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eBay Virtual World Delisting Skips Second Life

Posted by Zonk on Tue Jan 30, 2007 09:07 AM
from the selective-process dept.
As a follow-up to last week's eBay delisting story, CNET has the word that Second Life content is exempt from this decision. Mr. Durzy, speaking with CNET, specifically cited Second Life content as exempt because of the uncertain role of the virtual world. As the company (and the rest of us) are uncertain whether to label Second Life as a game in the first place, player-created content is still sellable via eBay auction. A perfectly fine explanation, but GigaGamez takes things a step further, pointing out that eBay founder Pierre Omidyar became a major investor in Linden Labs in 2004. It's uncertain if this constitutes a conflict of interest, because confusion about what exactly Second Life is persists pretty much everywhere. Just the same, it's interesting to note. Their article on the subject also has a few words of commentary from Edward Castronova, the well-known commentator on all things RMT.

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[+] eBay Delisting All Auctions for Virtual Property 324 comments
The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
[+] Should MMOG 'Play' Be Confined? 62 comments
Arti writes "Eve Online is famous for hosting the world's first virtual IPO, and also for its Byzantine 'meta game', in which players create fake characters and accounts to infiltrate each other's organisations for intelligence, theft or sabotage. More recently the game has seen the rise of Kugutsumen an intel blog whose creator has been accused of using real-world hacks to obtain secret information from other player forums and private messages. Some players are up in arms at the use of such out-of-game tactics. On the other hand, Kugutsumen claims these techniques have uncovered evidence of corruption. Quite aside from the legal ramifications of attacking other people's web forums, should game companies tolerate forms of 'play' that involve out of game illegality? Should they attempt to monitor and punish these kinds of activity using sanctions in-game, where the company writes the rules? This ties right back in to the discussion of Real Money Transfer we've been having over the past week. Where does the line between 'play' and 'cheating' lie?"
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  • It's not a game.... (Score:5, Interesting)

    by Lordfly (590616) on Tuesday January 30 2007, @09:11AM (#17812984)
    (http://www.lordfly.com/music.html | Last Journal: Friday July 05 2002, @09:54PM)
    ...it's a thingie.

    In all seriousness, I'm kinda glad they skipped SL. Yes, it's a program where many, many (many) people derive a ton of entertainment from, but it's also being used by an increasing amount of huge companies to do business and advertise their products. So it's not so much of a game as it's a platform, I guess.

    Kinda like how some people derive tons of pleasure from compiling C++ programs. Doesn't make it a game to be placed next to Doom and WoW...

    Disclaimer: I make a living designing spaces for those companies, so sure, I'm a smidge biased.
    • Re:It's not a game.... by Short Circuit (Score:2) Tuesday January 30 2007, @09:22AM
    • Re:It's not a game.... by PieSquared (Score:2) Tuesday January 30 2007, @10:13AM
    • Re:It's not a game.... by Bob Gelumph (Score:1) Tuesday January 30 2007, @11:38AM
    • Re:It's not a game.... (Score:4, Insightful)

      by brkello (642429) on Tuesday January 30 2007, @12:50PM (#17816260)
      No, it is just a scam. All this thing does is generate press allowing a few people to make some money while taking advantage of suckers. I am really tired of all the articles about it (it seems there are at least 3 a week minimum...far more than any other game). I've had enough of Slashdot advertizing this boring, poorly written "thingie".

      Please, just make it stop.
      [ Parent ]
  • The Big Difference... (Score:5, Insightful)

    by CerebusUS (21051) on Tuesday January 30 2007, @09:17AM (#17813058)
    WoW and the other mmorpgs discourage (and even prohibit through EULAs) the resale of ingame assets.

    Second Life encourages the sale of ingame assets and the secondary market that has sprung up around it.

    If Blizzard said it was OK to sell the Sword of a Thousand Truths on ebay for real cash dollars, I'm sure Ebay would allow it to be sold.
  • Pretty Simple (Score:5, Informative)

    by Bieeanda (961632) on Tuesday January 30 2007, @09:18AM (#17813070)
    (Last Journal: Tuesday May 30 2006, @08:29PM)
    Unlike the average MMO, where all assets virtual and physical belong to the company and not the end user, stuff that players create within Second Life is their own intellectual property. It's not a matter of SL being a game or not at all, but rather a function of licence agreements and design philosophy.
  • loophole? (Score:2, Interesting)

    its like the pachinko machines in japan. you're not actually gambling, but if you take the balls the pachinko machine gives you to the counter they give you a ticket which in turn gives you a voucher for more pachinko balls that the nice people conveniently located around the corner will "trade" for money.

    whos going to stop people from doing the same thing through second life?

    • Re:loophole? by Rob T Firefly (Score:2) Tuesday January 30 2007, @11:02AM
      • Re:loophole? by AlexMax2742 (Score:2) Tuesday January 30 2007, @03:39PM
  • Why? Pierre, of course. (Score:2, Interesting)

    by Anonymous Coward on Tuesday January 30 2007, @09:44AM (#17813358)
    Second Life is created by Linden Labs.

    Linden Labs is funded by Pierre Omidyar.

    Many years ago, Pierre Omidyar founded Ebay.
  • RMT?!?! (Score:5, Insightful)

    by biovoid (785377) on Tuesday January 30 2007, @10:27AM (#17813952)

    National Union of Rail, Maritime and Transport Workers (UK)
    Radiomagnetotelluric (Method, Measurements)
    Random Matrix Theory
    Rasch Measurement Transaction (education)
    Rate My Teachers.com
    Raw Magnetic Tape
    Real Money Transfer (role playing games)
    Real-Money Trading
    Recognition Memory Test
    Records Management Taskforce (Australian Computer Society)
    Reed-Muller Transform
    Registered Massage Therapist
    Registered Music Therapist
    Registre Morphologique des Tumeurs au Grand-Duché de Luxembourg
    Reiki Master Teacher (alternative health)
    Reliability, Maintainability, Testability
    Reliable Multicast Transport (IETF)
    Remedial Military Training
    Remote
    Remote Management Testing (Ciena)
    Required Monthly Test
    Resource Management Team
    Return Material Tag (authorization reference number used when returning goods to the manufacturer)
    Reverse Mold Technology (L.A. Spas)
    Rigid Muffin-Tin
    Ring Management (FDDI, IBM)
    Risk Management Team
    Risk Management Technologies
    Royal Milk Tea

    Ok, so after searching Google for acronyms matching RMT, I worked out that in this context it means "Real Money Transfer" or "Real Money Trading", but seriously... and I normally can't stand posts that bitch about the editors... but seriously... and I'm usually happy to look up any acronym that I SHOULD know about, unless it is really FUCKING obscure... but SERIOUSLY... WOULD IT FUCKING TAKE YOU SLASHDOT EDITORS TWO SECONDS TO EXPLAIN WHAT THE FUCK RMT MEANS?!?!?

    • Mod parent up by Howzer (Score:2) Tuesday January 30 2007, @11:12AM
    • Re:RMT?!?! by rrhal (Score:3) Tuesday January 30 2007, @11:14AM
    • Re:RMT?!?! by amosh (Score:1) Tuesday January 30 2007, @11:14AM
    • 2 replies beneath your current threshold.
  • Just a policy? (Score:2)

    by travdaddy (527149) <travo@@@linuxmail...org> on Tuesday January 30 2007, @11:14AM (#17814666)
    I don't actually see any effect this is having on virtual auctions. Is this delisting actually being enforced or is it just a policy?
  • This is business (Score:2, Interesting)

    by nooglide (669468) on Tuesday January 30 2007, @11:36AM (#17815008)
    And while this is a conspiracy theory, Ebay is losing in the order of probably hundreds of thousands if not millions in commissions every year from these auctions. They're getting paid something for proactively removing the auctions.
  • by madhatter256 (443326) on Tuesday January 30 2007, @02:51PM (#17818208)
    Its very simple. If the founder of Ebay made a big investment towards Linden Labs and then rights up new policy that bars people from selling items from WoW, etc, except for Second Life, that is a conflict of interest. Period.
  • In a word: (Score:2)

    by StikyPad (445176) on Tuesday January 30 2007, @07:58PM (#17822370)
    (http://slashdot.org/)
    ...confusion about what exactly Second Life is persists pretty much everywhere.

    Boring.

    Now that we've cleared that up...
  • Trading virtual goods for real money is against the TOS for most MMORPGs.

    It's not against the TOS for Second Life.

    Therefore eBay has no grounds for action against trading SL goods on eBay.
  • by idlake (850372) on Wednesday January 31 2007, @04:28PM (#17833220)
    It's uncertain if this constitutes a conflict of interest, because confusion about what exactly Second Life is persists pretty much everywhere.

    This is no more of a "conflict of interest" than when your cafeteria decides to serve only Coca Cola company products. It may suck, but until they are a near-monopoly, they can favor each other in whatever way they want.