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Brain/Computer Gaming Interface Coming in 2008
Posted by
samzenpus
on Wed Mar 07, 2007 10:14 PM
from the look-mom-no-hands dept.
from the look-mom-no-hands dept.
An anonymous reader writes "Emotiv Systems today unveiled a brain/computer interface system with a helmet and software applications at the Game Developers Conference in San Francisco. The Project Epoc system can move objects based on a gamer's thoughts, reflect facial expressions, and respond to the excitement or calm the gamer mentally exerts, the company said....While Emotiv is not yet ready to announce any partnerships, [they] did say the product will be coming to market in 2008."
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Danger! (Score:5, Funny)
I can't wait for an 'adult' game to kill someone with a feedback loop of excitement and stimulation. That would be awesome.
Re: (Score:3, Informative)
Re:Danger! (Score:5, Funny)
Parent
Been there (Score:4, Interesting)
Sorry, no links. The only thing I remember about it, it was around 1995-96 and I think I saw an add in gamepro for it.
Now (Score:5, Funny)
marketing plan (Score:5, Funny)
Release titles include "GTA: Bread Crust", "Microsoft Flight Simulator 2007: Parked Lexus Alley", and of course the much anticipated "The Chronicles of Riddick: Escape from Hideous Chinese Biolab Bay".
Sweet (Score:2)
the big question that needs to be answered.... (Score:5, Funny)
More info and a picture (Score:4, Informative)
Looks like they're looking for people to test their brain control devices on...
http://www.gumtree.com.au/sydney/07/8397907.html [gumtree.com.au]
Biofeedback (Score:2, Interesting)
3..2..1... (Score:4, Funny)
TLF
Sounds good to me (Score:5, Interesting)
This will not work. (Score:3, Insightful)
The correlation between the users intent, and what actually happens.
If a device cannot do what the user intends at an optimal level, then it is a poor input device, and will be doomed to fail.
At this point in time, we don't have the technology to get a correlation between intent and what happens high enough to use consistently as an input device. When we do, it still will be a long way from the sort of complex controls required in the majority of modern games.
Not Only For Games (Score:5, Insightful)
I can imagine this being useful for other things than games in the long run. This, of course, would be the more obvious Neuromancer style future where your control over the computer is almost entirely brain based. Once again, with sufficient resolution in a device like this one you could probably type at the speed you can think. You would be able to give 'voice commands' faster than you can talk. Need to view another object on your screen? Just think about it.
The ramifications would be enormous. What if people could write a book in half the time simply because they were no longer constantly distracted by their own typing? Even further into the future when there is some kind of feedback device, maybe you would be able to 'feel' your way around data, rapidly moving through it at the speed of your thoughts. Perhaps you would ultimately be able to search faster and better than Google.
Medical Applications Barely Mentioned (Score:5, Insightful)
It makes me wonder if this is just a lot of hot air to get a company's name thrown around in places like Slashdot. Yay! Control video games with your brain! Then why is it researchers at the National Institutes of Health as recently as two years ago still couldn't get a similar technology to work with a level of accuracy greater than that of random chance just to tell whether a person was going to move their right or left arm before the motion actually took place? Oh, and those analyses were done with EEG, which involves the use of a skullcap with 30+ electrical leads stuck directly to a person's scalp with a special electro-conductive gel. I'm sure if that's required to make this "helmet" work, it probably won't go over too well since setting up a clinical EEG skullcap takes upwards of 10 minutes and can be rather painful, depending on how much hair a person has.
Saw this 15+ years ago (Score:4, Interesting)
Proof of Suckage (Score:5, Insightful)
Excuse the troll-like subject title above, but if a neuro interface that could actually reflect precise movements and commands had been invented, the company would be running straight to the vastly more lucrative military market long before taking a look at home consoles.
The fact that its coming straight to home consoles suggests that hype and hope will be the products primary market drivers.
My two cents.
Been there, done that.... (Score:5, Informative)
Re:Well. (Score:5, Informative)
Parent
Re: (Score:3)
I said that "invasive technology on brain-digital connection, and it works the best".
There's many scientists working on brain-digital interfaces so that handicapped people can do as the rest of us.
What data can you gather from a helmet most likely sitting on hair? Guess what.. you dont get much at all.
Re:Well. (Score:5, Insightful)
Parent
Re:Well. (Score:5, Insightful)
I guess you could say it works better with an "open mind."
Jokes aside, this seems like learning to control a body part. Children are constantly refining their internal models of motion as they grow and gain dexterity, so it makes sense that they would learn more quickly than an adult. People who suffer from nerve damage usually recover more quickly and more completely if they have self confidence. It's not mind-over-matter exactly, but those who believe they will fail likely will.
Parent
Still makes me wonder why bother (Score:3, Interesting)
And the most successful interfaces and peripherals are those who don't require much practice either. Take the mouse for example. I actually made t
Re:Well. (Score:5, Funny)
Where do I sign up??
Parent
Re: (Score:3, Insightful)