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The Reinvention of Zelda
Posted by
Zonk
on Fri Mar 09, 2007 08:24 AM
from the he's-always-wearing-green-at-least dept.
from the he's-always-wearing-green-at-least dept.
Gamespot reports on a lecture at GDC on Thursday, with commentary from Nintendo's manager of software development Eiji Aonuma. Aonuma went through the very long process involved in bringing Twilight Princess to the American audience. Realistic graphics were chosen for the US playerbase, but many other decisions came about via unorthodox thinking and the intervention of a higher power. "It was around this stage that Aonuma was talking to Nintendo senior managing director Shigeru Miyamoto, who told him something along the lines of, 'It's as though the Revolution (later renamed the Wii) was designed just for Zelda! Why don't you try making a Zelda for the Revolution?' In the end, believes Aonuma, the kind of direct control offered by the Wii Remote was exactly what was needed to breathe life into the game."
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Offsite: 1up Coverage
Offsite: Kotaku Coverage
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I might give it a try... (Score:2, Insightful)
Dont get me wrong, I loved the LOZ- A Link to the Past (SNE
Re:I might give it a try... (Score:5, Informative)
Parent
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Um, pretty much all of the Zelda games are linear. Go to this dungeon, get this item & defeat this boss, get direction to the next dungeon to get that item & defeat that boss, wash, rinse, repeat. I don't know what games you've been playing to make you think that they were anything but linear.
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Look at A Link to the Past-you can't just go fight Agahnim; you've got to find your uncle in the castle sewers, rescue Zelda, take her to the church, travel to three dungeons to get all three Pendants to get the Master Sword, etc. So there hasn't been much of a change in that regard.
Don't get me wr
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Zelda games are no RPGs, but they never were as linear as Zelda:TP. In Zelda:TP you could literally just solve dungeon, warp back to Thelma's tavern, get hint for next dungeon, warp to dungeon, solve dungeon, repeat. There was no need to explore at all, since everything you had to do was down right
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I'm not sure if it really detracts from the game though... Zelda:TP has a much stronger storyline than previous incarnations and hence the more strict storyline. As far as "Zelda Moments" go, the bits with Llia in them are right up there for me.
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I actually played both games. "Shake the Remote" is simply mapped to the old B-button presses. That's all that's going on. The parry moves in the GameCube version of Twilight Princess are equally as complex as they are in the Wii version, only you're pressing B instead of shaking the Remote.
The improvements in combat are part of the game, not part of the system.
Owners of the game: can a left-hander play it? (Score:5, Insightful)
Now, this isn't a fanboy "Link should be left-handed!" rant, it's a question about whether a left-handed person can play it at all. Are there any settings for left-handers?
Cheers,
Ian
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Re:Owners of the game: can a left-hander play it? (Score:4, Informative)
Parent
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Re:Owners of the game: can a left-hander play it? (Score:5, Funny)
Parent
Inaccurate wiimote or just dumbed down control? (Score:2, Interesting)
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I love single player games, I love Zelda, but if you want an actual test of how good you are, that's what online is for. (NB: you will be dissapointed in yourself
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You could have multiple difficulty levels. Granted, this takes away some of the mojo from beating it, but would still give skilled gamers something extra out of the game.
I love Zelda, but if you want an actual test of how good you are, that's what online is for. (NB: you will be disappointed in yourself
I'm not; they must be cheating somehow! Gotta be
It's fun for gamecube, too (Score:3, Insightful)
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Great game, spotty controls (Score:4, Interesting)
My experience with the Wii Remote control system in Zelda is not a very good one. The big problem is the motion detection on the nunchuck attachment. Pushing it forward to do a shield block is an exercise in frustration as it never seems to work. I'll often end up shaking it violently for a few seconds before Link will perform a spin attack. This issue only crops up in Zelda, I never have an issue with motion sensing in Wii Sports.
The only work around I've come across is exploiting line of site with the remote. I discovered the nunchuck is a lot more responsive if you drop the remote down by your side, out of line of sight of the when doing nunchuck movements.
I really liked Wind Waker though (Score:3, Informative)
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It could be worse. You could be damned to the Hell of eternal "HEY LISTEN!". At least the fairy knows she's best seen and not heard in this game. (Though really, I'm still scarred for life from "HEY LISTEN!")
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Remember when Wind Waker came out? "Zelda? More like Celda!" and the other protests. People wanted a game more like Ocarina of Time. So Nintendo gave it to us. Twilight Princess is more beautiful than any Zelda before it. (Although I definitely prefer the fishing game in OOT). My only other complain is that the boss battles are too easy, but lets