Slashdot Log In
Games Less Engrossing Than Other Media?
Posted by
Zonk
on Wed Apr 25, 2007 04:03 PM
from the eye-of-the-beholder dept.
from the eye-of-the-beholder dept.
The British Board of Film Classification recently released a study describing players' reactions to videogames. The synopsis of their findings makes for fascinating reading. "Gamers are starting to play at a younger age, even as the average age of gamers is increasing. Males and females differ greatly in taste in games, how long they play, and how involved they are in the gameplay. Negative press about a game significantly increases it's sales and many young gamers choose games based on word of mouth. Games provide a sense of achievement, unlike passive mediums like television. Active participation decreases the tendency to 'forget' your experiencing a fantasy vs. non-interactive visual mediums. Gamers find violence in television and movies more upsetting than violence in games. While parents agree that games should be regulated, some still consider the whole genre as 'kid's toys', even games that may include adult content." One of the most controversial findings is the assertion that games are less engrossing than other media, with players having less of an emotional connection to in-game events than the events in a book or movie. The Wonderland blog offers up the full report as well as commentary on their findings.
Related Stories
[+]
Females Outnumber Males Online 299 comments
westcoaster004 writes "In news which may surprise some Slashdot users, females have been found to outnumber males online in the U.S. according to a report, and for some time. The statistics for Canadians show a slightly greater number of male users."
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
WoW not engrossing? (Score:5, Funny)
Re: (Score:3, Interesting)
http://cloudsong.ytmnsfw.com/?0bc4392e4b6b6d3618e
And they've never gotten minus fifty DKP.
http://onyserious.ytmnd.com/ [ytmnd.com]
Re: (Score:2)
Re:WoW not engrossing? (Score:5, Interesting)
But I don't play WoW or similar games.
Parent
Re: (Score:2)
Re: (Score:2, Interesting)
Re:WoW not engrossing? (Score:5, Insightful)
I believe the way they're using engrossed implies that people have more empathy for TV and movie characters then they do for video game characters. Probably because in a video game the gamer is the one making the decisions of the leading character, meaning in most games there is no major character in the game left for the gamer to empathize with.
Parent
Re:WoW not engrossing? (Score:5, Funny)
You can't tell me that you didn't cry when Sephiroth killed Aeris?
Or when Dogmeat always died in his useless suicidal charge...
Parent
Re: (Score:3, Insightful)
Re: (Score:3, Insightful)
Re:WoW not engrossing? (Score:4, Insightful)
Games are a different beast. The point of a game is to actively become part of the plot, and not just a passive observer. To this end, game makers place the focus on the experience the player has, be it interacting with the virtual world, "fun factor," or immersive technologies, and less on actual story. However, I feel that now that we are coming to a time where game worlds can seem almost photographically real, developers will spend more resources on plot.
Parent
well it's true (Score:5, Insightful)
Often times I have had a hard time getting to sleep after watching a movie, with re-enactments of Neo fighting agents or Golum chasing the ring rebounding in my mind.
No wait that never happened.. but I have had many a restless night dreaming of defusing a bomb in dust...
Many a broken mouse chucked at a wall after a lost round might disagree also...
Re:well it's true (Score:5, Funny)
Parent
Re: (Score:3, Interesting)
I didn't have this problem when I was younger unless I was very ill. I had horrible fever dreams of Wrecking Crew where I was on a 747 made out of those blocks and Mario and Luigi were smashing them out from under me.
More recently (within the last 3 or 4 years), I've been having dreams about puzzle games. If I play Tetris (Tetris DS triggered it), then I dream Tetris. If I play Bejeweled, I dream Bejeweled (or Puzzle Quest, this past week). If I play Guitar Hero, I dream Guitar Hero. But I think I
Re: (Score:3, Insightful)
Only if you're a bad parent.
TV is not capable of raising children, but a lot of people try to use it for that...
Or put the way Michael Franti did (back in the Disposable Heroes days) - "TV is the only wet nurse that would create a cripple"
Re: (Score:2)
Re: (Score:2)
Is this surprising? (Score:4, Interesting)
I've been immersed in game play but never to the level of a good book. Plus, the images in my mind from a good novel often exceed what is available even on todays SFX laden screens and this is a no-brainer.
Ever chat with someone who's watched FireFly? (Score:4, Funny)
Ever chat with someone who's watched FireFly? It seems the more episodes they've watched, the more they feel they've achieved something. (Weird.)
Re: (Score:3, Informative)
It seems the more times they've watched the episodes, the more they feel they've achieved something.
There, fixed that typo for ya. :P
Problem solved? (Score:4, Insightful)
The full report is better than the synopsis (Score:5, Insightful)
I'm sure that "players having less of an emotional connection to in-game events than the events in a book or movie" is exactly what happens when the game is Doom 3 and the movie is The Godfather; the opposite happens when the movie is Doom 3 and the game is Deus Ex. In cases where you might expect a game, film, and book to be roughly comparable, I can think of examples where each form of media was the most emotional experience of the three.
Glancing over the complete report [bbfc.co.uk], though, it's not as trite as the synopsis makes it sound. Here's an excellent example from the report of a game player being moved, to which the report author commented, "It is clear from this account that games can be very emotionally affecting."
"There's a point at the end of [Shadow of the Colossus] where everything you think is going to happen has happened, but it hasn't, and the horse is killed in a rock fall. It's just devastating... The impact it has on you. This has been your only friend and companion who has helped you and protected you. I really didn't see it coming. He just dies, then you are alone but you have to keep going. Nothing else can do that. There are countless extraordinary books that are extraordinarily moving, but they can't do that. Films and books can't make you lose anything. You can read about someone else's loss, you can empathise in a book, but a book can't ever take anything from you. But that game took my horse from me. He was my horse. He was my friend by that stage!
In that game if I wanted to get from here to here I had a horse and that was nice and quick and I could canter and jump over things and now I can't do that anymore. So in a basic, mechanical way something has been taken from me.
There are lots of tragic horse deaths in all kinds of films and books but... in a film everything that happens next is pre-calculated so the music will come in on a particular second and you will have your attention moved to something else, and your feelings are then manipulated and extrapolated by what happens next. In a game, I stood there looking down at where he had fallen. Nothing is going to happen until I make it happen. I could have stood there for the rest of my life. I could have put the game down and never played it again. Or started again and tried to make it not happen, which it
wouldn't. That changes the character of the experience."
Homeworld (Score:2)
Engrossing measured how? (Score:2)
However, for the true devotee (games or chick pr0n romance novels), the material is _extremely_ engrossing. Addictive in many cases.
It is difficult to measure engrossment between different individuals, or across a population. The only [superficial] measurement I would propose is price/hour entertainment. Stand-alone gam
ICO? SotC? (Score:4, Insightful)
there are very few storylines as concise and yet so incredibly deep and meaningful as ICOs
my god, in that game it's not that you care about losing the game if Yorda is captured by the horrifying black spirity things,
it's that you don't want HER to be caught.
there's a part near the end where you're about to escape, but the bridge you're on starts retracting from both sides
she's on the castle's side, you're on the escaping side
honestly, the second I could move after the quick little cinematic I ran and jumped to her
AWAY from the exit
because I cared about her
I had no idea if that was the correct "game" thing to do
I just reacted
of course, that's what you're supposed to do
but no game has manipulated me like that emotionally
(it wasn't like a crying "I want to be with her!" thing, either because that's not what ICO and Yorda's relationship in that game is about... it was just... the natural reaction)