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S.T.A.L.K.E.R. Team Not Art Thieves
Posted by
Zonk
on Wed Apr 18, 2007 04:30 PM
from the in-the-clear dept.
from the in-the-clear dept.
Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
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S.T.A.L.K.E.R. Using Unlicensed Assets From Doom 3? 108 comments
segafreak writes "ShackNews reports that S.T.A.L.K.E.R.:Shadow of Chernobyl may contain unlicensed assets from other commercial games such as Doom 3 and Half Life 2. Though this has yet to be confirmed by any of the developers involved, if true this would be somewhat worrying. 'Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated: I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing.'"
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Good thing (Score:5, Insightful)
Re:Good thing (Score:5, Insightful)
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Re:Good thing (Score:5, Insightful)
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Re:Good thing (Score:4, Insightful)
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On a related note to the article, this is good news.
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Damnit. (Score:5, Funny)
I bought all 38 copies of S.T.A.L.K.E.R. from the local Best Buy thinking it'd be a good investement.
Fantastic News! (Score:5, Interesting)
The game is very original, and I see a lot of promise in this game in the way of mods, expansions, and sequels. This game is so good it made me feel like I was playing a first-person-shooter version of Fallout. In fact, I recently reinstalled Fallout, and am beating it again. If S.T.A.L.K.E.R. is good enough to remind me of such a golden age game, they must have touched on the right nerves.
Hopefully any previously mentioned projects will take less time to develop than the game itself did!
I sort of doubted the original allegations were true, and figured that some kind of licensed or public domain material must have been involved in this. Glad to hear that is in fact true.
This developer shows promise, and it would be unfortunate if its reputation were inappropriately tarnished.
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The game IS buggy. And it does have its flaws. And the plot isn't as coherent as I would like. However, it is the FEEL of the game that keeps me playing it. That, and it is also refreshingly challenging. I'm hoping the developer keeps improving. Hopefully they've learned from making S.T.A.L.K.E.R., and we'll get a well-polished, bug free, and more coherent sequel.
Agreed on all counts. They successfully capture the atmosphere of a damaged world full of damaged people and animals, both via aesthetics as well as through gameplay.
I didn't care for the actual storyline, but I really liked the implied storyline (basically, what you think is going on for most of the game). And the intended storyline didn't get in the way.
Frankly, I haven't been this engaged by a game in a long, long time.
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The perfect poster for STALKER? (Score:3, Funny)
http://www.starfild.pri.ee/pildid/ajaviide/imagep
Tarkovsky (Score:2)
I like this (Score:3, Interesting)
Even better, these kinds of resources need to be made available to small time and independant developers. Writing a 3D game would be a lot easier if a huge number of the objects were already done.
Pff, so the STALKER dev team's innocent... (Score:4, Funny)
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I mean, I know every time I go through Half-Life 2, I spent hours looking at wall textures wondering how each would look as wallpaper for my room. I could care less about the striders, the bugs, Dog or Alyx.
Re: (Score:2, Interesting)
I understand the concept of using tools (Engines, Texture Sets, etc.) to create games. I also understand that it is unfeasible for studios to reinvent the wheel every time they make a title. But when a game is accused of stealing artwork because its graphics are so rehashed, I think it is indicative of a problem. Like I said, these things won't likely affect sales.
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just as unoriginal aesthetically as the other major players.
Nah, S.T.A.L.K.E.R.'s dark brown halls look much nicer than DOOM 3's dark brown halls.
Re:In the minds of the consumer (Score:4, Funny)
Yes, because games sharing the textures for some of their lamps are then all junk.
Give me aesthetically innovative lamp textures, goddammit!
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Re:How do they explain the Doom3 specific filename (Score:2)
Re:How do they explain the Doom3 specific filename (Score:2, Informative)