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Brain/Computer Gaming Interface Coming in 2008
Posted by
samzenpus
on Wed Mar 07, 2007 09:14 PM
from the look-mom-no-hands dept.
from the look-mom-no-hands dept.
An anonymous reader writes "Emotiv Systems today unveiled a brain/computer interface system with a helmet and software applications at the Game Developers Conference in San Francisco. The Project Epoc system can move objects based on a gamer's thoughts, reflect facial expressions, and respond to the excitement or calm the gamer mentally exerts, the company said....While Emotiv is not yet ready to announce any partnerships, [they] did say the product will be coming to market in 2008."
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Brain/Computer Gaming Interface Coming in 2008
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Well. (Score:1, Insightful)
Infection in the brain is bad.
Well, how do they plan to hook up the player? Some helmet might work if the user shaves their head..
It'll probably work as well as the Phantom Console (Vaporware).
Re:Well. (Score:5, Informative)
(http://www.whyshouldihaveone.com/)
Re:Well. (Score:5, Insightful)
(http://www.jonaskaplan.com/ | Last Journal: Friday April 09 2004, @03:10AM)
Re:Well. (Score:5, Insightful)
(http://slashdot.org/)
I guess you could say it works better with an "open mind."
Jokes aside, this seems like learning to control a body part. Children are constantly refining their internal models of motion as they grow and gain dexterity, so it makes sense that they would learn more quickly than an adult. People who suffer from nerve damage usually recover more quickly and more completely if they have self confidence. It's not mind-over-matter exactly, but those who believe they will fail likely will.
Re:Well. (Score:5, Funny)
(http://clintonhawk.net/)
Where do I sign up??
Danger! (Score:5, Funny)
(http://not.a.valid.url.com/ | Last Journal: Monday October 02 2006, @07:51PM)
I can't wait for an 'adult' game to kill someone with a feedback loop of excitement and stimulation. That would be awesome.
Re:Danger! (Score:5, Funny)
Been there (Score:4, Interesting)
(http://www.mindchild.net/ | Last Journal: Tuesday November 29 2005, @10:16AM)
Sorry, no links. The only thing I remember about it, it was around 1995-96 and I think I saw an add in gamepro for it.
nw? (Score:1)
(http://freedomsforums.com/)
Sounds great.. (Score:1, Funny)
(http://www.0wnag3.net/)
2005 (Score:1)
(http://xmoo.com/)
Now (Score:5, Funny)
marketing plan (Score:5, Funny)
(http://blog.intelligentdesign.com.au/ | Last Journal: Thursday March 11 2004, @05:32AM)
Release titles include "GTA: Bread Crust", "Microsoft Flight Simulator 2007: Parked Lexus Alley", and of course the much anticipated "The Chronicles of Riddick: Escape from Hideous Chinese Biolab Bay".
Oh man (Score:1)
(Last Journal: Friday November 09, @01:36AM)
Do I need to get an adapter for my USB bio-port? (Score:1)
Bio-ports were made fashionable by the Cronenberg film Existenz btw.
"In the near-future, "eXistenZ" is the newest and greatest gaming experience from designer Allegra Geller (Jennifer Jason Leigh). She meets Ted Pikul (Jude Law), a novice security guard, at a public preview of the new game. eXistenZ is part of an organic gaming system, the main console of which - the MetaFlesh Game-Pod (!) - is a living organism genetically engineered from fertilized amphibian eggs stuffed with synthetic DNA. Players plug directly into the system via their 'bioport' - a fashionable addition to the base of one's spine to enable full sensory interaction with the MetaFlesh system - and the human body is used as the power source for the game pod. When fanatics burst into the preview test and attempt to kill Geller, Pikul is forced into action and escapes with the game designer - setting up a cat-and-mouse chase between the world-famous Geller and her would-be assassins. Whilst on the run, Geller convinces Pikul to have the operation to implant a bioport so that he too can experience the cutting edge of gaming technology. The two of them enter into the game world of eXistenZ where murder and intrigue abound and the boundaries of reality and fantasy are almost impossible to perceive. As they spend more and more time in the system, becoming embroiled in a complex and dangerous game plot, their bodies in the real world are exposed to the forces of the anti-eXistenZalists."
http://www.dso.co.uk/fr0083.htm [dso.co.uk]
Project Epoc (Score:1)
(Last Journal: Friday November 09, @01:36AM)
Sounds scary, doesn't it?
Sweet (Score:2)
the big question that needs to be answered.... (Score:5, Funny)
(http://reallydodgy.org/ | Last Journal: Thursday January 05 2006, @03:54AM)
Sorry (Score:1)
But thanks for playing and please accept this lovely home version of our game as a parting gift.
More info and a picture (Score:4, Informative)
Looks like they're looking for people to test their brain control devices on...
http://www.gumtree.com.au/sydney/07/8397907.html [gumtree.com.au]
Biofeedback (Score:2, Interesting)
You will be assimilated (Score:1)
(http://www.myspace.com/whitelitr)
3..2..1... (Score:4, Funny)
(http://www.execyte.com/)
TLF
I already have a brain-computer interface (Score:2, Insightful)
Sounds good to me (Score:5, Interesting)
About time! (Score:2, Funny)
Of course, this could be a problem in The Sims. I can see my wife accidentally screwing up in the game because she briefly thought about cooking dinner or playing with the dog. Of course, if her sims kept accidentally getting it on, then I would have a good signal she was in the mood!
Quick--Contact Wesley Crusher! (Score:2)
Those damn aliens are trying to take over humankind again using The Game [startrek.com]!
Sounds like eXistenZ (Score:1, Redundant)
It is a odd movie.
This will not work. (Score:3, Insightful)
The correlation between the users intent, and what actually happens.
If a device cannot do what the user intends at an optimal level, then it is a poor input device, and will be doomed to fail.
At this point in time, we don't have the technology to get a correlation between intent and what happens high enough to use consistently as an input device. When we do, it still will be a long way from the sort of complex controls required in the majority of modern games.
Not Only For Games (Score:5, Insightful)
(http://www.norwinter.com/)
I can imagine this being useful for other things than games in the long run. This, of course, would be the more obvious Neuromancer style future where your control over the computer is almost entirely brain based. Once again, with sufficient resolution in a device like this one you could probably type at the speed you can think. You would be able to give 'voice commands' faster than you can talk. Need to view another object on your screen? Just think about it.
The ramifications would be enormous. What if people could write a book in half the time simply because they were no longer constantly distracted by their own typing? Even further into the future when there is some kind of feedback device, maybe you would be able to 'feel' your way around data, rapidly moving through it at the speed of your thoughts. Perhaps you would ultimately be able to search faster and better than Google.
Medical Applications Barely Mentioned (Score:5, Insightful)
It makes me wonder if this is just a lot of hot air to get a company's name thrown around in places like Slashdot. Yay! Control video games with your brain! Then why is it researchers at the National Institutes of Health as recently as two years ago still couldn't get a similar technology to work with a level of accuracy greater than that of random chance just to tell whether a person was going to move their right or left arm before the motion actually took place? Oh, and those analyses were done with EEG, which involves the use of a skullcap with 30+ electrical leads stuck directly to a person's scalp with a special electro-conductive gel. I'm sure if that's required to make this "helmet" work, it probably won't go over too well since setting up a clinical EEG skullcap takes upwards of 10 minutes and can be rather painful, depending on how much hair a person has.
Saw this 15+ years ago (Score:4, Interesting)
No way. Duke Nukem Forever 2008... (Score:1)
No way they're getting more than 2 even after *long* training periods from EEG without using exotic (and accordingly expensive) components.
Metaverse has arrived (Score:2, Interesting)
Just in time for (Score:2)
Real Deal (Score:1)
Proof of Suckage (Score:5, Insightful)
Excuse the troll-like subject title above, but if a neuro interface that could actually reflect precise movements and commands had been invented, the company would be running straight to the vastly more lucrative military market long before taking a look at home consoles.
The fact that its coming straight to home consoles suggests that hype and hope will be the products primary market drivers.
My two cents.
Been there, done that.... (Score:5, Informative)
In other news.. (Score:1)
The company responded with a statement announcing that the reason was to make sure they were not doing or thinking evil.
I am (Score:1)
Breen? (Score:1)
(http://utnapistim.blogspot.com/)
FTFA: "[...] according to Breen."
What? No one is concerned that we have a Mr. Breen in charge of research? Are they sponsored by a company called Black Mesa by any chance?
Its only the beginning ...
Good, but i think about MANY different things (Score:2)
(http://www.webgeekworld.com/ | Last Journal: Thursday April 27 2006, @07:47AM)
Grump (Score:2)
This is not new (Score:1)
(http:///#!/)
Veritech Pilot (Score:1)
Re:Obligatory... (Score:1)
Re:Legit devices shouldn't require magical thinkin (Score:3, Insightful)
(Last Journal: Thursday January 15 2004, @08:15AM)
Re:Legit devices shouldn't require magical thinkin (Score:2, Insightful)