantasy" killing will actually train them to kill in real life or be desensitized to real life killing. Only insane people who are incapable of this separation will directly transfer simulated killings into the real world, because for them the difference is blurry or non-existant to begin with.
It's Too Real
(Score:1)You have your answer.
Ahh, finally
(Score:4, Insightful)(Last Journal: Wednesday January 17, @04:13PM)
Re:Ahh, finally
(Score:5, Interesting)(http://www.ceyah.org/~jandrese/ | Last Journal: Wednesday October 01, @01:47PM)
The second half of the game gets a bit more interesting gameplay wise, but the storyline really peters out. There's an island where you can talk to other characters for viewpoints on god and a final boss battle that still isn't very difficult. I have to admit that the second half of the game felt a bit tacked on.
... and then there's something called Bad Taste...
(Score:2)Probably way out of line when . . .
(Score:5, Funny)(http://www.dadhacker.com/)
It probably gets out of line when you mash up a Columbine-type game with Remote Control Hunting [outdoorlife.com].
I'm just sayin'.
Slamdance
(Score:2)Question
(Score:2)(Last Journal: Tuesday October 29, @10:47AM)
Either we accept violent games as a legitmate pastime or we don't. Selectively barring certain game titles because they "hit too close to home" is about the worse solution possible.
a game that makes a point
(Score:2)Certainly I don't think it should have been pulled from slamdance and I'm with any independent game developer who pulls out of slam to protest this. Censorship is never the answer. Arguably it shows a lack of concern for all those involved in what happened in columbine (I stop short of using the word tragedy, i hate the word).
However having been one of those kids on the outside of school culture when younger when I watched columbine originally unfold and afterwards, I found that no lesson had really been learnt, especially by parents as to their personal responsibility and culpability for what happened.
While people ignore the way people who are 'outsiders' are treated as children in schools I think reminders like this are needed.
I think we as a geek community have proven that animation is not only for kids. Can games be for adults and deal with adult themes too? Perhaps Columbine rpg is not the greatest example as it is a shock title, but the point still stands.
The reality test...
(Score:1)(http://www.creimer.ws/ | Last Journal: Friday January 12, @04:06PM)
Interesting effect....
(Score:2)Reminds me of the Beslan incident
(Score:2)Nevertheless, it was enough to get everybody pissed off and write a few pages of insults, directed at the unknown author of the map which doesn't even exist. Inhuman, immoral, evil, you know, the standard stuff used in such cases. There was only one post in the whole thread that questioned the existence of the map, but it didn't even slow down the flames.
They claimed that it was disrespectful to those involved in the event, but I don't see how it could be (if it was done properly, but since it doesn't exist we'll never know). If it actually was a single player R6 map, you'd be playing the CT units trying to rescue the hostages and kill the terrorists. It could help remind people of what happened there, and allow them to look at the events from another perspective, and not just from the news cameras which were far from the events, but close to the dead bodies.
the video game equivalent of Lolita?
(Score:2)(http://www.halley.cc/ed/)
There are a lot of people who have already done this soul-searching in the literary world. One fictional example is that of the book, Lolita. The movie adaptations are a pale shadow of the psychology involved, but if you've seen any of them, you can probably understand my point.
Even if you're in no way a pedophile or pederast, it can be a very challenging read. In that story, you are in the mind of a fictional character who IS a pedophile. The first half of the book is just his anticipation in his desires, his plotting and scheming, his self-loathing yet determined goal-seeking behaviors. This is uneasy enough to absorb for the reader, whether you're a parent, a real-life victim, or neither. The second half of the book, once he "consumates" his desires, is another whole exploration into the mutual consequences that both parties face.
Yet somehow the book of Lolita has gone from a sick idea, to a banned idea, and back to a respected and deeply studied piece of high literature. The author Nabokov is no longer immediately assumed to be of the same mindset as his character Humbert: there is a presenium, a barrier between the author and the character, as well as between the character and the reader.
The creators of this Columbine RPG didn't just go out on a lark splashing gore on the screen and laughing at the jock victims. From all I've seen about the game (haven't played it), they took an approach that MADE the player squirm with empathy, that defied the player's logic and made them squirm DESPITE the graphics, DESPITE the gameplay issues itself. What is highlighted is the psychology that led to the events from all parties: cruel clique objectification and lack of adult-guided social nurturing at a critical point in the adolescent mind. I don't mean to sound like a Jon Katz here, but we've already discussed this, but this work appears to have legitimate merit which should be recognized, instead of assuming that it's a depraved training manual for mayhem.
Here's my 2 cents... change goes in the penny bowl
(Score:3, Insightful)Having said that, I agree that censorship is the absolute wrong thing to do. I can deal with unpalatable games far better than I can deal with someone saying, "This is taboo, you may not show it."
It's a case of the cure being worse than the malady.
so you're saying it will be really popular?
(Score:4, Insightful)So you're saying - big potential audience amongst school aged kids?
Clive Thompson's Article in Wired
(Score:1)I am not AT ALL interested in playing the game but I like his write up on it.
Call me sick...
(Score:3, Interesting)I love games like manhunt, where you stalk your prey. Games like The Warriors where you can beat someone until they puke. I love ultra-violence, the more realistic the better. I have been watching Faces of Death since I was 8. I have perused ogrish.com (before it changed to an "uncensored media resource") for countless hours. I love watching videos of real death, destruction, and violence.
In real life? I would never hurt a fly. I hate hurting people, either physically or mentally; purposly, or accidently. I don't like being mean to people. I like helping people. I like helping people recover from trauma, be it physical or mental. In my every day "real life" persona, I am a great guy that will give 20 bucks to a stranger so he can eat a nice meal.
But I also have a dark side to me. Thankfully I have a playground for those dark desires. A place where I can go without harming anyone or anything. Now, I'm not saying that if I didn't have video games that I would harm people; All I need is my imagination and I'm fine...ever read JTHM from Jhonnen Vasquez? In interviews with him, he says that he draws the things he always wishes he could do to people but never personally could.
I have a sick and twisted mind. I know this. I do not deny it. But I also do not supress it; I allow it to come out in a controlled, harmless, and entertaining manner. Don't get upset reading this; deep down inside you is the same dark little monster inside everyone else.
The question is, are you able to accept that and move on, or do you continue to deny it until one day you actually do something stupid and kill a bunch of people like at columbine?
Here's a good question...where's JT?
(Score:1, Insightful)Oh wait, that's right, it's not a Rockstar game. Doesn't matter if the hot coffee company isn't involved.
I certainly don't support him, but he's sure doing a half-assed job of being an asshole.
Kill the Nerd
(Score:1)(http://www.starrhorse.com/kubuntu-hacks | Last Journal: Monday July 28, @02:55PM)
That would be a *really* good way of finding out how open-minded the
We seem to be glossing over something here.
(Score:3, Insightful)(http://www.bobpitch.com/)
When somebody sits down to write a game called Columbine RPG, they're doing something different - they're provoking people. Provocation isn't good or bad though, basically just makes people think.
Now I don't know if this was the intention of the games author, but is has made people think a lot more about the content of their games. Germany bans a game for blood and we ridicule them. We spend an evening slaughtering thousands of 'space aliens' or 'WW2 germans' and we shrug it off, it doesn't register what we're doing represents. We are jaded by it all
A game like this gives us a kick up the back-side and makes people feel uncomfortable. We have to explain why we think one thing is right and the other isn't (and people seem to be having difficulty with this). This is a good thing. This is art.
Games whatever people might wish to think aren't even touching emotional depth. Oh we may all post about how we felt when Aeris died, but ffs, compare this to literature and it's nothing. The emotional peaks in games are so few, that we trumpet every single mediocre one of them. Well here's another one, just as valid, just a different type.
I heard they nerfed the shotguns.
(Score:2)(http://www.quityourjobday.com/)
Another excuse for more control
(Score:1)(Last Journal: Thursday October 20, @05:22AM)
Wired reviewed it too...
(Score:2, Interesting)I found this very telling from the WP article:
Ledonne, who turns 25 today, says he was bullied as a kid and might have headed down a road in life similar to Harris and Klebold's had he not found other outlets. "I wanted to explore who they really were, and I didn't have the funding to make a film," he said.
It's clear to me, based on this and other things the author has said, that for him the game is a mode of expression, much as a film might be, and a medium for exploring issues related to the tragedy. The game isn't being exploited financially (it's a free download), the artist/author has taken a personal hit for making it (at least according to the web site)... and it's not like it's a 1st person shooting "simulator".
I was also interested in reading that nearly half of Slamdance's other video game authors [slamdance.com] decided to pull their games in protest of the festival's decision.
Seems the game is much more artistic social commentary than it would appear at first.
It's not about how real something appears...
(Score:2)(http://elmuerte.com/)
censorship is never the answer
(Score:1)Is it art?
(Score:2)My hope is that games like this will help legitimize video games as an art.
Yeah maybe that's a bit far fetched, but think about it: if every movie created was a simple action film ("Snakes of a Plane") or low-budget porno, nobody would consider movies an art form. It took films like "Birth of a Nation" (a highly controversial film, for good reason) before people took film seriously.
Exploiting Outrage
(Score:2)1. Create a sub-par work of "art" that is intended to promote outrage from the general public.
2. Paint yourself as a victim of censorship or intolerance when the art flops, or when people find it in bad taste.
3. Watch people rally around your otherwise unremarkable work as a counter-reaction.
This game is crap. It is not a very good game. It is not very compelling as art. I am not offended by the game because of its "controversial" subject matter (I would have no problem with a well-crafted and well written RPG about Columbine being presented as art), I am offended that the Slamdance Contest would promote something that they damn well know stinks in order to score some cheap publicity for the Slamdance contest.
Re:What next?
(Score:2)(http://www.gamepolitics.com/)
Games aren't just for fun. Serious games try to convey a message, or pass on info. SCMRPG was like a documentary of the events, in detail. While on the way taking jabs at the gaming industry, the killers themselves, and anyone who might try to think this was somehow a game to train the next round of killers...