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Call of Duty 4 Announced
Posted by
Zonk
on Thu Apr 26, 2007 02:57 PM
from the here-we-go-again dept.
from the here-we-go-again dept.
The fourth title in the extremely well received Call of Duty series has been announced. Infinity Ward is now working on Call of Duty 4: Modern Combat . The title will end the series' reliance on the theatre of World War II, and will place gamers into a current-day setting fighting terrorists in the Middle East. While the chance to get away from WWII will be appreciated by game-players, not everyone is happy about that hackneyed title. "What followed [Medal of Honor] were such games as Day of Defeat (Activision, 2003) and Men of Valor (Vivendi, 2004.) Ubisoft briefly bucked the trend, boldly replacing the near-mandatory 'of' with 'in' for its 2005 release 'Brothers in Arms: Road to Hill 30,' but soon fell right in line with the rest of its industry brethren with the 2006 real-time strategy game Faces of War. Ditto for THQ's 2006 RTS game Company of Heroes. Later this year, retail shelves will be graced with THQ's Frontlines: Fuel of War and Midway's Hour of Victory. (That's why for the last couple of years, we and a number of our peers have jokingly created our own World War II game titles, Mad Libs-style, like Call of Honor, Men of Duty, Company of Brothers, etc.)"
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Call of Duty - The Annotated Contract 19 comments
Gamasutra offers up yet another unique feature: an annotated contract for a big-budget game. The document, part of a legal dispute between studio Spark and Activision, was released to the public. Game developers Tom Buscaglia, Chris Bennett, and Dave Spratley have chimed in with some insightful commentary on the particulars of game development in the major leagues. Particularly interesting is page twelve of the document, which lays out milestone payments for the project. "Payments totaling $8.5M USD are spread over the initial game milestones. Since these schedules are incorporated into the Agreement, the Notes to this milestone schedule are as important as the other provisions of the agreement. Here the requirement of approval before payment is reiterated. Also Spark is required to do monthly code dumps to Activision throughout the progress of the Game pre-Alpha, and then weekly builds thereafter. It also includes Activision's detailed requirements for the Final Milestone Schedule (FMS), Technical Design Document (TDD) and Game Design Document (GDD) that are very informative."
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Call of Duty - The Lawsuit 21 comments
Gamasutra is running a follow-up to their annotated contract piece from last month. As you may recall, the contract became public knowledge because of a court case between Spark unlimited and Activision regarding the title Call of Duty : Finest Hour. The article also covers a legal dispute between Spark/Activision and EA during the formation of the troubled development house. Now, the site is running an in-depth look at their legal dispute. The article explores some of the problems that can face any developer/publisher relationship, and how the legal case has affected that already strained situation. "A constant source of friction was Activision's desire to see a fully functioning game early in the development process. 'At Electronic Arts', he wrote, 'the level vision was able to be constructed without the constraints of frame rate, or memory to get the body of the game in and working,' a process which left polish until the end of the development cycle. 'However, under the more risk-averse Activision system, polish happens through the entirety of the process and there is a consistent desire to have the game playable on disc and running at 30 fps.'"
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Bad Jokes, Good Games At 3rd Party Press Conferences 14 comments
The big three hardware makers aren't the only ones to offer events with uncomfortable seating this week. Activision was probably the winner of the 'most confusingly run event' award, as their welcome demonstrations of Call of Duty 4, Guitar Hero III, and Tony Hawk's Proving Ground were interspersed with walk-ons by folks like Stan Lee, Slash, and Tony Hawk himself. Jamie Kennedy apparently MC'd, with lackluster results. THQ's event, meanwhile, offered several kinds of sweaty men and uninterested female models, while also showing off new products like Conan, Destroy All Humans! Path of the Furon, and De Blob. Throughout, the company pledged heavy support for the Wii. Midway's event was much more to the point, with news of a downloadable Stranglehold demo coming in August, the title Aqua Teen Hunger Force Zombie Ninja Prom announced, and a bit about Blacksite Area 51. There will be a demo for that game too.
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of? (Score:2)
Cod1 was amazing, cod2 was ok, didn't get cod3, and i'm probably going to leave cod4 on the shelves.
PC ports? (Score:3, Interesting)
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Modern infantry warfare sucks. (Score:3, Insightful)
Politics aside, it'd be one hell of a lot more fun to play as an insurgent.
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Like that one game where the Russians invade the US and resistance cells fight back, but with more realism. That'd be fun.
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I can't remember the title.
Anyway, underdog rebel or super-spy badass are just about the only fun roles for military-based FPS games set in modern times, IMO, at least in a single-player campaign.
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Sarcasm aside, I do know that there are more than enough terrorist states around the world where armed resistance against the local army is by all means ethical. There's examples in Latin and South America, throughout Africa, in South East Asia, in several former Soviet states, in the Middle East, and then there is Turkey... Spare your flames, I'm hot enough already.
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Yay! (Score:2, Insightful)
Red Orchestra (Score:3, Informative)
It's a WWII FPS set on the Eastern Front, using the Unreal Engine 2.5. What makes it different is that it tries to be realistic, within reason. No crosshairs, you have to use your gunsights, and it simulates projectile physics, so no insta-hit weapons like
There's also a thriving mod community. Some make maps (10 community maps will be included in the next official update) and some make full mods with new weapons, maps, and sides, like Carpathian Crosses, which includes the Romanians and their equipment.
The game goes for IIRC $20 on Steam.
Day of Defeat's first release was 2001 (Score:3, Informative)
WW2 FPS (Score:3, Interesting)
The perspective on "great war" (lower case) by common people.
See, my grandparents lived in Poland during WW2 and fought as part of polish resistance. Their perspective of what happened differs vastly from anyone else i have talked to about this. Their recollections, when they were inclined to talk about their experiences were always very guarded, they rarely spoke about what their did, but the impression i always had was one of horror and dread.
Don't get me wrong, they did not sit at home waiting for it all to blow over. They fought, they were members of the resistance. They did what we today see as entertainment. My grandfather once remarked that if you wore two coats of fur you could run in front of "pepesza" (russian el-cheapo submachine gun) and you'd "probably be alright".
When they did speak about their war, they are always saddened, their eyes become downcast. I sometimes get this really strange feeling of regret or embarrassment, of revulsion at the thought that they killed nazi soldiers. It is a little hard to understand perhaps, i mean, that is what war is, nazi soldiers during the occupation of some European countries were absolute animals in so many cases, killing them, in self defense and in defense of your own country, should not create such feelings
Fast forward over 60 years into the future.
"We have no great war", to quote tylor durden. We play computer games where we think nothing of gunning down people in these games. We re-play the D-DAY landing in nearly every signle ww2 shooter! The operation "market garden" is probably the 2nd most popular and GLORIOUS mission in many shooters. Myself, a person from Poland, love playing the d-day maps from German side and sniping/operating artillery then towards the end of the map fighting at close range in the trenches, etc.
We see WW2 as an event to which we have to pay lip service, yes, it was bad, we say without any real understanding really how bad it was. We enjoy these games and think of them as fun adventures. We watch reports of death tolls in Durfur or Iraq or Afghanistan or many other places of conflict and furrow our brow thinking "hey, 95 thats 5 less than yesterday
We start to take "great war" lighter and lighter. "godwin's law" is a common joke, playing as nazis in ww2 shooters is a feature that is pretty much essential from most game titles. Nazi apologizer's and holocaust deniers (seriously wtf), nazi/jew jokes aplenty, etc.
Where is this going ?
Think on this: after WW2, for many many years the sentiment among the people of the world was "never again". As time goes by, we forget the atrocities and horror of a world war. We start to see it more and more often as an adventure, a game almost. This scares me sometimes (no i am not some crusty old fart, i am only 28) because of what it implies for the future. Next time our great leader starts to beat the drums of war, instead of standing up united and saying "oh no you le didnt!" we'll have enough people claiming "wait, did he say we can win fabulous prizes?!" so that these people who are against war will be easily dismissed. Then before you know it we'll be enjoying another great war that will be over by spring
Anyways, back my beloved "murder simulators"
PS, original wolf3d = best ww2 shooter ever
Tasteless (Score:3, Interesting)
If I were an Iraqi, I would probably think: what a bunch of smug, thoughtless bastards.
Re: (Score:2, Funny)
The Bush Administration is having a hard time damming up that anti-war river, huh? :P
Grab yer 28.8, private! We got a carrier to board! (Score:2, Funny)
Call of Duty 5 (Score:2)
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That level in the sea base in Deus Ex was one of the best. Isolation like that is wonderful for atmosphere and motivation--like System Shock, but under water. That level felt like part of a whole different game (in a good way, mind you) because the mood was so survival-horror. Scripted (or not?) flooding of various parts of the facility or ship would make for some awesome, tense scenes; if submarine movies ha
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Opposing underwater bases with underwater infantry and vehicles. Mission: locate and destroy the enemy bases. The "locate" part would require that the players would have to search, and take care not to lead enemy troops back to their base, or that active sonar (or other gear) would only be used in dire situations. Maybe even make the bases mobile but very slow. This would make it a bit different than the BF2142 Titan game.
The "destr