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'Games 3.0' Is Nothing New
Posted by
Zonk
on Wed Apr 04, 2007 06:01 PM
from the been-making-things-for-a-while-now dept.
from the been-making-things-for-a-while-now dept.
At Next Generation, author Matt Matthews points out that gamers have been 'making things' for a while now. Sony's Phil Harrison touted the 'Games 3.0' vision at his GDC keynote last month, saying that the new thing is gamers making their own entertainment and sharing it with others. "[Harrison's view] ignores an important fact: the tools of game creation have been given to players over and over again for almost a quarter of a century, since at least 1983. The lessons learned since then will be instructive as Sony again puts the players in control." He goes on to discuss titles like RPGMaker, Pinball Wizard, and some of the famous mods that have changed the industry.
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Sony Keynote Offers Hope For PlayStation 3 Fans 361 comments
Once again, the stage was set for Sony to try to get some good will directed towards its next-gen console. Recent weeks especially have seen PR frustrations and setbacks for the company. Today was Sony's day to deliver: and in my opinion they did with flying colours. By the end of the keynote attendees were laughing and clapping with glee at the goodies that the company is going to be bringing to the PlayStation 3. Finally, finally, there seems to be a light at the end of the tunnel for the console. Read on for my notes on the keynote, as well as links to other coverage of the event. Note the first: There may finally be a great reason to buy a PlayStation.
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why did not talk about Visual Pinball? (Score:3, Informative)
http://www.vpforums.com/forum/index.php [vpforums.com]
VP + Vpinmame is real cool!
VP lets build your own pinball games.
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What about MUSHes? (Score:4, Informative)
What's new? (Score:4, Insightful)
Sony isn't inventing this concept, certainly, but making user-created content a quick-and-easy thing *is* a new concept. Other examples are Spore and Line Rider [wikipedia.org]
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The Neverwinter Nights Aurora toolset has been out for years, and it doesn't take a genius to do it unless you're adding custom scripting.
You hit the nail on the head there. NWN pre-release hype promised you'd be able to recreate all your favorite pen-n-paper adventures with the easy to use editor that had a slew of wizards to help a newbie do pretty much anything they wanted. In fact the wizards were very limited and anyone who wanted to make anything but the most simplistic hack-n-slash dungeons was required to learn NWN script, which is basically a watered down version of C. This is good for C programmers, but for normal people it is m
well how about back in 1983 (Score:4, Insightful)
This "Games 3.0" concept has been around just about as long as the industry. I think the question of ease of use and making it mainstream is complicated. The more you dumb down the editor, the less you can do with it.
Parent
Even earlier.... (Score:2)
W
Frivolous version numbers (Score:5, Insightful)
I hate to be the wet blanket here, but what's the deal with this trend toward "versioning" things that don't need to be versioned or for which version numbers make no sense? "Web 2.0?" "Games 3.0?" Especially since as far as I can tell, there's no good goddamn reason to assign arbitrary version numbers to entities which are constantly changing and evolving as it is.
Maybe I'm a curmudgeon or maybe I slept through "Marketroid Bullshit 101," but I fail to see any point in taking something like the web, which is simply a term used to refer to the (arguably) most human-readable facet of the Internet, or games, which come in all shapes and sizes as it is (much like websites) and slap a version number on them. It reeks of "hey, Jim, wanna inflate our stock prices overnight and take that Tahiti vacation we've been eyeing for the past 6 months? Or hey, we could use a few new espresso machines in the managers' lounge"
A game or a website can have a version number. Just keep the damn things off of categories, classes, genres, and other intangible/abstract/nebulous concepts or entities that have no clean-cut and intelligent basis for versioning.
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Swi
Frivolous version numbers 2.0 (Score:3, Funny)
I think you are just upset that you missed the bandwagon.
See you missed it again, watch how my "Score" goes up and up. Tahiti here I come!
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I think you meant |Marketdroid Bullshit 9.1".
Re:Frivolous version numbers (Score:4, Funny)
Get with the times and move on to Discussion 4.0, man!
Parent
Rampant already (Score:5, Insightful)
I own a Ps3 and it does "itch" for the connectivity of Home TM. It feels like a full fledged computer with a web browser, store, and multiplayer but no IM. With IM and chat rooms and it may push the PS3 from "nice but not now" to "must have." User made content delivery may spark the content creators. If Sony allows content creation on a PC to be brought over it may be even bigger for them.
Counter Strike the most popular game ever? (Score:2, Informative)
How about World of Warcraft? With 8,500,000 concurrent active accounts? Looking at the sheer number of people who've unsubscribe it would have to own any other multiplayer game anywhere.
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A) Piracy.
B) Many WoW players have more than one account. (I know people with 4 but the average HC raider seems to have 2-3.)
C) There are a tun of bot's in the game.
D) Accounts take a while to die after you stop playing.
My guess is there are around 4 million active WoW players.
I think the author is missing the point (Score:2, Interesting)
I thought the concept was an elegant summary, really.
Neverwinter Nights/NWN2 (Score:3, Interesting)
MOST are just running simple hack and slash modules of course, infinitely respawning Diablo/WoW clones basically. But it shows what can be accomplished with some skilled and dedicated GMs.
Sony late to the ball again? (Score:2)
Even before Maxis got into user content, we had people modding Quake, Doom & Wolf3D. Before that MUDs, MUSHes, etc. And even before that, homemade D&D campaigns.
C'mon Sony. Quit taking credit for other's people's work. Thanks for pointing out the future,
I'm guessing Games 3.0 is completely new. (Score:2)
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Wake up, then. Anyone with the time, money, and inclination is allowed to make and sell games for the most powerful and flexible gaming platform in existence.
Oh, wait, you said "for a console".
Why insist on access to consoles? They were designed from the ground up to be less powerful, less flexible, and full of proprietary restrictions; it's hardly surprising that you can't write your own softwa