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P2P Virtual Currency Exchange Launches

Posted by samzenpus on Wed Feb 14, 2007 11:36 PM
from the buy-your-money dept.
miller60 writes "In the wake of eBay's decision to halt auctions of virtual property, new companies are entering the market to fill the void, including one allowing gamers to trade game currency directly with one another rather than buying from IGE or other exchanges. The company, Sparter, says this eBay-like "peer-to-peer" approach will result in lower prices as sellers compete. It incorporates a reputation system and escrow for gold delivery. Sparter received venture funding from Bessemer Capital, signaling that VCs still see opportunity in the virtual economy, even if eBay doesn't."
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[+] eBay Delisting All Auctions for Virtual Property 324 comments
The growing popularity of Massively Multiplayer games has brought the issue of ownership rights in virtual worlds, and the appropriateness of what is called 'real money transfer' (RMT) into an increasingly public light. The success of the company IGE, as well as the launch of Sony Online Entertainment's 'Station Exchange' service would seem to indicate that RMT is now an acceptable part of Massive gaming. The well-known auction site eBay has recently made a policy decision that may throw these assumptions into a different light. Following up on a rumour that's been going around I spoke today with a media representative for the company, who confirmed that eBay is now delisting all auctions for 'virtual artifacts' from the site. This includes currency, items, and accounts/characters; not even the 'neopoints' used in the popular Neopets service is exempt from this decision. Read on below for the company's rationale for this decision, and a few words on the impact this could have on future RMT sales.
[+] Ask the MMOG Money Traders 239 comments
Late yesterday, Sparter Inc. announced the Gamer2Gamer virtual currency trading platform. The goal: to provide a secure currency trading environment for players of Massively Multiplayer Online Games. Rather than purchasing currency outright, the goal of the project is to cut out the middleman and (implicitly) the gold-farming consortiums that supply larger for-pay sites. We were contacted by a representative from the company before the release went out, looking to speak with the Slashdot community about the service. In his words, the folks at Gamer2Gamer "are devoted gamers themselves and are well aware that not everyone will like the idea -- but we think plenty of folks will like a world where Real Money Transfer is workable and unintrusive." And so, you get the chance today to put the hard questions to them. One question per comment, please, and we'll pass on the best of the lot to be answered as soon as possible. Update: 06/14 17:58 GMT by Z : Howzer points out that there is an extensive FAQ on the service, that you can use as a springboard for questions.
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  • playerauctions.com (Score:4, Informative)

    by CrazyJim1 (809850) on Wednesday February 14 2007, @11:40PM (#18019968) Journal
    Playerauctions.com was born when ebay started banning people for selling stuff, and now it should be even stronger. Nuff said.
  • woohoo (Score:3, Funny)

    by Romwell (873455) on Wednesday February 14 2007, @11:42PM (#18019992)
    Common sense vs. stupid laws - 1:0
    • Re: (Score:3, Funny)

      by Anonymous Coward
      Oh no, stupid laws haven't lost by a long shot. From what I've seen about tax law, the next step is to tax all item drops. When there is a functional selling space to trade items, then you can figure out a real-world fair market price for any random item in game. If the items can have an actual fair market value pinned to them, then the IRS has all the more power to tax them. They may go for taxing the items not when they are sold for real $, but when they are first "earned" in game. Above that, since the g
  • by GundamFan (848341) on Wednesday February 14 2007, @11:46PM (#18020008)
    Isn't the point of any game to advance by playing it?

    We all clamor that games aren't fun anymore and yet we don't even want to try to play anymore.

    When you feel you have to cheat (and buying money is cheating) to play competitively, where is the fun?
    • by tepples (727027) <.moc.thgienip. .ta. .6002hsals.> on Wednesday February 14 2007, @11:51PM (#18020030) Homepage Journal

      Isn't the point of any game to advance by playing it?
      In theory, yes. In practice, a lot of games are poorly tuned for casual players, who want to see the high-level content without having to take a pay cut to grind hours a day.

      When you feel you have to cheat (and buying money is cheating)
      Is buying yen with USD cheating? If not, then why is buying gil with USD cheating?
      • Because gil has no intrinsic value outside of a private environment, also that environment establishes many legitimate ways to earn gil and most of all it is against the rules of the game to buy currency outside of the game.

        Yeah... and buying things that don't exist from over seas is super great for the economy by the way.
        • by KingKiki217 (979050) on Thursday February 15 2007, @01:00AM (#18020410)
          Just to play the devil's advocate: What intrinsic value does money have except that of the paper it's printed on? Money represents skill-time in the real world, just like it does in an online game.
            • Money has an intrinsic value in the real world. Namely, that other people will give you goods and services in exchange for it.
              That's self contradictory. Intrinsic value has nothing to do with the value as a medium of exchange. A sandwich has intrinsic value, as it is directly useful in filling a need. Money doesn't since it's only use is as a means of obtaining the sandwich.
            • by grimwell (141031) on Thursday February 15 2007, @06:55AM (#18021910)

              Money has an intrinsic value in the real world. Namely, that other people will give you goods and services in exchange for it.


              Money in a virtual world works the same. Or to look at it from a different angle... what if the good&services you are interested in purchasing are only available in a virtual world?

              Exchanging US Dollars for WoW gold is similar to exchanging US Dollars for Euros. The difference is government backing of the currency.

              except that usually there is not a fixed amount of game money.


              Vs the real world, which has a fixed money [wikipedia.org] supply [typepad.com]?

              See, in the real world, money is the medium of exchange for goods and services. But in the game world, realistically, goods (items) are the same as money.


              People still barter in the real world. Easy examples would include collectibles like comic books&baseball cards. Or how about trading in your old car when buying a new one?

              Virtual currency is a curious thing when it can be exchanged for government backed currency.

      • The point, as you say, isn't to create a perfectly fair game. It's to create a world in which some people can be better than others, and where being better also gets you desirable things, like the envy of fellow players.

        Whether they're better by means of time invested, or dollars spent, it really makes no difference.
      • Re: (Score:2, Interesting)

        by Anonymous Coward
        Is buying yen with USD cheating? If not, then why is buying gil with USD cheating?

        Generally, it's because a game has rules, and breaking the rules is considered cheating.

        But, of course, the question becomes whether or not buying gold should be against the rules. If your game is so unfun that people are willing to buy their way into the end - maybe the problem is with the game, and not with people.

        In the case of FFXI (since you said gil...) the reason its swarmed with gold sellers is because the game is desi
      • Not cheating? Try whipping out your wallet and buying some $500 Monopoly bills off your cousin to pay your rent - and see whether uncle Frank thinks it's a foreign currency trade, or an asshole cheating.
    • Because humans are, by nature, a lazy species. Why spend all that time grinding to get gold, when you can just buy it? (Personally, I don't think that way, but I can understand why some do).
    • The game has two distinct parts. The unfun part, which is artificially long to keep the people with lots of free time occupied long enough to pay another $15 next month, and the fun part. Paying to get to the fun part is only cheating if it gives you some sort of advantage in the context of the competition, which it doesnt. The only way buying gold could be cheating is if you consider the competitive parts of the game to be a measure of how much time people have invested in the game. If you want to know how good someone is at the fun part of the game, how they got there doesn't matter.

      No, you can NOT make the steroids analogy, because steroids give advantages that you cant get through normal exercise, and the context of physical competitions makes the exercise PART of the competition.
      • So you've bought gold then?

        Thank you for making my point though, you clearly don't want to play a game if you believe that it has unfun parts. buy the way the "fun part" that amounts to hours and hours of repetition of raid content (as opposed to repetition of grind content) and often to short or lopsided PvP is not nearly as fun as the newbie with a disposable income would like to believe. Games should be about the journey more than the destination (I admit that this is often not the case and it's a shame)
        • For the record, I sold gold. And Everquest plat. Made a lot of people happier, and me quite a bit wealthier.

          Some people actually enjoy WoW raiding, or PVP. Most people do not enjoy grinding. The intersection is where gold buyers come from, or even account buyers.

          As to the sudoku... It's cheating if you tell your friends that you have finished a sudoku. It's not cheating if you tell your friends that you have a finished sudoku.

          A sort of 'litmus test' I like to use for game cheating... If training your
        • Re: (Score:3, Insightful)

          You keep telling yourself that.

          Never "cheated" in my life- 7 years in EQ on one character in a major raiding guild (GM's say probably the oldest in the game).

          I think the games are absolutely rigged to favor people with unlimited play hours. In the old days- I went 2 years without even seeing a lot of mobs since they spawned and were killed between 1pm and 3pm. I "cheated" by spending the money to go to a game convention and bend the designers ears about that and suggest a random spawn interval. When they
    • I imagine that it isn't about the game itself for at least a good portion of the buyers. Don't underestimate the importance that status has on the way people act. Is it really any different than the more extreme grinders? Are they really playing for fun, or are they playing to have the best/newest stuff in game? In the end, does it make a difference whether people do it by grinding or by buying gold? Either way, they are working to try and gain more in game prestige.
    • by Maxo-Texas (864189) on Thursday February 15 2007, @12:18AM (#18020174)
      Well, if you have 3 hours a week to play but you make $300 an hour, it only makes sense to pay $600 for a character suitable for the "cool" parts of the game.

      Likewise, if camping the sword of uberness would take 59 hours or you can buy it for $177 dollars (1/2 hour of your time), the decision is easy.

      Why spend 200 hours of your life killing rats and weak monsters (oh the incredible fun) when you can just start at 20th level for 100 bucks?

      If those 200 hours were entertaining- maybe. But typically they are insanely mindless grinding with no fun factor at all.

      In fact, most folks power level in some fashion once they get one character up to a decent level even tho it reduces the "fun".
      • I'm sorry I nether make $300 an hour or have 40+ hours to play games in a week but I would like to play a game where everyone is subject to the same rules (no buying gold for one) I don't care if you like the easy road, if all you want is a message that says "you win" I'd be happy to email you one and save you a ton of time.
        • Re: (Score:3, Insightful)

          Subject to the same rules.

          LOL

          The designer's personally observe the uber guilds and give them tips on encounters for cripe's sake.

          We are all subject to so many different rules that your use of the term is completely meaningless.

          Saying a person can't use money is completely arbitrary on your part unless you also include multi-boxing, macro programs, data-stream programs, being supported by the state or parents so you can play unlimited hours, and being on the east coast (so you get all the best camps first).

          F
    • Also there is this.

      Unemployed guy- or chinese guy who can live on 60 cents an hour can afford to play 16 hours a day so they "win" hands down every time.

      But... you can step into a winning position for 700 bucks and join a guild doing high end content.

      If you don't, you will never make it on top of a real job and family.
  • yet... I went browsing today and found that the kingdom of loathing items were still available (even an auction up near $800 for a virtual outfit in the game..)

    http://search.ebay.com/search/search.dll?sofocus=b s&sbrftog=1&from=R10&satitle=kingdom+of+loathing [ebay.com]

    guess it's just a matter of time before they find everything out.. too bad ebay execs are a bunch of anal fucks.
    • Re: (Score:3, Insightful)

      "too bad ebay execs are a bunch of anal fucks."

      If I owned stock in ebay, I would sell it. I seriously don't trust them with any sort of common-sense, monetary decisions. Why does every great company start out so cool, and then end up succumbing to business school morons who drive the company into the ground with their lack of intelligence and overconfidence?
  • by Duncan3 (10537) on Thursday February 15 2007, @12:37AM (#18020276) Homepage
    Game companies are FURIOUS at the farmers, not because they do what they do, but because they can't figure out how to cut them out and just charge for each level or item in the game without losing players. Most companies are probably setting up fake front companies to do it, because there is now far more money in the farming then in hosting the game.

    Any game with the X dollars/month pricing model is guaranteed to be tedious, boring, and unsuitable for anyone with a life or a clue. Heck even idiots should see through it. Which is perfect, since that means it keeps the 1/3 of kids that drop out of high school off the streets! :)

    Welcome to virtual reality, please insert your credit card.