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Inside Bungie - Living The Spartan Life

Posted by Zonk on Fri Jan 19, 2007 11:54 AM
from the cat-hats-for-all dept.
Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."
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[+] 'This Spartan Life' Meets NPR 10 comments
Via Joystiq, an edition of the in-game talk show This Spartan Life combined with the NPR program Studio 360 The weekly arts and culture program went behind the scenes of the Halo 2 based show to give non-gamers a sense of what gaming culture is like. From the Joystiq article: "On this weekend's episode of Studio 360, host Kurt Andersen suited up and interviewed Damian in the game for National Public Radio, and This Spartan Life has in turn published video of the segment on their site. What's pretty impressive to learn is that all of the hours of Halo 2 played online cumulatively add up to more then 10,000 years worth of Spartan living, all without any apparent evolution."
[+] Halo 3 Cinematics To Be Great Improvements on Halo 2's 106 comments
1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"
[+] Halo 3 Beta Impressions 209 comments
Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below.
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  • ObPA (Score:4, Funny)

    by Rob T Firefly (844560) on Friday January 19 2007, @11:59AM (#17681724) Homepage Journal
    Do you like their hats? [penny-arcade.com]
  • Hopefully an update to the game will solve the multiplayer issues.
          Anyway, this isn't the first of the last game to come to market with issues, not enough tested, not polished. Too bad this happens, and PS3 wouldn't have been a real danger to XBox360 market share even without Halo2
    • Re: (Score:3, Informative)

      You're confused. Halo 2 came out for the original XBox a good while ago. You're thinking Halo 3, which is still in development.
  • Nice (Score:5, Insightful)

    by Aladrin (926209) on Friday January 19 2007, @12:09PM (#17681908)
    I liked the first half of Halo 1. The parts where you could jump on a jeep (whatever) and a guy would climb in and drive, or gun, or whatever you didn't do. It really felt like a war game where there was some tactics and such.

    The last half completely dropped that and was boring.

    Halo 2... I never bothered with it. My nephews played it, and I heard a little on the web about it, but not much. So I left it alone.

    I'm hoping Halo 3 really DOES have the 'polish time' they need to make it right and fun in single player. (I don't give a rat's ass about multi, despite liking the 'work together' stuff with the NPCs.) I'm not really holding my breath, though.
  • by elrous0 (869638) * on Friday January 19 2007, @12:26PM (#17682116)
    Given the opportunity, a developer would keep "polishing" a game forever. It would never get released if you just gave them an "open-ended" development timeframe. But, set a hard deadline, and they end up complaining that there wasn't enough time to "polish" it; to add in every feature; to include x, y, and, z, and so on...

    Show me a developer that's ever completely happy with the finished game and I'll show you a director that's completely happy with the final theatrical cut of his film.

    -Eric

    • Quentin Tarantino always claims to be happy with the theatrical cuts of his films.
    • Re: (Score:3, Informative)

      But, set a hard deadline, and they end up complaining that there wasn't enough time to "polish" it; to add in every feature; to include x, y, and, z, and so on...

      If you RTFA (a lot to ask I know) one of them said that for Halo everything came together perfectly in the end, and basically they had exactly the right amount of time. That is to say, I'm sure there was more they would have liked to do, but his message was more "we had the right amount of time" than "we needed more time".

      "We had about four to

    • Simply not true. A creative person may not be completely satisfied with every aspect of what they've created (which is often the impetus for the next creative project), but despite this stuff gets completed all the time without being cut short. As a creative person (developing, music, and film) I've completed many things without someone else telling me when it had to be done. There are a percentage of people like you describe, and yes, they do need someone to just give them a hard deadline. But there ar
    • I remember when Bungie used to take pride in their "it's done when it's done" attitude towards game development. That's what they were famous for in the Mac community.

      Then they sold out to Microsoft, promised nothing would change. Look at them now.
  • Bull (Score:4, Interesting)

    by ObiWanStevobi (1030352) on Friday January 19 2007, @12:29PM (#17682164) Journal
    Halo 2 is still one of the most played and most stable games. And one of the best looking for its generation. This is just marketing to try to hype up expectation for Halo 3. Halo 2 is not perfect, no game is. But to say there isn't any polish on it is just a flat out lie.
    • Re: (Score:3, Informative)

      There's *planned* polish, and there's *accidental* polish. Halo 2 had plenty of the latter, a little of the former. Make no mistake, if you're known for above-average output, then even your less-then-perfect work is still a step above the rest. What Halo 2 missed on (as repeated in the article) is agreed on by the developers themselves. This is a *good* thing. This is not 'marketing trying to hype' Halo 3. If you knew how Bungie worked, you'd know they have an adverse reaction to typical corporate 'marketin
      • Well, I would find it believable that they are perfectionists and hypercritical of their own work, however, when they all of a sudden now say that Halo 2 was not polished and Halo 3 is, doesn't that suggest a bit of a marketing job?
        • Don't get me wrong, I'm a huge Halo fan myself. Based on the commercials made with the Halo 3 game engine, and the 2 other games that proved they know what gamers like in a shooter (dual weapons, balanced weapon selection, storyline, etc.) I'm quite sure Halo 3 is going to be a great game. However, all they need to do is say they improved on what the felt Halo 2 was lacking. To go and say its unplayable and unpolished is far too much of a stretch of the imagination. An game with no polish time does not
    • Re: (Score:2, Insightful)

      It's classic Microsoft speak.

      Bash your current product to show how "honest" and humble you are about your past errors, while creating demand for the much "better" the next one will be because you have learned from your horrific mistakes.

      Rinse, repeat.
  • But since they were bought by Microsoft, they aren't really relevant to the gaming community at large anymore (other than as a vehicle for the Roosterteeth guys). The problem is that Microsoft basically boxed them into the X-Box. (no pun intended) Those of us who are PC gamers (and we are legion) are essentially being shut out of the HALO franchise unless we meet certain Microsoft criterion. A) we must own an X-box or X-box 360, or B) we must own Vista.

    Now, that's all fine and good, Microsoft can do wha
    • Re: (Score:3, Insightful)

      > Those of us who are PC gamers (and we are legion)

      PC games are about 1/6th of the console market. It's still significant, but decreasingly so every day. Don't get me wrong, I'm a PC gamer too, but I don't have any illusions of it's importance in the grand scheme of things.

      > But make no mistake that this immediately relegates the HALO franchise to irrelevancy with HUGE sections of the gaming community.

      PC gamers are sort of notorious for upgrading at the drop of a hat. I think you're vastly underesti
      • Re: (Score:3, Insightful)

        PC gamers follow the games and the tech. They're traditionally on the (relative) bleeding edge of the industry.

        If the industry isn't going there, the gamers won't be either. It's that simple.

        Until the moment there's a must have DX10 game, and the must have hardware to match, there simply won't be mass upgrading. Actually, there's a heck of a lot of room at the top of the DX9 stack still. Most people that look into this stuff KNOW that the best cards right now are DX9. And for the foreseeable future those ca
      • by GeckoX (259575) on Friday January 19 2007, @01:09PM (#17682872)
        Sorry, forgot to mention one more important thing. The PC gamer market may be small percentage wise, but that segment drives just about the entire market.

        Think of it this way: Most people don't drive expensive high-tech vehicles. Those vehicles are only a very small part of the vehicle market. However, just about ALL of the tech in the vehicle you DO drive started out on those vehicles.

        So we may be (relatively) small in numbers, but we created the market, and we're still the driving force behind it.

        Think of it another way: Why does the Halo franchise exist? Simply because the console market had had FPS envy for over a decade. It took that long for consoles to be able to do FPS's well enough to be viable.

        And last, just another point about the impact of PC Gamers on the industry. WoW is a juggernaut in the industry. And it's PC only. Not just a hiccup. Not just a blip on the radar. It's huge, it's massive, it's changed the gaming market across the board. All this from a _subset_ of 1/6th of the console market.

        We're a LOT more important than you give credit for.
          • Did you read at all? Or are you just looking for an argument just for it's own sake?

            What did I say? And all you can offer is 'Not Really'. No counter points whatsoever. Just a totally (obviously) biased opinion. Nothing more.

            Move along please, nothing to see here.
            • There wasn't really anything to your argument either. A lot of assertions and the obligatory car analogy. MMOGs are pc-only (mostly) because console keyboards aren't widely available. I also deny that pc games "created" the market. I'd say Atari or Nintendo did, and those games were modeled after arcade consoles.
    • Re: (Score:2, Informative)

      Halo 2 did OK considering it's an X-Box only title.
      I think "OK" might be a bit of an understatement. Halo 2 had the best opening night in the history of the entertainment industry, earning $125M US in the first 24 hours of its release. [wikipedia.org]
  • Guy 1: This is insane! This is madness!!
    Guy 2: Madness? This is BUNGIE!!
    [Guy 1 kicked into a well]
  • That's last month's story.