Miyamoto Gives Advice to Game Design Hopefuls 57
grenada writes "As reported by Ars Techncia, Shigeru Miyamoto has some good advice for aspiring game developers. Instead of telling kids to focus on video games, he actually says that it's beneficial to diversify your education and personal interests. He says that meeting people and familiarizing yourself to different fields will give you the best perspective of the world in the long run, which will help in your game-developing career. 'While young people are still students, I think it is important for them to not just focus on something like programming or just focus on video games. Instead they should do things that you can only do while you are in college. Get out, meet people, and talk to people.'" As a follow-up, N'Gai Croal at Newsweek has up an interview he did with Miyamoto-san entitled the Artist's Way.
More likely... (Score:5, Funny)
Miyamoto: What the heck is wrong with you people? Get a life! I mean, I love success as much as anyone else, but I can't stand by and watch this any longer. Video games are supposed to be a side hobby, not something you build your life around. I almost fainted when I heard we'd be licensing Mario bedsheets. I mean, get out there. Get a date. Take down the Kirby poster...
*fat guy in suit waddles up*
*pulls Miyamoto aside*
*starts scolding in Japanese*
*makes huge gestures with his hands*
*makes gesture for "small child"*
*makes gesture for "big house"*
*makes gesture for "money"*
*makes "cutting neck" gesture*
*Miyamoto bows to him*
*returns to stage*
Miyamoto: What I mean is, if you're going to design a game, you should have separate interests...
crowd: *Hm, what sage advice*
Re:More likely... (Score:5, Insightful)
Money is big but certainly not everything. There's lots of value in bettering oneself. It's too bad a prevailing consumerist culture has convinced so many that being wealthy is the only way to live.
Or have I just been watching too much Star Trek lately?
Re:More likely... (Score:4, Insightful)
Secondly, Miyamoto's greatest games have all been inspired by things he did that weren't video games. If he had been focused on video games his whole life and nothing else, we wouldn't have many key Nintendo franchises we have today.
Lastly, people are not static. We change, we grow and we diminish. Our desires and needs do likewise. While some people are as you say, not everyone is. Change, like anything else, is best in moderation. Not too much, not too little.
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As another counter-example, I really didn't care about money before I had it either.
Wait, what? (Score:5, Funny)
What are these "people" he speaks of? Is that some kind of new interactive game demo that's outdoors?
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What's this "outdoors" you speak of? Is that some kind of new RPG?
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"People" are NPCs. Of course!
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But I don't think this game will be around for much longer. I've found nudity and even h
College (Score:5, Funny)
Translation: Take lots of acid. Then you too can create the next Mushroom Kingdom.
Re:College (Score:5, Funny)
>
> Translation: Take lots of acid. Then you too can create the next Mushroom Kingdom.
"Thank you, Mario! But your princess is in another guy's dorm room!"
Just what I think (Score:3, Insightful)
Re:Just what I think (Score:4, Interesting)
If you focus exclusively on your field, then the best you can do is learn everything that is already known in that field. That may be fine if you just want to be a craftsman, using time-honored techniques. Not that there's anything wrong with that, but if you want to really push boundaries, you need to go outside your field and bring in pieces of knowledge which are foreign, even revolutionary.
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okay kids... (Score:1)
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Exactly, and in this case the experience we're talking about is life experience, which I believe is a fundamental prerequisite for the type of creativity that makes a good game designer. This has nothing to do with programming.
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Look dude, you need both programming skills and a personality to call your very own. Those people who spent the last ten years in their mother's basement learning to program might be the best coders ever but if they can't work with people and relate to them, if they don't have experiences from which to draw inspiration, then they're worthless in
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Sure, they have really, really close relations with Naughty Dog(who are a Sony 2nd party), and are effectively Sony exclusive, but they're still third party(as is Sucker Punch).
I also wouldn't call either Insomniac's(I mean Resistance pretty much just combines every FPS cliche under the sun, and Ratchet/Spyro are basically Mario 64 derivatives) or Retro's stuff full of unique ideas(well, maybe the level of attention to detail, like looking up w
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The Value of College (Score:1)
I spent the past 10 years programming, you can't say you can learn what I've learned by hanging out with your friends and going to college.
Most decent universities that I know of have a program called Computer Science, your mileage may vary. (Especially if you ignore lecture to /., as I am now.)
It's called experience.
In my experience, going to work in the "real world" the programmer with 15 years of "experience" wrote 100% pure www.thedailywtf.com worthy code, he quit shortly after I started submitting patches. Couldn't stand the egg on his face.
Lets not get started with the one with 20 years experience.
I'm not saying that experience is valueless, indeed, the best
My opinion (Score:2, Insightful)
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There was a point there, son, you missed it.</foghorn_leghorn>
The point is that enjoying life is what makes you a well-rounded person, not academic success or preparation to be a code drone.
The further point is that a well-rounded person makes a better game.
If you want to be emotionally and socially healthy, you need to actually live your life. Watching other people live theirs and attempting to analyze it is no substitute for having your own life. And unless you have your own existence, you can't
An Ironic experience for me . . . (Score:4, Insightful)
When I became a Project Manager? THEN I got interviews at game companies.
You never know.
miyamoto-san? (Score:4, Insightful)
Look, you're writing in English, the name is Miyamoto. This just makes you look like some goofy otaku fanboy.
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Article Link Points to a Game Review (Score:4, Informative)
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To answer your point, scroll about a quater of the way down the page, past a bunch of other articles, and you'll finally reach the article. Not the best thought out link in the world, I agree.
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These are, of course, great tools for when you begin your career at McDonald's, hence the relevance of the linked review.
Cooking Mama trains our future!
Miyamoto? Isn't he dead? (Score:1, Offtopic)
Then again, I guess you could think of Usagi as someone who studies life and the world around him - perhaps we could learn many things from his unique perspective!
Miyamoto is way over-rated... So many good ... (Score:2)
1) Wind waker and TWP, both games that could have been much better
2) The tragedy that was Starfox assault since Nintendo desperately farmed it out (bad decision), most likely killing the franchise even more then it did with the re-badged dinosaur planet.
Miyamoto is
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you're a moron (Score:2)
Game design is a long way from programming... (Score:2)
It's basically like if everyone who wanted to be in cinema went to study cinematography. Cinematography may be the thing that actually produces the final product, but a film is
How about this... (Score:2)
2) I get all you coders to make the games for me.
3) I hire some middle men who can tell you to make the games for me, without sounding like an asshole (like me).
I think I'm set for life.
Developers ? (Score:1)