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S.T.A.L.K.E.R. Team Not Art Thieves
Posted by
Zonk
on Wednesday April 18, @04:30PM
from the in-the-clear dept.
from the in-the-clear dept.
Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
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S.T.A.L.K.E.R. Using Unlicensed Assets From Doom 3? 108 comments
segafreak writes "ShackNews reports that S.T.A.L.K.E.R.:Shadow of Chernobyl may contain unlicensed assets from other commercial games such as Doom 3 and Half Life 2. Though this has yet to be confirmed by any of the developers involved, if true this would be somewhat worrying. 'Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated: I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing.'"
S.T.A.L.K.E.R. Team Not Art Thieves
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Good thing
(Score:5, Insightful)(http://www.thevinylgroove.com/ | Last Journal: Wednesday October 26, @02:11PM)
Re:Good thing
(Score:5, Insightful)(http://google.com/)
Re:Good thing
(Score:5, Insightful)Re:Good thing
(Score:4, Insightful)Damnit.
(Score:5, Funny)I bought all 38 copies of S.T.A.L.K.E.R. from the local Best Buy thinking it'd be a good investement.
Fantastic News!
(Score:5, Interesting)The game is very original, and I see a lot of promise in this game in the way of mods, expansions, and sequels. This game is so good it made me feel like I was playing a first-person-shooter version of Fallout. In fact, I recently reinstalled Fallout, and am beating it again. If S.T.A.L.K.E.R. is good enough to remind me of such a golden age game, they must have touched on the right nerves.
Hopefully any previously mentioned projects will take less time to develop than the game itself did!
I sort of doubted the original allegations were true, and figured that some kind of licensed or public domain material must have been involved in this. Glad to hear that is in fact true.
This developer shows promise, and it would be unfortunate if its reputation were inappropriately tarnished.
Makes the first post in the previous /. thread
(Score:1)(http://www.stephans.org/)
WE ALL KNOW what stalker stands for
(Score:1, Funny)The perfect poster for STALKER?
(Score:3, Funny)(http://septum.org/)
http://www.starfild.pri.ee/pildid/ajaviide/imagep
Tarkovsky
(Score:2)I like this
(Score:3, Interesting)(Last Journal: Monday November 28, @10:58PM)
Even better, these kinds of resources need to be made available to small time and independant developers. Writing a 3D game would be a lot easier if a huge number of the objects were already done.
Pff, so the STALKER dev team's innocent...
(Score:4, Funny)Doom3's textures were stolen indeed
(Score:1)Re:In the minds of the consumer
(Score:3, Insightful)Re:In the minds of the consumer
(Score:3, Funny)(http://www.grub.net/blog/index.html | Last Journal: Monday February 26, @11:37PM)
just as unoriginal aesthetically as the other major players.
Nah, S.T.A.L.K.E.R.'s dark brown halls look much nicer than DOOM 3's dark brown halls.
Re:In the minds of the consumer
(Score:4, Funny)(Last Journal: Monday February 13, @08:11PM)
Yes, because games sharing the textures for some of their lamps are then all junk.
Give me aesthetically innovative lamp textures, goddammit!
Re:How do they explain the Doom3 specific filename
(Score:2)Re:How do they explain the Doom3 specific filename
(Score:2, Informative)Re:In the minds of the consumer
(Score:2)(http://www.hylobatidae.org/minerva/)
Point torch at white-painted wall. Take photo. Adjust levels in Photoshop or nearest equivalent so that white-painted wall is now black, and pattern from torch is only thing visible.
Oh no, really difficult!
I seriously doubt the textures in question (lights, and animated water textures) are from Marlin Studios. Why? Well, they don't appear to have such things for sale, and the idea that two companies would independently end up with pixel-perfect copies of a du/dv map [valvesoftware.com] for rendering water refractions in DirectX 8, when this texture library company isn't even selling such a thing, seems a bit unlikely.