Dragon Quest IX Battle System Revealed 39
1up is reporting on the combat system for the upcoming Dragon Quest IX . Rumoured to be a departure from the classic turn-based style, the DS title is now confirmed to be much more like previous iterations of the game than initially thought. "Enemies will be visible on the field, and players will enter into battle once in contact with them. Like Dragon Quest VIII, the battle will be presented in 3D with players selecting commands for attacking enemies, casting spells and others. In the case of multiplayer, each of the players will select commands for their characters shown at the bottom part of the screen. Dragon Quest IX will also be the first time players can customize their appearance including physical features such as your height, weight, face, hair as well as your costume. It is not yet known whether the costumes will be dependent on the class you have selected."
Revolutionary (Score:4, Funny)
In other news, leaked gameplay footage from the new Quake reveal that the all of the action will take place from the perspective of the main character. The player will also have a wide selection of weapons made available to them for killing their enemies. This sort of "shooting" in the "first person" perspective will truly revolutionize the gaming industry.
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It is also the reason I have not been interested in playing any of the new FF titles.
Screw "Revolutionary" (Score:3, Insightful)
Hearing that the next DQ game will stick with a more traditional approach is a relief for some of us. The summary is a bit clumsy, but it gets the point across.
RTFA (Score:5, Funny)
I can't believe this is a "feature" in 2007 (Score:3, Funny)
I can't believe this is a "feature" in 2007. This has been a standard element of RPG video games since the 1980's. Is "DragonQuest" 20 years behind the curve in other ways too?
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No kidding! (Score:2)
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RPG combat mechanics in general have been pretty stagnant in the past 10 years. The best combat system I've ever seen is still Grandia 2 on the Dreamcast, which may not have been all that different than Grandia 1, which I never played. (I did play 3, where the combat is the only redeeming quality, and it's the same as 2
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in fact, after playing grandia II (which, apart from the really corny dialogue and voice acting, was a fantastic and underrated game) I tried playing other JRPG's and was astounded at how boring and simple their battle systems were.
I don't get why more JRPG's don't use it as it's a fantastic system. Also, whatever happened to grandia III?
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The combat system worked as in Grandia 2, but was otherwise just... unfinished. The world map is simplistic, the story has some big jumps in it like content was cut out and smoothed out afterwards, characters feel unmotivated, and in general, the only thing going for it was the combat. The story in 2 was interesting, 3 felt abortive; not thought out, things happen for little reason unl
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One thing I found I could do was put all my defensive bonuses on one person and then give them the skill that makes every enemy attack them. They take no damage while everyone else runs around and kills all the bad guys, using no SP or MP and losing no health. This doesn't really work against
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Wow. Another Western RPG-only gamer.... (Score:2)
Japanese/console RPGs focus on a set story usually. Because of this, the main characters are usually well-defined and not flat player stand-ins that need to be customized. DQ is a bit unusual in that
I say the opposite is true. (Score:2)
(And what exactly is wrong with "cashing in on the popularity of the series" when you're the CREATOR of the series? Isn't "cashing in" the whole point of making it in the first p
Dragon Quest II (Score:2)
My question is, am I just stupi
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For example, once you get to the outer ring ocean in Dragon Quest VI you can get to the Slime Arena for monster battling. In Dragon Quest VIII you can get plenty of tiny medals, elixirs, and sweet free
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It's also one of the truly old-school games. There's one area in particular called Rhone that is legendary among DQ2 players. (I'm writing this based on memories of watching my brother get through it, so take it with a grain of salt.) Now, to get to the Rhone Valley you have to go through a truly evil dungeon -- not only are the monsters considerably more powerful than your characters, but the dungeon itse
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RPGS have come a long way
Played WoW much? (Score:2)
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Copy cat! (Score:1, Redundant)
How can you complain? It's Dragon Quest! (Score:1)
So... (Score:1)