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P2P Virtual Currency Exchange Launches
Posted by
samzenpus
on Wed Feb 14, 2007 10:36 PM
from the buy-your-money dept.
from the buy-your-money dept.
miller60 writes "In the wake of eBay's decision to halt auctions of virtual property, new companies are entering the market to fill the void, including one allowing gamers to trade game currency directly with one another rather than buying from IGE or other exchanges. The company, Sparter, says this eBay-like "peer-to-peer" approach will result in lower prices as sellers compete. It incorporates a reputation system and escrow for gold delivery. Sparter received venture funding from Bessemer Capital, signaling that VCs still see opportunity in the virtual economy, even if eBay doesn't."
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eBay Delisting All Auctions for Virtual Property 324 comments
The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
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Ask the MMOG Money Traders 239 comments
Late yesterday, Sparter Inc. announced the Gamer2Gamer virtual currency trading platform. The goal: to provide a secure currency trading environment for players of Massively Multiplayer Online Games. Rather than purchasing currency outright, the goal of the project is to cut out the middleman and (implicitly) the gold-farming consortiums that supply larger for-pay sites. We were contacted by a representative from the company before the release went out, looking to speak with the Slashdot community about the service. In his words, the folks at Gamer2Gamer "are devoted gamers themselves and are well aware that not everyone will like the idea -- but we think plenty of folks will like a world where Real Money Transfer is workable and unintrusive." And so, you get the chance today to put the hard questions to them. One question per comment, please, and we'll pass on the best of the lot to be answered as soon as possible. Update: 06/14 17:58 GMT by Z : Howzer points out that there is an extensive FAQ on the service, that you can use as a springboard for questions.
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playerauctions.com (Score:4, Informative)
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Surprisingly, it's not registered. Of course, somebody will go and register it now. There's probably a law stating that any domain name posted jokingly which is unregistered becomes registered within a day. And it's pr
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woohoo (Score:3, Funny)
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When did we stop playing these games? (Score:4, Insightful)
We all clamor that games aren't fun anymore and yet we don't even want to try to play anymore.
When you feel you have to cheat (and buying money is cheating) to play competitively, where is the fun?
Grind; buying money (Score:5, Insightful)
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Yeah... and buying things th
Re:Grind; buying money (Score:4, Insightful)
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To a certain degree, game-money has the same value as real money, except that usually there is not a fixed amount of game money. T
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Re:Grind; buying money (Score:4, Insightful)
Money in a virtual world works the same. Or to look at it from a different angle... what if the good&services you are interested in purchasing are only available in a virtual world?
Exchanging US Dollars for WoW gold is similar to exchanging US Dollars for Euros. The difference is government backing of the currency.
Vs the real world, which has a fixed money [wikipedia.org] supply [typepad.com]?
People still barter in the real world. Easy examples would include collectibles like comic books&baseball cards. Or how about trading in your old car when buying a new one?
Virtual currency is a curious thing when it can be exchanged for government backed currency.
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It's amazing how people will use their credit cards accounts to buy downloadable videos
Exchanging one set of data bits for another...
Not about having a fair game (Score:2)
Whether they're better by means of t
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Generally, it's because a game has rules, and breaking the rules is considered cheating.
But, of course, the question becomes whether or not buying gold should be against the
They're in a no-win situation though... (Score:2)
They have to strike a balance between currency and the number of people playing. If the has got too much money, then it's too easy to get the currency and everybody can buy their way to power. If
Tried this in Monopoly? (Score:3, Insightful)
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Meta-anything (Score:2)
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In practice (Score:2)
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Re:When did we stop playing these games? (Score:5, Insightful)
No, you can NOT make the steroids analogy, because steroids give advantages that you cant get through normal exercise, and the context of physical competitions makes the exercise PART of the competition.
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Thank you for making my point though, you clearly don't want to play a game if you believe that it has unfun parts. buy the way the "fun part" that amounts to hours and hours of repetition of raid content (as opposed to repetitio
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Some people actually enjoy WoW raiding, or PVP. Most people do not enjoy grinding. The intersection is where gold buyers come from, or even acco
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Never "cheated" in my life- 7 years in EQ on one character in a major raiding guild (GM's say probably the oldest in the game).
I think the games are absolutely rigged to favor people with unlimited play hours. In the old day
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If you can't do the time, don't do the crime (Score:2)
Nobody is forcing you to play that game.
Keeping up with the Joneses (Score:2)
Re:When did we stop playing these games? (Score:5, Insightful)
Likewise, if camping the sword of uberness would take 59 hours or you can buy it for $177 dollars (1/2 hour of your time), the decision is easy.
Why spend 200 hours of your life killing rats and weak monsters (oh the incredible fun) when you can just start at 20th level for 100 bucks?
If those 200 hours were entertaining- maybe. But typically they are insanely mindless grinding with no fun factor at all.
In fact, most folks power level in some fashion once they get one character up to a decent level even tho it reduces the "fun".
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LOL
The designer's personally observe the uber guilds and give them tips on encounters for cripe's sake.
We are all subject to so many different rules that your use of the term is completely meaningless.
Saying a person can't use mon
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If I played WoW, I wouldn't be competing with you. I might choose to buy a fancy character, or grind my own, but either way it not like I'll be takin
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Cheating to get "ahead" in a game (multiplayer that is, I could give a crap what you do by yourself) is foolish and wasteful in my opinion. Everyone I have ever met that bought in game items quit soon afte
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Unemployed guy- or chinese guy who can live on 60 cents an hour can afford to play 16 hours a day so they "win" hands down every time.
But... you can step into a winning position for 700 bucks and join a guild doing high end content.
If yo
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ebay hasn't delisted all virtual property (Score:2, Interesting)
http://search.ebay.com/search/search.dll?sofocus=b s&sbrftog=1&from=R10&satitle= [ebay.com]
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If I owned stock in ebay, I would sell it. I seriously don't trust them with any sort of common-sense, monetary decisions. Why does every great company start out so cool, and then end up succumbing to business
Cutting out the Chinese (Score:5, Insightful)
Any game with the X dollars/month pricing model is guaranteed to be tedious, boring, and unsuitable for anyone with a life or a clue. Heck even idiots should see through it. Which is perfect, since that means it keeps the 1/3 of kids that drop out of high school off the streets!
Welcome to virtual reality, please insert your credit card.
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Could someone please inform these guys... (Score:2)
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So, the owner of a company that provides a place to trade game cash but doesn't play the game him/herself isn't bound by any agreement.
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eBay does (embrace it...) (Score:2)